3D Modeling vs VR modeling: Is VR 3D Modeling Worth It?

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InspirationTuts

InspirationTuts

2 ай бұрын

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Artists, have you ever thought about other means of doing 3D modeling, like VR 3D Modeling, for example? Well, let's compare it to traditional 3D modeling that we all know using industry 3D software like Maya, Max, Blender, C4D, Houdini, and so on! Let's go!
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Пікірлер: 23
@Imperfectlink.
@Imperfectlink. 2 ай бұрын
Whenever this conversation comes up, I never really see the spatial aspect of it mentioned. If you are modeling or doing layout of a room for example, something that seems okay on the monitor can be very obviously wrong when wearing a VR headset. For example the height of a desk or doorframe.
@ChrisCypher
@ChrisCypher Ай бұрын
I think the only problem with VR modeling is that the programs aren't mature enough yet. They're being compared to applications that have been around for over a decade with larger teams adding features. I'm no expert, but I find the headset and controllers to be a far more natural way to sculpt than using a tablet.
@suhailabdulla3075
@suhailabdulla3075 2 ай бұрын
I will use these for my personal projects
@user-ux9og1jk5n
@user-ux9og1jk5n 2 ай бұрын
Dude we are looking that will blender become more powerfull in sculpting in future will it across Zbrush we like to see this video it will be help full to select the software for beginning
@A.J.Interactive
@A.J.Interactive Ай бұрын
there is a plugin for blender for vr called freebird, and I would love to try and use is sometime
@TheMrTorbi
@TheMrTorbi 21 күн бұрын
its awesone for now, buts still needs a lot of developement. Lots of things are missing, BUT its under steady developement!
@jonmichaelgalindo
@jonmichaelgalindo Ай бұрын
I just have a 3D viewport into Blender. (Two virtual monitors in VR, one is a normal Blender main window, the other is a 3D Blender viewport into the same scene.)
@pooxxoop
@pooxxoop 2 ай бұрын
Why @ucorp-studio comment was filtered? I know because I know him. As someone who has used ZB for over 15 years and has been part of an Oscar-winning team, I have successfully implemented VR sculpting into my pipeline/workflow. I use SL for hand-sculpting tasks and SMD for hard surface.
@ucorp-studio
@ucorp-studio 2 ай бұрын
Don't bother mate. I was probably too descriptive about tools and links.
@Mr.Mirage_YT
@Mr.Mirage_YT 2 ай бұрын
Mari vs Painter vid !
@avtpro
@avtpro 2 ай бұрын
I've been doing 3D Modeling for decades. VR modeling is the next level. Other than seeing some of the great work done with it, You can't understand unless you put on a headset. I can do more creatively complex models in the fraction of the time with VR Adobe Medium. I'm doing more of exactly what I want to do now that VR has finally delivered on it's 40 year old promise since VPL Labs. I don't use VR for my finer museum sculpting at least not yet. They can be clean up later Zbrush or Maya or not. I can definitely say without VR I would not be doing my best 3D ideas. Flat plane modeling wasn't intuitive or fluid enough. Seem like VR broke the barrier between artist and tools, or 3D space in general. With VR, you are in the space, no outside of a computer. It's a big difference in understanding scale. VR is a better "Medium" for ideation and fast drafting. It's not precision but still very clean work. So Glad I made the leap.
@CrimsonOrguss
@CrimsonOrguss 27 күн бұрын
Agreed , for me doing the foundation work is much more natural in VR now and have started to prefer pushing and pulling poly's with my hands than with the mouse and keyboard. Main app being gravity sketch, it is really great for quickly sketching out something complex in 3D and doing a base model from there, in the video here he mentions precision being a draw back but quite a few car designers are using Gravity Sketch in their workflow and making actual 3D car models and even interiors. Unless you're diving in deep and trying things out yourself I think it's not good to take input from someone on youtube who isn't actually experimenting or plugging it into workflows practically.
@wassilchoujaa3478
@wassilchoujaa3478 22 күн бұрын
Which software do you use and what is it that you are making ? (Vfx, modeling, animation)
@supertaurus2008
@supertaurus2008 2 ай бұрын
It's useful if you have tactile feed back. I can't connect with something flying in the air. Or if the within a controlled environment it's good
@immortal_i
@immortal_i 2 ай бұрын
Не ожидал мем про пацана)))
@TeachmeGin
@TeachmeGin 2 ай бұрын
VR sculpting may be fun but it’s not practical, I 3D model on nomad sculpt and blender for animation because I can’t access Real Clay yet. I don’t want to be immersed in a 3D world while working or sculpting for fun in VR. And VR headset aren’t a part of even most peoples lives, even for fun most get bored of it and people are finally getting wiser to health risks of wearing the radiation emitting devices. And personally I still want to leave something behind that’s physical in the world for people to see knowing how companies say things we buy digitally aren’t ours to be owned.
@slavsit7600
@slavsit7600 2 ай бұрын
zaza
@xylionstudio
@xylionstudio 2 ай бұрын
It would be more exciting to have this Soft without the glasses, because they keep trying to sell something that doesn't make any sense, it's fine for a game or something immersive for enjoyment, but a common tool. This story is missing a part friends
@ChrisCypher
@ChrisCypher Ай бұрын
The headset is half the advantage. Seeing your objects in 3d space gives you depth perception and scale you don't get from a flat screen. You're in the room with your model and that changes everything. Plus having a tool that moves in 3d space rather than a flat surface. VR headsets (and controllers) can very much be useful tools beyond games.
@airun5362
@airun5362 21 күн бұрын
"Ivan" - american, okay)
@MarquisDeSang
@MarquisDeSang 2 ай бұрын
the best way is to use Blender in VR on Virtual Desktop with mouse and keyboard.
@jesuswasajedi2470
@jesuswasajedi2470 2 ай бұрын
Ehh no
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