@@RedArremer noted. in ur opinon what is the best bang for buck scaler these days ossc or..?
@RedArremer3 күн бұрын
@@Ryan-so4xl These days it's no question the RetroTINK-4K. Granted it's expensive, but does everything you could possibly need in one scaler.
@Ryan-so4xl3 күн бұрын
@@RedArremera bit out of my price range 😅 I plan on using ps2 and earlier on my gaming monitor
@kosukeatami48909 күн бұрын
Hi, is this compatible with the latest version of OSSC?
@symphony13719 күн бұрын
Thank you for this! One question though, where did you get the 427.6 number from? According to the RT4K wiki it's 427.5. Is it possible to calculate this somehow to get a precise value? Also, can you please make a video about aspect ratio correction on the RT4K?
@RedArremer3 күн бұрын
Hi there. So the 427.6 was as close as we could get 'eyeballing' the value. After this video was posted, a new feature was added to the RT4K that allows for more precise determination of exact pixel count per line. It's an auto detect feature that has a constantly changing value. As you get closer and closer to perfect alignment, the value shrinks. If you go too far past and overshoot, the value starts to grow again. This has given us the ability to determine perfect timings with far greater precision than on previous scalers. I will be doing an updated video on how this works, and about aspect correction.
@doctoreggyАй бұрын
i got my ossc updated with the profiles but now it says no sync with a black screen i cant get any picture from it
@warrioroflight3489Ай бұрын
What cable are you using because the image quality is so good ???
@RedArremerАй бұрын
HDMI modded PS1 console.
@warrioroflight3489Ай бұрын
@@RedArremer ok thanks 😊
@DragonQuarter2 ай бұрын
Sorry if this is a dumb question. Multiplying the horizontal by 8/7 through Paint Shop Pro in this 1080p video was for showing how the stretch works on a CRT, right? So if you happened to have a captured 256x224 SNES screenshot on your PC and wanted to present that on a website or video with proper aspect ratio correction, would you multiply the horizontal by 4/3 instead since most people are viewing on a widescreen monitor or phone? The dot clock rates page says "multiply the pixel aspect ratios by 4/3 if stretching the picture on a widescreen TV", so I wanted to make sure. EDIT: Or maybe I'm misunderstanding that sentence? Is it implying 16:9 CRTs?
@RedArremer2 ай бұрын
Yeah they meant on 16:9 CRTs. For any digital display that makes use of square pixels, you would correct various 256x240 console modes by 8/7 on the horizontal after scaling. So say you captured a 256x240 SNES (it sends 240 even when most games on it letterbox to 224) and you want to scale it to 9x on a 4K display. So multiply 240 by 9x (or 224 by 9x if you cropped the vertical to 224). Then take the horizontal and multiply that by 9x to get 2304. Now multiply 2304 by 8/7. In a calculator, you divide 8 by 7 first, then multiply the result by 2304 for a new width of 2634 (rounded to the nearest even pixel).
@DragonQuarter2 ай бұрын
@RedArremer Thank you! For years I was using the Ste formula that RetroRGB suggested using for scaling native game captures (i.e. scaling horizontally for 256 with 12.75% percent stretch) so when I saw this video I suddenly felt like maybe I've been doing it wrong. I guess both methods work, but yours seems to have a lot more intensive research.
@user-fn1it8mz9f2 ай бұрын
Great video! I was wondering if anyone had a good recommendation for a high quality scart cable to use with my modded av famicom? Also does the NA zapper support mod mess with any features of the 2nd controller port? Thanks!
@Supersayainpikmin3 ай бұрын
This will be a godsend for the PS1, which has something like five horizontal resolutions the console can use.
@WilliamMaginnis3 ай бұрын
what connector was used for going from the fan to the PSU?
@RedArremer3 ай бұрын
I believe I used dupont connectors. It's been a long time.
@betweenthecolors3 ай бұрын
Where did the Saturn and SNES profiles go? They are not on the website.
@betweenthecolors3 ай бұрын
Oh you have to click on the orange text.
@GoldenMean7433 ай бұрын
I did not enjoy all of the building and such in 4, and I thought 3's quests were much less repetitive than both New Vegas and 4. Almost each quest had a its own storyline.
@RedArremer3 ай бұрын
I actually liked the building part. I had made in that game a 7-story apartment complex complete with external stairs, wiring for electricity for all apartments, beds, etc. The settlers loved it.
@GoldenMean7433 ай бұрын
@@RedArremer I get it. I can see how a lot of people would. I'm not a fan of any games with heavy building unless it's a game dedicated to building (Sim City). Maybe too much multitasking is my problem.
@trexslapfight3 ай бұрын
I dont remember the Fat Man firing multiple mini nuke grenades.
@hhectorlector4 ай бұрын
FBX playing Fallout?? Fuck ya
@danielmedeiros23854 ай бұрын
Primeiro comentário do Brasil em língua portuguesa 😊
@Ustaleone5 ай бұрын
Theoretically speaking, shouldn't you be able to do this with a piece of software on a desktop computer? Does the RetroTink 4K have like a special sauce that only allows it to work on it's own hardware? I remember seeing people in the retro community experimenting with emulating the phospors of certain CRT's and implementing it into RetroArch I believe.
@RedArremer5 ай бұрын
What would be the point? This is to play your actual physical consoles in this quality level on a 4K display. I mean, if you're talking about computers, you might as well be talking about using emulators, which is fine for people that don't mind doing that, but there is a large purist market for original hardware gameplay.
@TheHiddenFortress815 ай бұрын
Question. Is it possible to get something very close to composite colors from an RGB signal from a PC Engine using a EDFX via the Tink 4K?
@RedArremer5 ай бұрын
The PCE uses a separate lookup table for composite colors, so it can never be fed out the PCE's own RGB lines. You'd need to use the composite video output of the EDFX into the RT4K in order to get original color accuracy. There's likely to be some mods and/or flash cart models in the future that replace the RGB output with a mapped out lookup table for color accuracy.
@TheHiddenFortress815 ай бұрын
@@RedArremer Got it. Thank you!
@vegsmashed5 ай бұрын
Will you be doing one for the Analogue Duo?
@alessandrosurdo28705 ай бұрын
TVS RGB LUZ Limpar rápido AV CRT bonitos OFF gosto sim muito 👁🥰👌✅🎮 jogos importante estudar perfeito PASS TVS Composite rium AV ou HDMI ruim porblemo jogos coisas LED HDR UHD LCD SDR feios 👎👁☹ não gosto Scanlines ❤ Scaler4x ❤ ScaleFX ❤ CRT ❤❤❤❤ CRT Geom ❤ Ossc ❤ Scale9x ❤❤❤❤ Scale2x ❤❤
@Bamaboys5 ай бұрын
Please help my clip won't stay on. It keeps shooting off.
@KanyeWestLover123455 ай бұрын
its not downloading
@JebemTiZivot6 ай бұрын
Lol thanks for this video I was scared to try using one of these I got for free bc I was worried I was gonna snap my downstem trying to put it on😂
@sofakng1636 ай бұрын
Great video, but can you explain or show how to setup the phase? (especially the sub-phase which I'm not sure at all how to set?)
@DiminuendoBlue7 ай бұрын
do you have a solution for switching optical audio between consoles?
@rudolfrainer7 ай бұрын
Very helpful, thanks!
@KazoWAR7 ай бұрын
you can get integer scaling if you multiply horizontal by the first number, and vertical by the second number. this way every pixel is uniformly stretched.
@RedArremer7 ай бұрын
Yes you can, but that isn't practical for a lot of systems. Even with 8/7 for 4K displays, that would be 256 * 8 and 240 * 7, which leaves a lot of black bars. Some people prefer 10x vertical overscan for 4K output (think RetroTINK-4K), which means you take the horizontal 256 * 10 = 2560, and then multiply that by 8/7 to get 2926 horizontal for 2400 vertical.
@DerekMoore827 ай бұрын
Outstanding!
@Lizard_machine7 ай бұрын
Is there a way to change my snes controller inputs for all games
@onepiece1909937 ай бұрын
Man, I got confused by thinking that the 8:7 Resolution Aspect Ratio was the same as the 8:7 Pixel Aspect Ratio (PAR). So in case someone is struggling like me, the Resolution Aspect Ratio is the image the Console generates [Square Pixels](ie SNES 256x224 is 8:7, Genesis 320x224 is 10:7) , which is wrongly assumed to be what you need to correct to 4:3, but in reality the CRT doesn't stretch the Image per se, it modify the length of each individual Pixel and that is what it's in the Dot Clock Rates Table, hence the Pixel Aspect Ratio [Rectangle Pixels] (ie SNES 256px is 8:7, Genesis 320px is 32:35). As a side note this PAR thing only apply to Analog/CRT connections, so with Handhelds this isn't needed since they connect to LCD/LED screens that can output at practically PAR 1:1 (pixel perfect, 1 square 1 pixel). The only exception is the Game Gear with resolution of 160×144 which is 10:9 like the Game Boy, but then the image is stretched to be 4:3 before outputting, so in this case you would need to correct the 160x144 as a 4:3 Resolution Aspect Ratio and not as a Pixel Aspect Ratio (PAR) so 144 x (4/3) = 192x144 and the PAR is (1:1)
@forthelikesofjawa88888 ай бұрын
What size clip is this?
@gametourny4ever6278 ай бұрын
Nice. This drove me nuts when I was younger. Btw, any chance we get OCD settings for the Analogue Duo? I realize the UI is much simpler than the other three systems but I used your other 3 to dial in all of them. Thank you for all the hard work you do with that stuff!
@Dragon_Screamer8 ай бұрын
I was gonna ask "how the hell do you have a RetroTink 4X already?" then I saw the name of the channel xd Good stuff bro!
@JGRICH618 ай бұрын
Wow. Looks great 🤩
@a.free.spirit.x8 ай бұрын
Thanks so much for posting this as well as everything else you’ve done for the community! Love your NES palettes and all. I was curious: are you running a model 1 Genesis for this video?
@RedArremer8 ай бұрын
Yeah it's my launch Genesis from 1989. M1 VA2, with audio amp mod, and the composite video signal has been removed for cleaner RGB output. Cheers!
@simon419788 ай бұрын
Would the RetroTINK 4K work with the MISTer? I rotated a TCL 50 TV on a mount to play shmup's. MISTer does a fairly good job with the scanlines but they disappear when things move fast on screen. I'm hoping RetroTINK can solve that problem. Thank You.
@RedArremer8 ай бұрын
Yep. MiSTer works on the RT4K, and the RT4K does have a TATE mode setting. Cheers!
@simon419786 ай бұрын
@@RedArremer I only have a 60 Hz TV so no BFI. The blurring and loss of scanlines I get when playing games is jarring. Is there any chance of BFI on a 60 Hz TV in the future? Would the RetroTINK 4K still look good on my TV? Thank You.
@RetroJunkie8089 ай бұрын
Love those extra crispy pixels!
@alistairblaire60019 ай бұрын
So clean I can't believe it's real hardware
@gustavosoto46079 ай бұрын
Sounds godlike
@hadesmcc9 ай бұрын
This sounds clean AF.
@claimhsolais34669 ай бұрын
Great to see you back FirebrandX!
@nathanrussell21589 ай бұрын
Sounds great
@Sebastian-xy3xk9 ай бұрын
I've been waiting for this, honestly having a TOSLINK input seems like a really nice feature. Does the RetroTink 4K output the audio as 96kHz over HDMI to resample it?
@RedArremer9 ай бұрын
Yes, you can set it to 48 or 96. Cheers!
@muggsyd9 ай бұрын
This is a game changer!!!
@sixtyfps9 ай бұрын
OMFG, dude, incredible
@isaacman41579 ай бұрын
Wow, that’s amazing! PS1 in particular would be awesome with this.
@PLEYOR9 ай бұрын
Damn this is amazing! I cannot wait to get one of these 😁.
@KindaCool9 ай бұрын
Wow, this is a game changer for the Genesis! 👍
@ZooeyTheVixen10 ай бұрын
I hope you can do FLAC audio rips of the original Final Fantasy I - VI soundtracks. I - III would be the Famicom versions, taken from a corrected Famicom and recorded in the highest sample rates possible (probably even 32/384). IV - VI would be 32 kHz rips from an SPDIF modded SNES.
@boyce138110 ай бұрын
Looks great on yours but needs updated for new FW.
@Fuchsfeuer10 ай бұрын
Is there a solution if you don't get a picture after the conversion, only sound? It looks like my video cable isn't getting enough power. Why is that so? Tried 3 cables, none of them have a picture.
@RedArremer10 ай бұрын
My apologies in that I forgot to set the 'hi-low' jumper on the IGR board. I didn't have any problems with it left floating for regular cart games, but caused compatibility issues with the Everdrive N8 Pro. It's supposed to be jumped to 'low' for AV Famicom installations. However, even with correcting this, the Everdrive N8 Pro still didn't like the IGR being used to handle reset functions, and I ultimately had to remove the wires involved with the reset circuit as well as restore the trace cut I made. The IGR board's in-game palette functions can still be used, just not the reset functions due to the conflict with the ED N8 Pro. This all of course doesn't matter with the newer NESRGB 4.0 boards as those have IGR built-in, making this board obsolete for those newer NESRGB boards. Cheers!