This is a masterclass in C4D. Thank you so much for making this! I will say for some reason I couldn't get Dissolve to work after the Symmetry was made editable. So what I did was I took the left and right polygons and put them into a Connect Object layer. Once both were polygon layers were clipped beneath the Connect layer I then made that Connect layer editable and that let me use the Dissolve feature. Hope this helps anyone else who gets stuck ha
@ucmanhleminh3178Күн бұрын
Do you have a sample video so I can follow along, because I'm attracted to this model
@obiquestbenji5005Күн бұрын
you could have started this with with a capsule and that would have safe you a lot of time
@hosseinesmaeiliiКүн бұрын
very good
@MrSzwarz2 күн бұрын
I'm Modo user, but also Plasticity starter/ Still wonder about glass thickness. Some software have built in thickness by default, some not. I just wonder how it should be resolved when building glass models. Adding liquid glass thickness is important, however when rendered it does not appear to be visible.
@onursendb4 күн бұрын
<3
@Trillkev14 күн бұрын
Whats the name or app use on the computer to do the editing im new at this i wanna start learning
@mrdixioner4 күн бұрын
I also have a KZfaq channel on subdi modeling, and they also ask me the same questions as you: why don’t I do this in CAD programs, why not in Plasticity or MoI3D, etc. Well, firstly, this is my hobby and I like it, secondly, knowledge of subdivision helps to better understand the topology and mesh structure of the model, and thirdly, topology helps to use models in any conditions, be it advertising, games, various simulators and so on. 14:00 - Two additional edges on a rounded chamfer should not be at equal distances, but as close as possible to the outer edges of the chamfer, because the rounding should be interrupted precisely in these places. If you do it at equal distances, the chamfer rounding will go further than it should. The approach you showed in the video only works on simple models. Essentially, this is reverse engineering after 3D scanning without precise reference to geometry, but this is not important, because accuracy is not important here. If the part is complex, then the order of execution will be as follows: 1. The best solution is to get rid of all the small chamfers (which only emphasize the shape of the model) in a CAD program and only then export it to a 3D mesh. Larger chamfers and roundings do not need to be removed. 2. Clearing the model of unnecessary edges (which lie on the same plane). In C4D this is easier, because isolated areas (holes, etc.) do not require mandatory connection, which is mandatory for Blender. In Blender, such cleaning is done using just one command and in the end we get a 50% ready model for further topology. 3. Reduce the density of the geometry in all places where it is required, mainly holes and rounded chamfers. 4. After all this is done, you can start creating the topology. 5. Small chamfers (roundings) on the edges of the model are made LAST!!!
@gokhanelmac5 күн бұрын
you are best
@ManjuSharma-ik4cu7 күн бұрын
Apk komsa hai
@vandebergstudio40847 күн бұрын
21:15 do c4d has quick selection by step like 3dsmax....
@syche26889 күн бұрын
Thank you, these tips are so useful, and not easy to find elsewhere
@franciscosilva457810 күн бұрын
Hola! I from argentina! Could you tell me the name of the batch photo viewer you use? Thx
@martinbailey9338Күн бұрын
Think it's called PureRef
@Bill-212810 күн бұрын
great tutorial. Nice to see modeling of everyday objects. Very well presented.
@anab0lic12 күн бұрын
I am curious why you chose cinema 4d over other modeling software avaliable?
@mrdixioner4 күн бұрын
I also spent a lot of time modeling in C4D (several years), but about a year ago I switched completely to Blender, because the modeling in it is much better than in C4D. Real-time modeling and rendering was important for me, and drawing from a 3D model is much better done in Blender (something like BodyPaint in C4D). Everything else was done simply terribly (I won’t talk about that now).
@anab0lic4 күн бұрын
@@mrdixioner can't say I agree, I actually switched from blender to other modeling software and there isn't a single thing about blender that I miss, I found it lacking compared to what other software offers, even after purchasing multiple add ons.
@barnabaszczepanski795512 күн бұрын
Fantastic :) Thank you!
@mrinalsenvamadevan196514 күн бұрын
My friend ...your tutorials made me confident in modeling. Thank you very much
@annLee-pq1tn15 күн бұрын
Did the teacher use the redshift renderer? Is there a course on OctaneRender?
@hendri_s18 күн бұрын
Terimakasih
@polygonpen13 күн бұрын
Thank you!!
@dghzrm18 күн бұрын
After you add shrink wrap and smoothing deformer to the label, maybe it's better idea to use displacer deformer (with plain white shader 0.001cm height) to seperate label geometry from main geometry, than moving normals with normal move tool. cheers
@obiquestbenji500519 күн бұрын
where is the image plain 😮💨
@ideascortes19 күн бұрын
Gold
@creativeplustv21 күн бұрын
Hello! How to buy the car modeling tutorial?
@hendri_s21 күн бұрын
This is my Fav Cinema 4D Modeling, zuuppeerr !
@jhovala22 күн бұрын
I will try this in blender xD
@MegaSTEP199522 күн бұрын
thank you, dear friend. you the best !!!!
@hendri_s22 күн бұрын
Damn....this man is super genius
@cccjgchen441424 күн бұрын
nice work
@user-os6gi9sn8k24 күн бұрын
dude complete c4d noob here you need to explain the hotkeys for the functions. =/
@raffixer628325 күн бұрын
Great Tutorial thank you! Quick question, is this pattern 3D printable when its saved as STL?
@polygonpen25 күн бұрын
Thanks, sure thing but make sure to subdivide it a few times to get a smooth print.
@DBuksha25 күн бұрын
Hey man. Thanks for sharing your knowledge. Can you say why using planes and effectors why not just use obj or cam controls to animate ?
@niklastatge589525 күн бұрын
thank you!
@igorberest343626 күн бұрын
Превосходная подача материала. Очень хорошо, спасибо мастер!
@dimdim126827 күн бұрын
Бульбазавр?)) Это что президент Белорусии ?
@ArtdesignStudio127 күн бұрын
Nice
@gadgraphicstips27 күн бұрын
Thanks
@JcmotionDesign27 күн бұрын
Hyper interessant. Merci beaucoup, vos vidéos sont très précieuse. Merci
@chromexyz638228 күн бұрын
Quick question! My c4d doesn't show up the "patch" option in Close Polygon Hole, it has: N-gon, tris, quads and grid. Plus I can´t rotate the grid neither. Is it because of my c4d version or something? Maybe some weird config? I´m on c4d 2023.0.0
@ultraboy99x28 күн бұрын
I dont even know how to use C4D. Yet youre way of thinking and techniques are still very useful to me. Thank you for making these videos.
@amrmaher574428 күн бұрын
Hello my friend Can we do modeling on Cinema 4D and convert it to Blender?
@harryhemlock932829 күн бұрын
I need your help please whenever I upload a texture into my model like a psd file after uv mapping just as you said it does not show up at all. Please help me
@NazarRecovery29 күн бұрын
Interesting and awesome video! Really looking forward to seeing the tire modeling in your performance) All the years I can't get them modeled properly and it always fails 😔
@ujakovica6803Ай бұрын
this is the best channel ever to learn cinema 4d modelling! <3 thank you so much for sharing such amazing content and knowledge!
@polygonpen29 күн бұрын
Thank you Juliana!!
@jamiepaw8765Ай бұрын
I think the iron sight is wrong...?
@yasirjaved6677Ай бұрын
God Bless you.!😇 Thanks a lot for great job please keep it up...❤
@Plum0401Ай бұрын
Thank you for your tutorial. Today was a great day.