"New interactive fidelity" That's why I consider VR to be the actual next generation of video games. And why those games are the ones that get me the most excited when something interesting is announced.
@wishusknight300915 сағат бұрын
Milo was a brilliant bit of animation. too bad it was all for a bad joke. As a simulation of the future though, it was amazing.
@ericlewis344418 сағат бұрын
Old person here. Most of these felt similar to seeing minecraft with raytracing or new unreal games. We knew it wasn't realistic but it was freaking admirable. HL to HL2 was years between and HL2 was freaking cool bit a lot of the stuff was seen in other games - just not done as well.
@cs_mansion548018 сағат бұрын
Ugh the video essayist slop. The 4.47 attempt at artsy shit
@krzysztof_jablonski20 сағат бұрын
Dang you hit a sentiment. I was growing up reading how many polygons make up Lara Croft's knockers this year. Reading, because graphics accelleration in my village was still just a fairy tale. Truth be told, best games render on CPU ;-)
@calontour20 сағат бұрын
This is the most schizo upload I have ever watched in full
@GSTChannelVEVO19 сағат бұрын
does that mean you didn't finish watching my "music theory is witchcraft" video? :P
@nightmathzombieethan20 сағат бұрын
You're really on to something here. As someone who's been gaming for decades and witnessed the growth of technology, i really do wish I could recapture some of the magic of beong blown away by seeing the latest greatest game for the first time. They don't seem as impactful or impressive through modern eyes. I can remember to this day the first time I saw the intro to wing commander, and also Super Mario Brothers...
@timdene22 сағат бұрын
Thankfully, being older means that I've experienced this throughout the ages, thanks for the really introspective video.
@lanchanoinguyen2914Күн бұрын
1:17:00 among us
@gamophyteКүн бұрын
It's funny, in 1998 we were treated to thief the Dark Project which had multiple levels of AI awareness based off of sight and sound. The immersion was just off the charts. I say funny because not even a game today feels like that, to where you could still go back and feel just as immersed when you're hiding from a guard that just heard you
@vidlonc3936Күн бұрын
I know nothing about music, I feel like I've been given something incredible in this video and my monkey ass just can't understand the words you're saying lol
@SeekSomethingMoreКүн бұрын
Want to see the world with fresh eyes? Study the paranormal. Beware: when you stare into the void, it stares back.
@fx-ydiyКүн бұрын
I once had a techer/nun that explains music to me and friends by explaining how piano works and that it's octave and so and so... 😅 She plays Piano so well and energetic-
@christophercondrat5371Күн бұрын
I've also noticed how some older games, like isometric games, managed to give a sense that the world around you was so much larger. What I think it was was that the resolutions at the time were lower, and so you had to scroll around to see more of the map, and so what you did see seemed like a small chunk of this larger whole. One game in particular that demonstrated this was the Command and Conquer series. The games have roots in MSDOS with 320x240 resolution, but when they got released for Windows, you could always up the resolution to whatever you wanted and it let you just see more of the map, unlike games like Warcraft 3 or subsequent 3d-based games. However, while this did make the game easier to play, it really broke the immersion. Later, EA released a remaster of the first two C&C games, but interestingly locked the max zoom-out level, despite supporting high res sprites and 4k resolutions. Immediately the immersion of the original, low-res versions of the game returned. It also helped that you could play them in pixelated original graphics as well if you wished. It was a surprising decision on part of the game makers to return to those original resolutions/zoom levels to bring back the magic of the original made nearly 30 years ago.
@LoleexerКүн бұрын
I cannot describe why or how, but the effects of noclipping into those mp4 files seem very ominous and I cannot tell whether it was intentional or not
@MiisammКүн бұрын
I was there the snes was unbelievable, on CRT snes and mega drive often looked very similar. Doom was unbelievable, no Quake was unbelievable, no Quake 3dfx was unbelievable. Half life was impossible, unreal was impossible, half life 2 was another dimension. Doom 3, lightning was out of this world. Then GTA3 on a PS2 How? What? Nooo? The PS3 and Xbox 360 were the last consoles to really have mad a jump, from there on it's kinda gradual. Ray tracing Cyberpunk in the last iteration was a nice tech piece. But the amazement, first seeing Starfox, need for speed 1 and all those bangers with "new" impossible Tech are gone. UE5 has the potential. Thanks for the video
@zachbos5108Күн бұрын
It's because of musical instruments, they are limited. Luckily we can go out of tune ;)
@PWR721Күн бұрын
If you let your body go completely limp and submit fully to the universe while listening to this video it hits harder.
@276-Күн бұрын
absolutely... AWESOME!! i find gaussian splatting and other new technologies awesome, and i really enjoyed how this concept of using it on real videos was executed! props to you, GST. you just earned yourself a sub :D <3
@BreadnКүн бұрын
this genuinely feels like magic wtf
@TheLastLineLiveКүн бұрын
😢
@contentwithlowquality4594Күн бұрын
You can basically write songs in GNU Octave or Lisp... That's what I figured out I think. You can use matrices and vectors to think about bouncing light around inside these discs.
@horikatanifuji5038Күн бұрын
You forgot that polyrhythms in music theory is basically just "spell stacking"
@JM-co6rfКүн бұрын
turn the background music down
@madskillz8082 күн бұрын
I once had a dream where i was in a park area next to a place i used to work (in real life). I suddenly fell though the floor, and was sudden carted sideways like i had landed on a fast moving conveyor belt, being able to look up and observe the land i used to occupy. I woke up suddenly after a couple of moments, as the effect left me feeling like i couldn't breath. I wish my experience of noclipping was nearly as colourful as this.
@BoyOHBoy1232 күн бұрын
I think Half-Life 2's character models look more realistic than those MetaHuman things in Unreal Engine.
@really-basic2 күн бұрын
idk what to put here
@Jayden-gz1lz2 күн бұрын
WHY IS THERE A HIGH PITCHED NOISE 2:03
@homstu1388Күн бұрын
I heard it too! 😖 I think it must've been the CRT
@GSTChannelVEVOКүн бұрын
@Jayden-gz1lz @@homstu1388 yeah it's a CRT that I forgot to filter :( i want to fix it but i don't think there's a way to do that without deleting and reuploading the video...
@Art1stical2 күн бұрын
I have very fond memories of being wowed by HL 1, Unreal 1, Quake 3, and Freespace 2's graphics back in the day. Hell, even the Sonic part tugs a string, since my first gaming console was a Sega Genesis. Those memories were of immersion more than realism. I didn't go into those games thinking "This looks so real!", but more "This looks so cool!". Cool in the sense that it allowed my imagination to do its job without robbing me of the spectacle of seeing something cool. Sure enough, you can read a book describing immense, epic landscapes, and fill them with your mind, and still have a great time. But actually seeing the things in front of you in a way that works, where you don't have to make concessions beyond the figurative, is wonderful. Not for one second did I ever believe that HL 1 looked "real", I always thought it looked "amazing." And in learning to use Worldcraft, and Unreal Editor, and Radiant, my amazement doubled. Not only I understood how it worked, I could ALSO DO IT. My imagination spoke with the game, but with its tools, my imagination spoke directly. And in knowing how it was made, and actually doing it myself, I understood that the real magic is not in the act, but in the process that leads there. The decisions, the obstacles, the solutions... all in service of telling a tale, of putting the things inside our heads outside of them, for others to see. It never stops being magical. It never stops being awesome. It never stops being cool. It only does if you ever think such expressions of art are just the sum of its parts, and that all they have to say is their technical prowess. THEN, you grow jaded.
@johngraham12742 күн бұрын
pure horseshit
@ramens2 күн бұрын
0:19 hell yea venetian snares
@RanaRandom2 күн бұрын
finally someone said it
@Ratturz2 күн бұрын
Bro made braindances from Cyberpunk IRL
@tomtheyeti2 күн бұрын
Actually it's possible to experince how these games looked when they were fresh. Once I played a lot of different ATARI games for hours. Then I started playing The Legend of Zelda on the NES. I could't belive how good it was looking! Ever since that experience if I wanted to see the graphics of a certain game as they were intended to be I just played some older games on prev gen first. It never fails. (Edit is spelling)
@Pickchore2 күн бұрын
Tim obviously didn’t properly understand the Amiga. Many a badass tune has been made on them. You’d be amazed.
@airclear2 күн бұрын
Shalom Plato’s cave Milk and Honey Can’t eat the money
@ImSable2 күн бұрын
Yes, that's what "yet" means.
@projectk5262 күн бұрын
I experienced Sonic on the Mega Drive in the early 90s. It was pure magic.
@rickirick32 күн бұрын
Man, this has just been incredibly inspiring to me
@blackespectral2 күн бұрын
the internet never fails to amaze me
@reneablackheart95632 күн бұрын
I've gotten so used to thinking of video games as just another medium for art like cinema or literature that I forgot that not everyone sees them that way.
@OknephnFrme2 күн бұрын
This is something
@DiggitySlice2 күн бұрын
For the record, modern games look terrible because they're samey and boring, not because they look more realistic
@DiggitySlice2 күн бұрын
People spend way too much time on useless things. Anything to fill the God hole but God
@GPutlovis2 күн бұрын
I too think about this. Just part of it.
@JimBimBum2 күн бұрын
dude you need to remove that CRT sound. i still have that ringing in my ears from it!
@GSTChannelVEVO2 күн бұрын
yeah.... I deeply wish there was some way to do this without deleting and reuploading the entire video ;_;
@Imdrekaiser2 күн бұрын
Gaussian splatting is so cool, I wish there was more stuff that used it
@Blingo882 күн бұрын
In music and all kinds of art, people will innovate, everyone else will jump on the trend and polish it to perfection, and the original soon seems like a poor imitation. We need to remember the history of these things
@skylark.kraken2 күн бұрын
Inside a JPEG artefact world someone is taking a photo of someone else “make sure to get my good side”, the good side being the very specific angle they aren’t a disjointed blur spread across a large distance