Because that’s what we all wanted to watch as kids on a show about video games a military strategist
@stephaniefrost82994 күн бұрын
If it doesn’t have J.D Roth then it’s not gamepro!
@antesmolcic435411 күн бұрын
So these tools come down to: Next and DoomEd (written in OC).
@muzboz26 күн бұрын
Amazing. I never heard about this game back in the day. Great to see the game has been modernised for the modern era! :D
@StevenKirk1701Ай бұрын
Thanks for sharing this! I was the "Aggressive" guy in the Cop commercial. I've been looking for a decent copy forever!
@teov34202 ай бұрын
Good video, thank you!
@Mr.1.i2 ай бұрын
DOOM(TM) requires an IBM compatible 386 or better with 4 megs of RAM, a VGA graphics card, and a hard disk drive. A 486 or better,I reckon you'd be pushed to build a machine that's going cry when running doom trying to find drivers and hardware that almost overheats
@CBM642 ай бұрын
Was Doom 2 also made on the NeXT? Guess they moved on to Win95/NT eventually?
@Irockman12 ай бұрын
Very cool. It was useful having video that matched what John Romero was saying. It's so interesting having programs with a bunch of distinct windows like that. It seems like these days programs are generally single window, or one window per document, but I remember even older Mac OS X programs, like Photoshop, consisted of multiple distinct windows. It's nice because you can arrange things exactly how you want it, but it can feel pretty cluttered and it requires you to manually rearrange them if you want to move stuff around or introduce new windows. One cool feature of NeXTSTEP that I wish made it over to Mac is the ability to tear off the menu bar sub-menus and keep them on screen as their own windows.
@coolbrotherf1272 ай бұрын
Small historical inaccuracy at 2:49. Wolfenstein 3D was not the first first person shooter, or even the first person shooter that ID even made. They released Hovertank 3D in April 1991 and Catacomb 3-D in November 1991. Wolfenstein 3D was just one of the first FPS games that became somewhat popular with mainstream audiences. The first FPS games were made all the way back in the 1970s. Maze War in 1973 and Spasim in 1974. Maze War was also the first to have online multiplayer using ARPANET almost 20 years before Doom.
@ChairmanMeow12 ай бұрын
Bro you gotta put your script up by the camera so you don't have to look at your desk all the time 😅
@pcsmith31192 ай бұрын
When Doom came out we had a NeXT workstation at work and later played a variation on PC I called pacifist doom. The idea was to last as long as possible on hiding and medicine packs (medikit) alone without using any weapons.
@MartinTeerly3 ай бұрын
I was born in 1982. This the game of my childhood along with wolf
@TheDexterFishbourne3 ай бұрын
Doom was designed down the road from my house in Garland, Texas. Many trips by that building.
@nealon20053 ай бұрын
good stuff
@timuren64223 ай бұрын
These guys were really advanced considering the limitations of the hardware back then. Super interesting thanks!
@michaelbauers88003 ай бұрын
Friend of mine bought one, very expensive. I don't know if it was 5k or 10k, or whatever. For some reason, sold it maybe year after buying it. I wonder, had he held onto it, what it would have been worth now?
@teckyify3 ай бұрын
Dude, why are you so tense and shouty, calm down 😂
@martinrocket14363 ай бұрын
Tools that built doom: finite list of things Tools that run soom: everything.
@EDDY-to2hf3 ай бұрын
Nice tools but can they running doom (1993)
@bluegizmo19833 ай бұрын
Steve jobs never actually built anything. He was just a figure head and charming media personality for Apple and NeXT. He never actually built a single component of any product, nor did he ever write a single line of code. Even all the ideas were plucked from those around him. At best he can be credited with deciding who's ideas to pursue and take credit for.
@BoganBits3 ай бұрын
So that's what WAD stands for!
@dennisfahey23793 ай бұрын
The NextOS owes it genesis to what Jobs saw at Lucasfilm when he toured to see if he wanted to acquire Pixar. Whereas he wanted to make a home appliance in the Macintosh, he wanted to make an easy to use feature rich workstation that didn't cost as much as a sports car in the NeXT. That machine was interesting in many ways. The OS of course being fully OOPS was incredible. It also supported full TCP/IP and P2P and NFS networking. It later rolled into OS-X and basically saved Apple. But that NeXT hardware. Everything had dedicated Direct Memory Access with concurrency. You only got that on a PC in PCI-E. It had a Motorola 56K DSP (which was very similar to a Lucasfilm design) that could do all things audio at full CD quality. It had megapixel display and a magento optical drive. The NeXT was a huge hit and developers raved about it - claiming SW development on it was easily 1/8th the effort. I'd love to hear an insiders take on why NeXT failed. I had heard a rumor that the chip yields for the Motorola 68K030 processor were so low that they could never get enough. I also heard a rumor that the code was in Unix tradition 100% portable and when they compiled it to run on the heavily supported and optimized Wintel hardware it ran incredibly well. A final fun fact lost to the ages. The NeXT factory was fully automated. It had a skeleton crew but it was raw materials in and finished box ready to ship out. Jobs wanted to build in the US. That factory - software developed on the NeXT - was twenty years ahead of anyone.
@dennisfahey23793 ай бұрын
Nice vid - invest in a teleprompter...
@mrtienphysics6663 ай бұрын
these people invent the world
@litestuffllc72493 ай бұрын
You say Object oriented C was "invented" at Next; that probably is wrong; it was originally at Xerox PARC.
@faduci2 ай бұрын
Smalltalk was developed at Xerox PARC. Objective-C was developed by Brad Cox and Tom Love, who founded Productivity Products International (PPI) to commercialize it, later renamed to Stepstone and acquired by NeXT. Objective-C was designed to bring the message passing system from Smalltalk to C with a rather thin extra software layer, and keep compatibility with the vast library of C source code, instead of having to rewrite everything to benefit from OO like it would have been necessary with Smalltalk.
@litestuffllc72493 ай бұрын
You'd get a lot more hits on your video if you mentioned Next and Jobs in the title - tools that built doom - lack any context which happen to be topics people are interested in beyond Doom itself.
@igorschmidlapp69873 ай бұрын
Kind of a crappy little segment, poorly written and poorly executed.
@igorschmidlapp69873 ай бұрын
Wolfenstein 3D was banned in Germany, because using Nazi symbols in any products was made illegal.
@greggapowell673 ай бұрын
I was there back in the day. I remember Castle Wolfenstien 3D when it came out in the very early 90s.
@mrnebbi3 ай бұрын
Just found you channel and jumped at the chance to see something about Abe. Any way you can clean up the audio or replace it with a voiceover?
@TheMADEOak3 ай бұрын
Maybe! We’ll check with some of our volunteers and see what we can do.
@Taras-Nabad3 ай бұрын
Where's the data. That is so cool. Great video, and thank you.
@aracoixo32883 ай бұрын
❤🎉😮 0:14
@aracoixo32883 ай бұрын
🌌
@fredsalter19153 ай бұрын
Look-up the word "boss" in a dictionary and a photo of John Romero will appear
@Chiavaccio3 ай бұрын
👍👍👍👍
@sundhaug923 ай бұрын
2:48 it's worth noting that what became Commander Keen started out as a demo for a PC-version of another game - Super Mario Bros 3, which the developers pitched to Nintendo
@Szederp3 ай бұрын
It was TempleOS wasn't it? It was, right? I knew it all along.
@tommih864 ай бұрын
Interesting
@-Jakob-4 ай бұрын
If I were asked the question "which game deserves to be called game changer the most?" Of course I would answer "Doom".
@NathanaelLierly4 ай бұрын
I can't believe I missed out on seeing black hardware again! NeXT time I'm in town I have to stop by!
@putzfetzenORG4 ай бұрын
Great background information!
@SealedKiller4 ай бұрын
"Thing Inspector", "Update Thing data". Classic.
@KodakYarr4 ай бұрын
Lol, learning that WAD stood for "Where is All the Data" is my biggest takeaway from this video 😁
@BimBims4 ай бұрын
why after 15 minutes playing this game, i wan to puke?
@super-84 ай бұрын
Unglaublich zu dieser Zeit derart tief einen softwarerenderer herzustellen, der ganze 2D Karten in 3D Visualisiert , später sind die verwendeten 3D Methoden in Voodoo karten zu Hardware Funktionen umgeschrieben worden die es bis zum heutigen tag gibt, ein Pionier wie er im buche stehe. Wie das möglich war zu dieser Zeit ist mir unerklärlich, spreche da aus Erfahrung.
@PowerInOne224 ай бұрын
nostalgia from the old days aside, it's videos like these that make me think we are currently in the coolest era of the internet
@playdeebug44004 ай бұрын
i had the pleasure of playing against Romero 1 on 1 in Doom II Map 7. I was not allowed to use the BFG. He was an absolute beast with the rocket launcher.
@ShinoSarna4 ай бұрын
Correction: it is the first publically available massively multiplayer game. By 1987, there were multiple MUD (Multi User Dungeon) projects already underway, like the original Essex MUD, and its clones - SHADES, MIST and GODS. Though these were more like MMORPGs, while Habitat was first MMO that was exclusively a social hub. In fact while a lot of modern social MMOs are inspired by "Metaverse" the cyberpunk novel Snow Crash, Habitat is actually *older* than it and might've been what inspired the concept.