I didn't know that rigidBody physics update at a fixed 50/s rate. Damn.
@anandev3 сағат бұрын
Yeah it's really useful to know that. I don't remember if I have mentioned it in the video, but we can change that in the project settings.
@emaceart40632 күн бұрын
Thank you for your interest in my assets, I wish you good luck
@NOpainNoGain1766 күн бұрын
Thanks
@anandev6 күн бұрын
Welcome! Hope this was useful!
@krishnanramdas91426 күн бұрын
❤
@anandev6 күн бұрын
Thank you so much 😍❤
@kagunslinger7679 күн бұрын
As other already said, great tutorial. But the way you answer with such genuine care and knowledge in the comment is just amazing. Respect.
@anandev8 күн бұрын
Thank you so much for this!! This really means a lot, and gives me energy and helps me understand why I should keep makingmore videos 😀 Thank you once again for your kind words :)
@ryan_raus10 күн бұрын
Incredible video!!
@anandev10 күн бұрын
Thank you so much! I'm glad the video is useful!
@ilypavan11 күн бұрын
Can you make a video on how to fix the overlapping uvs? I'm totally lost.
@anandev10 күн бұрын
Yeah I can do that. Would you prefer a short video or a long form video?
@ilypavan10 күн бұрын
@@anandev maybe a long video which may help more in understanding the steps? if it is an short easy fix then maybe a short video?
@cgimadesimple11 күн бұрын
cool video, 10x :)
@anandev10 күн бұрын
Thank you so much!!
@stanleye.minnickiii11412 күн бұрын
Thanks so much for this well produced video! Is there anything significantly different working with 2d animations here, or will the same principals and techniques apply?
@anandev12 күн бұрын
Aw! This means a lot!! I'm glad the video is useful! 🥰 For 2D, Layers don't really matter for frame-by-frame hand-drawn art. However if you are doing 2D Character Rigging, then Layers can be used, however the concept of Avatar Masks won't be of any use. So I recommend not really bothering with Animation Layers in 2D. It's not really worth it, I think.
@ayedmusa239013 күн бұрын
hank you soo much
@anandev13 күн бұрын
You're welcome 🤗 I'm glad the video was useful!
@AbsoPrime18 күн бұрын
Man. There's so many useful tools in unity that just went outta my sight, and probably from others' too. I could've used this for a previous project of mine. Keep up the eye-opening work! :D
@anandev18 күн бұрын
Thank you so much! This means a lot to me 🥰 And I'm glad the video is useful!
@AbsoPrime19 күн бұрын
It certainly is good advice. However, my main focus IS to truly be a jack of all trades lol, but i do want to master something that i know best first, which is programming.
@anandev19 күн бұрын
Focusing on Programming is a huge deal! And I wish you all the very best! Feel free to reach out for any help or advice! As someone who has tried to learn everything, and tried to master everything to perfection, I am finding it extremely difficult to start, as some things become too easy for me that I never do it. And the thing is I am nowhere close to perfection on the things that I have learned. The good news is that I am slowly and steadily trying to get back to being an amateur! I hope you will find peace in whatever you do, and more importantly, you have fun doing it! Cheers!
@TRKEditx22 күн бұрын
Bro I don't know about coding can I take help from AI chatgpt
@anandev22 күн бұрын
Yes Definitely! But One thing to keep in mind, is that you should give maximum input to chatgpt, for it to give an accurate response. Write a couple of paragraphs with your doubts and problems, related to a specific task, and send it to the AI, so that it has more information to process, and it usually gives decent results.
@CleveBro-l9q26 күн бұрын
bro ur the best thankyou so much for making this video i hope you don't stop making this type of videos it really help beginners or other users <3
@anandev25 күн бұрын
Aww Thank you so much! This made my day! I'll keep on making as long as I am alive!
@AbsoPrime27 күн бұрын
This one truly kickstarted my dive into the next level of animations in unity, thanks man!
@anandev27 күн бұрын
Yay! I'm glad I could be of help! 🕺🏻
@dusklightcreations395129 күн бұрын
Long time no see brother. It was amazing as always. The topic was quite interesting enough. Though I am recently experimenting with godot engine,i still appreciate learning stuff related to unity. I am still curious about the game that you mentioned you were working on. I hope we get to see the sneak peek of some kind. Really looking forward to it, don't disappoint by just abandoning the project. Have a great day 😇
@anandev28 күн бұрын
Hey Dusklight 🤩 Good to hear from you ♥️ It's good to hear that you are experimenting with Godot, it's a fantastic engine! Yes, I am still working on the game. It's a heavily mechanical game, for Android, so there's a lot of back and forth. The core game loop is done, now the game needs polish and UI. There are a couple of other people working on it as well. We're working on Unreal, and it's going smooth. We will be making another KZfaq channel (all 3 of us together) and just specific to Unreal. So that we can teach on various aspects of our game, how we made it, stuff like that. But I will be posting stuff on this channel about the game as soon as it's ready!! I hope I will get to see what you are making soon as well 😍
@VyvyanTheGreat29 күн бұрын
Exactly what I needed! Thank you!
@anandev29 күн бұрын
I'm glad it was useful ☺️☺️
@normioffiАй бұрын
I have a question, when I instantiate the mesh, do you know how to align them perfectly each other? Because I was trying to make a railway, and when I start a turn, they're not aligned together to make a smooth turn...
@anandevАй бұрын
To make a smooth turn, it's not currently possible with Splines 2.0 unfortunately 😭 I don't know why they haven't tried working on that feature which is extremely useful! Let me see if I could do something about it, make a custom script with it or something. It might take a while, If I do find a solution, I'll come back to this comment and will let you know.
@aldigangster123Ай бұрын
This is one of the best videos on rigidbody I've seen! Well done!
@anandevАй бұрын
Thank you so much!! This means a lot! 🥹♥️
@ivancarranza2473Ай бұрын
Thanks for this video. I'm learning Unity and this is a great tool. I hope there are other Unity videos in your channel.
@anandevАй бұрын
Yay! I'm glad the video was helpful ☺️ Yes, there are more videos on Rigidbodies and Colliders on my channel which could be very useful, especially if you are starting out!
@antonipikul6482Ай бұрын
Good tutorial. Bless you.
@anandevАй бұрын
Thanks, you too! 😁
@boyar3033Ай бұрын
Thanks !
@anandevАй бұрын
You're Welcome! I'm glad the video is useful!
@lohitsai12Ай бұрын
Everyone says, BEST TUTORIAL EVERRRRR, Then why tf nobody teaches road/ramp smooth spline for f*ck's sake. THESE SPLINES TUTORIALS ARE ALL THE SAME BASIC TUTORIALS, MAKE ADVANCED VIDEOS ABOUT SPLINES, MESH GENERATION, ROAD SYSTEMS, RAMP SYSTEMS, MAKE A ROLLER COASTER EXAMPLE FOR PEOPLE TO UNDERSTAND ABOUT SPLINE INSTANTIATE WITH OBJECTS
@anandevАй бұрын
I hope you are okay ♥️ This is an introduction tutorial. If you want a more advanced tutorial you may request it.
@ItzCramerАй бұрын
man i love Indians, thanks man :)
@anandevАй бұрын
Haha! It's my pleasure 😁
@dailyrizzicsАй бұрын
Amazing content! Highly appreciate the information. Thanks man!
@anandevАй бұрын
Thank you so much! I'm glad it was useful!
@jeanlsm3227Ай бұрын
you deserve so much more views and subscribers! you just saved my gamejam!
@anandevАй бұрын
Awww! Thanks this means a lot! Would love to check out your game jam project if it is online!
@pawegorka8589Ай бұрын
I know exectly how you feel bro
@anandevАй бұрын
Thank you for understanding 🥹 This means a lot
@mrjey24172 ай бұрын
keep the great tutorials going ... thanks 🥀🥀
@anandev2 ай бұрын
Thank you! This means a lot!
@omlachake25512 ай бұрын
You dropped it at the perfect time!! Thanks <3
@anandev2 ай бұрын
Yay!! I'm glad the video was useful 😸
@omlachake25512 ай бұрын
@@anandev Would you be able to link some articles or blogs for us to read to move beyond the "cheat code", so we would know what to do when shipping actual games? Thanks!
@anandevАй бұрын
@@omlachake2551 Sorry I couldn't reply sooner, I didn't get notified of your reply :( I personally learned all of these things from here and there and through my 6 years of playing around with the engine. I would argue the best thing to do is to actually ship games, and see what works for you. Using Layers is purely meant for separating animations based on different body parts, and mostly nothing else. There's more we can do with Sub-state machines (An advanced approach will be shared in the upcoming video, please watch it if you can when it comes out, and let me know if it was helpful) and Run time controllers, and even manual Cross Fading through Code. Because there is no "one right way" to do it, it is really difficult to link you to a direct solution, because it doesn't exist. However, you should definetely consider Unity Learn, and some Udemy online courses. When it comes to animating things, I think experience is the best teacher. I think as long as the player experience doesn't get disturbed, anything works. Hope this helps!
@AbGaming-oq1hk2 ай бұрын
its Better if you Teach in Hindi
@anandev2 ай бұрын
I appreciate your suggestion. I do speak Malayalam and Hindi, but choosing English was a personal choice, and it's accessible to more people 😊 Thank you for the suggestion
@mrjey24172 ай бұрын
thanks dude ... great tutorials
@anandev2 ай бұрын
Yay! I'm glad you like them!
@mrjey24172 ай бұрын
Thank you ...
@anandev2 ай бұрын
You're welcome!
@ilypavan2 ай бұрын
This is amazing
@anandev2 ай бұрын
Thank you so much 😊
@user-ny4oe2wc3o2 ай бұрын
Amazingly distributed, clean and clear and to the point explaination. Great Work!
@anandev2 ай бұрын
Thank you so much 😊 This means a lot
@felaix58852 ай бұрын
thank you, very useful :)
@anandev2 ай бұрын
Glad it was helpful!
@AbGaming-oq1hk2 ай бұрын
Hey Brother Why you Said last Word it is Danger for use What Happen I not to be Understand it
@anandev2 ай бұрын
If you create a mesh and then use spline extrude, it actually updates the mesh file itself. If you want to make changes, and if you did not have a copy of the original mesh, then all data is lost.
@anandev2 ай бұрын
It is better to create complex meshes in Blender itself. Right now, Spline Extrude is only useful to create pipes.
@daveberry65992 ай бұрын
Been trying to understand this for 2 days now and you have just answered it all for me in 10 mins. Thank you!!!!!
@anandev2 ай бұрын
Thank you so much! I'm glad the video was helpful ☺️
@halivudestevez23 ай бұрын
nice tutorial!
@anandev3 ай бұрын
Thank you so much! I'm glad it is useful!
@halivudestevez23 ай бұрын
Rigidbody has a role in detecting collisions.... (OnCollisionEnter)
@anandev3 ай бұрын
Yes! Collision and Trigger Events are only registered when one of the two bodies contain a Rigidbody! 😸
@TheSatzy66993 ай бұрын
Amazing content and explanation
@anandev3 ай бұрын
Thank you so much! 😊 I'm happy the video helped!
@dusklightcreations39513 ай бұрын
Bro thanks for existing😊. This video made it so simple to grasp the post-processing concepts. Never thought it would be so straightforward to setup, so I always tend to corner from it but thanks to you man. Also I have a question what if I want to override the local effect over the global one,how could it be achieved. Do I need to always have global volume like base for local volume or I can just work with local volume as well. I know this questions are pretty noob, but there's were you come to rescue. Let's get next video on scriptable objects and object pooling. Have a great Anand😇.
@anandev3 ай бұрын
Yo man! I'm glad the video is useful!! To override the global volume completely with local volume, one way to do it would be to create a custom script, and because local volumes use triggers, we can do OnTriggerEnter, get the Volume component of the Global Volume, and set the weight of that volume to zero. I don't know if there is another way to do it. Probably we could deactivate the GameObject, but to blend it, it might be better to animate the weight slider, that's why I showed animating the weight slider in the video. I should have talked about why I included that in the video now that I think about it. Having a Global Volume is much better because you can easily tweak things. If you have multiple local volumes, then you may have to tweak it for each Post Processing Profile. If you need Post Processing only on specific areas, then I think it's best to create one local volume, and then add multiple Box Colliders (each set to Trigger). Now you only need to tweak it in one place. Or you can re-use the same PP Profile. Also thanks for the reminder I completely forgot about about making the video on Scriptable Objects and Pooling!! Currently I'm a bystander in the hospital, (one of my family member is hospitalized)... I'll start making it as soon as I get back!! 😀 Have a good day buddy ♥️
@dusklightcreations39513 ай бұрын
@@anandev Thanks for the detailed explanation, it would very much help in future endeavors.
@anandev3 ай бұрын
I'm happy I could help! ☺️
@user242353 ай бұрын
you are good. Like subscribe
@dusklightcreations39513 ай бұрын
Hey Anand, Just wanted to let you know that your content is getting better and better with days. Really love this style of videos. Have a great day man😇
@anandev3 ай бұрын
Thank you so much for letting me know 😭♥️ It means a lot... I need to learn how to make better thumbnails and also use the community tab more often 😁 I really appreciate your constant support, and we have a long way to go!
@fongaming1013 ай бұрын
Ready for part3! Great series my friend!
@anandev3 ай бұрын
Thank you so much! It means a lot 😁❤️
@amit0shakya3 ай бұрын
When I am pressing jump button then bird and water moving both, when I change parent ot water from player to scene but still it showing the same thing for me
@anandev3 ай бұрын
Can you double check that there is no Jumper script attached to the water? And that the water sprite has no parent. I need more context and details, would you like to come join the Discord server, and solve this issue together?
@Muksi.3 ай бұрын
Hi. I have a problem because when i put the jumper script in to the prefab and do like you did it doesnt work for me. Can you please help me?
@anandev3 ай бұрын
Yes definitely! Can you give me more context on what's happening? Or can you join the discord server? I could help you there...
@holychild-tq7mm3 ай бұрын
Thanks great video.
@anandev3 ай бұрын
Thank you so much for watching. I'm glad it's useful 😃
@yoge1083 ай бұрын
Bro u work in any company or do only y tube video
@anandev3 ай бұрын
I don't work in a company as of now, I used to work part time video editing, and seo optimization for a company in the start. (It's not related to Game Development and was really boring)
@fongaming1013 ай бұрын
Also, will you cover finite state machine?
@anandev3 ай бұрын
Yes I intend to cover everything that I know and heard of.. including Animator hell, State machine behaviours and optimising animations
@fongaming1013 ай бұрын
Waiting for part 2 . Let me know when out! Thanks my friend
@anandev3 ай бұрын
Yess I finished editing. Need to check for errors. I will upload as soon as I can ☺️
@anandev3 ай бұрын
@fongaming101 Part 2 on Transitions is out! (Even though it's no longer named as part 2) Here's the link: kzfaq.info/get/bejne/pq-laZSk38fIkn0.html