Table Top Rpg Session Prep Tips
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Better D&D Character Voices
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Жыл бұрын
Top 5 Table Top RPGs of 2022
33:14
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@TheNanoNinja
@TheNanoNinja Күн бұрын
I've been GMing Shadowrun 3e for about 3 years now. Everyone who has played it, likes the setting. Finish Maria Mercurial, same characters playing Euphoria. I'm looking for another model ti run next.
@perry6762
@perry6762 3 күн бұрын
are yall coming back?
@BottomTableTyrants
@BottomTableTyrants 3 күн бұрын
Yes! Sorry for the lack of vids We have had a crazy spring and summer running games from Oklahoma City to Chicago and will get back to making vids about all of those and more hopefully in the coming weeks!😁
@viewviewview1236
@viewviewview1236 5 күн бұрын
Didn’t start with a bunch of virtue signaling.. so I’ll listen…
@lordmortos979
@lordmortos979 9 күн бұрын
Lost me at stigmatized. 🤣
@Ocarina654
@Ocarina654 14 күн бұрын
Good discussion. I'm a WoD newbie but I'm starting a game soon. Definitely gave me some stuff to think about!
@lucyla9947
@lucyla9947 17 күн бұрын
One thing some people underestimate is how much of an advantage the Ventrue have. In order to become a full member of Clan Ventrue every single neonate is expected to go a years/decades long education program called the Agoge which trains them on how to rule, and there are surviving documents from Ventru and his childer themselves on how to rule. Ventrue literally have access to tens of thousands of years of experience and learning on how best to rule, which is a lot more than other clans can say. Additionally the Ventrue have this tradition of Ethic Succor. Essentially any True Ventrue if they get stuck can call on any other clan member for aid, and the other Ventrue is required to do everything in their power to come to their aid. If they fail to do so their dignitas is going to suffer for it, and nothing is worse to a Ventrue than suffering a loss of Dignitas. Which obviously means that once a Ventrue gains power it's incredibly easy for other Ventrue to gain power through the aid of those who already got there. (By True Ventrue I mean Ventrue of the Camarilla who went through the Agoge, anyone else is considered to have renounced their clan, and True Ventrue don't owe anything to those). Additionally Ventrue as a Clan don't care much for wealth or status on it's own, nobody cares if you control a fortune 500 company, most Ventrue have more money than they know what to do with within a few decades of completing training anyways, it's all a matter of what you can do with it. Also yeah, Ventrue do use Influence, primarily because absolute control is a headache, and it's a lot easier and more efficient to know what you can hold over the mayor's head to push him to do what you want when you need it when necessary then to micromanage his every move. Plus relying on mostly mortal methods like good-old fashioned blackmail and bribery makes it a lot less likely to cause a Masquerade breach.
@fiobrum
@fiobrum Ай бұрын
I loved the card ideas specifically gliphys.... I will use them
@starhalv2427
@starhalv2427 2 ай бұрын
This summer I'll begin my first VtM chronicle, and I have an idea for the main plot to basically be two completely different main conflicts, one connected more with Camarilla (Closer to murder mystery) and the other with the Sabbat (Basically a race between the players and Sabbat agents to seize two very important items). I'm not planning for the two to be connected, but I'll lead players on a little so they think these are connected and despite being unrelated one plan's success might disrupt the others. The problem is, I'm a bit afraid of players potentially not engaging with the intrigue to figure out these plots, instead just assuming I'm gonna lead them to a preplanned ending of the campaign. I don't like running games that way, I want players to act, figure things out, beat the challenges I put in their way and make their own ending. I'll try to encourage them to make lots of notes, maybe that'll help, that's a good idea from this video. It'll also be pretty funny if they end up discovering at a super early point who the murderer is.
@mercenarystarpodcast
@mercenarystarpodcast 2 ай бұрын
Hey! Just ran across your channel! I'm a fellow OK gamer and Battletech enthusiast! Would love to connect some time!
@BottomTableTyrants
@BottomTableTyrants 2 ай бұрын
Sure! Just let me know and Im sure we could figure something out! Our next event we will be running games for is MiracleCon in Edmond on August 24th if you wanted to stop by and say hi!
@manajerr
@manajerr 3 ай бұрын
I kind of like the hunger dice thing. However, they ruined a lot of uniqueness you could develop on a character with the disciplines. In previous editions they was individual and robust abilities. For gaming purposes they streamed lined it and watered them down and blood potency is interesting however, weakens alot of the characters. Story line in werewolf and mage and vampire I don’t think it should have progressed the way they have.
@BottomTableTyrants
@BottomTableTyrants 2 ай бұрын
I agree they did heavily mute a lot of the disciplines. BUT as I do in my games just un-mute them by using the old book versions (or if you are ADD obsessively creative like some you rewrite the whole v5 core disciplines to be your version!?) 😆 RPG police won’t show up to stop you. Just ask your players after a session or two how they like their abilities and tweak as needed!
@solbradguy7628
@solbradguy7628 3 ай бұрын
"You love to play Fortnite, you can only play matches at night but..." bro is going outside to play Fortnite?
@defleshedbuttocks
@defleshedbuttocks 3 ай бұрын
Arr, harr, ahoy and avast. This historic revision's a pain in the ass. Your vamps cannot die and the nazis are glass.
@BottomTableTyrants
@BottomTableTyrants 3 ай бұрын
Except they can die and the nazis are as tough as you (the GM) wants to make them. It’s not a board game. It’s a TTRPG. If it seems too easy… Make it harder?
@Sb_Antimony
@Sb_Antimony 3 ай бұрын
Yooouuh are a pirate
@BottomTableTyrants
@BottomTableTyrants 3 ай бұрын
@@Sb_Antimony great rebuttal?
@Sb_Antimony
@Sb_Antimony 3 ай бұрын
@@BottomTableTyrants bro was making a parody of the song ‘You are a pirate’ I was singing along.
@BottomTableTyrants
@BottomTableTyrants 3 ай бұрын
@@Sb_Antimony oh sorry I thought you were the original poster. 😆
@nishidohellhillsruler6731
@nishidohellhillsruler6731 4 ай бұрын
"Want"? WANT!? Since when "want" was a part of the deal? I "wanted" to go home, I "wanted" to still be able to have some ice cream, I "wanted" to learn how to knit a scarf. "Want" was never on the equation. "Want" wasn't on the path of the little ball. "Want"... Pffft...
@tjunn936
@tjunn936 4 ай бұрын
I literally play the non-medicated version of myself for my disorder and the number of people that have told me I'm not playing it right or that not how it works is staggering
@jharris3267
@jharris3267 4 ай бұрын
If I were a Tremere why would I waste my time trying to learn other people’s spells. I would spend my time trying to get stronger by creating my own spells and mastering my own power. If I were a Tremere I would be aspiring to be a Mage. Learning Arcane arts is all about becoming strong enough to cast a spell whether that source be in your head or heart. Becoming a vampire would be inconvenient but not the end. I think the main issue for me is vampires and mage power ups are different. Vampires get stronger the longer they live and this is not the case for a mage.
@energyfitness5116
@energyfitness5116 3 ай бұрын
The only benefit of being a Tremere is the magic doesn't risk Paradox. But the Tremere were desperate in the Dark Ages because their Paradigm was not working and they were losing their immortality. So they destroyed their Avatars for the Curse.
@grindcoreninja6527
@grindcoreninja6527 4 ай бұрын
VTM is so very different from D&D, I have all the mechanics down, but this was a help, thanks guys, earned a sub.
@danpaulsen4123
@danpaulsen4123 4 ай бұрын
Pdf save a tree
@wallybonejengles5595
@wallybonejengles5595 4 ай бұрын
Its taken me years to get a group together and attain the influence of a GM. Im starting my first chronicle with the lads tonight. V5. But some imports from V20. You cant take Dementation away from me lol.
@wallybonejengles5595
@wallybonejengles5595 4 ай бұрын
I am starting my first VtM chronicle tomorrow and I'm super excited. I've been running A Song of Ice and Fire with my D&D buddies successfully and its always been the masterplan to get down the RPG pipeline and hit VtM and OWoD. We will be playing v5 but of course with imports from v20. Dementation and Vicissitude are a must. Thanks for the last minute tips! I am a pretty chaotic ST and its very grounding :D
@BottomTableTyrants
@BottomTableTyrants 4 ай бұрын
Good luck and great to hear! More VtM content coming out after a run a session at Adepticon!
@pres2598
@pres2598 5 ай бұрын
Can you upload the clan chart please <3
@BottomTableTyrants
@BottomTableTyrants 4 ай бұрын
You can see the doc I edited here: docs.google.com/document/d/19JRI0IjZlgoeb7Oi1xbmFpzy-_XFcoNQRgkknrhvK6E
@RichardTuckman
@RichardTuckman 5 ай бұрын
Too bad about the typo when the title card
@BottomTableTyrants
@BottomTableTyrants 5 ай бұрын
That’s how I pull you in and get engagement. 😄
@marcm5207
@marcm5207 5 ай бұрын
I'm also a repeat Malkavian player and I tend to use a different approach. For me its all about them not being defined as a character by their mental conditions or by the fact of being a Malkavian (it helps if their conditions are a bit more interesting than being a Joker knockoff or something equally common). As an example: Ohm was very much not interested in socialising. Instead, he had turned the junkyard his sire had left him into one of the most technologically advanced waste-processing facilities in the country. Additionally, most of his work force was purposely contracted from ex-cons and rehabilitated addicts, contributing in a way to a better societal fabric. Ohm was a technological genius and a semi-recluse who spent most of his nights working. Sometimes he developed new tech, sometimes he conducted studies (consensual, informed and paid for) with other vampires... but most of the time he just stalked a specific human. In fact, he also devoted most of his gains to that mission, paying people to get near that human, spy on him and send back reports about his activities. And, yes, he was a Malkavian
@BottomTableTyrants
@BottomTableTyrants 5 ай бұрын
Love it! I have not seen the “mad genius/inventor” or “vamp tech master” before at my table but it is a great idea for a Malkavian (or Nosferatu 😁) character. Thank you for sharing!
@marcm5207
@marcm5207 5 ай бұрын
@@BottomTableTyrants A pleasure 😁 I love talk about my way of making characters and the characters themselves, so I'm always up for it 😅
@coldfire575
@coldfire575 5 ай бұрын
That is a great idea. How do you state him or is it what the story needs him to be?
@BottomTableTyrants
@BottomTableTyrants 5 ай бұрын
It’s what ever the story needs. His status as an information point allows him to stay outside of the Camarilla/Anarch conflict. And you can always spin him into a father figure who the PCs defend from factions OR a villain when they reject his help! 😁
@trevor7861
@trevor7861 5 ай бұрын
I always thought Malkavians make the best investigators
@GaijinGuy36
@GaijinGuy36 6 ай бұрын
The reason a lot of low-level Sabbat vampires are called shovelheads goes back to one of the Sabbat practices for mass embracing. They'd gather a bunch of random people, bring them to a graveyard, and exhaust them by having them dig their own graves. Then they'd take those shovels and use them to knock the new recruits out. While unconscious, they get embraced, then buried alive (in a manner of speaking) as the change from human to vampire sets in. Once they wake up, the combination of the Sabbat blood running through them and needing to dig their way back to the surface traumatizes them. Some think this makes them more willing, savage shock troops, others think it makes them more accepting of the Paths of Enlightenment, which the Sabbat has gone to in favor of Humanity. That should clear a few things up!
@John-vx9uj
@John-vx9uj 7 ай бұрын
He doesn’t know shit about southern accents. Dude should stop talking
@codybeames1534
@codybeames1534 7 ай бұрын
I don't think this is bad, but also you're just talking about aspects of other tabletops that do exist. Not that things can't be integrated into your game either.
@locobo580
@locobo580 7 ай бұрын
Or instead you can use it for what insight is meant to be. You are reading body language, eye movement, maybe slight twitches in a spellcasters hand. Maybe your character misses a tick, maybe the being is too weird or alien for your character to get a read on, or maybe your pc is reading them like a book. Never just say “yea they’re lying” or “nope they’re not”. Insight is insight, it’s not Circle of Truth or Detect Thoughts
@Lucky8r8k
@Lucky8r8k 7 ай бұрын
Instead of saying whether or not they are telling the truth or lying, I just say something along the lines of “you can’t tell” with extra character appropriate flavor or I describe the feeling they are openly projecting. Someone good at lying could project confidence while someone bad at it could be fidgety and unsure while the same could be said of someone actually confident or nervous as they tell the truth. I still make it clear to the players that they failed but it still leaves the truthfulness of the npc in question.
@MothSignal
@MothSignal 7 ай бұрын
Wow. This is actually terrible.
@BottomTableTyrants
@BottomTableTyrants 7 ай бұрын
Thank you for the constructive criticism? 😆
@Bloody-Butterfly
@Bloody-Butterfly 7 ай бұрын
Smart
@LongShaynx
@LongShaynx 7 ай бұрын
I actually like flaws from v:tm
@anthonyvolpato1005
@anthonyvolpato1005 7 ай бұрын
Taking away rolls from players is stupid
@BottomTableTyrants
@BottomTableTyrants 7 ай бұрын
Thank you for your insight! 😄 Would you like to expound on how you would tackle this issue differently?
@anthonyvolpato1005
@anthonyvolpato1005 7 ай бұрын
@@BottomTableTyrants use different language. Instead of "they are/aren't lying" just say something simple like "you can't pick out anything." Just keep it neutral
@BottomTableTyrants
@BottomTableTyrants 7 ай бұрын
@@anthonyvolpato1005 So player wants to use insight to tell if NPC is lying. Then they roll a 2 and GM response is neutral. Problem is they know they rolled a 2 so ANY response they give can’t be taken with any confidence even if GM told them the truth! The information they have outside of character about what they rolled is the issue. Rolling behind a screen is ***one way*** to fix that.
@StealthMarmot_
@StealthMarmot_ 7 ай бұрын
I think this rule is a good idea on paper, but I think that it is a bad idea in practice. I remember in one of my earliest D&D days I wanted to do the same thing with stealth rolls, and one of my players piped up and flat out said "He's taking away our rolls." It takes away a feeling of agency. After all, you already have the secret roll on your side for the deception. Why should a player not have the tactile feeling of making a roll on their side? As a DM, you should be able to first, TRUST your players can act in character and not metagame, but more importantly, play it off in a way that makes sense to the roll, describing it in a way that makes sense without giving away too much. Beating or not beating the threshold just means you can tell if they are lying or misleading you, but the roll itself whether a success or failure can give different results based on how good the roll is. Examples: Player rolls high, NPC rolls lower: "They are lying, you can tell they are hiding something and they keep making eyes at the corner bookcase." Player rolls low, NPC rolls higher: "It's hard to tell." Player rolls low, NPC rolls lower: "Something's up, but you can't tell what." Player rolls high, NPC rolls higher: "This guys is REALLY hard to read, he has a very good poker face, but you can't tell if he is lying HERE." Player rolls mid, NPC rolls low: "You're fairly certain they are telling the truth." Player rolls mid, NPC rolls barely higher: "It's hard to tell." Player rolls mid, NPC rolls VERY high: "You're fairly certain they are telling the truth." This allows players to have their rolls and they understand how certain they are in the moment, but also allows you to shield them from not knowing TOO much.
@BottomTableTyrants
@BottomTableTyrants 7 ай бұрын
Good point except if they roll a 2 then anything the GM says next won’t be trusted because they KNOW they rolled junk. It’s not taking away a roll it’s taking away the meta game of knowing outside of character information. GMs can be bullies to get their way at a table but so can players. Probably more often just due to more players at any given table than GMs. 😁
@teamcrypticcore1883
@teamcrypticcore1883 7 ай бұрын
You forgot about Savage Rifts “Blaze of Glory” mechanic
@Skronk93
@Skronk93 7 ай бұрын
Then don't tell them those exact things? I feel like needing to change the way the rolls are made is just a skill issue
@BottomTableTyrants
@BottomTableTyrants 7 ай бұрын
It’s because the player has too much out of character information. If you roll a 2 to determine if an NPC is lying no matter what the GM says you know you rolled horribly so the GM at that point could you almost anything and you probably wouldn’t trust it because you know your roll was junk.
@Greninja9001
@Greninja9001 7 ай бұрын
​@@BottomTableTyrants Then don't give information opposite to what a success would give. Say if they succeeded a roll, they'd learn an NPC was lying. Don't make failure have them believe the NPC, because then the player has the knowledge that the NPC is probably lying. Instead, say something like "You try reading their body language to determine if they're being truthful, but you got distracted by a butterfly and weren't paying enough attention to catch anything of use". Doesn't tell the player if the NPC is lying or not, just tells them their character was unable to infer anything helpful.
@philliparnesen4493
@philliparnesen4493 7 ай бұрын
This just does the same thing in reverse. Now you can never trust high rolls because you don't know if you rolled well making insight worthless.
@BottomTableTyrants
@BottomTableTyrants 7 ай бұрын
Why would you not trust a high roll? A roll behind a screen isn’t high nor low for all a player can tell.
@philliparnesen4493
@philliparnesen4493 7 ай бұрын
@@BottomTableTyrants Thats my point. If you don't see the roll and the DM tells you "You don't think you can trust this guy". Did you just roll high or low? At that point you have gained no more information than if you didn't roll.
@lapiscrow2141
@lapiscrow2141 7 ай бұрын
There was a guy who used to be in our group whod get pissed as situations lile that. Id roll poorly to check out an obviously trapped room or to see if someone is lying. And would rp appropiately, following the shadey liar, etc. It was hard to explain that *I* know this dude is sketchy, but Nox does not sooo here we go.
@TheDelver
@TheDelver 7 ай бұрын
If my player rolls low, I simply say - you are uncertain. I give information on success and don't on failure.
@vantheman8050
@vantheman8050 7 ай бұрын
I just run insight differently. On a low roll, they gain no useful information. On a high roll, they notice additional details that might reveal the NPC's true intentions or emotions. I don't just say they are lying or they are telling the truth.
@godfreydrawsart
@godfreydrawsart 7 ай бұрын
It's only a lie detector if you let it be. If the player knows the character is lying, but their character doesn't have a reason, don't let them roll. If they roll, give them a ton of details, and let them come to their conclusion. "Are they lying?" "Well, they're a bit shifty right now, and they appear nervous, but they're also not used to being around a group of armed adventurers asking so many questions." I'll agree that not letting players speeds things up a bit, but I think this is on DMs being a bit too direct.
@sol6700
@sol6700 7 ай бұрын
Theres lots of ways to play with insight. For one thing, I never say "this npc is lying" On a high roll, I might describe a lying NPC as being twitchy, shifty, paranoid, avouding eye contact. Ill describe an honest NPC as being calm, composed and intense. Ill compare this to the NPC's Charisma save. So even a 15 could potentially fail. Failing a check I could simply say that you faill to notice anything unusual about their speech or body language. You could say things like their robes obscure their body language, or the dim lighting hides their facial features, or the tavern sounds mask their voice. Or you could be intentionally evil and describe the NPC as lying anyways, giving your player a real mind fuck as they try to figure out why their 4 still yielded a "you think theyre lying". Rolling the save for the NPC adds doubt to the player. Maybe their 4 really did beat the NPC if they rolled a 1. Or maybe I'm fucking with them. Maybe their 15 is actually lower than the npc rolled. Really only a 20 has some amount of confidence
@matthewbentley1236
@matthewbentley1236 7 ай бұрын
If they roll high tell them roughly right, if they roll low tell them they're telling the truth, regardless.
@kalebhigdon6410
@kalebhigdon6410 7 ай бұрын
Thats actually just the rule in Pathfinder 2e
@riccardocalosso5688
@riccardocalosso5688 7 ай бұрын
If they roll low, the answer is, "you can't really tell whether they are genuine or a really good actor".
@BottomTableTyrants
@BottomTableTyrants 7 ай бұрын
Problem with this is the additional information that the player knows. They know they rolled a 2. So that info lets them know that the GM is probably hiding something. If they had rolled like a 10-11 your answer would fit perfectly as they may or may not have passed the needed threshold.
@r4g1ngph03n1x
@r4g1ngph03n1x 7 ай бұрын
Not knowing if someone is lying or not does not mean they're lying. Me rolling poorly when someone is telling the truth doesn't make them a liar...
@seanfloyd4474
@seanfloyd4474 7 ай бұрын
As a player I think it’s important to play with the information your character has actually been given. If I roll a nat 1 on a perception check to see if a room is safe and my dm says “looks good!” I will run in headfirst without checking anything
@Orciwan548
@Orciwan548 7 ай бұрын
I just say you can’t determine either way.
@TheCourtsOfLove
@TheCourtsOfLove 7 ай бұрын
Tips I would give to new players interested in Malkavians is try to stick close to the concept of an "Oracle", this can be done a astronomical amount of different ways from a Ghost Seer, Blind Seer, A Seer who sees the future through google, a Oracle who uses Divination, an Oracle who believes they commune with God or Angels, an Oracle who believes they are an Angel or being beyond Vampirism, a Medium, a Journalist who reports future disasters and records them and only shares them to Kindred in a specific city these natural disasters are going to occur at, there's so many shapes and ways to convey the "Oracle" concept and it's probably the best approach, that doesn't mean you can't focus on other concepts but keep in mind the bane and compulsion of the Malkavians interlink with the concept of an Oracle, you'll most likely receive visions or insight even if your Malkavian has no dots in Auspex or access to the Cobweb. Dementation is a power that should be handled with care and flavor, you don't want to stereotype it simply as "Hahah I make you all crazy now" even though in concept that's what it is, try and go beyond that and flavor it to your own character's design, for example how does their dementation take form? Does the victim's mind get overhwlemed by visions of the future, does the victim see every mortal's future death around them causing them willpower damage? Do they see every future disaster or experience tortured spirits and ghosts or perhaps when using Dementation on someone they see a loved one cursing at them. There's so many forms it can take depending on the Malkavian concept in question. Finally to keep this short, Your Malkavian's "Mental Illness" doesn't have to actually be A IRL "Mental Illness" and probably shouldn't...by that I mean schizophrenia, DID, Depression etc etc has been seen countless times before and most cases or not has been done badly before, portraying a real-life mental illness without the knowledge of the mental illness in question will mostlikely lead to a 'Fish-Malk' a Malk whose seen as disruptive for other players and has no true character beyond their mental instability. A Malkavian can have a derangement that's supernatural just as easily, for example a Malkavian's derangement could be that they see the future deaths of the mortals around them constantly and so find it hard to connect with Humans...only Kindred whose deaths they cannot perceive or a Malkavian who believes they're the descendent of a Mythological being associated with Prophecy or Second-Sight (Apollo, Heimdall, Odin, Ra) to a Malkavian who hears all music as a cacophony of humanity's rage and resentment causing them distress when listening to music.
@christianamico301
@christianamico301 7 ай бұрын
I’ve heard Brennan Lee Mulligan talk about this and basically if they roll low on insight you simply give them useless information rather than saying they are truthful or not. Example: “You think he might be your dad”
@fat_pie_man2913
@fat_pie_man2913 7 ай бұрын
Thank you for saying that also my fav is, "you realize that you have legs" or I give them a random save when they're paranoid
@drew-id
@drew-id 7 ай бұрын
Yeah, imo, the issue is treating dice as a binary outcomes. You should have information to give players REGARDLESS of the roll. Don't just say nothing.... Pshhhhh
@adlerofrowe9224
@adlerofrowe9224 7 ай бұрын
Just say that they're unsure dork