Morph Modifier
2:29
2 жыл бұрын
Unity 3D C# | How To Animate Buttons
4:33
Пікірлер
@mikwns3722
@mikwns3722 20 күн бұрын
how do you load the footage to you tube
@sky_y9439
@sky_y9439 26 күн бұрын
so relaxing
@francoisjaeck2285
@francoisjaeck2285 Ай бұрын
Hello i am french . So sorry for my english . I'm planning to create a mobile game. a friend is making a prototype. the goal was to make our game known subsequently with advertising or otherwise. but I wanted to know if unity could do it and help us spread the word about mobile gaming around the world
@jhonexploiderman-wm5bo
@jhonexploiderman-wm5bo Ай бұрын
Oye güey está padrísimo no, y con los estados alterados, órale q t la crees😂😂😂
@stigmamax9996
@stigmamax9996 Ай бұрын
at the beginning of the video, you say that Bakery creates the lighting probes?
@tardarsauce1842
@tardarsauce1842 Ай бұрын
too bad it is paid
@petitcoke
@petitcoke 2 ай бұрын
Thank you!
@princesharish
@princesharish 2 ай бұрын
Hi there, I tried the steps but when I try to associate app with the store, it doesn't show up my app in next window. Please help me with the fix. Thank you
@saji002
@saji002 3 ай бұрын
this is great but trying seeing catlikecoding he made similar one
@computaristgamer
@computaristgamer 4 ай бұрын
Bro where will i get this assets?
@tufanaydin6340
@tufanaydin6340 4 ай бұрын
Thanks. So weird to hear ps4 ui is webgl
@taavetmalkov3295
@taavetmalkov3295 4 ай бұрын
hello. I bought this asset some months ago and now i wish to use it with meshes which are made into billboards. is there any specific information available on how to deal with this ? or do i have to bake the lighting before i make the billboards?
@gamedevoverflow
@gamedevoverflow 4 ай бұрын
Can eable to earn a stable small icome by publising games on there?
@buffoverflow
@buffoverflow 5 ай бұрын
Why this boring song in the background :(
@ilsonmunizmira4689
@ilsonmunizmira4689 5 ай бұрын
Quando coloco no modo vr, o fica de cabeça para baixo.
@user-dg5bx3hw3y
@user-dg5bx3hw3y 5 ай бұрын
Thank you so much. The steps still work in year 2024 :))
@samim5642
@samim5642 3 ай бұрын
really, you didn't have to pay for a certificate to sign the app?
@publikumsorientiert
@publikumsorientiert 6 ай бұрын
awesome
@publikumsorientiert
@publikumsorientiert 6 ай бұрын
wow
@darrenwray285
@darrenwray285 6 ай бұрын
Can we add underwater marine animals?
@Kenji_195
@Kenji_195 7 ай бұрын
I just watched a quick tutorial around Occlusion culling and it was the idea I had that many videos do for optimization But now that I've watched this, I wonder if it'd be good to combine both things By that I mean, using Mesh Baker not to bake literally the whole level but a section of the level, and using Occlusion culling to hide the sections that are not visible just yet Is it convenient to find a way to combine both or do you think this would result in the opposite and instead consume more resources? (which I doubt due to the nature and function of both methods)
@mazdahydrogen5579
@mazdahydrogen5579 7 ай бұрын
hi, is it possible to buy this entire scene from you as a .unitypackage?
@diablo4ever868
@diablo4ever868 7 ай бұрын
do you have the render times for the indoor and outdoor scene? how long does it usually take?
@sajidgame1321
@sajidgame1321 8 ай бұрын
How are you polycarbon games , my project is ready for Microsoft windows which I planned to publish on it, but when I build it on a new folder , it drop only 4 files : 1.sln (visual studio sulotion ) ,2.unitycommon.props(project property file) ,3.II2CppOutputProject (file folder), 4.(file folder)maybe for assets So should I changed unity editor version ? Or because I am using the old input system? , the unity editor LTS version 2022.3.14f1
@ChopStuffz
@ChopStuffz 9 ай бұрын
Big downside is that this tool only supports NVIDIA cards and only works on Windows systems. I'm pretty sure there is no professional company using this tool at all. You can get the same nice results with the built-in Unity lightmapper, it only takes longer to render.
@sinko9331
@sinko9331 9 ай бұрын
There is preview mode available. It's still better then unity default lightmapper
@r_m_xp
@r_m_xp 9 ай бұрын
شنو
@rds9799
@rds9799 9 ай бұрын
Awesome, bro
@spartan112
@spartan112 9 ай бұрын
Is this free?
@BigDStudios
@BigDStudios 11 ай бұрын
It took 30 minutes to install this. Why?
@ImSonnyReal
@ImSonnyReal 11 ай бұрын
so I know unitys water system only works on HDRP but does this one? can I use it on a normal scene?
@sirleto
@sirleto 28 күн бұрын
KWS is available for BiRP, URP, HDRP
@StickyLabDev
@StickyLabDev 11 ай бұрын
unfree
@ZeoWorks
@ZeoWorks 11 ай бұрын
I'm concerned about how heavy the lightmap files are when using this asset. Wouldn't this add a lot of storage space requirements per scene?
@StellaDeveloper
@StellaDeveloper 9 ай бұрын
Slendytubbies man!
@morph3257
@morph3257 6 ай бұрын
I haven't noticed a big difference in light map data size. Generally if it's a problem you can change the resolution of the light map. Even if so, I find the quality of the mapping of bakery would be worth the slightly larger size.
@LanciaSiluri
@LanciaSiluri Жыл бұрын
do you have to pay membership fees to publish on the windows app store?
@chloestudio9215
@chloestudio9215 Жыл бұрын
hi, I would like to know how to make realistic water like the one you have in your scene? if it is possible to find some free shader or something similar
@Glowbox3D
@Glowbox3D Жыл бұрын
Howdy! What about lightmap probes? I'd love to see that setup for bakery. I'm having trouble building off a single lightmap probe group. I can't seem to separate and create new groups that aren't tethered. Thanks!
@codename004
@codename004 Жыл бұрын
Such an amazing craft. If I may know, what did you use for the beautiful sky? That looks mesmerizing.
@PeterJohnson76
@PeterJohnson76 Жыл бұрын
This video helped me publish an app a few years ago for pc and xbox and was really helpful. One thing I found for xbox was, in unity I had to select D3D and not Xaml, as the Xaml build worked on PC but gave a blank screen on xbox
@TheOnlyKaas
@TheOnlyKaas 8 ай бұрын
what does D3D do on pc?
@nareshbisht7620
@nareshbisht7620 Жыл бұрын
4:16
@samuelwhite889
@samuelwhite889 Жыл бұрын
Hi, this is a long shot - but how did you get Dark City 2's shaders working with the HDRP?
@princessdenise
@princessdenise Жыл бұрын
What game is that
@MtFoxt
@MtFoxt Жыл бұрын
A game engine called unity
@user-lu6ew1ns9b
@user-lu6ew1ns9b Жыл бұрын
wow, looks great! what size terrain did you use as your base?
@lufiooo
@lufiooo Жыл бұрын
Thanks for sharing this very handy and powerful tool ! However baking the entire city would result in making the frustum culling inefficient. We can see that from the vertices number constantly at 5.9M post baking. You could instead bake the buildings individually, or even entire building blocks, it would increase back the draw calls but bring down those nasty tris and verts.
@penguinvoorhees5316
@penguinvoorhees5316 Жыл бұрын
I tried this in a 2D project and the buttons just spasm out
@REO-777
@REO-777 Жыл бұрын
I'm not sure if I want to buy Bakey. Which is better, the stock Unity GPU Lightmapper or Bakery?
@nelsin1925
@nelsin1925 Жыл бұрын
Thank you for taking the time to show us your work.
@zane1509
@zane1509 Жыл бұрын
😱 "Promosm"
@diablo4ever868
@diablo4ever868 Жыл бұрын
really good tutorial. thanks for this.
@aaron7c
@aaron7c Жыл бұрын
I’d love a tutorial on converting assets to the HDRP. I love this shader but I struggle getting my assets to work there
@XadegamerOfficial
@XadegamerOfficial Жыл бұрын
Nice video... The link doesn't work.
@PolycarbonGames
@PolycarbonGames Жыл бұрын
Thanks! I fixed it
@bellocktx5800
@bellocktx5800 Жыл бұрын
Just checked this asset on Unity store because it's really interesting but there're too many bad reviews and not responses from the developer. So I wouldn't take the risk of investing +£70 asset to waste time and money.
@PolycarbonGames
@PolycarbonGames Жыл бұрын
No worries
@bellocktx5800
@bellocktx5800 Жыл бұрын
@@PolycarbonGames Awesome! Thank you so much. That's the answer everyone who want to invest their money need.
@Smeegs
@Smeegs Жыл бұрын
I will forever be torn if this is actually optimization. Yes the draw calls go down but all your batched instances meshes are gone.. so you go from 250k tris to 3 million+... what's better, massive poly count and larger builds or more draw calls?
@inkedalien
@inkedalien Жыл бұрын
This asset is great, i wouldn't have a Game without it but, i would say using mesh grouper with a grid is a better option so its not all one mesh. Using texture baker too to make atlases is also a good idea if they aren't the same material. Then occlusion culling to make not all of it render. Good video tho :)
@takiyotakahashi8913
@takiyotakahashi8913 Жыл бұрын
hello, are you using default, URP, or HDRP for this project? thanks
@PolycarbonGames
@PolycarbonGames Жыл бұрын
Hello, for this project I did not use URP or HDRP