We are omniverse not herbivores it doesn't mean that hunting an animal for food is cruel we need that protein
@ricardoaxel3183Күн бұрын
i think redstone lamps dont power from the side of a redstone line, but i get that it probably wasn't doable with a datapack
@dominickbadger6915Күн бұрын
I cannot understand how to put nbt data on a json file, like why isnt it the same as the commands ingame >:(
@_SnowyPlayz_2 күн бұрын
what about minecraft bedrock?
@Xinity282 күн бұрын
I build much better then raiven
@jonathanposte6053 күн бұрын
It doesn’t work 😤
@futuremapper_5 күн бұрын
i hope they add these to the bedrock engine!
@Eaglebrace5 күн бұрын
For any dummy like me out there not figuring out why things may not work like really you have typed everything from top to bottom and almost pulling the hair out cause you cant figure out why, Well ladies and Gentlement i found out today thanks too the wonderful community that I for some reason mixed things up by putting my pack in the *Resourcepack* folder, And not in the *Datapack* folder in your saved world folder were it should be. Also for any one who struggle to find the numbers for the pack_format for 1.20.6, it is 41 Happy Datapack making folks!
@mariododr17526 күн бұрын
Can you turn off the health bar ?
@mace12347 күн бұрын
love the hilbert curves in the background haha
@conure5127 күн бұрын
Haha thank you! You're literally the first person to ever notice that
@Beyhammer17 күн бұрын
Can't you just increase the players speed when eating the item so it doesn't slow down the player
@denklie84988 күн бұрын
Hi, I installed your Datapack and when I type "/enchant" the datapack path isn't shown (like in you video) with the custom enchantments, therefore I can't enchant. I tested it on 1.20.6 and 24w21b. What do I have to do? 😅
@wallegg149910 күн бұрын
ALL THIS AND THEY STILL CANT MAKE A MODDING API FUCK MOJANG
@WillF-wi9iw10 күн бұрын
is there a way to visualize the delay like in actual weapons and consumables?
@ultimate_pleb11 күн бұрын
I.... followed this?
@colevilleproductions12 күн бұрын
how can I invert the logic for the impulse charm so that it counts down when I'm holding it and resets the timer when I stop? (just realized this could be useful for a tau cannon type thing)
@gexandthecity762313 күн бұрын
is there currently a way to give the enchants in an enchanting table/ set their xp cost?
@conure51213 күн бұрын
Any enchantment in the tag #minecraft:in_enchanting_table will show up in the table, and the costs are set by the max_cost and min_cost fields within the enchantment file.
@amthystxx13 күн бұрын
Is there a simple way to make right click detection that doesn't support holding down the button? What if I only want it to trigger when you click? Edit: Wow I was really 20 seconds away from the answer.
@gecka9113 күн бұрын
How many times can Conure say rare in one video... missed opportunity for a counter on screen 😂
@conure51213 күн бұрын
either that or "road" hahaha
@IkaSternenlicht15 күн бұрын
Looks like I'll have to update some of my datapacks to 1.20.5 when I get the chance. The changes to crafting items and right click detection actually perfectly solve problems I had with both of my current datapacks, crafting broke in one due to multiplayer quirks with Knowledge Book based crafting and the other added custom swords that needed right click detection which was only possible with a carrot on a stick and warped fungus on a stick which can't have their attack speed changed. The latter actually could be improved further with wind charges (once they get added of course) since I need a dash ability and teleporting the player forward is a little jittery though it gets the job done.
@conure51214 күн бұрын
This update really did add a ton of new capabilities! Though I will say, it IS possible to change the attack speed of the carrot/fungus... you just have to remember that a player's inherent attack speed is 4, so the weapon needs to have NEGATIVE modifiers (swords have an attack speed of 1.6, so the modifier would have to add -2.4).
@IkaSternenlicht14 күн бұрын
@@conure512 Noted. I might have to reformat some things for 1.20.5+ anyway looking at the changelogs but it should make things work a bit better.
@BrackenStrike15 күн бұрын
Oh crap. I forgot to add the background textures.
@conure51215 күн бұрын
probably more like i forgot to download the resource pack... lmao
@LauLauHip15 күн бұрын
What really excites me is that datapacks can easily run on servers which allows me and my friends who play Bedrock to play on a server with GeyserMC and still have something similar to mods
@abraxas265817 күн бұрын
The impulse gem is 90% of the way to charging an effect that occurs on release
@slyveonnumeros17 күн бұрын
I think it would be wuite fun if they gave you an option later for a "search recipe survival" where you have one book and have to expend some resources to use them making the search books. I think it would be quite funner. Or, if not that, make the player start with the craftings of processed wood, crafting table, paper and the book or something like that. Minecraft doesn't really has the factor gameplay, and i think it would make the game more fun to play, but being an optional for those who want to play for the long-run maybe making use of the new biome blocks. Idk.
@beeternity17 күн бұрын
wth is a knowledge book
@Pikatscha17 күн бұрын
I'm feeling now very stupid for not knowing, that you can put a return in a function. I never know and used function now for quite a while
@OhHaiC18 күн бұрын
Hi! Does this work with modded recipes? (1.20.1) Also, where do i put the 1.19 file? Do i just put the zip inside the datapack folder?
@JoaoVitorBarg18 күн бұрын
spam right click?
@viewyevening871919 күн бұрын
What if you give the player speed for 1 for every tick this used. Would it mess with the FOV too much?
@Ekipsogel19 күн бұрын
Java datapacks might become more powerful than bedrock ones soon. (Behavior packs can add completely new mobs, items, and possibly blocks but I don’t remember)
@kuronya358214 күн бұрын
You still cant change mobs ai just by datapack so no
@Tantalium119 күн бұрын
Is there a way to create custom advancements and crafting recipes without data packs?
@conure51219 күн бұрын
I mean I guess mods are an option, but I've never messed with those so idk how it's done lol. With pure-vanilla mechanics, datapacks are the only way.
@Tantalium119 күн бұрын
@@conure512 time to maybe learn data packs now
@Tantalium119 күн бұрын
Interaction entities also work but they kinda bad bc they disallow the player from interacting with the world bc they block it
@Tantalium119 күн бұрын
Time to relearn command blocks with components instead of staying in 1.20.4 like I’ve been doing :D
@GIRGHGH19 күн бұрын
I could have sworn i heard something about click detection in snapshot notes...
@fredbronkema696319 күн бұрын
I love how big this update is for data packs and such, but I just realized all bedrock gets is trial chambers, and none of the components and stuff. Seems kinda unfair tbh
@qwerternion_x119 күн бұрын
I find it funny how all right click detection systems have a draw back lol Carrot on a stick is slow Endereye doesn’t work if there’s an end portal and now Knowledge book has to be consumed Mojang is not making this easy for us lmao
@conure51219 күн бұрын
People keep saying fully-custom items are coming soon, im hoping they end up being right because that would SURELY allow for fully-customizable right click detection in some form or another.
@qwerternion_x119 күн бұрын
@@conure512 I’ve been saying this for months but, why hasn’t Mojang already done this? We’ve been getting closer and closer but never quite reaching it despite Bedrock basically already having this already with behaviour packs lol
@Rignchen20 күн бұрын
4:45 minecraft is currently introducing everything needed to create real custom items, so on a kinda big discord, we think they will add data driven custom items in 1.21 or one of it's sub versions
@Keks_Creeper20 күн бұрын
i've a question do you know how to make a data od an entity to a scoreboard score with a command?
@arcanine_enjoyer20 күн бұрын
Mojang not adding the ability to create custom items, mobs, etc. easily with datapacks is the reason why modded will always be preferred over datapacks
@As1anCr4ck3r20 күн бұрын
hold on, going back to the tool trigger where you detect if you hit a block with an item, would that work for air as well? If so Im gonna implode from sheer happiness
@conure51219 күн бұрын
Unfortunately no, it has to be a block that you can target/interact with.
@As1anCr4ck3r20 күн бұрын
Finally the niche Command & Datapack community of Minecraft is eating gooooood
@wizardnotknown20 күн бұрын
I've never seen this item in my entire life.
@lasercraft3221 күн бұрын
I am hoping they make BLOCKS data driven. Just _imagine_ the possibilities! (Also, making brewing/potion effects data driven should be their next goal. If they're going to have enchants be data driven, they for sure need potions as well).
@halyoalex89425 күн бұрын
Potion of explode yourself
@FakeFurball21 күн бұрын
Could you add a speed boost effect to the function to negate the "eating" debuff?
@RYKAZARD21 күн бұрын
Never mind I'm an idiot
@Ekipsogel21 күн бұрын
In a recent snapshot (today?) a new component was added, here is the description in the change log: The food item component has new fields: using_converts_to: item with components (optional) Once consumed, the food item will be replaced with the specified item e.g. food={nutrition:1,saturation:0,using_converts_to:{id:"poisonous_potato",components:{"minecraft:custom_name":'"Wait what?"'}}} Can you use this to replace the item if someone actually waits long enough to eat it? (I know it takes 60+ years, but theoretically).
@conure51221 күн бұрын
That's totally an option! I was also thinking of using it for right-click detection on items where you set the eating time very very low so the animation doesn't even play, and then they just don't disappear when you eat them.
@pharao613821 күн бұрын
Dude i was so invested watching this video. Havent watched a minecraft video in ages. Cant wait what you do next. Subbed :)
@thecrazymoon657821 күн бұрын
Nice
@areadenial234322 күн бұрын
Is there a reason you're using ticking advancements instead of globally lowering all players' cooldown score? Is it more lag-efficient?