Fish The Video Game
0:44
9 ай бұрын
KimKam Space Program : Demo
1:55
9 ай бұрын
Now Playable Character : Gameplay
3:23
Tool : MapGenerator in Unity
0:31
10 ай бұрын
Viss máni : PlayTrough
3:28
10 ай бұрын
Aurora Borealis VFX
1:02
3 жыл бұрын
Nanuuq : Trailer
0:56
3 жыл бұрын
Nanuuq : Gameplay
5:40
3 жыл бұрын
Ray Tracing
0:17
3 жыл бұрын
Tool Houdini : Simple rock generator
0:56
Tool Houdini : Egyptian Village
0:13
Пікірлер
@Akinata405
@Akinata405 9 ай бұрын
kimynay.itch.io/fish-the-video-game
@MeshModeler
@MeshModeler 10 ай бұрын
Can you explain the last step? The copy to points is only copying the same rock. How does it choose from the deleted group?
@Akinata405
@Akinata405 10 ай бұрын
It a bit far for me so I will check it when I come back home ;)
@Akinata405
@Akinata405 10 ай бұрын
I forgot to show the inside of the group 117 (just above the delete). That's in this group that you will chose the primitive that you want for the current iteration. You have to write the following string in the "Base Group" text box : " @name=piece`floor(fit01(rand(detail("../foreach_begin22_metadata1", iteration,0)+1231),1,50))` ". This will create a groupe with the only piece that is called "piece45" for exemple. In my case I set the possible names from "piece1" to "piece50" but that depend on the number of primitive you have left after destroying the outer ones. In my case i have "../foreach_begin22_metadata1". This have to point to your personal metadata in the last foreach loop. So be sure to have the right name. I used the same principle in the transform145 at 0:22 to randomize rotation and scale. Hope it helped solve your problem, have a nice day !
@MeshModeler
@MeshModeler 10 ай бұрын
@@Akinata405 thank you! Are you able to provide the .hip? Best,
@Akinata405
@Akinata405 10 ай бұрын
@@MeshModeler I prefere not to but I can help you if you need more help