Пікірлер
@braelockhart5747
@braelockhart5747 13 сағат бұрын
I appreciate these videos, but the add at the end for another one of your videos prevents us from seeing the result of this video's animation
@colinblaas3592
@colinblaas3592 18 сағат бұрын
render quality was already good, but youtube breaks it when uploading, what now?
@mourdotjpg
@mourdotjpg 20 сағат бұрын
I've been struggling with doing this in animation tree for 3 DAYS THANK YOU SO MUCH!!!
@comradewyvern1150
@comradewyvern1150 21 сағат бұрын
Great video! God bless, Jesus loves you!
@Ralke1
@Ralke1 Күн бұрын
very nice! thanks!
@sun5et956
@sun5et956 Күн бұрын
Hello! I have an issue where if I attempt to use state_machine.travel("animation_name"), anywhere else besides get_input(), the animation won't play. Do you know what could be going on?
@minervmalayalam01
@minervmalayalam01 Күн бұрын
I am having a trouble when I change the exit time to 0.Null reference object not set to an instance of an object
@VShangeev
@VShangeev Күн бұрын
Написал не рабочий код, переключился о нет ошибок запускаем работает. Молодец че сказать.
@recgar
@recgar 2 күн бұрын
Thanks for the help
@atanako8655
@atanako8655 2 күн бұрын
please rate learning curve of Godot for artist out of 10
@Ikea_Shark990
@Ikea_Shark990 2 күн бұрын
Thank you. The double jump code and easy to follow guide to tilemaps were super useful
@QuitterKiller
@QuitterKiller 3 күн бұрын
the OnMove function only checks if a keyboard button has been pressed, but will still play the animation if I press up/down which shouldn't do anything yet
@JimmyDevAndGeek
@JimmyDevAndGeek 3 күн бұрын
Thanks man, you helped me a lot 😁 New suscriptor 😃
@MrExel47
@MrExel47 4 күн бұрын
I only have the free version and I am using a proxy. It´s 8K footage from a Insta 360 X4. My PC goes nuts. It won´t play back smoothly, even with GPC excellaration turned on (dosen´t work as well in the free version with H.265). Btw I have an AMD RX 7900 XTX GPU. I guess I have to get the paid version of Resolve.
@guilhermeflores7564
@guilhermeflores7564 4 күн бұрын
can you zoom in the code for next videos? Make the font size bigger, would help
@Vemithespaceman
@Vemithespaceman 4 күн бұрын
hey kris are you able to do a tutorial where enemies attack you and you take damage.
@ExecutiveRaven
@ExecutiveRaven 4 күн бұрын
when I have to add the animation to the move branch in the animation tree, the slider bar with my animations just does not turn on and I can't figure out why...
@NoName-if6gf
@NoName-if6gf 4 күн бұрын
Душевно в душу,дякую, пів години пробував скачати одне,виявилося проблема вообще в іншому дякую
@comradecid
@comradecid 4 күн бұрын
i cannot help but ask: - when using the 'await' keyword, does that function attached to the keyword automatically get pulled into its own thread? - if so, how much of the local scope is included? is it only a local copy within that function's subscope? or the entirety of the surrounding scope? ....or am i woefully misunderstanding the mechanisms here? i'm asking so that i better understand the tangible effects of using await as it propagates outward through the rest of the current context...
@tigbitties1291
@tigbitties1291 5 күн бұрын
thanks
@Akun1Pertama
@Akun1Pertama 5 күн бұрын
is this still work?
@BasementStudi0s
@BasementStudi0s 5 күн бұрын
mine pauses but doesnt resume EDIT: nvrm i just had to set the "game" node process to always
@antonioscotto7565
@antonioscotto7565 5 күн бұрын
Thnaks!!!
@peneci
@peneci 5 күн бұрын
nice and easy 👌
@szabolcscsiki1118
@szabolcscsiki1118 6 күн бұрын
At least put something that will show ppl that the plugin is not free.
@bemtheman1100
@bemtheman1100 7 күн бұрын
OFFICIALLY WRAPPED THIS UP!!! THANK YOU SO MUCHHHHH!!!!
@toobsteak
@toobsteak 7 күн бұрын
Typical with me and this app. I click dynamic zoom, and there are no boxes.....
@electross5866
@electross5866 7 күн бұрын
more concise way to stop the knight from moving when attacking is to detect when the Knight is in the "knight_attack" animation state: if(animator.GetCurrentAnimatorStateInfo(0).IsName("Base Layer.Attack.knight_attack")) //Change as necessary depending on your substate machine/animation name rb.velocity = new Vector2(0, rb.velocity.y); //You can include the Lerp if you want I personally did not else rb.velocity = new Vector2(walkSpeed * walkDirectionVector.x, rb.velocity.y);
@chill9371
@chill9371 7 күн бұрын
very good and thank you 👍
@GeekGuyMJ
@GeekGuyMJ 8 күн бұрын
Love the tutorial! I've tried to trouble shoot for awhile now. Do you have any idea I would have make my jump force 4000 to match your 350. Also the jump transports the player to the height instead of seeing him rise and fall. The fall is also very slow. I imagine these would all be related but i can't seem to figure it out. Thank you
@Talewhipforge
@Talewhipforge Күн бұрын
The velocity is multiplied by the move speed, so increase the move speed and then you won't need as high a number for the jump force.
@rororoFGC
@rororoFGC 8 күн бұрын
So I already reviewd the code 2x and everything matches the codes on github but my character does not leaves the "landing" state. At this point I have no ideia why. Have anyone faced the same issue? I have the "next_state = ground" _on_animation_tree_animation_finished and the Ground Node is assigned and the landing animation has the correct name. Any help would be appreciated.
@markhemming
@markhemming 9 күн бұрын
legendary tutorial. merci.
@Cyril-eu4gf
@Cyril-eu4gf 9 күн бұрын
Not available for MAC
@GabrielWJensen
@GabrielWJensen 9 күн бұрын
Yeah I'm not even able to download Geforce experience due to a GPU issue.
@azad01_
@azad01_ 9 күн бұрын
aaaa, I'm completely confused 😅
@ChrisTutorialsYT
@ChrisTutorialsYT 8 күн бұрын
Where at? Did you start at least at the Beehave plug-in part (around 9 or 8) at least?
@azad01_
@azad01_ 8 күн бұрын
@@ChrisTutorialsYT yes
@skepsys_d
@skepsys_d 9 күн бұрын
I really enjoy how concise you are in your videos. It is great that you go into the "why" of how things are done instead of going with the "type this and you're done" approach. Great content sir, thank you and stay safe.
@shireen0093
@shireen0093 9 күн бұрын
i watched a lot of videos but they were too long and didnt really work but yours is perfect thank you 🙏
@user-ls7xy2kg1k
@user-ls7xy2kg1k 9 күн бұрын
if you are having the issue where the knight moves a little after each attack. there is a soultion. go to the attack state and set the loop to true so it loops. but make a condition so when the attack state exits . the condition is if has target is false
@Fran43CG
@Fran43CG 9 күн бұрын
[update] For anyone who is watching this on 2024: In DaVinci Resolve 18.6.6 the Edit Index export is available now, so you don't have to manually write the timestamps anymore.
@Acdor_X
@Acdor_X 9 күн бұрын
easy to understand, still works 8 years later. Thanks man
@WhoIsCraig
@WhoIsCraig 10 күн бұрын
I couldn't get the death aniimation to play. At 23:20 when you save the invader stats and then load them in the CharacterSprite2D I get an error saying "The selected resource (ObjectStats) does not match any type expected for this property (CharacterStats).
@florencetakubikara
@florencetakubikara 10 күн бұрын
Thank you so much bro
10 күн бұрын
thank you :)
@patty4449
@patty4449 11 күн бұрын
Uhhh as a dev I'd heavily recommend just making a custom collider mesh than...
@WhoIsCraig
@WhoIsCraig 11 күн бұрын
At 24:20 you delete the WeaponStats folder, but a second later its back again and you start to do something different, it really confused me.
@user-ls7xy2kg1k
@user-ls7xy2kg1k 11 күн бұрын
if its not detecting if isGrounded the... The ContactFilter2D: in the editor select a layer and in the grid -> Tiles create a layer
@aXimo
@aXimo 11 күн бұрын
Thank you for that video!
@lance56
@lance56 11 күн бұрын
Its nkt there antmore
@NachoKsp
@NachoKsp 11 күн бұрын
Huge kudos for adding the LICENSE file to Kenney's assets. Also, great course!
@marketwoodfarm
@marketwoodfarm 11 күн бұрын
Thanks for the lesson, I wished you'd redone the cows part, rather then just saying that some footage was missing.