1080° Snowboarding & Avalanche | RedBerylFTW

  Рет қаралды 893

RedBerylFTW

RedBerylFTW

Күн бұрын

Sega does what Nintendon't
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MUSIC USED IN THIS VIDEO
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• POWERWOLF - Bark At Th...
• Post Malone - Take Wha...
• Rainbow in the Dark (f...
• Cautionary Warning
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CHAPTERS
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00:00 Intro
00:46 1080 Degrees Snowboarding
06:32 Rating 1
07:59 1080 Degrees Avalanche
11:57 Rating 2
13:08 What's Next?

Пікірлер: 33
@arcticfox1985
@arcticfox1985 Ай бұрын
yo nice research!!! always cool to here stuff i didn’t know about this game
@fictionalmediabully9830
@fictionalmediabully9830 Ай бұрын
0:13 - 0.17 I heard this applied to American developers, too. It's a good thing Sega's 8-bit console had a better start than Nintendo's in the UK and Europe - I can't imagine a reality where a Japanese company forced British and European studios to make console games only for their platform. But yeah, I get the bias. I love Nintendo's games, but how the company functions doesn't rub me the right way. As for the 1080° games, I own and can't get into the N64 game. I played Practice mode a lot and can't figure out the timing for tricks requiring a button press and complex stick moving. It seems like a fun snowboarding game, but I had an easier time getting into "Coolboarders 2" on PS1.
@RedBerylFTW
@RedBerylFTW Ай бұрын
Sega's earlier years were so impressive. I feel like America really missed out under the cloud of NES hype.
@johnnymcdonald2913
@johnnymcdonald2913 Ай бұрын
You should do a review of Gravity Games Bike: Street Vert Dirt and Mountain Bike Adrenaline. love the videos. Keep up the good work. You're becoming one of my favourite channels
@RedBerylFTW
@RedBerylFTW Ай бұрын
WIll do, I have that one in mind for this year 🍻
@Soonjai
@Soonjai Ай бұрын
Thank you for calling Nintendo out on their BS. For a company as terrible as they are it´s really wild that they still have so many, so extremly dedicated fans as they have. That being said, I feel like the original 1080° was and still is often seen more as a Racing Game than anything else, and as a fairly early Extreme Sports Racing game it really isn´t too bad once you figure out how to not plant your face in the snow on landings. There was some trick to the landings in it for sure. Most people then probably just looked and the trick list, went "Nope, that shit is far too Street Fighter for me" and quickly forgot that the game had anything other than races in the first place. Why Reviewers didn´t call the game out on the worthless and far too complicated tricks is beyond me.
@arcticfox1985
@arcticfox1985 Ай бұрын
lol the truck system is actually rly fun but it’s still spin 2 win… but i’m biased bc been playing it since it came out haha
@jpicard81
@jpicard81 Ай бұрын
I really enjoy the landing mechanic for 1080. It actually takes skill to master the timing and feels more sim-ish
@RedBerylFTW
@RedBerylFTW Ай бұрын
Thrasher Skate and Destroy is similar
@tonybean642
@tonybean642 Ай бұрын
I could never get into 1080 snowboarding on both n64 and GameCube my go to on n64 was snowboard kids and the ssx games on GameCube.
@FRTKU
@FRTKU Ай бұрын
Did you know in 1080 avalanche you can watch a music video from the band cauterize its in the options menu
@RedBerylFTW
@RedBerylFTW Ай бұрын
I didn't but that's neat. Not something I'd expect from Nintendo normally
@imth4tguy
@imth4tguy Ай бұрын
I don't like nintendo either bro bro, keep up the great work
@RedBerylFTW
@RedBerylFTW Ай бұрын
🍻
@_G3M5_
@_G3M5_ Ай бұрын
would be so cool to see some of those maps from this, shaun whites, palmers etc. ported to ssx3 that would be insane (even ssx tricky maps in ssx3 would be dope)
@bremaster93
@bremaster93 Ай бұрын
Amped vs. 1080 vs. SSX in winner takes all. 😁
@mitch_universe4058
@mitch_universe4058 Ай бұрын
Can’t forget Steep, such a fun game. And riders republic following in its footsteps
@westleehouser8027
@westleehouser8027 Ай бұрын
Why do you play music, wont you get copyright or no monitization?
@RedBerylFTW
@RedBerylFTW Ай бұрын
I don't want money. The owners can have it.
@a.mirandahsr
@a.mirandahsr Ай бұрын
I am a self admitting Nintendo fanboy XD, but only for the development side, the company side is even today a ruthless company that to be honest hurts the dev side to the point that I believe at some point there will be no market for Nintendo games and consoles outside Japan, not even having their 1st party games on other consoles and PC That said, 1080 N64 is a flawed game but being that in the N64 we only had that and Snowboard Kids 1 & 2 mostly is part why it's looked fondly too
@user-ew2hg5ch5k
@user-ew2hg5ch5k Ай бұрын
Last Year (I’m Pretty Sure) I Played 1080 Avalanche On Dolphin Emulator.
@Zephyrian1st
@Zephyrian1st Ай бұрын
jeepers that opener is heavy, but your right, and it should be repeated and known. Also i remember having 1080 and people would come over and wanna play that, and i was like nnoooo, wait people thought n64 couldnt play videos? kzfaq.info/get/bejne/nquYqpOG2tetcqc.html Id like to present this to the class, because it's really really cool Not sure where people would get such ideas, the DD as well as a top mount accessories was suppose to act in tandem opening up more visual operations, I can not confirm nintendo had plans, but digging around it was clear in the modding scene, custom karts, and modding the system to play videos off of storage mediums was a thing. Awesome video bro!
@RedBerylFTW
@RedBerylFTW Ай бұрын
The idea behind not being able to play videos came from a lot of games that were ported removing the videos to save space.
@Zephyrian1st
@Zephyrian1st Ай бұрын
That makes alot more sense, it would be cool for people to rebuild the games for like summercart64's or something
@FatMarioHeads
@FatMarioHeads Ай бұрын
Even as a fan of Nintendo, for their games and for people Iwata and Sakurai and less so for their business practices, I agree with almost everything you said about them, but how did the Virtual Boy screw Sega out of VR research? Someone elaborate that one
@RedBerylFTW
@RedBerylFTW Ай бұрын
Sega was working on their own VR project that was quietly cancelled around the time the virtual boy was announced. The difference in quality between them was staggering. Sega had full color and head tracking. We all know how the virtual boy ended up. This channel did a video emulating the unreleased game prototype from the Sega VR using an HTC Vive kzfaq.info/get/bejne/aM2omNqSnqmYiZc.html *edit* To elaborate further, Nintendo in November 1994 was making wild claims like having a full 3D VR experience that didn't rely on any console to play. Sega was deep underwater with funding already because of the releases of the Saturn and 32X, so when Nintendo claimed to have this amazing all-in-one device, Sega just ate it and cancelled the project silently. Nobody can confirm the real reason without asking the person who finally made the decision to pull the plug, but it's not that hard to see that it was Nintendo's claims that made it happen. Why would anybody buy a VR headset that was stuck to a console when the Virtual Boy could be taken anywhere? Short answer is; they wouldn't. This was just one thing Sega literally couldn't afford to compete with, even if they had the better product. The damage Nintendo did to the VR market is just an extra that kept everybody else held back by well over two decades. VR didn't recover again until after 2012 and is still the smallest market in the whole video game industry.
@FatMarioHeads
@FatMarioHeads Ай бұрын
@RedBerylFTW ok I gotcha. Tbh I do like the Virtual Boy despite all of it's flaws and that it held back VR. It was the last Nintendo released brainchild of the late Gunpei Yokoi, the original successor to the Gameboy and more powerful hardware than the SNES, but the fact that Nintendo advertised it as a portable console when it really wasn't and a virtual reality device when it wasn't supposed to be, along with red and black monochrome being hard on the eyes, turned it into a laughing stock. Not to mention it was rushed out to market despite Yokoi stating it wasn't ready. Granted the blunder of the 32X and the Saturn's disastrous launch were on Sega more than anything, but watching that video showing Sega's own VR tech I could see how people who are into that would be angry that it didn't get a chance in the market
@lumix2477
@lumix2477 Ай бұрын
👍🔥
@RedBerylFTW
@RedBerylFTW Ай бұрын
🍻
@-AK-
@-AK- Ай бұрын
Yo I'm gonna need some lore about Nintendo selling blockbuster over rentals being equivalent to sexual assault, that's just wild. I was also wondering if you planned on looking at thps1+2 in the future? Since you've done the majority of the versions of all the games in the series I'm curious to hear your thoughts. A lot of reviews on that game already were all made before it got updated too.
@RedBerylFTW
@RedBerylFTW Ай бұрын
So really Nintendo was just avidly against rentals because they made the money once and didn't get royalties per rental. The former president of Nintendo of America once called it "commercial r*pe" not long before that happened. After the public crapstorm over that idea, it came out that Nintendo's real lawsuit was about the game manuals. They saw that their copyright was being infringed by blockbuster who was reproducing manuals to include with their games. The news outlets wide had pretty much already made it out like the lawsuit was based on that comment, and I don't blame them. Nintendo made it look like a direct attack on the video game rental market. I'll definitely get to 1+2 soon. I only have a little bit of that series left to cover.
@fictionalmediabully9830
@fictionalmediabully9830 Ай бұрын
​@@RedBerylFTW Renting was one of the BEST things to happen to video games. In a time when reviews didn't exist or were hard to find, renting existed to ensure you didn't waste 40 or 50 big ones on a steaming turd. Then again, it did contextualise developers making ludicrously hard games, fearing that gamers would finish their short games in a single rental or two. 😂
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