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In today’s video I do a deep-dive exploration of game design lessons I’ve learned from playing Dune Imperium and Rise of Ix.
00:00 - Intellectual Property, Art, and Components
03:50 - Expansion and Shipping Track
07:00 - Victory Condition and Point Scarcity
09:00 - Asymmetry and Signet Rings
10:45 - Worker Placement and Action Gating
14:15 - Rounds
17:45 - Combat
20:50 - Influence Tracks
22:30 - Deckbuilding
25:40 - Sneakiness and Intrigue Cards
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Intro animation by Jeff Payne vimeo.com/jaaronpayne and video proofing by Cody Simonsen