I joined the Surf Mapping Gather 17
22:17
How big are Surf Maps actually?
6:59
Direct End / Drops on Surf Maps
4:16
The Visualisation of Surf Runs
7:38
surf_kitsune2 NEON Edition
3:45
5 ай бұрын
CS SURF but it's a 2010 MONTAGE
3:39
Relax Level: Maximum | Surf
2:46
7 ай бұрын
Trapped in Cyberjungle | CS Surf
3:59
Trip to the Surf Mountains
1:20
9 ай бұрын
Surf Edit Experiments
2:56
11 ай бұрын
Tropical Flair on bhop_gigaheish
2:08
surf_pantheon VISUALLY ENHANCED
1:13
DAYDREAM | CS Surf Edit Test
2:36
The forgotten Gems of Surf Maps
4:47
Best of Technical Surf
8:40
Жыл бұрын
RedVenom's remaining Stage Records
12:10
Draph's remaining Records
3:23
Жыл бұрын
Ignis' remaining Records
14:01
2 жыл бұрын
What 'SEASONED' surf looks like
8:19
Пікірлер
@Deniil2000
@Deniil2000 17 сағат бұрын
I had an idea of rendering surf entirely in Blender with raytracing, but i can't find any .dem files of surf WRs. Where do you get the .dem files?
@iDaxen
@iDaxen 14 сағат бұрын
this is the archive for KSF demos. If you want a specific map that hasn't a demo yet, you will need VIP (or to ask somebody with VIP) to upload it. surftimer.com/demos/demos/
@Deniil2000
@Deniil2000 12 сағат бұрын
@@iDaxen Wow, thanks! BTW, every time i try posting a link to a website in a comment it gets autodeleted. idk how you managed to do that
@wannacrea
@wannacrea Күн бұрын
Fantastic job!
@Zahna
@Zahna Күн бұрын
chatGPT wrote the whole thing... disliked lol
@blossomcherrypink
@blossomcherrypink 3 сағат бұрын
chatGPT wrote this comment
@johansenjorious
@johansenjorious 2 күн бұрын
Hey Daxen, it would be neat if you entertained an idea put out by beetle179 a few years ago, being the idea of quantifying some notion of "total energy", to compare really high-level unit based runs, that would consider things like your kinetic/potential energy. So at a given point in a run, whether you're at the bottom of the ramp or just entering it, you could see some notion of your total energy that would consider things like horizontal speed + height. Not sure if this has conceptual issues tho, just an idea for your blender stuff since u have access to all the datapoints
@CyniuThunder
@CyniuThunder 3 күн бұрын
interesting stuff!
@snz_iisera
@snz_iisera 3 күн бұрын
Didn't know there is a way export demos to blender. I kinda want to relight some maps and render them out in cycless.
@iDaxen
@iDaxen 3 күн бұрын
Yea, that's how it started out for me as well. But then rendering became too expensive and I switched to this type of videos.
@interloeper
@interloeper Күн бұрын
i got the same urge now
@SaytMcspots
@SaytMcspots 3 күн бұрын
Fantastic project!
@Nnordbergg
@Nnordbergg 3 күн бұрын
absolutely love your videos, Great stuff!
@mffnDA
@mffnDA 3 күн бұрын
banger after banger thank you daxen
@houseparkour
@houseparkour 3 күн бұрын
SCIENCE my dude, freaking lets goooo
@snowy8493
@snowy8493 3 күн бұрын
This is amazing, youre truly pioneering something great for surf videos, good shit man
@greece2939
@greece2939 3 күн бұрын
awesome. is there github repo to see code?
@iDaxen
@iDaxen 3 күн бұрын
Working on it. Still very new to the whole coding scene. Also, need to check if the add-on runs in the newer versions of Blender, as I only wrote and used it in 3.6 LTS.
@kaia0004
@kaia0004 4 күн бұрын
👍
@Paul_Surf
@Paul_Surf 4 күн бұрын
I really appreciate the efforts you put into these projects! Also I immediately spotted the unit display acting different on not so zen
@iDaxen
@iDaxen 4 күн бұрын
Na, I think the title made you focus so much more on it and you think you could see a difference, but it's exactly as "nervous" as the SVR on. I guess we never really focus solely on the speed to notice. If I would decrease the font size and put it next to SVR, no way you could tell the difference :D
@Paul_Surf
@Paul_Surf 4 күн бұрын
@@iDaxen I think it must’ve been placebo then. It was an insanely good render on the map itself, so I just looked at the display, and compared to the font I used on my renders I just thought it was different. So in short I spotted a different font nothing else xd
@burak.016
@burak.016 4 күн бұрын
very good
@peakzrl9995
@peakzrl9995 4 күн бұрын
Nice one, keep the good work :)
@ActuallyKzA
@ActuallyKzA 4 күн бұрын
@oui
@WazupSpencer
@WazupSpencer 4 күн бұрын
very nicely done mate.
@mimadm4832
@mimadm4832 10 күн бұрын
Naaah montage is still really cool man
@alien31ita
@alien31ita 11 күн бұрын
about the shading on the mesh, i think all you have to do is just make the edges of the brushes sharp usually done by going in edit mode > Sharp edges, not sure how to do that in python
@iDaxen
@iDaxen 10 күн бұрын
I tried it after reading your comment, but sadly, to no affect. It doesn't change lighting or shadows in any noticeable way.
@MultiGman14
@MultiGman14 12 күн бұрын
The mix of house/trance track combined with the result surf&bhop animation reminded me a lot of 2008's DOD:S or Source mods frag montages. You have no idea how hard I just vibed.
@kingkurtis
@kingkurtis 12 күн бұрын
We definitely need more videos like this. Appreciate everyone for coming along and making it a fun event. :D
@Noldigur
@Noldigur 13 күн бұрын
Such a shame you had to run into so many problems and mistakes, but honestly I really love the idea, soif you ever feel like you have the energy to give it another try, and maybe have some people helping you with the coding and with the annoying bugs, then I'd love to see a 2.0 version! Still, respect for all the work you put in and for your honesty, I'm sure you're the one who's annoyed about it most so don't worry about any of us :D
@Noldigur
@Noldigur 13 күн бұрын
Also, if you'd just have uploaded it as a normal video, I probably wouldn't have noticed most of the mistakes / cuts and bugs. But I know how you start to notice every single frame and detail after sitting at a video for the 100. replay while editing, so I get your pain. The only thing that is quite noticeable, especially after you mentioned it, is how the maps seem very random in their length and transitions. I'd love to see a more planned out version if you do choose to retry the concept some day!
@MrNosounder
@MrNosounder 15 күн бұрын
I love this, really nice bro
@MasogTM
@MasogTM 15 күн бұрын
cool stuff Daxen!
@MrEiht
@MrEiht 16 күн бұрын
You have issues, lol. My CS2 can't read/access cfg files, demoui is invisible and more, I can't record demos or view them. Running the exe as admin or granting "do whatever you want" rights results in the same crashes. I can also reinstall to keep the issue aka not fix it but wasted some time.
@tarekvr
@tarekvr 16 күн бұрын
No Map can turn into a failure, you only learn stuff, you dont forget it! Keep Making Maps youll make it work sometime and dont give up on it!
@SoftwareSlicer
@SoftwareSlicer 16 күн бұрын
This is incredible, I have never seen anything like this before. Quite an innovative project!
@Zyczu55
@Zyczu55 16 күн бұрын
Tbh it would be just easier to use propper and make the map actually playable. You would spend a lot of time setting up the models tho.
@goldenboy1746
@goldenboy1746 17 күн бұрын
Mind sharing that music playlist?
@iDaxen
@iDaxen 16 күн бұрын
Spicyverse - Vibe kzfaq.info/get/bejne/mtNghpB3x9eYgac.html
@THG_
@THG_ 17 күн бұрын
Unironically would have been less effort to make this a functional CS2 map instead of struggling with Source 1 Hammer and Blender
@iDaxen
@iDaxen 17 күн бұрын
This couldn't be further from the truth, sadly.
@adrok8644
@adrok8644 17 күн бұрын
seems legit
@or6060
@or6060 17 күн бұрын
why not just turn the geometry into props? that's what valve did for the new CS maps.
@chukbenis
@chukbenis 17 күн бұрын
why does it say jump ivory when its surf ivory?
@DisfavoredKin
@DisfavoredKin 18 күн бұрын
Nice stuff man Did you try cloude he's such a better coder
@extinctt
@extinctt 18 күн бұрын
this is one of the most unquie and interesing projects ive seen in a while, I hope u continue this and post more
@awesomegraczgie2131
@awesomegraczgie2131 18 күн бұрын
Could you tell me the name of the song in the final demo?
@iDaxen
@iDaxen 18 күн бұрын
Sure: Spicyverse - Vibe kzfaq.info/get/bejne/mtNghpB3x9eYgac.html
@awesomegraczgie2131
@awesomegraczgie2131 18 күн бұрын
@@iDaxen thank you so much :) and about the video. I wish everybody that their failed projects look as good as your does. Keep up the good work. I have my fingers crossed you'll figure out and complete the project
@alface935
@alface935 18 күн бұрын
You are Legend for even going this far for this Big Map Project We Love You :D
@smile4cs
@smile4cs 18 күн бұрын
All due respect, this just seems like blender skill issues, everything you mentioned could just be fixed in blender. Still a cool project though!
@AtoArtworks
@AtoArtworks 18 күн бұрын
This is a super cool idea and really well executed! Never thought you could stitch so many maps together, but the use of the SourceTV cam is such a smart solution! Got a quick question though, does anyone know the name of the song that plays during the showcase at the end? Closest I can find is ”Alektro - When I see you dancing” on soundcloud, but am unable to find this specific version/remix of the song.
@Deniil2000
@Deniil2000 18 күн бұрын
my 25c - in Blender, you can probably just remove keyframes where the spinning happens instead of cutting the video Interpolation between keyframes can be changed by selecting desired keyframes (all of them in your case by pressing A) and pressing T while hovering cursor over the timeline viewport.
@loiver4232
@loiver4232 18 күн бұрын
YOOOO, SMOOTH transitions I would absolutely love to play this Check my defrag movies too
@siomek101
@siomek101 18 күн бұрын
A thing you could do (would take hours if not days) is to port the maps into source 2, and then stitch them together
@ceno7046
@ceno7046 18 күн бұрын
First off, failure implies to me personally that there is no way of accomplishing the task due to things out of your hands. But this? I wouldn't at all consider it a failure. And I wouldn't consider it embarrassing either seeing you got as far as you could, would any other person be able to do this? You got to be happy with what you can accomplish, and hope that you can reach the point of fully completing your concept one day.
@WillBonner-e9f
@WillBonner-e9f 18 күн бұрын
I hope you give this another shot, cause even with the errors it's a really cool idea. I could totally wrong but I think the version of source that Momentum Mod is using allows larger maps in hammer and things of that nature, plus I bet they would accept a map like this into the game. They also have a way to record a demo so maybe that export process could be smoother with them. So you should consider getting in contact with some of them if you want to try this again.
@cromalia3041
@cromalia3041 18 күн бұрын
very cool
@TheWitnessedd
@TheWitnessedd 18 күн бұрын
I am subbing
@TimesChu
@TimesChu 18 күн бұрын
I think you're putting yourself down a little, especially since you probably don't need an AI for your code. You seem to have a decent basic grasp of the code already, and just need to dedicate a little time to learning syntax.
@wannacrea
@wannacrea 18 күн бұрын
Great video! I'll be sure to use it as a reference for a future 3D project
@TuRmIx96
@TuRmIx96 18 күн бұрын
Not a total failure, you learn a lot by this experiment. As you mentioned planning is really important, that's the first step is almost anything. As for the material problem, not a huge issue. With a bith of knowledge you can recreate or fix source materials, they are pretty simple 99% of the time. Same for the shading issue, blender cant or wont recognise that the imported assets from source are soft or hard shaded. You can simply fix this by turning everything hard shaded, there are so few BSP Brushes that use soft shading it wont matter. If you need further help just hit me up.