I really like how you took one big problem, the whole head and broke it down into smaller problems, eyes, nose etc. I'm so used to seeing other videos where they block out the whole head and then model out the details.
@Onlyfamoli2 ай бұрын
What an amazing tutorial, thank you very much :)
@ct30005 ай бұрын
underrated tutorial, just showed me a bunch of curve methods that I kinda knew about but barley use to great effect.
@hashimbokhamseen78776 ай бұрын
emona is the original roman modern day City of ljubljana
@AriesAries-su9rt9 ай бұрын
❤❤❤
@MondySpartan10 ай бұрын
When I do the same steps at 12:01 from I bridge it, I instead got an invalid selection error (line 0), any help? Have made sure there are equal number of border edges to each other.
check the image format and make sure you are on display textures mode in maya
@Moonev_Fantasy Жыл бұрын
Thanks
@asn.mkd24 Жыл бұрын
Beautiful and straight to the point. Thank you so much.
@sumanbhowmik8668 Жыл бұрын
Why there is no trees
@Ctrlart Жыл бұрын
it was a marsh land area where the city of emona was built,
@Misses-Hippy Жыл бұрын
Were there many very fat people in ancient Rome?
@Ctrlart Жыл бұрын
Not sure about very many, but usually the richer people were colser to the plate:)
@Misses-Hippy Жыл бұрын
That was fantastic! Thank you. TS - 2:00 - Are those solar panels!?
@Ctrlart Жыл бұрын
close - more like sun shades:)
@junetjunaedi5362 Жыл бұрын
sir i need the image preference. please help me
@Ctrlart Жыл бұрын
hello Junet, its quite an old tutorial so we will have to look for the files, please send me an email to [email protected], and we will send you the relevant images
@lmtt123 Жыл бұрын
Just visit the Carthusians in Pleterje and you will see a living monastery!
@Ctrlart Жыл бұрын
Defenitly worth a visit , i agree, we were there as well as part of the reasearch for this project.
Жыл бұрын
Impresivno, bravo :)
@skydomerz6027 Жыл бұрын
The hand image is not there in the resources,could you please share a link because i am uncomfortable using other hands
@Ctrlart Жыл бұрын
Skydomerz hi, we will check in the shared folder, it should be there if not we will add it later on this week
@Nu3lla_2 жыл бұрын
What is the purpose of automatic
@Ctrlart2 жыл бұрын
Hi if I understood the question correctly, automatic uv selects the best way to project the uv automatically, usually it’s good for a start
@sundayezema20692 жыл бұрын
How can i download episode 9 & 10. I can`t find them online
@Ctrlart2 жыл бұрын
Hi the last two episodes are already in the episode 7-8, I think it’s our mistake, will double check and reply again if they exists
@fiveofknives2 жыл бұрын
which camera mount did you use?
@Ctrlart2 жыл бұрын
we custom printed a mount for the gopro
@fiveofknives2 жыл бұрын
@@Ctrlart may i ask for the STL file i really need a decent mount lol
@Ctrlart2 жыл бұрын
@@fiveofknives hi yes ofcours, can you send us an email to [email protected], and remind us to send - the mount we made is for GoPRO camera
@WatchtowerofBabel2 жыл бұрын
Excellent storyline
@BigBoyShannyJ2 жыл бұрын
Genuinely one of the most useful and informative videos I’ve ever seen, everything was so clearly explained and I understood the reasons behind every action taken. You have really helped, thank you.
@AkumieinVR2 жыл бұрын
No forum?
@Ctrlart2 жыл бұрын
Yes in the center , next to the temple:)
@charles3dart6832 жыл бұрын
You should have more followers. You explain very well and in a clear manner.
@myaebanks11212 жыл бұрын
Thank you so much!!!
@Ctrlart2 жыл бұрын
Glad it helped!
@gorghazaryan52522 жыл бұрын
Could you provide the reference images? I could not find them seperately from different views?
Thank you very much. It's very useful for me. How would you approach baking this information on low poly? I'm thinking of using opacity mask but how to maintain the thickness of the object?
@Ctrlart3 жыл бұрын
Mordecai hello, thanks for your comment, for backing the best is to turn the highpoly into a normal map, and i would suggest using substance painter for this type of procedure, we have a whole workshop on this in substance, check it out kzfaq.info/get/bejne/mcimg7aiqMWYfok.html
@mordecai14843 жыл бұрын
@@Ctrlart Thank you for such a quick reply. ) Yeah I'm familiar with painter and i know all this stuff. I just never created something that may have transparent areas in it. I can't imagine how those areas could actually be transparent and maintain the thickness of those wicker walls as well, if we are baking all of those info to a low res model for a game. If we use alpha for transparent areas it will have just a thin plain edges.
@minseungcha16803 жыл бұрын
So....is this the only way to model characteristic hair? Making bent cone shapes and attaching them til looks fine?😥😥
@Ctrlart3 жыл бұрын
hi Minseung Cha, not at all there are many options, using curves would be one way for example, also many other techinques depends on the requirements, for example tools like x-gen are amazing for realistic hair, you cal also use cards, or cut outs with opacity, or model them as in the video.. just in general for every thing there are many different ways to approach them, hope this helps
@Katia-dh8hc3 жыл бұрын
Thank you for awesome tutorial. Also, what is the next step to paint it in Sybstance?? Can you make low poly for it? Will you create UV for high or for low poly?
@churro53222 жыл бұрын
Make uv for low poly and bake the high poly onto the low poly in substance. Then texture it from there
@Katia-dh8hc2 жыл бұрын
@@churro5322 I tried, but after baking I am loosing all the holes
@churro53222 жыл бұрын
@@Katia-dh8hc weird. Since I don't know what your model looks like, the low poly should be relatively similar to the high poly. Of course, just at a lower poly. It still needs the holes and be the same shape as the high poly.
@Katia-dh8hc2 жыл бұрын
@@churro5322 you think low poly should have holes? My low poly exactly same size, just without holes on the walls. I can’t figure out how to make low poly with holes, because all those holes details making it very high poly
@churro53222 жыл бұрын
@@Katia-dh8hc yes it should. The high poly won't magically make the low poly have holes. Just the details you give it. Like if you take it to zbrush, make the polycount to 10 million, u can add lines and scratches making it look worn. But the low poly needs to have the holes. It's relative and depends how much you need to optimize. But it can have up to 30k polygons. Anything higher is too high for the low poly. So yes, adding holes is still low poly.
@danielslackergenius16413 жыл бұрын
Thank you for explaining why you do what you're doing. Most "tutorials" show you how to use the different tools, but not why you use them in certain situations. I haven't looked so you might have one already, but a video for how to make the bomb-bay doors open and dropping its bombs, that would be great!
@Ctrlart3 жыл бұрын
Hi Daniel, thanks for feedback, and not a bad idea, it can be a nice basic animation tutorial, we might just do that
@Supremebeinglivingmybestlife3 жыл бұрын
We need to see more videos on this I prefer not having an anchor caught and looking like I've been dissected and chopped up
@elenavaleria99433 жыл бұрын
Hi I'm trying to follow this but without knowing the shortcuts you're using I'm having a really hard time. How did you open the radial menu in 4:57? Anyway thanks for the video!
@Ctrlart3 жыл бұрын
hi Elena, right mouse click over the viewport or object and it opens the menus
@Sethlfr3 жыл бұрын
Hi i forgot how to straighten the edge at 18:17 Can you tell me again how to do that again ?
@ekkrish96623 жыл бұрын
Thank You Sir!
@pavans77323 жыл бұрын
Why don't you sculpt Model nd retopology instead of poly modelling
@Ctrlart3 жыл бұрын
HI Pavan, thanks for the comments, we actually do both, depends on the project, but in these series of tutorials we wanted to show the whole pipline for creating a character, this character can be easily than sculpted on top for creating a high detail, we will soon publish a new series going through this process
@Spring_Flowerrrrs3 жыл бұрын
This is what I want
@jitterz01353 жыл бұрын
that had to of been a pain to clean
@Ctrlart3 жыл бұрын
Yes it was , we used dentist drills:)
@evolutiveneurons41053 жыл бұрын
Thank you very much for your videos, they are very good. I have a question, I need to undo a transformation on a few vertex that I did wrong. I rotate a part o my model using soft selection and I want to undo this step. Is it possible in Maya?
@Ctrlart3 жыл бұрын
Hi, yes it’s possible if you have history on, otherwise the best is to create selection sets for the vertices you are working on and than you will always have your selection saved, hope this helps
@ARAnimations3 жыл бұрын
This was an excellent series! You've helped me so much! Thank you!!
@dhinakaranupala97523 жыл бұрын
is the model of boy available online?
@Ctrlart3 жыл бұрын
Dhinakar hello, no the model is not avilable online, you can get in touch with us on email [email protected], and if its for educational purposes we can perhaps send you a version with an agrement for the use. thanks again and hope to hear from you
@dhinakaranupala97523 жыл бұрын
Of course it is for educational purposes. I want to demonstrate it as a guide.
@vanessab.6213 жыл бұрын
How long does it last?
@asmatemurie72913 жыл бұрын
This is helping me in my thesis. Thank you so much❤️
@rpkgraphiks90113 жыл бұрын
Can you also do the rigging tutorial of this character please
@Ctrlart3 жыл бұрын
hopfully we will, in the next few weeks
@user-gn7sr2fx9g5 ай бұрын
Not Post @@Ctrlart
@bsfoxo33293 жыл бұрын
To bi bil najlepsi neboticnik v sloveniji in v celi sirsi regiji.