thank you so much, i've been trying to learn how to do some easing but haven't seen anything
@prodbyryshy8 күн бұрын
very cool and thanks for sharing, this seems to be a pretty advanced tutorial, i am new to touch designer, i got a different result but somewhat similar
@ConradHellman9 күн бұрын
good stuff! thank you! I've been using trigger chops and animation comps for years but never once have tried the S Curve. would of saved me so much time......
@GeorgeEvangelopoulos11 күн бұрын
21:19 Bro points to you the 4th dimension
@PaulikasKarolis20 күн бұрын
Hi! How could I adapt this to 1920x1080 resolution? Thanks!
@polyhop20 күн бұрын
You'll need to adjust the resolution of "render1" for 1920x1080, and make sure the grid is both set to a 16:9 ratio in size, and the corresponding rows and columns. Additionally your input video will want to be 16:9 aspect. That should at least get you going in the right direction!
@PaulikasKarolis19 күн бұрын
@@polyhop thanks! went through the operators, but encountered an issue with the ortho camera, it seems like it needs to be adjusted manually now, but breaks the dynamics when changing font size and so on. Solved with a fit after the in top and changing the render resolution to 16:9!
@polyhop19 күн бұрын
@@PaulikasKarolis Ah yes you'll need to adjust the camera ortho width too. Was thinking in my head of what would need to change and missed that detail :) Glad you found your way to a solution!
@stan883224 күн бұрын
That looping element with the timeline chop is so useful, thanks a lot!
@philippaps44Ай бұрын
is it possible to sample the noise values instead of matching the resolution with the number of lines?
@polyhopАй бұрын
Sure! I actually do this more often these days. Normalize your position values (though ideally keep them aspect correct) so they go from 0-1, and use those with a remap TOP, setting the resolution to match the uv texture, not the source. My recent ASCII Effect tutorial does something similar if you want a reference.
@philippaps44Ай бұрын
@@polyhop still a beginner so i'm not sure i understand where to use the remap. what i did for the time being and seems to work is normalize my positions without caring about the aspect, then feed my positions to the Top to CHOP that is converting the image. Then just before converting my CHOP back to TOP i used a math to stretch the x values according to the aspect ratio. Will watch the ASCII tut for sure
@laurengold831Ай бұрын
Thank you! I learned a lot from this!
@GowthamJayaramАй бұрын
Thank you, love the way explain things.
@taiwantimo2 ай бұрын
Thanks for the credits
@JBroadway2 ай бұрын
Great tutorial I hope you continue to make more!
@TS-or4lz2 ай бұрын
Thanks a lot I just finished your last tutorial and now there is already a new one :D I really like the way you teach focusing on the teaching new concepts!
@pitchdrop_xyz2 ай бұрын
Thank you!
@sphinx24122 ай бұрын
It is a very informative and pleasant tutorial. Thank you!
@MrDylanfine2 ай бұрын
why did I get a whole dark block when I throw normal maps into the phone1?
@user-dx7jv4xs7j2 ай бұрын
have you fixed that? I met same problem
@YukikoOdair2 ай бұрын
Finally got around to working through this tutorial! I'm pretty new to TD and haven't touched it for a few months - but the tut was super easy to understand and well explained - i feel confident knowing what to tinker with to get my desired effect! Thank you so much :)
@JennA-od7ut2 ай бұрын
you are amazing!
@Adellovisuals2 ай бұрын
Worth the watch, learned a lot, thanks!
@ethanproia3 ай бұрын
Always learn something new from you, thank you!
@your_chinese_fans3 ай бұрын
Your tutorial is very good and it helps me a lot in my study. Thank you very much. I wish you a happy life
@jibberish6663 ай бұрын
Dude.....I'm only a third of the way through this and this is already a brilliant tutorial. Thank you.
@willburton40653 ай бұрын
is there a way to independantly slow the animation speed of the noise down? sick tutorial btw
@polyhop3 ай бұрын
You can multiply the channels you use to animate the noise by a constant to speed up or slow down the noise without changing your timeline. (Use a Math CHOP)
@nato_slmn3 ай бұрын
This is so good
@confusionMatrixVisuals3 ай бұрын
You my sir are a mad scientist. Thank you for the tutorial!
@jun14083 ай бұрын
thx man this help me lot, i learn how do those attractor force whatever in processing, but did not know how it apply into td and how td glsl work, but after u show the node version and text version, i can visualize it now.
@borjonx3 ай бұрын
uTotallyRad()!!! @1:16:16 Tysm for this amazingly beautiful and useful tut.
@postdaigo3 ай бұрын
The GOAT is back!!!
@skyex3 ай бұрын
Great tutorial! I've been using TOPs for instancing a lot this past year. A quick tip for you-the RGB Key TOP is now my preferred method for getting a black BG. It's a plug and play solution that requires less clicks than a Constant.
@Monja1913 ай бұрын
Damn!! 😵💫🤩🤩
@theXshoter13 ай бұрын
Amazing tutorial so much information!! Is there a reason you are using chop export rather than reference?
@polyhop3 ай бұрын
Great question, it mostly comes down to habit for me, since I started using TouchDesigner when exports were still faster than references. At this point python speed in TD has improved to the point that any speed difference is negligible. There are instances where one or the other makes more sense (if you use the export by channel name, or are using expressions dynamically) but I think most instances in this tutorial you can use either interchangeably
@theXshoter13 ай бұрын
@@polyhop got it, thanks :)
@clivemathieu93863 ай бұрын
So glad your back
@kiwisan323 ай бұрын
great tut! very detailed approach and that's what i like🙌
@symbiothika3 ай бұрын
Is it only possible to export in gif format? It doesn't let me in H264. thanks for your contribution
@polyhop3 ай бұрын
You can definitely export at H264, do you get a red error when you attempt to do so? You do need an Nvidia graphics card to export H264, so if you don't have an Nvidia GPU you might need to choose a different format and then convert in another software.
@symbiothika3 ай бұрын
It actually gives me an error. It tells me that I need a commercial license to export in this format. Thanks @@polyhop
@LongTran-xw5yp3 ай бұрын
welcome back! Pls keep making these. Willing to become a patreon also
@polyhop3 ай бұрын
That's the plan! (to keep making them)
@bjrnravlo-leira4 ай бұрын
Great tutorial! Easy to follow, great results, great fun to play with afterwards!!!
@ethanproia4 ай бұрын
Yessssss 🔥
@AlphaMoonbase4 ай бұрын
Welcome Back :)
@theXshoter14 ай бұрын
thank you! and good to have you back :)
@Dan-bx3mg4 ай бұрын
If you've updated TD to follow along with this video, it seems that the lavender checkbox used for binding isn't interactable in the current version (TD 2023.11510). Use the drag method shown at 22:30 or an expression such as parent().par.Numchars instead. Other than that small hiccup, awesome watch! Great pacing and workflow
@polyhop4 ай бұрын
Interesting, thanks for the note! Once I have a chance to test this on my end I'll add some text to the video
@Dan-bx3mg4 ай бұрын
'Export and bind parameter mode "squares" inaccessible in 2023.11510?' on the TD forums led me to believe it was an issue with the update rather than my instance. Figured I'd throw a comment up because it was the only time in the vid I had to go off and look for help
@polyhop4 ай бұрын
@@Dan-bx3mg ah! It did sound funny. I expect it will be patched in the next update, sounds like a TD bug
@blankensmithing4 ай бұрын
Yessssss 🎉🎉🎉
@patrickklingler53836 ай бұрын
For the frame rate issue, try bringing the number of rows and columns of your tube and spheres in half(or more). Brought my framerate up from 10 to 60 fps on an m2 mbp.
@BADblake006 ай бұрын
I was following this tutorial and found that after instancing, the tubes would accumulate in the top right of the "grid"
@BADblake006 ай бұрын
wait so TouchDesigner was instancing the tube WAAAAAY more than it needed to so I just manually entered the amount I wanted so like 25^2
@BADblake006 ай бұрын
or op('grid1').par.rows * op('grid1').par.rows
@lucastemmer31136 ай бұрын
Thanks a lot! My only problem is that my instances are rotated in (kind of) the same direction... any ideas?
@supremebeme6 ай бұрын
would be fun to make it audio reactive
@supremebeme6 ай бұрын
worth it just to learn how to fill path or close loop with trim, jeeze been wanting to learn how to do that a while
@paxk.86247 ай бұрын
very cool! Thanks so much :-)
@Trentabyte7 ай бұрын
Yup. You da man! 🫡
@Trentabyte7 ай бұрын
Amazing. Just wow. Again, thank you for the knowledge! 🫶🏻