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@recentparty8369
@recentparty8369 Ай бұрын
WTF Du you create the most realistic Pangea's !!!
@nicolasgiroux-px2gl
@nicolasgiroux-px2gl 2 ай бұрын
Hey is there any update or better way to make a game playable on the planet? I'm looking to create an MMORPG that is playable on a planet of around 50 to 200 km in radius. I need to be able to create underground dungeon on the planet as well and then add some cities and castles.
@InzideEntertainment
@InzideEntertainment 2 ай бұрын
I made a Planet and have somewhat of a gravity system. Been poking away at stuff.
@ericojeda4290
@ericojeda4290 3 ай бұрын
Great tutorial but HEY! IT DOESN'T WORK!!!! PLEASE UPDATE. Using UE5.4.1 When generating 75000 radius the planet only has a partial landscape. Aso, SunSky has no ground radius.
@jakestarr4718
@jakestarr4718 6 ай бұрын
i don't think its a good way to make a game, voxels are going to bloat memory larger than basic trickery. I looked at this from many angles now and i am still unsure of how to approach tricking the player into feeling like its actually a planet. I actually think the first video you pointed at is actually more scalable and useable. For example if you added in some blinding atmosphere burn like in spacebourne 2, then you can simply have it simply reload the planets map wrapped on the sphere unwrapped and be a actual full function terrain. It would simply take trickery... As fascinating as it would be to use a planet that is seemingly a real planet, its just going to create a ton of problems out the gate with x,y,z axis and would take greater effort to develop with in camera trickery. But this my friends is like instantly loading millions of objects and stressing a system, the average gamer has a pc worth maybe $800-2000... Poor people can't afford what it would take to run this nightmare of a voxel planet without any assets, load a bunch of none voxel assets and let me know how that went for you lmao... doing this i could make a RTX 4090 get jet lag lol... wow look a planet... game has seizure loading over 100 million voxels and 1 billion assets all at once as a single level... At least if you head away from voxels then you're looking at loading in a lot less stuff at once. the game engine is naturally designed with a render distance... i wouldn't look at customizing it either to get a bug filled project, the engine was designed to compile within certain parameters for a reason. Take a Stanley Kubrick approach and your product will be a lot more functional to a lot more people
@ALIENSNCOFFEE
@ALIENSNCOFFEE 10 ай бұрын
Hello how can you make a weather system inside the planet in a sphere planet not flat when you enter the planet ?
@jhonysteak5512
@jhonysteak5512 Жыл бұрын
Ah! I arrived too late! Ok, I'll keep looking :( It's crazy, there's nothing on youtube for the creation of planet on ue 5.
@avistryfe4534
@avistryfe4534 Жыл бұрын
Should mention thats its about 400$ or so for the voxel thing. The free one cant do this.
@letsgomedia9631
@letsgomedia9631 Жыл бұрын
This is amazing!!!! Thank you!
@SugarKaneNosey
@SugarKaneNosey Жыл бұрын
voxel looks garbage in comparison to a few other projects out there
@nuggy9597
@nuggy9597 Жыл бұрын
Just to let you know, you need voxel PRO to do this, and it’s £350 Don’t waste your time
@FeroxWJB
@FeroxWJB Жыл бұрын
This seems to crash with the voxel free plugin and UE 5.1 unfortunately.
@Mittzys
@Mittzys Жыл бұрын
If it happens when you edit terrain, in the voxel editor settings go to "advanced" and change the compute device from GPU to CPU
@lystic9392
@lystic9392 2 жыл бұрын
If you want terrain that can dynamically deform (change height) on a 3D planet like this... would voxels basically be the only way you can go? I'm not sure I like the voxel look. But with polygons it sounds like it would be a nightmare to get it to work.
@TheJose984
@TheJose984 2 жыл бұрын
!
@vladrudenko8601
@vladrudenko8601 2 жыл бұрын
Hey, great video, you still have that volumetric cloud material? would be cool if u could share)
@slimeinabox
@slimeinabox 2 жыл бұрын
Im looking to make a FP 3D Starbound fan game. Thanks for this.
@JustinThorLPs
@JustinThorLPs Жыл бұрын
If you change the name and art assets it becomes an original property and you can sell it for money - inspired by Starbound not Starbound fan game - is the way you want to go my friend
@ferrazf9
@ferrazf9 2 жыл бұрын
Hey. Is this project still active? Do you have a Discord or anything?
@sk.mahdeemahbubsamy2857
@sk.mahdeemahbubsamy2857 2 жыл бұрын
I would highly recommend Sebastian League's videos....... Even tho he works with C# but its very understandable and mesmerizing
@SneakyNinjaGaming
@SneakyNinjaGaming 2 жыл бұрын
You can't do half of this tutorial without buying the pro. Free is too limited. Especially in UE5
@nianticseizure
@nianticseizure 2 жыл бұрын
You're using the Pro version of the plugin that have the same generator menu you use with the ability to adjust planet radius and other parameters. The free one doesn't seem to let you do this. Is there a way to generate a playable planet like this without this plugin since it's outdated?
@turnbackcorp
@turnbackcorp 2 жыл бұрын
any fix?
@Viscte
@Viscte 2 жыл бұрын
A tutorial for a working ocean on this planet would be cool.
@blackheartgaming6121
@blackheartgaming6121 2 жыл бұрын
00:56 I literally jus5 watched that video again before clicking on this one lol
@suryakamalnd9888
@suryakamalnd9888 2 жыл бұрын
Nice video bro!!! can we make the planet with pbr textures and quixels mega scans and make a game like star citizen?
@VAMOSKI
@VAMOSKI 2 жыл бұрын
Incredible Vid! one question, is there a way to imitate atmospheresky with own skybox blueprint? I am trying to create a game with multiple planets, so one atmosphere won't work
@davidsirmons
@davidsirmons 2 жыл бұрын
Fantastic. Sophisticated procedural generation has to be next, along with meaningful differentiation from one planet to the next when completed. Scattering of rocks, alien objects, alien trees, etc has to draw on as deep a library as the one that comes with Deepscans for human-normal objects. Biomes could be next, but isn't necessary as of now. This engine has FINALLY given me hope that I could create a game design I worked up way back in 2012.
@user-dt2qc3qd8o
@user-dt2qc3qd8o 2 жыл бұрын
Дальше чё?)
@augustbornsonlyngwa784
@augustbornsonlyngwa784 2 жыл бұрын
Can this setup be use using real map terrain data, wind data, and so on ? Thank you very much for the tutorial.
@dragnothlecoona
@dragnothlecoona 2 жыл бұрын
ya, but is their a way to do this without the voxelplugin
@zyk0413
@zyk0413 2 жыл бұрын
Im new and this tuto go too fast for me.. :(( But anyway thx you sou much for the tuto. I will train and watch it multipl time to understand it +1 sub :)
@surrealsupercell7217
@surrealsupercell7217 2 жыл бұрын
Any thoughts on adding terrain built with hydraulic erosion simulation algortihims to produce very beautiful and accurate planets down to the surface? Ultimate goal is to create a game between minecraft and rdr2 and adding some rudimentary climate simulation utilizing a 2d fluid dynamics layer to calculate the movement of moisture, wind, troughs, ridges, and clouds, as well as lift based off of temperature and orographics to give a very detailed and beautiful world for the player to mess around in. Sorry if that was overly complex but with the current technology, I think it's pretty reasonable and realistic to accomplish this goal
@Jack-bf6hv
@Jack-bf6hv 2 жыл бұрын
Lmao 🤣 Please put a helicopter and some buildings in your game engine and expose how silly the spinning ball earth would look as you increase altitude
@Prydario
@Prydario 2 жыл бұрын
when i run whith my caracter over that planet he die and i dont know how to fix that i have use the third person template pls help
@lordofthelair6716
@lordofthelair6716 2 жыл бұрын
How do i get my planet into the third person bp?
@lordofthelair6716
@lordofthelair6716 2 жыл бұрын
Can I do this without voxels? I'm not going for a cartoony or minecraft style.
@wyett86
@wyett86 2 жыл бұрын
Got stuck at 2:50, after scrolling for 15min i tried changing parameters and nothing seems to work like it should, sky is gliching and doesn't eaven seem to look like yours, and i don't even know how could i work on something where i can barelly move/scroll through :/ Any advices?(already tried making camera speed higher) What Am I missing?
@qwadro547
@qwadro547 2 жыл бұрын
Где обучение как ты сделал облака? Где продолжение?
@husky3g
@husky3g 2 жыл бұрын
Such an interesting concept. A playable planet exploration demo that allows the user to go around the planet from the sky to the ground (with a completed surface with foliage/wildlife, etc) would be amazing.
@huahuapro
@huahuapro 2 жыл бұрын
hi, can you give us a download of the project?
@Gabriel-dg1xx
@Gabriel-dg1xx 2 жыл бұрын
Can we walk on ?
@vackillers
@vackillers 2 жыл бұрын
incredible video Kevin. Please do more!
@John-el.
@John-el. 3 жыл бұрын
This is the first step for spore 2!
@MrSpoonerman
@MrSpoonerman 3 жыл бұрын
I do wish this was more in depth though. Maybe another slowed down for beginners would be fantastic for me personally. Good watch and result though
@CarryTheThree
@CarryTheThree 2 жыл бұрын
agreed,.. this video is edited with things already open in a very fast way.. but it did tell me about plugins
@user-yd7xr2yl4h
@user-yd7xr2yl4h 3 жыл бұрын
Чувак! ты сэкономил мне кучу времени! огромнейшее тебе спасибо! ты супер! Bro! you saved me a lot of time! Thank you very much! you are super!
@ambiencexyz509
@ambiencexyz509 3 жыл бұрын
THIS IS AN A GEM! - Also the 600th Subscriber! congratulations and keep up the great work!
@blackhand7294
@blackhand7294 3 жыл бұрын
Whenever I try to enlarge the planet size past about 12000 (If I read your video right you typed in 75000) it cuts out large portions of the planet. When I put it to the size you typed in, it completely disappears. Do you have any suggestions on what to do?
@damonstroud514
@damonstroud514 3 жыл бұрын
when i scale my planet up to 75000 it just disappears/ doesnt render in :/ but when i reduce it and refresh it, its back?
@DmitrievTHERUSSIAN
@DmitrievTHERUSSIAN 3 жыл бұрын
Any update with UE5 ?
@inLofiLife
@inLofiLife 3 жыл бұрын
this looks really like start for the game I want to develop. BUT can I use voxel on MacOS BigSur (M1)?
@patrikpoppopnapc3608
@patrikpoppopnapc3608 3 жыл бұрын
what about the gravity?