Is there another step between the final node setup and the render? In your video the monkey looks glitchy around the eyes, but the render is perfect. Did you simply increase the resolution?
@A000803323Күн бұрын
great tutorial! Took way longer than 15 minutes, but I suppose that's just a skill issue on my part. got it to work with the cc4 wrinkle system, so now my characters can be more wrinkley than ever before!!:)
@LHX882 күн бұрын
Blocked for the shit music
@SudipaRoy-th9fr3 күн бұрын
Hello, i am a beginner at blender. Could you please let me know how i can render the animation?
@udge4 күн бұрын
I'd like to create a similar swirling texture, but with a solid material instead of points. Is there a way I could store the velocities of each point as a named attribute, and then use the result as a vector map in shader nodes?
@user-cs1jo4gp2e4 күн бұрын
Really good work and creativity to all 👍 Wanted to see Hellraiser's cube with Cenobites
@JerichoPabilan4 күн бұрын
Different types of dimension
@hypingbts4 күн бұрын
Damn amazing and good explanation 😊
@DownTownDK.4 күн бұрын
damn this renders hella fast. Thanks for the tutorial
@AndrewFT4 күн бұрын
0:41 Don’t tell me I’m the only one seeing it…
@rizzpatni94854 күн бұрын
I can't find "Transfer Attributes" in the blender 4.0
@md.golamtazbi59304 күн бұрын
Awesome tutorial. Very informative.
@juncando7 күн бұрын
I am crazy. On blender since 2.79. Still expanding.
@espressodepresso18177 күн бұрын
I’m obsessed with these, so many amazing artists out there!
@jawadoumar7 күн бұрын
Mine at 19:39
@errrooorr9718 күн бұрын
It so beautiful....
@chrismarlin83608 күн бұрын
i really loved you tutorial,specially how you explained the nodes as well on what they are and do!
@ARC1701A9 күн бұрын
Ahh, my one True Love. The Companion Cube. 💕
@katabhishek9 күн бұрын
sorry not able to follow......need to separate by function step......with pause in speaking
@komojo10 күн бұрын
Very cool. I've already used this to make some cool fluid animations. One thing I'm curious about: When it's updating the velocity properties, does it overwrite the same properties that it's reading from? It seems like that could add some inaccuracy depending on what order it's evaluated, which you could avoid by using some kind of double-buffering. I'm not sure if it does that automatically in the geometry nodes, though.
@ALEX-zw3sy10 күн бұрын
Thanks!
@darrennew821110 күн бұрын
This sort of thing is so much better than the ones that start over with no overlap. Wonderful.
@cristinabalta10 күн бұрын
I really love how amazing your tutorials always are! I was just wondering how could I adjust the speed of the overall animation? I can't seem to be able to adjust it without messing up either the pattern or something else? Thank you!
@NotAbastract11 күн бұрын
Is nobody going to talk about that sneaky/dirty name at 9:56
@issac778711 күн бұрын
.
@toony_studios7770012 күн бұрын
The thing that starts a 3d animation, a game design, and household object.... THE CUBE.
@user-zw3fx7nw5e12 күн бұрын
How did the DT of 9: 47 appear
@Miyu312 күн бұрын
I hate these video never tells you who's the winner
@mastermax465813 күн бұрын
You are absolutely genius
@DrSeaDevil13 күн бұрын
That effect reminds me of the 13th doctor title sequence start. Any Doctor Who fans know if this is just coincidence or not
@kaikaikikit14 күн бұрын
fun facts SDF means Sans Domicile Fixe in French Aka Homeless people
@indoorjetpacks14 күн бұрын
6:13 if you dont see it moving and you've been pausing and backing up to follow exactly because some actions don't get said, and you deleted your group output like he did before making the simulation zone - add it back and this should fix it
@Ritermann14 күн бұрын
They might be all good, but the actual best are the ones who can tell a story even in those few seconds.
@user-fu1ph9ps7q15 күн бұрын
Freaking cool, but next time plse.. keyshort viewer (mouse and keyboard) or explain what you press, because in 4:00 I was so lost how you put that position Name in the Named Atribute and then the viewer.... but yeah, great
@Dante_Petrikov15 күн бұрын
7:11 thanks, really thanks, i was crying to see this animation, thanks for who make this, i'm so happy
@mcwetube15 күн бұрын
Funny thing: when you were making the pressure calculation using iterations and you said that we started to see a pattern, it seemed to me like the pressure was more than just a pattern: it was the perfect negative of the divergence. So on a whim, I tried replacing the entire pressure calculation with just the divergence multipiled by -1, and it actually worked perfectly! :)) Another note: instead of adding/deleting points continuously, just fix the velocity in the border cells at 0. I did this by making a boolean attribute for edges with more than one face neighbor (so now border vertices are zero, others are one) and multiplying this by the advected velocity in the sim zone. This causes the borders to become walls, and the particles stay inside them. With these improvements the sim is even more performant.
@TheSuper99gaming15 күн бұрын
If I was a 3D artist and I was doing this first thing I would do is make the cube into the Queen Cube form Fortnite the floating Stage in the middle of the map with the other cubes with it.
@kalleidemation16 күн бұрын
Thank you so much!!! This is EXACTLY what I've been looking for, and it was hard to find the tutorial that was just right for growing plants. Now I have the result I want!
@retiredtravazapper282717 күн бұрын
1:59 its amazing
@rita.caldeira18 күн бұрын
Why can't I see colors on my model throughout the whole tutorial? Even when managing materials I cannot see the colors on my objects :(
@Darkyoinvisibl20 күн бұрын
What is the musique Please :(
@devolutiontime353721 күн бұрын
абоба
@PrebenLang22 күн бұрын
Question: when optimizing the fractal setup, and mirroring, some lines appear in the mesh, along the mirroring axis. You can just see it at 15:27 near the intersection of X and Y axis. How to get rid of that?
@progamingaayushmaan661723 күн бұрын
Hey man I need a video on Beyblade metal fusion effect. Can you please bring a video on Beyblade dust effect when Beyblade follows each other. And can you please show all things like sparks etc specially for special move effect.
@Justeeee11524 күн бұрын
I'm still wondering if this is really the default cube they use or they delete the default cube and create a new cube
@autumn442124 күн бұрын
We all know that when they've started modeling the cube, they deleted the start one