You such an artist,thanks for your kindness to share 🙏🏼
@reeanimationgaming103413 сағат бұрын
It is absolutely nuts now many years you have been active now, and still uploads all the time.. I was with you from the start of your channel.. And watching your journey has been very inspiring ✊❤️ Tell me, are you living of youtube, or do you have a job on the side?
@CodeLikeMe10 сағат бұрын
Hi, I have a fulltime job. KZfaq is just something I do on the side. Thanks for being with me through the years
@reeanimationgaming10343 сағат бұрын
@@CodeLikeMe I’m here because I like your videos 🤜🤛
@LambVisionStudios22 сағат бұрын
They are floating...
@exebrothers6255Сағат бұрын
Minus 2 on the Z
@amcclay415Күн бұрын
Seems like others may have had an issue with the camera when attaching their own custom sword mesh to the socket (I made one and imported it as an FBX). To fix it, I needed to open the MESH in UE, and navigate to 'Collision' then 'Primatives' then 'Convex Elements' then 'Index[0]' and set 'Collision Enabled' to 'No Collision'. Simply changing the regular 'Collision Preset' to 'NoCollision' did NOT work for me. Hope that helps somebody else!
@abandonshapesКүн бұрын
Hello! thank you so much for these tutorials. i wanted to suggest making an Automatic paving system tutorial, since i haven't seen anyone do that on UE so far..!
@neritonreis3340Күн бұрын
O planeta fica muito feio parece cartoon, não tem como fazer mais realista?
@neritonreis3340Күн бұрын
Top
@pabloquijadasalazar7507Күн бұрын
I was expecting Crab Rave
@Ron198702 күн бұрын
hello code can you possibly do a tutorial on how to fix custom characters im having this problem where i followed your als to custom character tutorial he moves and stuff right but every animation is offset and if i fix one it will mess up another and the hands clip through weapons the trigger finger will clip though with half the hand and the left hand will clip through the mag clip if i was to fix it and crouch it would be off set in crouch so i would fix it stand up and it would mess up what i already fixed plz its driving me insane man im using IWALS interrogation with ALS
@WsEKond2 күн бұрын
Hey, I have a problem that there are tiles overlapping and then the texture is really weird because of the overlapping, I think it is because of this: int LODXVertexCount = XVertexCount / LODFactor; int LODYVertexCount = YVertexCount / LODFactor; float LODCellSize = CellSize * LODFactor; float XGap = ((XVertexCount - 1) * CellSize - (LODXVertexCount - 1) * LODCellSize) / LODCellSize; float YGap = ((YVertexCount -1) * CellSize - (LODYVertexCount - 1) * LODCellSize) / LODCellSize; LODXVertexCount += FMath::CeilToInt(XGap) + 1; LODYVertexCount += FMath::CeilToInt(YGap) + 1;
@WsEKond2 күн бұрын
Line 60+
@mohammadsheikhhassani69912 күн бұрын
Hi, I bought your ShootLikeMe - Unreal Engine Third Person Shooter Template yesterday, 121 euros and its not working, the FPS drops to 6, 7 and I have supercomputer running all games at highest quality, and I also thought I could have acess to 5.3 also, this version is not working when would you fix it, it was so expensive for me can I refund since its not the same you were showing in the video
@CodeLikeMeКүн бұрын
Hi, As I can see, you are on shooter tier, you should be able to access earlier versions of the project here. www.patreon.com/posts/63654325 Regarding the fps, probably you were try the level which spawns enemies in war mode unlimitedly. that is not intended for a game, only for demonstration purposes. you. if you filter levels in content browser, you can see other levels as well. in Content/ALS/Levels or Content/Maps I can assure you this is the same project I have shown in the videos. this contains everything I have worked on over more than 4 years.
@lordmegatron72632 күн бұрын
perlin noise does not work in updatelod
@CreativeDen0072 күн бұрын
how did you make the castle?
@CreativeDen007Күн бұрын
Reply bro
@davidmanangan38322 күн бұрын
thanks! it works and very specific and easy to follow
@epicdudepersonman992 күн бұрын
can i get the hollow barrel model? i cant find any hollow ones
@CodeLikeMe2 күн бұрын
you can export from my project
@epicdudepersonman992 күн бұрын
@@CodeLikeMe i dont have money to pay
@RaianMahmud12 күн бұрын
Will you be continuing the RPG series?
@CodeLikeMe2 күн бұрын
Of course, I will be on vacation for the next 2 weeks and i will resume it once I am back
@RaianMahmud12 күн бұрын
@@CodeLikeMe Cool Thankss!! :D Enjoy your vacation!
@FPChris3 күн бұрын
Helpful
@CodeLikeMe2 күн бұрын
Glad it helped
@efekanssc67163 күн бұрын
Is It Niagara ? Or AI ?
@CodeLikeMeКүн бұрын
Niagara
@kurtissebring3493 күн бұрын
I bought the DynamicSky from UE marketplace. These videos help me learn about this so much, thank you!
@cagranlokumus19663 күн бұрын
Does not work properly with first person camera
@SolovyovDev3 күн бұрын
Cool tuturial. What i must to do if i have two or more parts of character and i need to cahange color both of these parts but separatly ?👍
@MultiCasse3 күн бұрын
nice effect , in a darker environment i would have probably screamed XD
@Danuka_Savinda3 күн бұрын
😂😂
@theman70503 күн бұрын
Thanks. But what is that other "Mesh Morpher" option in Unreal Tools plugin inside Blender? It doesn't do anything when I hit the "Process Shape Keys" button.
@ryanjackson30253 күн бұрын
"Ah... It's on the boat". Best line 7:23
@DanielSmith-sd5th4 күн бұрын
you are the goat fr
@catchen72534 күн бұрын
where i can find the two texture objects in 3:52? thank you!
@CodeLikeMe3 күн бұрын
if you want the frog, you can download the project. If you want to create your own models, I have explained the process here: kzfaq.info/get/bejne/nJafo5Zlyc-9lKM.html
@catchen72533 күн бұрын
@@CodeLikeMe Thanks for your this answer. I have my model . After I got your tutorial, I did the eagle flying animation.My homework link is: kzfaq.info/get/bejne/ppdolsuq1MjJXZ8.htmlsi=YE8E20uy4PlkB_kS. Good tutorial!
@ceejay13534 күн бұрын
Are these also each individual actors that you can interact with, or do they only work as an effect?
@CodeLikeMe4 күн бұрын
these are particles. But you can implement interactions such as moving from player or attract to player
@UnrealAdventuresPlayground4 күн бұрын
Can they interact or be interacted with by the player?
@CodeLikeMe4 күн бұрын
you can do things like move away from player, or attract to player
@optimumplatinum26404 күн бұрын
Crab rave moment
@theicebergofonepunchman60744 күн бұрын
Woo esta muy cool
@hassan.canada4 күн бұрын
You are a legend. Please continue on this series.
@CodeLikeMe3 күн бұрын
I will, Once I return from vacation
@spongeunction4 күн бұрын
I owe you my life
@CodeLikeMe3 күн бұрын
Oh, you don't owe me anything. Just glad to be helpful
@mp3ha5 күн бұрын
Hi, great work, I hope you make a tutorial on Combat zombies system with Niagara and Vertex Animation (with animation attack and death)
@korystanley5675 күн бұрын
Amazing job I wish this was for unity HDRP ❤
@LupusMechanicus5 күн бұрын
unity lmao lol just
@Ron198705 күн бұрын
whets getting to me man is everytime i go to fix a bad animation for when he's holding something it messes up another and when i fix it it messes up what i fixed even when he holds the gun its like hes not even holding it it glitches through as he breaths hopefully you can cover this im using a custom character i made in blender btw
@MrRED25235 күн бұрын
Hey! Really nice explanation on how to achieve this result. I was wondering if you have any tips on making the Rain along the spline also work without running the sim (Pressing the play button). Thanks for the great tutorial.
@shakaama5 күн бұрын
FIRST
@bishwajit19965 күн бұрын
this is great , Thanks !
@CodeLikeMe5 күн бұрын
You are welcome!
@PhatNguyen-cu2bx5 күн бұрын
Batman loves this :)
@Ron198705 күн бұрын
the game looks cool man but with it in this state it reminds me of a ps2 game but with way better graphics and stuff
@IgniteSlickGamer6 күн бұрын
Also I think the issue causing the rotation to need inverting is you rotated the player camera to 180degrees!
@EnjoyJapan16 күн бұрын
💕Wow💞💛💛💛💜💜💜💜💜
@IgniteSlickGamer6 күн бұрын
Hi, Would you be able to help me fix the scaling in the previous video, as using 1080 causes it not to scale in very small viewports
@GES19856 күн бұрын
I bet you could probably make an awesome zombie/ post-apocalyptic cinematic using niagara
@GES19856 күн бұрын
I bet the niagara system would handle birds like a champ.