The Tools that Built Doom
7:41
5 ай бұрын
MADE Forum: The Modern Metaverse
1:23:41
The MADE Reopening
1:02
2 жыл бұрын
3DO E3 2000 Reel
4:39
3 жыл бұрын
Jonny Moseley: Mad Trix 3DO
9:13
3 жыл бұрын
3DO In-Store Sizzle Reel
24:48
3 жыл бұрын
5 3DO 30 Second Commercials
4:44
3 жыл бұрын
How to play Habitat
5:02
3 жыл бұрын
The MADE Interviews - Paikea Melcher
3:11
Пікірлер
@stephaniefrost8299
@stephaniefrost8299 4 күн бұрын
Because that’s what we all wanted to watch as kids on a show about video games a military strategist
@stephaniefrost8299
@stephaniefrost8299 4 күн бұрын
If it doesn’t have J.D Roth then it’s not gamepro!
@antesmolcic4354
@antesmolcic4354 11 күн бұрын
So these tools come down to: Next and DoomEd (written in OC).
@muzboz
@muzboz 26 күн бұрын
Amazing. I never heard about this game back in the day. Great to see the game has been modernised for the modern era! :D
@StevenKirk1701
@StevenKirk1701 Ай бұрын
Thanks for sharing this! I was the "Aggressive" guy in the Cop commercial. I've been looking for a decent copy forever!
@teov3420
@teov3420 2 ай бұрын
Good video, thank you!
@Mr.1.i
@Mr.1.i 2 ай бұрын
DOOM(TM) requires an IBM compatible 386 or better with 4 megs of RAM, a VGA graphics card, and a hard disk drive. A 486 or better,I reckon you'd be pushed to build a machine that's going cry when running doom trying to find drivers and hardware that almost overheats
@CBM64
@CBM64 2 ай бұрын
Was Doom 2 also made on the NeXT? Guess they moved on to Win95/NT eventually?
@Irockman1
@Irockman1 2 ай бұрын
Very cool. It was useful having video that matched what John Romero was saying. It's so interesting having programs with a bunch of distinct windows like that. It seems like these days programs are generally single window, or one window per document, but I remember even older Mac OS X programs, like Photoshop, consisted of multiple distinct windows. It's nice because you can arrange things exactly how you want it, but it can feel pretty cluttered and it requires you to manually rearrange them if you want to move stuff around or introduce new windows. One cool feature of NeXTSTEP that I wish made it over to Mac is the ability to tear off the menu bar sub-menus and keep them on screen as their own windows.
@coolbrotherf127
@coolbrotherf127 2 ай бұрын
Small historical inaccuracy at 2:49. Wolfenstein 3D was not the first first person shooter, or even the first person shooter that ID even made. They released Hovertank 3D in April 1991 and Catacomb 3-D in November 1991. Wolfenstein 3D was just one of the first FPS games that became somewhat popular with mainstream audiences. The first FPS games were made all the way back in the 1970s. Maze War in 1973 and Spasim in 1974. Maze War was also the first to have online multiplayer using ARPANET almost 20 years before Doom.
@ChairmanMeow1
@ChairmanMeow1 2 ай бұрын
Bro you gotta put your script up by the camera so you don't have to look at your desk all the time 😅
@pcsmith3119
@pcsmith3119 2 ай бұрын
When Doom came out we had a NeXT workstation at work and later played a variation on PC I called pacifist doom. The idea was to last as long as possible on hiding and medicine packs (medikit) alone without using any weapons.
@MartinTeerly
@MartinTeerly 3 ай бұрын
I was born in 1982. This the game of my childhood along with wolf
@TheDexterFishbourne
@TheDexterFishbourne 3 ай бұрын
Doom was designed down the road from my house in Garland, Texas. Many trips by that building.
@nealon2005
@nealon2005 3 ай бұрын
good stuff
@timuren6422
@timuren6422 3 ай бұрын
These guys were really advanced considering the limitations of the hardware back then. Super interesting thanks!
@michaelbauers8800
@michaelbauers8800 3 ай бұрын
Friend of mine bought one, very expensive. I don't know if it was 5k or 10k, or whatever. For some reason, sold it maybe year after buying it. I wonder, had he held onto it, what it would have been worth now?
@teckyify
@teckyify 3 ай бұрын
Dude, why are you so tense and shouty, calm down 😂
@martinrocket1436
@martinrocket1436 3 ай бұрын
Tools that built doom: finite list of things Tools that run soom: everything.
@EDDY-to2hf
@EDDY-to2hf 3 ай бұрын
Nice tools but can they running doom (1993)
@bluegizmo1983
@bluegizmo1983 3 ай бұрын
Steve jobs never actually built anything. He was just a figure head and charming media personality for Apple and NeXT. He never actually built a single component of any product, nor did he ever write a single line of code. Even all the ideas were plucked from those around him. At best he can be credited with deciding who's ideas to pursue and take credit for.
@BoganBits
@BoganBits 3 ай бұрын
So that's what WAD stands for!
@dennisfahey2379
@dennisfahey2379 3 ай бұрын
The NextOS owes it genesis to what Jobs saw at Lucasfilm when he toured to see if he wanted to acquire Pixar. Whereas he wanted to make a home appliance in the Macintosh, he wanted to make an easy to use feature rich workstation that didn't cost as much as a sports car in the NeXT. That machine was interesting in many ways. The OS of course being fully OOPS was incredible. It also supported full TCP/IP and P2P and NFS networking. It later rolled into OS-X and basically saved Apple. But that NeXT hardware. Everything had dedicated Direct Memory Access with concurrency. You only got that on a PC in PCI-E. It had a Motorola 56K DSP (which was very similar to a Lucasfilm design) that could do all things audio at full CD quality. It had megapixel display and a magento optical drive. The NeXT was a huge hit and developers raved about it - claiming SW development on it was easily 1/8th the effort. I'd love to hear an insiders take on why NeXT failed. I had heard a rumor that the chip yields for the Motorola 68K030 processor were so low that they could never get enough. I also heard a rumor that the code was in Unix tradition 100% portable and when they compiled it to run on the heavily supported and optimized Wintel hardware it ran incredibly well. A final fun fact lost to the ages. The NeXT factory was fully automated. It had a skeleton crew but it was raw materials in and finished box ready to ship out. Jobs wanted to build in the US. That factory - software developed on the NeXT - was twenty years ahead of anyone.
@dennisfahey2379
@dennisfahey2379 3 ай бұрын
Nice vid - invest in a teleprompter...
@mrtienphysics666
@mrtienphysics666 3 ай бұрын
these people invent the world
@litestuffllc7249
@litestuffllc7249 3 ай бұрын
You say Object oriented C was "invented" at Next; that probably is wrong; it was originally at Xerox PARC.
@faduci
@faduci 2 ай бұрын
Smalltalk was developed at Xerox PARC. Objective-C was developed by Brad Cox and Tom Love, who founded Productivity Products International (PPI) to commercialize it, later renamed to Stepstone and acquired by NeXT. Objective-C was designed to bring the message passing system from Smalltalk to C with a rather thin extra software layer, and keep compatibility with the vast library of C source code, instead of having to rewrite everything to benefit from OO like it would have been necessary with Smalltalk.
@litestuffllc7249
@litestuffllc7249 3 ай бұрын
You'd get a lot more hits on your video if you mentioned Next and Jobs in the title - tools that built doom - lack any context which happen to be topics people are interested in beyond Doom itself.
@igorschmidlapp6987
@igorschmidlapp6987 3 ай бұрын
Kind of a crappy little segment, poorly written and poorly executed.
@igorschmidlapp6987
@igorschmidlapp6987 3 ай бұрын
Wolfenstein 3D was banned in Germany, because using Nazi symbols in any products was made illegal.
@greggapowell67
@greggapowell67 3 ай бұрын
I was there back in the day. I remember Castle Wolfenstien 3D when it came out in the very early 90s.
@mrnebbi
@mrnebbi 3 ай бұрын
Just found you channel and jumped at the chance to see something about Abe. Any way you can clean up the audio or replace it with a voiceover?
@TheMADEOak
@TheMADEOak 3 ай бұрын
Maybe! We’ll check with some of our volunteers and see what we can do.
@Taras-Nabad
@Taras-Nabad 3 ай бұрын
Where's the data. That is so cool. Great video, and thank you.
@aracoixo3288
@aracoixo3288 3 ай бұрын
❤🎉😮 0:14
@aracoixo3288
@aracoixo3288 3 ай бұрын
🌌
@fredsalter1915
@fredsalter1915 3 ай бұрын
Look-up the word "boss" in a dictionary and a photo of John Romero will appear
@Chiavaccio
@Chiavaccio 3 ай бұрын
👍👍👍👍
@sundhaug92
@sundhaug92 3 ай бұрын
2:48 it's worth noting that what became Commander Keen started out as a demo for a PC-version of another game - Super Mario Bros 3, which the developers pitched to Nintendo
@Szederp
@Szederp 3 ай бұрын
It was TempleOS wasn't it? It was, right? I knew it all along.
@tommih86
@tommih86 4 ай бұрын
Interesting
@-Jakob-
@-Jakob- 4 ай бұрын
If I were asked the question "which game deserves to be called game changer the most?" Of course I would answer "Doom".
@NathanaelLierly
@NathanaelLierly 4 ай бұрын
I can't believe I missed out on seeing black hardware again! NeXT time I'm in town I have to stop by!
@putzfetzenORG
@putzfetzenORG 4 ай бұрын
Great background information!
@SealedKiller
@SealedKiller 4 ай бұрын
"Thing Inspector", "Update Thing data". Classic.
@KodakYarr
@KodakYarr 4 ай бұрын
Lol, learning that WAD stood for "Where is All the Data" is my biggest takeaway from this video 😁
@BimBims
@BimBims 4 ай бұрын
why after 15 minutes playing this game, i wan to puke?
@super-8
@super-8 4 ай бұрын
Unglaublich zu dieser Zeit derart tief einen softwarerenderer herzustellen, der ganze 2D Karten in 3D Visualisiert , später sind die verwendeten 3D Methoden in Voodoo karten zu Hardware Funktionen umgeschrieben worden die es bis zum heutigen tag gibt, ein Pionier wie er im buche stehe. Wie das möglich war zu dieser Zeit ist mir unerklärlich, spreche da aus Erfahrung.
@PowerInOne22
@PowerInOne22 4 ай бұрын
nostalgia from the old days aside, it's videos like these that make me think we are currently in the coolest era of the internet
@playdeebug4400
@playdeebug4400 4 ай бұрын
i had the pleasure of playing against Romero 1 on 1 in Doom II Map 7. I was not allowed to use the BFG. He was an absolute beast with the rocket launcher.
@ShinoSarna
@ShinoSarna 4 ай бұрын
Correction: it is the first publically available massively multiplayer game. By 1987, there were multiple MUD (Multi User Dungeon) projects already underway, like the original Essex MUD, and its clones - SHADES, MIST and GODS. Though these were more like MMORPGs, while Habitat was first MMO that was exclusively a social hub. In fact while a lot of modern social MMOs are inspired by "Metaverse" the cyberpunk novel Snow Crash, Habitat is actually *older* than it and might've been what inspired the concept.
@parttimelarry
@parttimelarry 4 ай бұрын
Great video, brings back memories
@renderlessgames
@renderlessgames 4 ай бұрын
I had no clue they were made from clay