Is there a way of rendering the lines without making into geometry? Kinda like how Redshift renders curves?
@ModelWhatYouSee10 күн бұрын
I think there is with the new Karma, I haven't tried it though...
@_BeKind27 күн бұрын
how can i get this to work for .abc is it a completely different process?
@_BeKind27 күн бұрын
importing as .abc not fbx
@ModelWhatYouSee27 күн бұрын
@@_BeKind Same process, you would just point deform to the .abc - geo is geo. Let me know if you can't get it to work and I'll make up a demo.
@_BeKind27 күн бұрын
@@ModelWhatYouSee thanks for the quick reply ive set up everything as shown in the video(apart from vbd instead of fbx) however the geo isnt deforming to the original animation its just moving has a whole piece
@_BeKind27 күн бұрын
*.abc not vdb
@_BeKind26 күн бұрын
I’ve solved the issue now, not sure how it works but Alembic animation needs a Unpack Convert Timeblend Node tree before the null output
@travislrogersАй бұрын
Great tutorial! Thanks for putting this out, it completely helped me understand this workflow 🙏
@ModelWhatYouSeeАй бұрын
You're very welcome!
@sorog.online1378Ай бұрын
hey man, it doesnt work, any suggestion??
@edibb38802 ай бұрын
Thank you men
@ModelWhatYouSee2 ай бұрын
You're welcome!
@Think_Twice_22 ай бұрын
Nice one, thanks sir!
@serialvision2 ай бұрын
great tutorial!
@ModelWhatYouSee2 ай бұрын
Glad you liked it!
@Think_Twice_22 ай бұрын
Love this tutorial, thanks a lot! FF i was waiting all the time for you to paint the stiff animation over the charakter-spine, so he doesn bend that much on his back. now i will rebuild it to see how it would look haha
@ModelWhatYouSee2 ай бұрын
Glad you liked it!
@mdoumdou40852 ай бұрын
Hello, I want to know how to render footage(video or animation) in Karma, thank you for your help!
@ModelWhatYouSee2 ай бұрын
as far as I know you can not render directly to a footage file ie. mp4 in Karma. You have to render a sequence of images then use something like premiere to convert to footage. If someone else knows of a way let me know!
@mdoumdou40852 ай бұрын
@@ModelWhatYouSee Thank you so much, do you know how to render turntable sequence in karma, I just know how to rend in obj panel only.
@ModelWhatYouSee2 ай бұрын
@@mdoumdou4085 You would do it in the Stage context, and just animate your camera, and render it out as img sequence.
@nikitafirsakov58352 ай бұрын
thank you for the tuto! could you specify which settings you used for mtlx_cool material except for thin film section?
@ModelWhatYouSee2 ай бұрын
You should download the HIP file and take a look!
@nikitafirsakov58352 ай бұрын
@@ModelWhatYouSee i actually did! but not found any presets, there was a material for blue glass only :(
@ModelWhatYouSee2 ай бұрын
@@nikitafirsakov5835 The other presets are in the Material Palette...
@nikitafirsakov58352 ай бұрын
@@ModelWhatYouSee sorry but can't see any presets.. if I open material palette inside the file I only see my standart Houdini presets, and inside 'materiallibrary1' node the 'torus' material has settings for blue glass
@ModelWhatYouSee2 ай бұрын
@@nikitafirsakov5835 I'll double check the file, but each object has a material assigned to it and you just need to go into that Mat Lib and grab the prin. shader. Copy and paste that into any other mat lib you want to use.
@mohamedgomaa-zr6es2 ай бұрын
Good job bro. ❤
@ModelWhatYouSee2 ай бұрын
thanks! Glad you liked it.
@Troydpierce3 ай бұрын
Exactly what I have been trying to achieve, thank you!
@ModelWhatYouSee3 ай бұрын
You are very welcome!
@wh1chkraft3 ай бұрын
this is fantastic, thank you
@ModelWhatYouSee3 ай бұрын
Sure thing! My pleasure!
@lyravisionmusic3 ай бұрын
Excellent basic intro to Karma XPU rendering. Thanks a bunch for sharing this know-how.
@ModelWhatYouSee3 ай бұрын
You are very welcome!
@uddhavvegad84403 ай бұрын
this was exctaly what I wanted thank you
@ModelWhatYouSee3 ай бұрын
You are very welcome!
@frazillin99724 ай бұрын
Thank you! Thank you so very much!
@ModelWhatYouSee4 ай бұрын
you are very welcome!
@BouraFx4 ай бұрын
very helpful, Thanks so much
@ModelWhatYouSee4 ай бұрын
You're very welcome!
@sridharan51724 ай бұрын
Is it available to render water ?
@ShienlanMiitsues5 ай бұрын
Appreciate it!
@sphanhoo5 ай бұрын
Nice tutorial❤
@ModelWhatYouSee5 ай бұрын
Thanks!
@felixxia36046 ай бұрын
like like like
@chadbonanno57246 ай бұрын
THANK YOU!
@ModelWhatYouSee6 ай бұрын
You are very welcome!
@synsam123457 ай бұрын
Amazing, thanks!
@ModelWhatYouSee7 ай бұрын
You're very welcome!
@i200107 ай бұрын
I think the Brush is stopping the flow of data in the tree. I've had this behavior in other paint nodes.
@ModelWhatYouSee7 ай бұрын
Yea I spent some time trying to get it to work and just bailed on it. I'm sure it's something I'm doing wrong. :)
@i200107 ай бұрын
Very helpful! thanks
@ModelWhatYouSee7 ай бұрын
You are very welcome!!
@Dream_Awake_VFX7 ай бұрын
whats the setting of ur PC please :D procesador and GPU please mostly
How did you get 5 second renders even with caustics enabled?? What sort of monster GPu do you have?
@ModelWhatYouSee8 ай бұрын
I'm on a 3080Ti and a 4096. Karma is just SUPER fast!:)
@ModelWhatYouSee8 ай бұрын
Make sure you have XPU turned on in the Karma render settings to take advantage of GPU.
@spiderbrr8 ай бұрын
Awesome! Thanks!
@ModelWhatYouSee8 ай бұрын
My pleasure!
@TimTinhTran9 ай бұрын
Quick Notes: 1.select object to deform then grid plane deform>wrap 2. select grid plane then object to deform to deform>shrink wrap 3. change settings in shinkwrap tab in attribue editor -under {projection} change drop down menu to Vertex Normals -under (Shape Preservation Controls),check (Enable Shape Preservation) -move (Steps) and (Iterations Per Step) sliders to maximum -Change (Reprojection) drop down menu to (Reprojection Per Step) Thanks for the information! I often come back to this video.
@ChillieGaming9 ай бұрын
How did u model those in maya
@ModelWhatYouSee9 ай бұрын
Just a simple loft using a curve...
@ModelWhatYouSee9 ай бұрын
Happy to do a video on it.
@Mushubeans9 ай бұрын
Hey man, been subbed for a long time. Keep churning out these tutorials, they're good 👍
@ModelWhatYouSee9 ай бұрын
Hey thanks! Great to hear people out there finding them useful. I have a bunch more coming!
@Tritoon7109 ай бұрын
Thank you. Please more about maps and setup with Karma MaterialX.
@ModelWhatYouSee9 ай бұрын
Happy to! I'll do a landscape rendering one with scattering. Stay tuned.
@mrpig428610 ай бұрын
how to avoid the RBD objects deforming?
@user-yq2ur5pp4w11 ай бұрын
Hi. I'm still waiting for the second part of the video
@ModelWhatYouSee11 ай бұрын
Didn't know anyone was still watching this. I'll have it recorded soon! I'm relaunching the channel, maybe I'll do that as the launch video.
@ulceriumdnb2272 Жыл бұрын
You could have remeshed it directly without going through the whole vdb thing, or am I wrong?
@ModelWhatYouSee Жыл бұрын
Yep, I just find the remesh isn't controllable enough, but you certainly can.
@aryankulkarni6066 Жыл бұрын
Thanks mate
@ModelWhatYouSee Жыл бұрын
My pleasure! You are very welcome!
@nxn_art Жыл бұрын
Very helpful! Point deform is pretty amazing
@ModelWhatYouSee Жыл бұрын
Glad it helped!
@animhaxx Жыл бұрын
Nice
@ModelWhatYouSee Жыл бұрын
thanks!
@animhaxx Жыл бұрын
@Model What You See I just want to know how you can combine different vellum objects with multiple vellum properties
@ModelWhatYouSee Жыл бұрын
@@animhaxx Can you point me to an example of what you mean? It's pretty straight forward doing what you explained and am happy to do a video on it, just want to make sure I understand what you are looking for. Happy to help!
@user-yt2ru4bp9e Жыл бұрын
Still helpful, thanks!
@ModelWhatYouSee Жыл бұрын
You are very welcome 🙏
@themidstream Жыл бұрын
that's some beautiful glass. high level information right there. thank you sir
@ModelWhatYouSee Жыл бұрын
You are very welcome, my pleasure!
@RMAFIRE Жыл бұрын
what an experience to watch😎☝👆
@ModelWhatYouSee Жыл бұрын
Thank you!
@peterpejanovic2652 Жыл бұрын
Haha,love it! Thänx!
@ModelWhatYouSee Жыл бұрын
My pleasure!
@chrissyr8007 Жыл бұрын
Hello - I saw your comment on shoot I didn’t even see his name… he makes movie props out of styrofoam. Did you find styrofoam in bulk ?
@ModelWhatYouSee Жыл бұрын
I found a few places. Tractor supply places had'm. Was rare though, didn't find a steady supply.
@Helios.vfx. Жыл бұрын
just an off topic question. Is normal that my nodes and wires looks wothout that gloom?
@ModelWhatYouSee Жыл бұрын
Sorry not sure what you are talking about...
@Helios.vfx. Жыл бұрын
@@ModelWhatYouSee lol my bad mate. Just I guess is the looks drive.google.com/file/d/1AsGkNJwQtw_NqfuTHZuciqR6VbqnV4Qy/view?usp=sharing but that's what I meant by saying like having a glow up. left one is yours and right one in my case. Sorry for the troublesome btw.
@lucianosantoro7849 Жыл бұрын
super nice
@joelchamp1949 Жыл бұрын
Thanks for the tutorial. How come you used the usduvtexture node instead of the mtlximage node to bring in texture map?
@ModelWhatYouSee Жыл бұрын
Sure thing! and that was just what I typically use. there are MANY ways to do the same thing in Houdini:)
@havydirtysoul Жыл бұрын
excellent tutorial, really helpful even in 2023!!!!
@ModelWhatYouSee Жыл бұрын
Glad you enjoyed it!
@amenonyky Жыл бұрын
Nevermind, I found it :)
@amenonyky Жыл бұрын
at the cut from 6:12, how did you visualize the spread? Thanks for the tut, it's simple and I like it