12 - 100x speedup for soft body simulations

  Рет қаралды 7,828

Ten Minute Physics

Ten Minute Physics

2 жыл бұрын

For the source html code and all other tutorials see matthias-research.github.io/p...
In this tutorial I show how to speedup soft body simulation by 100x by embedding a high detail visual mesh into a low resolution tetrahedral simulation mesh.

Пікірлер: 13
@NN-kd6wg
@NN-kd6wg 2 жыл бұрын
This series is so, so valuable. Thank you so much Matthias. Amazing to see your JavaScript demos running in my browser tab!! Looking forward to learning how self-collision and collision between multiple bodies works!
@7steelrainbow
@7steelrainbow 2 жыл бұрын
Thanks for explaining how tetrahedral mesh is used to deform detailed meshes in simulations. The JS code is helpful and easy to read!
@StudioTatsu
@StudioTatsu 2 жыл бұрын
I've developed a soft body-ish solution in my gaming prototypes - but this tutorial - oh my. This changes everything. Thank You. There will be so much carnage and destruction...
@JoshyLats
@JoshyLats 2 жыл бұрын
Thanks. Very helpful and detailed.
@alessio55555
@alessio55555 Жыл бұрын
wow this is very interesting tutorial
@jabuar3d
@jabuar3d 2 жыл бұрын
VERY COOL!
@23lkjdfjsdlfj
@23lkjdfjsdlfj Жыл бұрын
Remarkable!
@jelenalukic268
@jelenalukic268 2 жыл бұрын
How to get json from obj 3d model?
@meowmix0008
@meowmix0008 Жыл бұрын
Thank you for your video! How do you convert the tetrahedron from Blender into the JS code you show in your softbody video?
@sublucid
@sublucid 2 жыл бұрын
How do you compute the simplified tetrahedral mesh? Is it all in Blender?
@dehualiu1690
@dehualiu1690 2 жыл бұрын
How about model reduce?Some course about this topic would be wonderful.
@dodgycable5763
@dodgycable5763 Жыл бұрын
Hi can you please share how you create your JSON object? I have use the legacy threejs blender exporter but it does not put out the same format, I imagine you have another custom Add-On
@namenloss730
@namenloss730 5 ай бұрын
Hello Matthias, Would you have tet meshes of the dragon or the bunny that are topologically correct please? No offense but your blender plug in is a bit broken. There are holes within the meshes, and no manifold edges and vertices :/ Online I only find meshs with tens of thousands of tetrahedra
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