Video should have chapters so one can check what game you are talking about that is not hinged on skipping back and forth trying to catch when you say the game name once.
@davidbean69734 күн бұрын
Good to know there is a way to pause the game but wish it was a basic UI button.
@NirakGameTherapy-314154 күн бұрын
I heard that the EA version was online-only supposedly for collecting analytics data hence the lack of pause feature, but hopefully when 1.0 comes, they'll remove that requirement and also add a pause feature. Hopefully, cuz I don't want the game to be online-only. I hate online-only lol
@AndrewKeifer8 күн бұрын
As a companion to my other comment, you can stack conveyor poles even tighter by using 1m ramps to space your poles even closer together vertically. Of course, the amount of clipping this produces is absolutely disgusting!
@AndrewKeifer8 күн бұрын
You can _"vertically stack"_ 4 conveyor poles to the height of a single 4m wall. To do this, put down a conveyor pole at it's default 1m height, preferably in an easy to remember location on a foundation such as the center. Then, place a 1m foundation on top of it and place the next conveyor pole in the same spot on top of the new foundation. Repeat this until you have a stack of 4 (or as many as you like!), then delete the foundations. Now, you have a very vertically tight stack of conveyor belts! *NOTE: There ARE some quirks to keep in mind:* When adding another pole, it can sometimes be tricky because the pole likes to disappear when over the pole below it. If this happens, try to move further away and aim the spot. When placing poles on the corner edges of foundations, you may need to add one or more foundations adjacent to where you're aiming to prevent the pole (or pole stack blueprint) you're placing from being one foundation lower than it should. I have blueprints with pole stacks as high as 31 poles!
@PhrazeMuzik15 күн бұрын
Keep it up
@NirakGameTherapy-3141514 күн бұрын
Thank you. I can't wait for Satisfactory 1.0 :)
@zet8515 күн бұрын
А нафига так много лифтов если можно иметь один бесконечно высокий.
@NirakGameTherapy-3141515 күн бұрын
maybe for performance reasons, I don't know. I'd just use the feature for "extended" range rather than "infinite" range, out of fear of performance issues or something.
@BobRaygen19 күн бұрын
For liquids, as long as the source of the pipe is at the same level or higher than the machines they connect to, going down to a service underfloor and then back up has no issues. So if one set of refineries produce fuel, you can take the output and pipe below to a service level, then pipe back up to the same level if that is where you have generators, no pumps needed. If I am pumping oil up to a floor for processing you'll need pumps to get it up there, I tend to have a liquid buffer on the same level if not a little higher than the machines on the floor, then from the buffer go back underneath to the service floor, then pipe back up as/where needed without further pumps throughout the floor and with no problems. Only thing to note is that when you first start up the machines, you need to make sure you fill the pipes all of the way before turning on the machines. Pipes work better when full and are fairly consistent when full.
@NirakGameTherapy-3141518 күн бұрын
Ohhh, I can see where I could've gone wrong. I wasn't using liquid storage and didn't wait for pipes to be full before activating machines. That might have been the problem for me. But regarding the don't-feed-from-below, it was advice from another KZfaqr with 1000's of hours in the game. So I just decided to heed his advice.
@kr4642819 күн бұрын
I hadn't noticed any issues feeding pipes from below personally, but maybe I've got a bunch of broken machines😅
@NirakGameTherapy-3141518 күн бұрын
Hopefully not, but a piece of advice from a KZfaqr with 1000's of hours in the game mentioned not using feed-from-below design because of the way liquids get consumed in the game. Better be safe than sorry.
@crowbarzero18 күн бұрын
As long as those pipes are always 'filled' below the machine's height, you won't have feeding issues
@AmadeusHusky19 күн бұрын
how did you zoop further than 10 at 1:15 edit: nvm watched more of the video
@kizz.Commented19 күн бұрын
Mega Pro Tip, Shhh it is a secret, Set your sun to Midday so that the time in your video is constant and not half dark . People cannot see in the dark. Use SkyUI to trick the Sun into 'standing still'...
@NirakGameTherapy-3141519 күн бұрын
Now that's actually a great tip. Thank you. I was kinda annoyed when it got dark, but didn't think of forcing daytime. But next time, I will do just that. Thank you:) EDIT: I wish I could like your comment more than once, but this will do:)
@personontheinternet938319 күн бұрын
Hey this was a really great video! I actually learned some stuff I didn't know before and am now mad at myself for all the time wasted lol
@NirakGameTherapy-3141519 күн бұрын
I'm glad it was helpful! Cheers:)
@streamdungeon516620 күн бұрын
Nice, I have been playing for a long time and had actually still not known the holding e for different tiers of the same object tip -- thanks!
@NirakGameTherapy-3141519 күн бұрын
Yes, makes switching between foundations or belts very fast. Glad I could help. Cheers:)
@Phantom250222 күн бұрын
Surprised Satisfactory + mod didn't make this list. Although the belt one they should add to the base game. I find it weird that other transport options are never optimal.
@NirakGameTherapy-3141521 күн бұрын
Actually, SF+ was in my previous list of general (QoL) must have mods video. This was the second mod list I made. You can check out the first one, which has SF+ in the list. Cheers:)
@hakanyucel163922 күн бұрын
xD wow you have Spaghetti factory! :D
@NirakGameTherapy-3141521 күн бұрын
My first factory and factory game lol. Mindustry is the only factory game I've ever played before. I'm still learning slowly, very slowly:) Cheers.
@marcusjohansson66822 күн бұрын
Hold ctrl while nudging to nudge even smaller increments. :)
@NirakGameTherapy-3141522 күн бұрын
Yes, I called it half-increment nudge in the video. Thank you:)
@marcusjohansson66822 күн бұрын
@@NirakGameTherapy-31415 Oh you did? I missed that.. Well, have a comment for the algorithm anyway.. xD
@NirakGameTherapy-3141522 күн бұрын
Please remember that the shortcut keys I mention in my videos, this one and others are only the defaults and can be changed by the player in the options menu as desired. So customize the controls however you like:)
@producerk824722 күн бұрын
Best tip: Don't play until full release.
@marcusjohansson66822 күн бұрын
Why? I bought the game a week ago and is having a blast! I also get to play TWO VERSIONS for the price of one. I would say this is a perfect time to get the game. (will probably increase price at launch too)
@vonknorring0922 күн бұрын
@@marcusjohansson668 because the new update will most likely mess with your savefile
@ForsakenFenix22 күн бұрын
@@vonknorring09 Yes and No, the saves is going to work just fine. If you are starting now, I doubt you'd get far enough that the changes 1.0 brings will effect you much, if I all. I would start over on a new save, in 1.0 just for storyline reasons... and maybe Achievements.
@marcusjohansson66822 күн бұрын
@@vonknorring09 So? I WANT to start a new run when 1.0 arrives. As I said, I get to play TWO games for the price of one. :) I don't require my save to be transferable between those 2 games. xD But I also know that in the past, mostly it's the nodes and such that will move after updates, so you will have to rebuild those. But to me, as a new player, that is a complete non issue.
@vonknorring0922 күн бұрын
@@marcusjohansson668 its not 2 games whatever
@remarcvr22 күн бұрын
I have like 200 hours in this game and still learning new things (:
@NirakGameTherapy-3141522 күн бұрын
I'm glad you learnt something new. Thank you for watching and stay tuned for more:)
@Jon-id7ki22 күн бұрын
This is a nice beginner thing but I wouldn't really say there's anything in here beyond your first hundred or so hours
@NirakGameTherapy-3141521 күн бұрын
Well, I did say it's for beginners as well as veterans, not just ONLY for veterans. I only have 150 hrs in the game myself and haven't done Plutonium and all, so yeah, the first hundred hours or so is about right. Cheers!
@MechTechMax22 күн бұрын
0:50 you can also change the copy and/or paste keybinds so you can use like MB4/5 for example.
@NirakGameTherapy-3141522 күн бұрын
Yeah, I forgot to specifically mention that a lot of shortcuts I mentioned were defaults and could be changed any time. I'll add that in the comment section. Thank you.
@marcbennett923223 күн бұрын
some of these are very interesting. but you missed the best "hard mode" mod. Satisfactory Plus. it changes all the recipes, machines, and entire experience. instead of ore > ingot > plates, you have Ore > Crushed ore > Sorted ore > ingots > plates, and thats just the early game. they also replace limestone with a new resource that gives you tin. where do you get concrete from you ask? the crushing and sorting gives you stone as a byproduct. everything has a byproduct and everything just about needs screws. foundations are iron plates, screws and iron sheets.
@NirakGameTherapy-3141522 күн бұрын
Satisfactory plus was in my previous list. You can check that out on my channel. A comment that said except for SF+ everything was a cheat and for casuals got me making a new video for the HARDCORE out there :) Cheers!
@marcbennett923222 күн бұрын
@@NirakGameTherapy-31415 ahhh I hadn't seen the previous video! It's good to separate them, sf+ isnt compatible with most of these.
@NirakGameTherapy-3141523 күн бұрын
At 2:26, it says 1. change hologram color, which is actually supposed to say 7. Portable MAM progress. Sorry about that, folks! Also, remember that the shortcut keys I mention in my videos, this one and others are only the defaults and can be changed by the player in the options menu as desired. So customize the controls however you like:)
@gorth131423 күн бұрын
I have the sudden urge to use all of these at once
@NirakGameTherapy-3141523 күн бұрын
Good luck:) Though I doubt all of them are compatible with each other.
@beholdandfearme25 күн бұрын
I appreciate your chuckle right after saying "fart rocks" After playing this game for 270 hours I still feel like a beginner sometimes. Nice vid.
@NirakGameTherapy-3141524 күн бұрын
Thank you. I wish I could've given more details on higher resources like quartz and gases, but without the new tier 9 resources and complete info on everything, I just can't yet. I'll make another video on this topic when 1.0 comes out.
@AmadeusHusky25 күн бұрын
"now you need to automate rotors and reinforced iron plates" me, only getting rotors after my motor farm has excess in the mid game:
@NirakGameTherapy-3141524 күн бұрын
It's nice the game allows a lot of flexibility in gameplay. Every player progresses in a different manner.
@rieskorin202726 күн бұрын
Very funny 😄 Personally I just go by my gut. If you build big enough it all gets made eventually. With aluminium I use coal generators to get rid of the water. Oil, just make more generators than your refinery’s can feed that way it keeps running. Everything else goes to the awesome sink. I’m at the end of my second play through and none of my factories run efficiently 😂
@NirakGameTherapy-3141525 күн бұрын
True, in Early Access, running things at 100% efficiency is not necessary, save for coal generators at early game. But once 1.0 comes out, things might change a bit. I actually have a video I'm working on discussing possible changes to progression in 1.0. Stay tuned.
26 күн бұрын
We want space age trailer! :D
@NirakGameTherapy-3141526 күн бұрын
Yes, this one has the good stuff you want to see :)
@davidbean697326 күн бұрын
Thanks for these tips. 200 hours in and several of them are new to me.
@NirakGameTherapy-3141526 күн бұрын
It's interesting how the game surprises even the most seasoned of gamers :) Cheers!
@aaavellone27 күн бұрын
Satisfactory Plus is so good. I like to call it 'real' Satisfactory. I have to admit though that my first time playing it the first 30-50 hours were very frustrating.
@NirakGameTherapy-3141526 күн бұрын
It is a very well done mod even in its alpha state, I think. Can't wait for 1.0 version of it with tier 9 stuff:)
@aaavellone26 күн бұрын
@@NirakGameTherapy-31415 Right on! I finished a playthrough, about 400 hours, a month ago. I did not finish slugs or the space elevator parts though. Slugs take too much luck to hope that you get the mutation on a 0.05% or 0.01% chance in the later stages.
@maxcross545427 күн бұрын
Quality of Life is a rabbit hole. Satisfactory has a lot of QoL features, and yet there are still a lot of moments that seems annoying and could have been improved. In fact, there are so many of them, that I wouldn't say that satisfactory is "comfortable" to play in average. I would mark the experience "above average", but with couple of small additions it could have been amazing! (If you want amazing - look at factorio (although it does have advantage of being 2D, I admit)). A couple of my personal annoyances: * A desire to maintain an incorrect state of so many things after deconstruction, that you have to fix manually. A good example - a half-floating belts after you remove a building it connects to. * A separation of splitters and mergers where there could have been one unified building for them. I have to make a lot of versions of the same blueprints that only differs with a direction of inputs-outputs (input-front output-front, input-front output-back, etc) simply because of this separation. Imagine if instead you could have simply build one and reverse the direction of the belts as needed. But you can't, because splitters and mergers are separate buildings, so you have to replace them too. * Snapping doesn't always work and sometimes it's buggy. What's worse - it isn't even always obvious why it doesn't work - two identical construction near each other, and snap may only work for one of them. * Weird snapping of splitters/mergers to a lifts. * UI of a lot of things feels like a prototype, not a finished product. Map, as an example - stamps and map markers should not be separated, and adding a map marker should not be that many clicks (they could easily allow it to be more keyboard friendly). Another example - split stack UI - is it shat hard to just put a keyboard focus on one of the inputs, and commit a split after hitting enter? * UI also feels weirdly laggy, like UI is rendered at a lower frame rate or there is some input lag. (or is it just because I usually have 30-40 fps in a game?). And these are just small annoyances. If you start looking beyond them and think about how you can actually improve your experience even in a places that already feels quite comfortable - there could be a lot more. (example: hotbar is already quite good to use, but what if you could manually bind several items to the same hotbar slot to switch between items with E. Because you don't agree with default "groups" the game arranged buildings for you). Like I said - QoL is a rabbit hole. Even in factorio I still have to use mods sometimes for things like crafting item under cursor. P.S I recently created post with a discussion on r/SatisfactoryGame about QoL features - good place to look for an inspiration.
@NirakGameTherapy-3141526 күн бұрын
There are always improvements to be made. Too bad suggesting them on the sub-reddit only gets you comments from people telling you why every point you mentioned is invalid for one reason or another. :( Hopefully the developers still listen to feedback and improve the game after 1.0. I fully trust this company with what they've done so far. So let's wait and see.
@leyn109227 күн бұрын
As said in FFF #418, factorio space age will be 35$
@NirakGameTherapy-3141527 күн бұрын
Yes, I wasn't so sure about that, so I didn't include it. Thanks for clarifying :)
@Xix132628 күн бұрын
Thanks for a good preview. I'm most looking forward to the Sept release of Satisfactorry 1.0. 😀
@NirakGameTherapy-3141527 күн бұрын
You and me both! But checking out some other games that deserve to be supported is never a bad idea. Indie's deserve our support.
@vanek_939728 күн бұрын
Why using infinite zoop mod if Smart mod exists?😅
@NirakGameTherapy-3141527 күн бұрын
Actually, I haven't used Smart mod yet. Is it also a bit gamified like infinite zoop? I mean, you don't unlock infinite zoop automatically. You have to research the steps to it. So it feels less like cheating for some people. I have no idea about Smart mod though.
@vanek_939727 күн бұрын
@@NirakGameTherapy-31415 I was writing a huge answer on your comment but it didn't save😭 Long story short, Smart allows you to place infinitely many foundations in all 3 dimensions as long as you have resources for them. It must be unlocked in tier 1 or 2 I guess. Moreover it allows you to build and connect a manifold production line in seconds even if it has pipes like for refineries and mixers. You can also build a reeeeeeally long connected conveyor line with many floors using "smart" building with conveyors and stackable conveyor poles. It might be not all the functions so you should definitely watch a video about it. There is a couple of good ones on KZfaq
@malinw191028 күн бұрын
Not mentioned mods I would not game without: -Random Resource Node Location (makes the game feel new every replay and changes where optinal facory locations would be) -Faster Manual Crafting (makes early game as well at expeditions much less annoying) -Vanilla Containers 100 slots (makes factory look more neat) -Swift swimming and Better bladerunners (makes expeditions more fun and skill demanding, for those who feel flying takes too much of the PvE challange away) -5 more hand slots (same reasoning as your 150 inv slots mod) -Bloodmoon and Weapon Upgrades is a fun combo if you like PvE -Super Alternate Recipes (efficiency without feeling too OP, one for SF+ also exist) -Flex Splines (no cap on conveyour and wire length, makes for cleaner factory) -Throughpu Counter and Limiter (ESSENTIAL for late game, makes everything run more smoothely) -Fluid Sink (alternative way to make aluminum and other later fluids run more smoothely by sinking overflow. doesnt feel OP yet look more compact and smooth imo) -Blue Print Designer+ (if youre a designer, this is essential) -Faster Hypertube Enterances (if youre not into the hassle of building cannons this makes you zoom zoom across the map in a fun way) -Floor Hole Cealing Logistics (makes factory look more nead if you have multiple floors) I'm generally into quality of life -mods rather than mods that makes the game too easy. No shame to those who do ofc, its a game you can play however you want. But if youre like me and want convinience without compromising challenge, this comment is for you.
@NirakGameTherapy-3141528 күн бұрын
Amazing list of recommendations. Thank you very much for mentioning. I tried the weapon upgrade to allow me to oneshot every creature in the game, thereby letting me make that "hero shooter" gameplay video lol. Great list. Thank you and good luck. Can't wait for 1.0 and eventual official mod support :)
@malinw191028 күн бұрын
@@NirakGameTherapy-31415 ive adjusted my rifle to two-hit mid size spiders. that way i get to practice my sharp shooting. fun times
@TrueMechTech28 күн бұрын
So basically all except SF+ are cheats. Casual
@NirakGameTherapy-3141524 күн бұрын
Yes, having QoL and things easier = CHEATING. Lmao. There's a hardcore mod list coming out for you soon. Check that out.
@OllyWood68828 күн бұрын
Here's four QoL mods I never start without: - Item Hopper - Item Dispenser - Throughput Counter and Limiter - MAM Enhancer
@NirakGameTherapy-3141528 күн бұрын
Those are some I've not seen yet. I've only tested the ones compatible with update 8 EA. I'll try out the others once 1.0 rolls out and the modders update the mods. I'm really waiting for the Micromanage mod to super-size my stuff :) I meant my factory of course, not my "stuff" lol
@OllyWood68828 күн бұрын
They're all up to date. I even forgot one, so here's one more: Daisy Chain Smart Input Factory
@aplhagar28 күн бұрын
0:02 im pretty sure coffee stain isnt an indie studio
@darthsteel933328 күн бұрын
I thought they were, but I looked it up and you're right, they're owned by Embracer Group.
@NirakGameTherapy-3141528 күн бұрын
But they're pretty small by employee count, so I guess they're not AAA yet. Embracer goes around acquiring everything small and big.
@biged709628 күн бұрын
I never tried mods. Looks like something I will try after I play a vanilla run of 1.0. I thank you much for the eye-opener! I have only been playing about 8 months now and never completed a game due to regretting not noticing things sooner coupled with what feels like a slow learning curve. I've enjoyed the challenge though.
@NirakGameTherapy-3141528 күн бұрын
Even in the vanilla run, I'm sure you'll get tired of the small inventory or difficulty in building without the ability to fly, so the mods can definitely help. I can't believe I spent so much time walking back and forth my power station and base to get materials, when I could just fly lol
@biged709628 күн бұрын
@@NirakGameTherapy-31415 The speed one looks like fun as well.
@dennisheusschen727326 күн бұрын
@@NirakGameTherapy-31415 im vanilla rn, and flying seems like cheating the game and less fun. and for the small inventory u can just go to the interactive map savegame editor.
@Archcraig28 күн бұрын
Nice list!
@NirakGameTherapy-3141528 күн бұрын
Thanks! I'm glad you enjoyed it.
@TheHamburgerInspector28 күн бұрын
I'm not gonna lie I didn't know that about the mergers. Ive been deleting everything and rebuilding it the whole time. Probably why i got sick of the game, i should give it a retry
@NirakGameTherapy-3141528 күн бұрын
If you feel like you're getting sick of the game, then trying out a few mods can help. Like the fly mod that makes building and getting around much easier. Also "all fluids are gasses" mod if you don't like liquid mechanics and pumps. Plus many of these mods also come with settings you can change so if there's something you don't like about the game, there's a high chance you can mod it and make things better. Check out my mod recommendation video for cool mods to install.
@shouldbefine5527 күн бұрын
There can be good reason to delete and rebuild the lines. If you upgrade lines that you've added a splitter to, you'll have a small piece of un-upgraded belt stuck inside.
@TheHamburgerInspector27 күн бұрын
@@NirakGameTherapy-31415 I dont like doing mods until ive experienced the full game tbh. its good to know its an option tho
@darthsteel933329 күн бұрын
Over a hundred hours in the game, and I just now learned I can draw the belt and THEN put the splitters down. Wow, that'll be so much easier, lol
@nvvv_28 күн бұрын
There's a ton of crazy tricks in this game. The E button when building is now my best friend and I only just learned if you press H to lock the hologram, you can then use arrow keys to make micro adjustments.
@jacobisbell938828 күн бұрын
Then this might help you too, you can also connect a power pole directly to a power line and it will add one between the two connections
@NirakGameTherapy-3141528 күн бұрын
Yes, putting the first splitter going into a building down and then extending the belt out of the splitter parallel along the length of smelters/constructors and then placing splitters in front of each machine is the way to go. Check out my manifold video for demo of that.
@deanlawson688029 күн бұрын
Excellent! Good little quick tutorial on this very useful piece! Thanks for this!!
@NirakGameTherapy-3141528 күн бұрын
Glad I could help out :) Make sure to stay tuned for more tutorials to come.
@thiagoalves720129 күн бұрын
u dont need same tier belts in outputs... if u switch overflow for any undefined, it will work nice. ovefhow outputs is used for belts taking more itens than it can transport...
@NirakGameTherapy-3141529 күн бұрын
I tried with other options, but they ended up causing leaks after some minutes and hours, so I settled for overflow which always works. Are you sure setting to undefined makes it work always? In my experience, it would work for a while, but then mysteriously stop after some time due to leaks if no sink is placed. The thing is, stuff still does leak in those cases.
@vencam94987 күн бұрын
@@NirakGameTherapy-31415"Overflow" and "any undefined" don't overlap. If you use "any undefined" the main sushi will back up behind any splitter with that settings, waiting for the splitter to unload all the filtered items on the slow belts it has as output. Using overflow, the main sushi line will keep running and the side belt will receive the filtered item only when it can (splitters buffer 3 items for overflow), sending all overflow down the line (so one needs high-tier output belts to not see any overflow of the filtered items on the main sushi).
@harrybishop7206Ай бұрын
thank you man
@NirakGameTherapy-3141529 күн бұрын
Glad it helped! Stay tuned for more tutorial content coming up.
@harrybishop720629 күн бұрын
@@NirakGameTherapy-31415 i will
@RevVoice2Ай бұрын
Respectfully, this list is a bit of a mess. Some games haven't come out yet - some games are newer - some games are multiple years old. It makes it really feel like a hodgepodge list just put together to hit youtube keywords. If its about the best games, why no Factorio? If its about unmentioned games, why not Autonauts? If its about new games, why not AutoForge or Factorio:Space? Like, good on you making content, but what is the goal of this list?
@origin-d.g.9199Ай бұрын
The name of the video is goal of the list: “8 amazing games” that’s about it. To say Factorio should be on the “best” list is subjective, I agree, but still subjective so that’s an odd point to try to argue when critiquing someone. “Unmentioned” games wouldn’t be unmentioned if they were in this video… Factorio Space Age isn’t a new game it’s a DLC to the actual game. So another odd point. Plus you make the comment t that “some games haven’t come out yet” then you make a list of options to encompass old games and games that haven’t come out yet. I get you’re critiquing but don’t do it in the same manner this person did with their video. It’s not very constructive. This video was exactly what it set out to be, simply just a short list of games that are either enjoyable to the creator here or look enticing to play. You read too deep into it thinking you were to get something YOU wanted out of it and not a multitude of viewers or just the creator themselves. It was a quality list that not showed brief gameplay but also added pricing, reviews, and a bit of opinion.
@NirakGameTherapy-31415Ай бұрын
This video was the longest I had worked on by far, so I decided to split it into multiple lists. The second part of the list is coming out soon, and yes it has the other newer games like AutoForge.
@kehet4409Ай бұрын
What, no factorio? They even have this new expansion coming later this year
@NirakGameTherapy-31415Ай бұрын
Yes, that's why I said the game needs no introduction. To the Space Age!