I appreciate these videos, but the add at the end for another one of your videos prevents us from seeing the result of this video's animation
@colinblaas359218 сағат бұрын
render quality was already good, but youtube breaks it when uploading, what now?
@mourdotjpg20 сағат бұрын
I've been struggling with doing this in animation tree for 3 DAYS THANK YOU SO MUCH!!!
@comradewyvern115021 сағат бұрын
Great video! God bless, Jesus loves you!
@Ralke1Күн бұрын
very nice! thanks!
@sun5et956Күн бұрын
Hello! I have an issue where if I attempt to use state_machine.travel("animation_name"), anywhere else besides get_input(), the animation won't play. Do you know what could be going on?
@minervmalayalam01Күн бұрын
I am having a trouble when I change the exit time to 0.Null reference object not set to an instance of an object
@VShangeevКүн бұрын
Написал не рабочий код, переключился о нет ошибок запускаем работает. Молодец че сказать.
@recgar2 күн бұрын
Thanks for the help
@atanako86552 күн бұрын
please rate learning curve of Godot for artist out of 10
@Ikea_Shark9902 күн бұрын
Thank you. The double jump code and easy to follow guide to tilemaps were super useful
@QuitterKiller3 күн бұрын
the OnMove function only checks if a keyboard button has been pressed, but will still play the animation if I press up/down which shouldn't do anything yet
@JimmyDevAndGeek3 күн бұрын
Thanks man, you helped me a lot 😁 New suscriptor 😃
@MrExel474 күн бұрын
I only have the free version and I am using a proxy. It´s 8K footage from a Insta 360 X4. My PC goes nuts. It won´t play back smoothly, even with GPC excellaration turned on (dosen´t work as well in the free version with H.265). Btw I have an AMD RX 7900 XTX GPU. I guess I have to get the paid version of Resolve.
@guilhermeflores75644 күн бұрын
can you zoom in the code for next videos? Make the font size bigger, would help
@Vemithespaceman4 күн бұрын
hey kris are you able to do a tutorial where enemies attack you and you take damage.
@ExecutiveRaven4 күн бұрын
when I have to add the animation to the move branch in the animation tree, the slider bar with my animations just does not turn on and I can't figure out why...
@NoName-if6gf4 күн бұрын
Душевно в душу,дякую, пів години пробував скачати одне,виявилося проблема вообще в іншому дякую
@comradecid4 күн бұрын
i cannot help but ask: - when using the 'await' keyword, does that function attached to the keyword automatically get pulled into its own thread? - if so, how much of the local scope is included? is it only a local copy within that function's subscope? or the entirety of the surrounding scope? ....or am i woefully misunderstanding the mechanisms here? i'm asking so that i better understand the tangible effects of using await as it propagates outward through the rest of the current context...
@tigbitties12915 күн бұрын
thanks
@Akun1Pertama5 күн бұрын
is this still work?
@BasementStudi0s5 күн бұрын
mine pauses but doesnt resume EDIT: nvrm i just had to set the "game" node process to always
@antonioscotto75655 күн бұрын
Thnaks!!!
@peneci5 күн бұрын
nice and easy 👌
@szabolcscsiki11186 күн бұрын
At least put something that will show ppl that the plugin is not free.
@bemtheman11007 күн бұрын
OFFICIALLY WRAPPED THIS UP!!! THANK YOU SO MUCHHHHH!!!!
@toobsteak7 күн бұрын
Typical with me and this app. I click dynamic zoom, and there are no boxes.....
@electross58667 күн бұрын
more concise way to stop the knight from moving when attacking is to detect when the Knight is in the "knight_attack" animation state: if(animator.GetCurrentAnimatorStateInfo(0).IsName("Base Layer.Attack.knight_attack")) //Change as necessary depending on your substate machine/animation name rb.velocity = new Vector2(0, rb.velocity.y); //You can include the Lerp if you want I personally did not else rb.velocity = new Vector2(walkSpeed * walkDirectionVector.x, rb.velocity.y);
@chill93717 күн бұрын
very good and thank you 👍
@GeekGuyMJ8 күн бұрын
Love the tutorial! I've tried to trouble shoot for awhile now. Do you have any idea I would have make my jump force 4000 to match your 350. Also the jump transports the player to the height instead of seeing him rise and fall. The fall is also very slow. I imagine these would all be related but i can't seem to figure it out. Thank you
@TalewhipforgeКүн бұрын
The velocity is multiplied by the move speed, so increase the move speed and then you won't need as high a number for the jump force.
@rororoFGC8 күн бұрын
So I already reviewd the code 2x and everything matches the codes on github but my character does not leaves the "landing" state. At this point I have no ideia why. Have anyone faced the same issue? I have the "next_state = ground" _on_animation_tree_animation_finished and the Ground Node is assigned and the landing animation has the correct name. Any help would be appreciated.
@markhemming9 күн бұрын
legendary tutorial. merci.
@Cyril-eu4gf9 күн бұрын
Not available for MAC
@GabrielWJensen9 күн бұрын
Yeah I'm not even able to download Geforce experience due to a GPU issue.
@azad01_9 күн бұрын
aaaa, I'm completely confused 😅
@ChrisTutorialsYT8 күн бұрын
Where at? Did you start at least at the Beehave plug-in part (around 9 or 8) at least?
@azad01_8 күн бұрын
@@ChrisTutorialsYT yes
@skepsys_d9 күн бұрын
I really enjoy how concise you are in your videos. It is great that you go into the "why" of how things are done instead of going with the "type this and you're done" approach. Great content sir, thank you and stay safe.
@shireen00939 күн бұрын
i watched a lot of videos but they were too long and didnt really work but yours is perfect thank you 🙏
@user-ls7xy2kg1k9 күн бұрын
if you are having the issue where the knight moves a little after each attack. there is a soultion. go to the attack state and set the loop to true so it loops. but make a condition so when the attack state exits . the condition is if has target is false
@Fran43CG9 күн бұрын
[update] For anyone who is watching this on 2024: In DaVinci Resolve 18.6.6 the Edit Index export is available now, so you don't have to manually write the timestamps anymore.
@Acdor_X9 күн бұрын
easy to understand, still works 8 years later. Thanks man
@WhoIsCraig10 күн бұрын
I couldn't get the death aniimation to play. At 23:20 when you save the invader stats and then load them in the CharacterSprite2D I get an error saying "The selected resource (ObjectStats) does not match any type expected for this property (CharacterStats).
@florencetakubikara10 күн бұрын
Thank you so much bro
10 күн бұрын
thank you :)
@patty444911 күн бұрын
Uhhh as a dev I'd heavily recommend just making a custom collider mesh than...
@WhoIsCraig11 күн бұрын
At 24:20 you delete the WeaponStats folder, but a second later its back again and you start to do something different, it really confused me.
@user-ls7xy2kg1k11 күн бұрын
if its not detecting if isGrounded the... The ContactFilter2D: in the editor select a layer and in the grid -> Tiles create a layer
@aXimo11 күн бұрын
Thank you for that video!
@lance5611 күн бұрын
Its nkt there antmore
@NachoKsp11 күн бұрын
Huge kudos for adding the LICENSE file to Kenney's assets. Also, great course!
@marketwoodfarm11 күн бұрын
Thanks for the lesson, I wished you'd redone the cows part, rather then just saying that some footage was missing.