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1984 [60fps] Pac-Land

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Replay Burners

Replay Burners

Күн бұрын

パックランド / Pac-Land (Japan newer) Namco 1984 533,080pts Player KIN 収録Ver MAME32Plus!0.116 パワーエサによる連続7,650点(ROUND11)が嬉しかったです。
mame replay site replayburners.w...
パックランド
発売年:1984.08
開発/発売元:ナムコ
ジャンル:アクション
コントローラ:3ボタン
システムボード:専用基板
CPU構成[M6809, HD63701] 音源チップ[Namco]
ナムコの人気キャラクター「パックマン」を主人公とした、横スクロールアクションゲームの傑作。 当時、その美しいグラフィックは、テレビアニメではないかと思った程である。 操作は3つのボタンで行い、左右の移動に2つのボタンを使用し、ボタンを押す回数で移動スピードを調節する。 そして、もう1つのボタンをジャンプに使用する。 よく練られたステージ構成と、 多彩なフィーチャーと、絶妙な操作感覚とゲームバランスなど、どれをとっても名作と呼ぶにふさわしい作品である。
Pac-Land (c) 1984 Namco.
In the cartoon world of Pac-Land, a fairy is lost and needs Pac-Man to help her get back to her home in Fairyland. Pac-Man's efforts are hampered by his ever-present enemies in the form of five deadly ghosts - Pinky, Inky, Blinky, Clyde and Sue - who constantly pursue Pac-Man as he travels through the colourful world of Pac-Land. When Pac-Man has helped the lost fairy get back to her home in Fairyland on the final stage of each trip, he is given a pair of magic shoes to help get back to his own home in Pac-Land.
In this, the 8th game in the seminal series, Namco opted to steer the series away from the maze-based antics of Pac-Man's previous adventures and instead created a colourful, sideways-scrolling platform game. This change of direction necessitated the addition of arms, legs and a face to the previously basic Pac-Man character, although much of the design work had already been completed for the 'Hanna-Barbera' cartoon series upon which the game is based.
Directional buttons make Pac-Man walk right or left, and it's possible to make him run by pressing down on a directional button repeatedly. Pac-Man must avoid the ghosts and other deadly objects that populate Pac-Land, either by jumping over or dodging them; unless, of course, he has picked up one of the mandatory Pac-Man 'Power Pills' that litter the levels which, as in Pac-Man's previous outings, make him temporarily invincible and turn the ghosts blue and vulnerable to being eaten. Each stage must also be completed within a set time limit, otherwise Pac-Man will be constantly pursued by a ghost. On some stages, Pac-Man must use a springboard to jump over large ponds. Every time Pac-Man makes it to the end of a stage, a bonus will be awarded based on how much time is left. On each stage, there are cherries and other items which Pac-Man can collect to score points.
Upon reaching the end of the final stage, Pac-Man will be given a pair of magic shoes that will help him on his way home. When he has reached home, he will meet with Ms. Pac-Man, Baby Pac-Man, Chomp-Chomp the Pac-dog, and Sour Puss the Pac-cat. The game then begins again.
- TECHNICAL -
Game ID : PL
Main CPU : M6809 (@ 1.536 Mhz), HD63701 (@ 1.536 Mhz)
Sound Chips : Namco 8-channel WSG
Players : 2
Buttons : 3 (RUN LEFT, RUN RIGHT, JUMP)
- TRIVIA -
Pac-Land was released in August 1984.
- SERIES -
1. Pac-Man (1980)
2. Ms. Pac-Man (1981)
3. Super Pac-Man (1982)
4. Pac-Man Plus (1982)
5. Jr. Pac-Man (1983)
6. Pac & Pal (1983)
7. Pac-Land (1984)
8. Pac-Mania (1987)
9. Pac-In-Time (1994, Nintendo SNES)
10. Pac-Man 2 - The New Adventures (1994, Nintendo SNES, Sega Mega Drive)
11. Pac-Man VR (1996)
12. Pac-Man World (1999, Sony PlayStation)
13. Pac-Man - Adventures in Time (2000, PC CD-ROM)
14. Ms. Pac-Man Maze Madness (2000, Sony PlayStation)
15. Ms. Pac-Man - Quest for the Golden Maze (2001, PC CD-ROM)
16. Pac-Man All-Stars (2002, PC CD-ROM)
17. Pac-Man Fever (2002, Sony PS2)
18. Pac-Man World 2 (2002, Sony PS2, Nintendo GameCube, and Microsoft XBOX; 2004, PC CD-ROM)
19. Pac-Man vs. (2003, Nintendo GameCube)
20. Ms. Pac-Man - Maze Madness (2004, Nintendo GameBoy Advance)
21. Pac-Man World 3 (2005, Sony PSP, Sony PS2, Nintendo GameCube, Microsoft XBOX, PC CD-ROM, Nintendo DS)
22. Pac'n Roll (2005, Nintendo DS)
23. Pac-Pix (2005, Nintendo DS)
24. Pac-Man Championship Edition (2007, Xbox Live)
25. Pac-Man Championship Edition DX (2010, Xbox Live & PSN)
26. Pac-Man Battle Royale (2010)

Пікірлер: 110
@ryofujii5011
@ryofujii5011 4 жыл бұрын
この頃のナムコの開発には間違いなく人の姿をした神が存在していました。
@hirataz3
@hirataz3 3 жыл бұрын
それが源平討魔伝クリア時の名文句につながってたんですか!?
@Gary80264
@Gary80264 2 жыл бұрын
So many trips.
@mokunosuke1930
@mokunosuke1930 5 жыл бұрын
この頃の765は神がかっていた。今見ても面白いわ
@yoshiaki6263
@yoshiaki6263 4 жыл бұрын
ゲーセンのパックランドにハマり、ファミコン版出た時凄く嬉しかった😊
@AngryCalvin
@AngryCalvin 5 жыл бұрын
Pac-Land was beyond impressive for 1984. Instead of scrolling backgrounds the trees in front of you were moving. Very impressive animation and effects that looks more like what 16-bit era side scrollers had years later. I remember watching the cartoon on Saturday mornings and seeing this game later. I was amazed a video game could look like a cartoon. This was back when Donkey Kong, Mappy, Popeye, Congo Bongo, Zaxxon, etc were visually impressive. This game was revolutionary. Super Mario Brothers gets most the credit for the side scrolling revolution after dominating consoles. Pac-Land is a forgotten gem.
@Bloodreign1
@Bloodreign1 Жыл бұрын
Not forgotten by all of us, some of us do remember the game, even if we didn't get to play it much till emulation years later, or by finally having a copy to play in the home.
@dynamicsketch
@dynamicsketch Жыл бұрын
From what I understand it was the Hanna-Barbera cartoon that did inspire this game.
@zavton-ofton-ui1go
@zavton-ofton-ui1go Жыл бұрын
今見ても、ものすごくアメリカンなセンスのゲーム。 私は「ゼビウス」の実機がアーケードで動いてる頃からゲーセン行ってましたが、パックランドのBGMはゲーセンの中でもひときわ明るく響いていました😊
@punshaka0726
@punshaka0726 3 жыл бұрын
28:15に幻の「水色バス」 これ実際のプレイ中に出ると、レアキャラだからってこともあるけど、とにかく見た目が綺麗なもんでホント感動するんだよね。
@1tanakayoshitake224
@1tanakayoshitake224 2 жыл бұрын
間違いなく横スクロールアクションゲームの礎となった歴史的転換点的なゲーム。任天堂の宮内さんは影響を頑なに否定しているけど、このゲームが誕生してなかったら、スーパーマリオブラザーズもおそらくこの世には存在していない。
@ssa-xk8xj
@ssa-xk8xj 2 жыл бұрын
うますぎ
@hibikiyamazaki8543
@hibikiyamazaki8543 4 жыл бұрын
クレイジークライマーや空手道のレバー2本の筐体も衝撃的でしたが これのボタンしかない筐体も印象に残ってますねぇ
@tyororin6103
@tyororin6103 3 жыл бұрын
この当時のナムコってどういう発想してんの?っていうぐらい革新的なゲーム連発してんなあ
@IZYUK
@IZYUK 6 жыл бұрын
妖精の女王やパックマンの赤ちゃんなど、今見ると心が洗われるような感じがします。
@yasua570
@yasua570 5 жыл бұрын
これ35年前のゲームか。ナムコの技術力って凄いな!
@user-gj9vf9uw1b
@user-gj9vf9uw1b 4 жыл бұрын
初めてパックランドを見たときの衝撃 コンパネにレバーがないぞ!ボタンだけでの操作でこれだけ楽しめるってやっぱりnamcoは強いなあって思った
@hirataz3
@hirataz3 3 жыл бұрын
将に遊びをクリエイトしてましたよね!?しかも重いカルチャーとかww(空想は頭の肥やしです)
@user-hx2ht7nc7b
@user-hx2ht7nc7b 7 жыл бұрын
崖や池のステージに来ると妙に緊張してすぐに下に落ちてゲームオーバーになったほろ苦い思い出があるゲーム。
@ritaandrunt5767
@ritaandrunt5767 Жыл бұрын
This game has such a uquinqe and very charming style to it I absolutely also adore how adorable the sprites in this game are And I also love how this game was inspired by the Pac-Man cartoon that was made by Hanna Barbera
@Bloodreign1
@Bloodreign1 Жыл бұрын
This game was inspired by the cartoon, so reverse what you posted in that last bit, and you got it.
@ritaandrunt5767
@ritaandrunt5767 Жыл бұрын
​@@Bloodreign1whoops I didn't realize that in my previous comment that I posted on this video I said that this game was the inspiration for 1982 Pac-Man cartoon that was made by Hanna Barbera
@anic0806
@anic0806 2 жыл бұрын
あえてボタン連打で移動させることで、直感的に操作できないもどかしさをうまくゲーム性に落とし込んでいるのがすごい。
@user-xi9fd6vp7n
@user-xi9fd6vp7n 2 жыл бұрын
遊びをクリエイトするナムコ❣️
@galoistheory1945
@galoistheory1945 8 жыл бұрын
中1の頃このパックランドにでかなり金を使ったが池の面までしかいかなかった。激ウマですね! 当時はファミコン版のクオリティーには納得いかず、随分とゲーセンで金をLOSTした。この動画見れて超満足!
@user-rj5zx1vy7g
@user-rj5zx1vy7g 7 жыл бұрын
やっぱりキャラの大きさはこれじゃなきゃ
@user-ib5xr8ll2p
@user-ib5xr8ll2p 5 жыл бұрын
1984年誕生のパックランド、操作性がもう少し違ってればこっちがスーパーマリオになってたと思う。そういう意味で惜しかった
@swcw1570
@swcw1570 3 жыл бұрын
これやドルアーガは理不尽な難しさのせいか良くも悪くもレトロゲーと扱われる事が多いですね。マリオ64や時オカの様な進化が出来たら良かったかもしれない?
@user-rn1bh5bz8v
@user-rn1bh5bz8v 2 жыл бұрын
いったい何面まであるんだろう。 ナツイゲームでした。ここまで見れるとは思ってなかったから、すごく嬉しいです😆
@hirataz3
@hirataz3 3 жыл бұрын
もうこれ期待しまくった7650点が思い切り出もまくってて眼福ですwwwもうnamco絶頂期の作品。そういやファミコン版は2コンでプレイすると普通の十字キー操作になりましたね。
@user-zg7zi6ri9u
@user-zg7zi6ri9u 2 жыл бұрын
中学生の頃かなりハマってたゲーム😆 この頃は色々なネーミングを付けて遊んでて tiip8のジャンプ台が無い池の手前でモンスターに載っかり進行方向ボタンを押し続けるとブルブル震えるのをゲルググと読んでいたんだなあ〜笑笑
@biggreatshin
@biggreatshin 2 жыл бұрын
レバー操作のみの初代パックマンに対して、ボタン操作のみのパックランドは感慨深い。
@HalloweenTheTokyo
@HalloweenTheTokyo 3 жыл бұрын
かわいいよなあ🤗
@bailout68000
@bailout68000 Жыл бұрын
当時これ見て衝撃うけました 私はプレーは下手だったので上手い人のプレー見るだけで楽しめた
@stormthrush37
@stormthrush37 Жыл бұрын
This is such a surreal game. This is like turning the game Battleship into a whole live action movie, or Disney's current trend with Star Wars where they decide some minor character in the background of one shot for half a second needs an extended treatment, or they decide to use a character but then decide to change him completely without explanation (*cough cough* Obi Wan *cough cough*. Somebody looked at Pac-Man and was like, "What if Pac-Man had a family and needed to race to get home to them? Abandon all the mechanics from the original game but keep the character's face and body! GOLD, Jerry, GOLD!"
@user-cd2qo3xn9e
@user-cd2qo3xn9e 6 жыл бұрын
ミカドがまだ西武新宿駅前にあった頃~ノーミスで果てしなくプレイしている人がいて感激しました!
@user-bn4ve2sx7l
@user-bn4ve2sx7l 3 жыл бұрын
このゲーム好きだったな~!ファミコン版とPCエンジン版持ってました!
@date.kazuki
@date.kazuki 2 жыл бұрын
Trip5のRound20、敵のいない簡単な帰り道かと思いきや、 コースが長くてタイムアウト(スーが突っ込んでくる)確定という、なかなか恐ろしい。
@user-jo5ut6xh1s
@user-jo5ut6xh1s 2 жыл бұрын
よくコンプティークの攻略法を愛読してた♡。
@casanobasnake
@casanobasnake 4 жыл бұрын
上手すぎです
@user-mz2cu2uc8b
@user-mz2cu2uc8b 7 жыл бұрын
パックランド人気があり8人ぐらいで、時間や面数制限でやった気がする、1人で16面以上行った気がするよ、7650点が懐かしいですね
@fukazo3303
@fukazo3303 17 күн бұрын
MAPPIプレイしたくなってきた😊 やっぱメトロクロスにしよう!
@user-vv8pb1wc4i
@user-vv8pb1wc4i Жыл бұрын
おおっ!ラウンド29は、こんな感じでクリアできるのか! 雲を渡ってクリアするしかないとばかり・・・ 当時、中学1年生の自分に教えたい。 そして、オッサンになった今、アケアカで購入して久しぶりにやろうかな??
@user-sj3tl5xy5q
@user-sj3tl5xy5q 4 жыл бұрын
私の兄がゲームセンターで熱中していました👸🎮📺
@keiitikawai2747
@keiitikawai2747 2 жыл бұрын
一面最後、一発でナムコ点出すのはスゴイ。確かもっと難しいのが100点だっか10点だったか。。
@user-ew1zi6jd7o
@user-ew1zi6jd7o 6 жыл бұрын
懐かしいですね。 当時は方向レバーでは無く左右ボタンでの操作に衝撃を受けました。 池ジャンプが中々上手くいかなかったなぁ…w
@illuminatieye
@illuminatieye 6 ай бұрын
ナムコ全盛期とこの人上手過ぎる。
@beepika
@beepika 5 жыл бұрын
7650連発良いですね。
@kirintanrei9934
@kirintanrei9934 5 жыл бұрын
中学生当時、近所の駄菓子屋でもんじ焼き(もんじゃではない)を食べながら遊んでいました。 もんじの鉄板の隣にあったからという理由だけで相当おこづかいをつぎ込みましたね・・・ 今見ても、何が楽しいのか全く分かりません。でもクソゲーでは決してありません。 人を引き込ませる何かがあるゲームだと思います。
@user-io5vx8mx6z
@user-io5vx8mx6z 3 жыл бұрын
たぶんそれがBGMのおかげだからじゃね?
@Bloodreign1
@Bloodreign1 7 жыл бұрын
Another Namco favorite of mine, precursor for a side scroller, before SMB came along. This game gets tough, as all old Namco games from that era did. The game is endless, though if you play the TG-16 game, there is an ending. I play this one via Namco Museum 4 PS1, Japanese version. Out of all the games on there, only this one, and Assault/Assault Plus works (I paid $14.99, so that was to be expected when the average price is $40+ for that particular compilation only, 1 and 3 are cheap, 2, 5 and Encore also demand a high price).
@Bloodreign1
@Bloodreign1 Жыл бұрын
I have ordered another copy off of Ebay, I pray that all 5 games work on this collection after having great luck with the Japanese Volume 5, and everything working mostly just fine, outside of Metro Cross's music.
@Bloodreign1
@Bloodreign1 Жыл бұрын
And update on that, everything works fine on the new Volume 4 I bought, now I can enjoy everything else besides Pac-Land and Assault/Assault Plus.
@TrainmasterCurt
@TrainmasterCurt 4 жыл бұрын
This is best Pac-Land version!
@Bloodreign1
@Bloodreign1 2 жыл бұрын
The PS1 version is an exact duplicate, a fine port. Edit: The Turbographx/PC Engine port is quite fine as well, a very worthy port, unlike the Famicom port, which was released too early in the system's lifespan, before technology allowed NES games to look and sound better later on.
@marcy1975jp
@marcy1975jp 4 жыл бұрын
空飛ぶ靴がわかんなくって、帰りのエリアでどうしようか焦ったことがありましたw
@freaknastycreep2737
@freaknastycreep2737 7 жыл бұрын
pac land holy shit long time no see
@bio7605
@bio7605 4 жыл бұрын
最初ゲームセンターの人がボタンの配置、ハイパーオリンピックのように真ん中がジャンプで左が左側、右が右側で設定していてしばらくその設定でプレイしていました。
@AndyNewman95
@AndyNewman95 7 ай бұрын
The PAC-MAN theme by Hoyt Curtin
@phauloriquelme2657
@phauloriquelme2657 3 жыл бұрын
29:49 These Ghosts are Helping the Pac-Man?!
@rousuro
@rousuro 3 жыл бұрын
ポップな見た目とアクション性は楽しいが、いかんせん操作系が特異で難しい。 一方ファミコン版は見た目こそショボくはなったが、操作系が十字キーで左右が使えたのでその点はやりやすくはなった。が、その難しさはアーケード譲りであり、攻略本を見たところで正直スーパーマリオより難しいと思う。 とはいえ、アーケード版の出来は良く、キャラも愛されていたので、80年代後半あたりにパックランド2でもパックワールドでもいいから、続編を作っておいてくれたらな、とは思う。 とにもかくにも、80年代のナムコの黄金期の一角を担うタイトルであることは間違いない。
@user-my3wz3ik9p
@user-my3wz3ik9p 4 жыл бұрын
BGMこわ~い
@user-BlackLotus
@user-BlackLotus 3 жыл бұрын
パックマン妻子いたのか、これからはパックさんと呼ばねばなるまい
@user-gb3bl6fu1p
@user-gb3bl6fu1p 2 ай бұрын
この、グラにbgm最高w
@user-ob3sm1gn2d
@user-ob3sm1gn2d 2 жыл бұрын
今思えば、パックランドってゴーストタウンだよな。お化けがヘリに乗ったり、ホッピングしたり、UFOに乗ったり、ストーキングしたり
@wetanddry1494
@wetanddry1494 5 жыл бұрын
見た目は楽しそうなゲームなんだけどなぁ。 操作が難し過ぎました。
@purwantiallan5089
@purwantiallan5089 2 жыл бұрын
Shizuku Osaka and Aira Harune both reached Round 144 on PacLand.
@Bloodreign1
@Bloodreign1 Жыл бұрын
No one knows who these people you named are.
@thesmilingman7576
@thesmilingman7576 2 жыл бұрын
Atleast they bothered to localize game I saw one arcade game that was almost completely localized for Western release but it was only released in Japan
@GameBot2000
@GameBot2000 5 жыл бұрын
I played that game growing up. ^_^
@user-qy6sl8ir6u
@user-qy6sl8ir6u 3 жыл бұрын
青い帽子って野球帽かと思ったけど、ヘルメットだったのね
@evesunsun
@evesunsun 5 жыл бұрын
35年目にして10点ポーズが見られるかと思いましたが残念! 友人が10点を出したときに限ってその場におらず、ついに見る事かなわなかったポーズでした 既にコメントされていますが、ボタン3つという操作系に「なにこれ…」って思ったものです
@user-cv5tz3ze9k
@user-cv5tz3ze9k 5 жыл бұрын
このゲームスマブラで初めて知りました
@alanbareiro6806
@alanbareiro6806 8 жыл бұрын
What are you two saying??? This game is so freaking fun!
@TrainmasterCurt
@TrainmasterCurt 4 жыл бұрын
It was good on Namco Arcade iOS too, but it won’t work now 😞
@user-du2ie5sf8c
@user-du2ie5sf8c 4 жыл бұрын
記憶の中だともっとアニメ的なキレイなグラフィックだったのに 実際にはスーパーファミコンに劣るものだったんだ..
@user-xb6eg1np5i
@user-xb6eg1np5i 3 жыл бұрын
trip7辺りにモンスターの飛行機に乗っていかないとクリア出来無い所があって、これみよがしにパワーエサがあって取ったらダメなんだがそこが鬼畜だと思った。
@Kasey1776
@Kasey1776 7 жыл бұрын
25:20 HOU DARE YOU PINKY AND BLINKY!! Dropping your kids and hurting them! Lol
@CantastorieStonato
@CantastorieStonato 3 ай бұрын
2:27 Do you know if the flower that spawns have some hidden bonus or else?
@majikman7355
@majikman7355 Жыл бұрын
These were just run and jump buttons if I recall
@vludi7857
@vludi7857 7 жыл бұрын
Great player, well done.
@user-sq2mf6hi2r
@user-sq2mf6hi2r 2 жыл бұрын
21世紀のクリエーター達へ by木村一八!
@ericmorelos5662
@ericmorelos5662 8 жыл бұрын
omg si me gusta
@vasilisdermertzis480
@vasilisdermertzis480 3 жыл бұрын
😀PAC LAD.😀
@DemeseJuega
@DemeseJuega 2 жыл бұрын
World version is too fast, too difficult... You must be professional with the controls. A real nightmare
@isaacjacobroyvivarais2140
@isaacjacobroyvivarais2140 6 жыл бұрын
32:05 hey you... ...are you going to the trip...
@user-ng1fb8nq2y
@user-ng1fb8nq2y 5 жыл бұрын
知らない人に色々教えてもらった。
@GAMES-ue7kb
@GAMES-ue7kb 7 жыл бұрын
・・「透明マント」ってなかったっけ?
@chaoskid1211
@chaoskid1211 5 жыл бұрын
Air Jordan's! Does anyone know what the growing flower signifies?
@masculineguy37
@masculineguy37 9 жыл бұрын
The gameplay was not good but hey, all those hidden treasures and bonusses..and you always WANTED to eat all the ghosts when eating the power pill ;-)
@ahrichards5241
@ahrichards5241 7 жыл бұрын
'Cause if you eat Sue last, you get a Lucky Pac!
@masculineguy37
@masculineguy37 7 жыл бұрын
another hidden secret i forgot ;-)
@sigmythesign3509
@sigmythesign3509 4 жыл бұрын
*power pellet
@Bloodreign1
@Bloodreign1 2 жыл бұрын
This game is great, without it, Miyamoto might not have made the Super Mario series as this game inspired him to do the first SMB game a year after.
@user-pm9co5yo3n
@user-pm9co5yo3n 3 жыл бұрын
28:15 これが書籍に書かれていた水色のレアバスなのかな?
@user-mw2vf2pd3o
@user-mw2vf2pd3o 2 жыл бұрын
ゲーセン版パックランドに出会ったのは、よりによって岡田有紀子が自殺した日でした(*´Д`*)
@MaidCactus
@MaidCactus 9 жыл бұрын
this entire game looks like it was made in MS Paint.
@SoshiTheYoshi
@SoshiTheYoshi 4 жыл бұрын
I find it ironic how people praised the game for its art style when it released (and even decades after) but now people say that it looks like “a two year old’s ms paint drawings”
@Bloodreign1
@Bloodreign1 3 жыл бұрын
There was no such thing in 1984. This was cutting edge when it came out, nothing looked or sounded like it at the time (Legend of Kage came a year after, and was Taito's first game where the Zuntata soundtrack enhanced the game, and set the standard for how awesome Zuntata music could sound). This game laughs at Microsoft Paint.
@Bloodreign1
@Bloodreign1 3 жыл бұрын
@@SoshiTheYoshi Yet almost 40 years later, this games look continues to impress me for the time it came out. I was all of 9 when this released, and my jaw dropped when I saw it.
@8bpianoplayer
@8bpianoplayer Жыл бұрын
You kidding??? This game blew my 6-year-old mind when it was released, and I remember being not very good at it, either...
@michi-no-akari
@michi-no-akari 2 жыл бұрын
水の面で、消火栓押して透明になると水に落ちるというバグみたいなのわかる方います??
@LOVE-gs7og
@LOVE-gs7og 2 жыл бұрын
トラウマソング
@Wetethewatercreatrue
@Wetethewatercreatrue 2 жыл бұрын
wow owo
@user-qc5cm1es1t
@user-qc5cm1es1t 5 жыл бұрын
直撃世代でしたが、何かナムコのゲームはできばえは素晴らしいとは思いつつも、何か私には取っつき難い物でした。良くも悪くもOne&onlyな作品が多く、マリオ・ドラクエ・スト2みたいなディファクトスタンダード作品を産み出せなかった(よく言えば、俗な商品化以上の高みに達してた)それが80年代後半以降、鉄拳・アイマスのヒット以外はなんか技術力の割にはパッとしないメーカーに成ってしまった感じがします。結局バンナムだし。 そんな私は、弟がゼビウス・リブルラブル・ドルアーガ・イシター等を延々とプレイしてるのを2P側でアイスクリームを食いながら眺めていました。
@user-bb5hp9kf1t
@user-bb5hp9kf1t 4 жыл бұрын
1:20 10点ってありますか?みたことある方いますか?
@user-mg1te6ug6f
@user-mg1te6ug6f 7 жыл бұрын
日本語でしゃべってるーー
@user-mz2cu2uc8b
@user-mz2cu2uc8b 7 жыл бұрын
確か、飛行機の上に乗って、ハイパーブーツでボタン連打で、その技で10面まで最低スコアでクリアした気がするよ、そんな事してあきて30年以上やっていないよ
@user-mg1te6ug6f
@user-mg1te6ug6f 7 жыл бұрын
昔すぎやな!!
@TheMeronsoda
@TheMeronsoda 5 жыл бұрын
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