How to Achieve Realism in 3D
14:33
10 ай бұрын
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@CGI-Space
@CGI-Space 59 минут бұрын
Brilliant work. Thank you for the tips.
@Liminally_ill
@Liminally_ill 5 күн бұрын
Great tutorial thank you 😭😭😭
@user-kf2wi1ou2w
@user-kf2wi1ou2w 8 күн бұрын
Struggling to follow this in the new version 4.2. Any advise.
@aumission
@aumission 8 күн бұрын
make sure to set the spread of the light to 1°
@priteshthakur8804
@priteshthakur8804 25 күн бұрын
loved the tutorial!!
@xdx1337
@xdx1337 Ай бұрын
Thank you very much for your tutorial! This is really helpful to me!
@aumission
@aumission Ай бұрын
Glad it helped you !
@SI_intriguant
@SI_intriguant Ай бұрын
Thank you. I have a problem. I'm trying to animate with the spin mode, but nothing happens. Could you help me?
@aumission
@aumission Ай бұрын
I'm not sure if it works with complex tools like spin. maybe its just for simple moving of vertices.
@SI_intriguant
@SI_intriguant Ай бұрын
@@aumission I find an other way to do what I want.
@Argyll9846
@Argyll9846 Ай бұрын
Noise doesn't seem to work in 4.1. Tried all the light types with your settings and it's a total blank.
@aumission
@aumission Ай бұрын
did you lower the light spread ?
@Argyll9846
@Argyll9846 Ай бұрын
@@aumission Yes I did that - everything from 180 degrees down to 0 - and after 6 hours of trying to get it to work with different lights I've given up. Funny thing is that it works with B/W gobos I've copied from the Web and some I made myself. Noise texture, however, seems like a total loss.
@Argyll9846
@Argyll9846 Ай бұрын
@@aumission Revisited it again today and for noise to show in Cycles, mapping seems to be a vital component.
@cocooncrush
@cocooncrush Ай бұрын
@@Argyll9846 Jesus, I love you, thanks!!!!
@kenankit
@kenankit 2 ай бұрын
How Can I create this is Houdini??
@twistedjourney
@twistedjourney 2 ай бұрын
Love the workflow! Do you setup textures when importing fbx into houdini? How do you apply the animation with the textures applied when importing it back into Blender? I cant seem to get this workflow right. I would import fbx into Houdini and do my simulations then export as fbx but the textures are bot applied and the animation is one mesh.
@aumission
@aumission 2 ай бұрын
Yes, I do the UV unwrapping + texturing before exporting to Houdini. Both FBX and OBJ keep vertex data so your UVs will be preserved also when you export back to Blender you just need to make sure you don't delete it before you export (check my videos at the end where you can see what I export) same goes for the one mesh problem, you need to seperate by path in the alembic export node I talk about it in my videos too.
@twistedjourney
@twistedjourney 2 ай бұрын
@@aumission great tips! Thank you 🙏🏽
@twistedjourney
@twistedjourney 2 ай бұрын
Do you have a discord or contact info I can reach you on for more insight with this?
@twistedjourney
@twistedjourney 2 ай бұрын
It didn't work. Can I send you my file?
@NarekManukyan
@NarekManukyan 2 ай бұрын
that gradient light looks soooooooooooo damn goood!
@jujda7
@jujda7 2 ай бұрын
how would i approach making the ridges on the bottle cap? is it just a high poly mesh or displacement or a normal map?
@aumission
@aumission 2 ай бұрын
geometry or displacement both would work here. I don't recommend normal map because of the fact that it's a round object, so the illusion of fake displacement will show at glazing angles
@randall.chamberlain
@randall.chamberlain 2 ай бұрын
Your render is fantastic
@aumission
@aumission 2 ай бұрын
Thank you 🙏
@aumission
@aumission 2 ай бұрын
Thank you 🙏
@waynedahlberg927
@waynedahlberg927 2 ай бұрын
this is awesome. learned something new!
@aumission
@aumission 2 ай бұрын
glad you did
@tarazz
@tarazz 2 ай бұрын
thank you :)
@dekyleung
@dekyleung 2 ай бұрын
Thank you!
@-E-M-M-
@-E-M-M- 3 ай бұрын
thank you so much this was very very helpfull I forgot to use a lot of things you mentioned also could you share the hdri?
@aumission
@aumission 3 ай бұрын
I got it from polyhaven I dont remember which one exactly, its mentionned in the video maybe.
@zakrzew3d
@zakrzew3d 3 ай бұрын
Hi fantastic scene, have You any tutorial about animation this project ?
@aumission
@aumission 3 ай бұрын
I did the animation in houdini with vellum
@zakrzew3d
@zakrzew3d 3 ай бұрын
@@aumission hmm i need minimum indie version of houdini for export to blender, yes ?
@aumission
@aumission 3 ай бұрын
correct
@zakrzew3d
@zakrzew3d 3 ай бұрын
@@aumission have you some simmilar tutorial about vellum in houdini ?
@aryanmrd
@aryanmrd 3 ай бұрын
Duuuude, Amazing work, and thanks so mush for sharing this content.
@aumission
@aumission 3 ай бұрын
Thank you. I'm happy it helped you in some way !
@tonylog8407
@tonylog8407 4 ай бұрын
Thanks a lot for your videos, it looks very stylish. Do you use any color management settings (punchy or none)?
@aumission
@aumission 4 ай бұрын
Thank you. Yes I use punchy.
@VisitBeforeHumanPollute
@VisitBeforeHumanPollute 4 ай бұрын
May i get that product Textures? 🎈😊
@aumission
@aumission 4 ай бұрын
I put the link in the description
@VisitBeforeHumanPollute
@VisitBeforeHumanPollute 4 ай бұрын
Within that 8k textures link? I had downloaded, but isn't there. Thanks for the reply! 🤍
@SakamiMura
@SakamiMura 4 ай бұрын
I would love to watch some Octane Kernel tips what type to choose Path tracing or maybe Direct light & how to adjust them. Maybe i'm missing some video
@aumission
@aumission 4 ай бұрын
this is the best Octane learning resource : www.behance.net/gallery/189481425/Octane-Guide-Project-Index-and-Study-Path-START-HERE
@SakamiMura
@SakamiMura 4 ай бұрын
@@aumission Damn... thank you 🙏
@gellertvarga6571
@gellertvarga6571 4 ай бұрын
Hi, great idea with the movement. I'm not sure if attribute transfer gives you the correct uv's in this case, since the target geometry is moving, while the source geo is not, and attribute transfer is position based. If you just use the unpack node after the bend, you should see the UV's again, it's not gone :) Also if you want to stay with the packed geo and also see the UV, just write "uv" in the "Transfer Attributes" field on the Assemble node.
@aumission
@aumission 4 ай бұрын
oh waw I didn't know that thank you very much for the info, your method is way better. even with moving geo I had correct UVs in blender, weird. Thank you again for the advice, it's noted.
@gellertvarga6571
@gellertvarga6571 4 ай бұрын
@@aumission It seems in case of packed primitives attribute transfer work a bit different. If you delete the uv attribute between the merge and assemble node, the attribute transfer won't work anymore. Anyway if you are dealing with non-packed primitives and points, attribute transfer won't work correctly if there's difference in transform/size. Attribute copy is the node you can use in those cases, where by default it looks for matching in the ptnum attribute, but you can change it to any attribute you want that you know matches between the two geometry.
@aumission
@aumission 4 ай бұрын
aah I see. Thank you 🙏
@motionbymanish
@motionbymanish 4 ай бұрын
Nice work, love the lighting in your scene!
@aumission
@aumission 4 ай бұрын
Thank you
@lukayz1363
@lukayz1363 4 ай бұрын
nice!
@aumission
@aumission 4 ай бұрын
Thank you! Cheers!
@Han3D
@Han3D 4 ай бұрын
Great tips! Thank you for sharing!))
@aumission
@aumission 4 ай бұрын
my pleasure !
@user-pg1pe8iu2d
@user-pg1pe8iu2d 4 ай бұрын
Great
@aumission
@aumission 4 ай бұрын
Thank you !
@SakamiMura
@SakamiMura 4 ай бұрын
Damn, so much valuable knowledge in such a short time
@aumission
@aumission 4 ай бұрын
Glad it helped !
@simbarashekunedzimwe1372
@simbarashekunedzimwe1372 4 ай бұрын
Fantastic stuff!
@aumission
@aumission 4 ай бұрын
Many thanks!
@bobveltman
@bobveltman 4 ай бұрын
Good and straight forward tutorial. Nice job!
@SakamiMura
@SakamiMura 4 ай бұрын
Do you think Blender Octane is better for product viz or Cycles can handle it?
@aumission
@aumission 4 ай бұрын
Both are great !
@bobarchitect7139
@bobarchitect7139 4 ай бұрын
nice!
@user-mz2lj7jl3x
@user-mz2lj7jl3x 4 ай бұрын
is it paid gobos addon?
@ih4269
@ih4269 4 ай бұрын
Loved this. Thank you
@aumission
@aumission 4 ай бұрын
Glad you did !
@alextorhan
@alextorhan 4 ай бұрын
Значение зажима не работает в случае смещения. Как решить проблему повторения текстур?
@aumission
@aumission 4 ай бұрын
Sadly border mode doesn't work with texture displacement. Try using vertex displacement instead.
@RomboutVersluijs
@RomboutVersluijs 4 ай бұрын
I find that note about adding dirt and finger prints to make it look real, so over the top. I mean, in real life we dont see that on everything. Perhaps some smudges or soft changes.
@shubhamgolle8302
@shubhamgolle8302 4 ай бұрын
very informitive man!! in my blender im unable to use the spread size for area lighting pls help me
@aumission
@aumission 4 ай бұрын
you're gonna need to be more specific here 😅 did you set the spread to 1 ?
@shubhamgolle8302
@shubhamgolle8302 4 ай бұрын
I dnt have the beam shape control in my blender. Is this feature updated version like beyond 3.2?
@aumission
@aumission 4 ай бұрын
what minute in the video ? what is the exact name of the control I have and you dont ?
@alextorhan
@alextorhan 4 ай бұрын
An encyclopedic reference! Thanks!
@aumission
@aumission 4 ай бұрын
You are welcome my friend ! your tutorials are also very helpful !
@acote.3dm
@acote.3dm 4 ай бұрын
When using the Voronoi texture, the are not translucent rather they are black holes that do not allow light to pass through. Am I missing something?
@aumission
@aumission 4 ай бұрын
did you plug it into alpha channel ?
@hiimzalii
@hiimzalii 4 ай бұрын
Hey good job. But can you share how you make/animate the bubble thing?
@aumission
@aumission 4 ай бұрын
Thank you ! the simulation was made in Houdini that's why I didnt't include it. I might do a Houdini tutorial one day 😀
@1polygonewithme
@1polygonewithme 4 ай бұрын
Nice bro good to see another video from you thanks ps. We started a community challenge in the group !
@aumission
@aumission 4 ай бұрын
oh that's great !
@lolaoyeyemi5560
@lolaoyeyemi5560 4 ай бұрын
Love this breakdown, thanks for sharing! Please can we get a tutorial on the animation and how you made the bubbles? :)
@aumission
@aumission 4 ай бұрын
Thank you ! the simulation was made in Houdini that's why I didnt't include it. I might do a Houdini tutorial one day 😀
@simbarashekunedzimwe1372
@simbarashekunedzimwe1372 5 ай бұрын
I appreciate your work, it is top notch. Would not Geonodes have been more intuitive?
@aumission
@aumission 5 ай бұрын
Thank you, Yes you might be right, sadly am not well versed in them
@simbarashekunedzimwe1372
@simbarashekunedzimwe1372 5 ай бұрын
@@aumission I am also telling myself to invest time to learn them and optimise my workflow. Best wishes with them bro.
@djsquid1988
@djsquid1988 5 ай бұрын
Just discovered your channel and oh my! Your content is excellent! Instant follow 🔥
@aumission
@aumission 5 ай бұрын
I appreciate it. glad you like it
@monojit6820
@monojit6820 5 ай бұрын
Hey ..quick question- do you know if octane for c4d nodes are same for octane blender? How do you figure out octane stuff for blender versions? Does the octane c4d knowledge transfer to blender octane? Thanks
@aumission
@aumission 5 ай бұрын
Yes they are very similar, you can watch c4d tutorials, I recommend silverwing
@monojit6820
@monojit6820 5 ай бұрын
@@aumission thanks man
@monojit6820
@monojit6820 5 ай бұрын
@@aumission great timing... He just released a video on octane nodes
@egorsorokin2760
@egorsorokin2760 5 ай бұрын
Man, your channel is a treasure! Just every video is so useful and compact. Thank you, keep on!
@aumission
@aumission 5 ай бұрын
You are too kind ! Thank you very much
@brucemangeard2453
@brucemangeard2453 5 ай бұрын
What a great channel ! Thanks 🙏🙏
@aumission
@aumission 5 ай бұрын
Thank you very much
@Elbeeh_87
@Elbeeh_87 5 ай бұрын
Quality tutorial, Thank you !
@aumission
@aumission 5 ай бұрын
Welcome !
@VERSSAII
@VERSSAII 5 ай бұрын
What are the advantages of using octane in blender instead of cycles?
@aumission
@aumission 5 ай бұрын
Texture Displacement Node 😂 Seriously though, since blender 4.0 Cycles has gotten insanely better (AgX + new BSDF) and is way more stable and snappier than Octane. Octane just has a special look that I really like and you need to iterate a lot less to get a realistic resut + Octane's Post processor is quite good.
@1polygonewithme
@1polygonewithme 5 ай бұрын
This is a great explanation can I share this in the community
@aumission
@aumission 5 ай бұрын
Yes of course !
@1polygonewithme
@1polygonewithme 5 ай бұрын
Thank you very much🙏@@aumission
@logred--5257
@logred--5257 6 ай бұрын
Hello, thanks for your tutorial. I have a question, why not export directly to .tiff 16 bits if it's going to be immediately converted from the .exr 32-bit file to 16 bits ?
@aumission
@aumission 6 ай бұрын
.tiff works too I think, just avoid PNG