CS2 Overpass's Questionable Clipping

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3kliksphilip

3kliksphilip

Күн бұрын

Clipping in CS2 isn't intuitive. You can't tell how something will behave without hurling your body at it first. And that's a problem. Using first impressions, I explored this new map to discover what I could climb, what I couldn't and what I should've.
0:00 - The video
1:28 - Boosts
2:35 - The enigma of the double bin
3:16 - Storage room
4:24 - Pallets and sandbags
5:18 - Vertigo prop VS Overpass prop
5:28 - Wall surfing
5:57 - Movement deflecting and blocking
7:04 - This, Valve has fixed already!

Пікірлер: 777
@MegaLowkiller
@MegaLowkiller 11 ай бұрын
Next CS2 update: Fixed a million wrongly clipped places on Overpass
@morphious86.
@morphious86. 11 ай бұрын
2:48 i love how philip had to stop everything he was doing the instant he noticed the gap in the floor
@Swedish_Remixer
@Swedish_Remixer 11 ай бұрын
mirage flashbacks
@AmelpsXett
@AmelpsXett 11 ай бұрын
0.2 second reaction time
@shigekisun3922
@shigekisun3922 11 ай бұрын
It feels like a mistake of some kind
@Crwzn
@Crwzn 11 ай бұрын
I catch myself sitting and watching your videos, wondering how something that would never interest me in a million years is so interesting. Thank you for your amazing content, we all appreciate it
@WangleLine
@WangleLine 11 ай бұрын
I agree~ He's so good at making stuff interesting
@25fpslagger81
@25fpslagger81 11 ай бұрын
You just spoke out my mind
@DellSnooze
@DellSnooze 11 ай бұрын
Agreed. We absolutely appreciate it 👍
@lucassaueressig1411
@lucassaueressig1411 11 ай бұрын
Its nice thsi video. To remind us how smart and dumb we are
@Fairway_
@Fairway_ 11 ай бұрын
I don't even play CS yet find myself so enthralled by Phil's videos on this game lol
@Felix-nz7lq
@Felix-nz7lq 11 ай бұрын
As someone only ever playing CS casually from time to time this seems like an incredibly frustrating thing to deal with. I don’t want to take a 50-50 chance every time I run away from an enemy that the object I’m climbing is actually climbable.
@bac0ntoast
@bac0ntoast 11 ай бұрын
yeah but how often do you have to climb these objects to get away from enemies... most of these are in corners
@Zeper
@Zeper 11 ай бұрын
@bac0ntoast we are talking about counter strike. people will play it for MULTIPLE THOUSAND hours so even if it only happen once every few game... THAT STILL A LOT OF GAMES !
@bac0ntoast
@bac0ntoast 11 ай бұрын
@@Zeper he said casually tho lol
@noahpoobbailey
@noahpoobbailey 11 ай бұрын
@@bac0ntoast It's about consistency. Counter strike is extremely consistent, you know exactly how things should behave because of its excellent map design. Players have begun to expect this from valve, and this version of overpass is disappointing for this reason.
@brainwash4287
@brainwash4287 11 ай бұрын
@@noahpoobbailey well said
@abidanjam1234
@abidanjam1234 11 ай бұрын
This nitpicky feedback is what'll make a map consistent and easy to learn for all players. So thank you for finding these minor things to complain about! Hope feedback will be provided of some sort .
@slendydie1267
@slendydie1267 11 ай бұрын
its not eve nitpicky. Its a huge problem with the gameplay of the map
@abidanjam1234
@abidanjam1234 11 ай бұрын
@@slendydie1267 yeah i know right? Some people will think its so nitpicky of 3klik, but he's doing the great work for the community.
@swsbswsb5515
@swsbswsb5515 11 ай бұрын
no because 99.99999% of people will never use the stuff he pointed out. They need to be focused on the game, not a bucket or safe door.
@pcxgaming44
@pcxgaming44 11 ай бұрын
@@swsbswsb5515 a lot of those clips can basically kill you in specific situations, i noticed how bad the clipping was in the first 30 seconds of my first cs2 match
@kipchickensout
@kipchickensout 11 ай бұрын
Someone once said (forgot who) that it sucks a lot if there is somewhere you can't go when you obviously should be able to. and in the recent times mappers seem to disregard that more and more. in new maps i kept jumping against invisible walls and it just feels wrong and got me killed as well on overpass the most prominent example for me was that when you went onto the middle boxes on A site then there's just a hidden roof (edit: which you apparently covered)
@LURKTec
@LURKTec 11 ай бұрын
Because esports kill any sort of fun in games, unless you’re an overlycompetitive tryhard.
@soggu6282
@soggu6282 11 ай бұрын
3kliks actually said this in his de_canals video
@kipchickensout
@kipchickensout 11 ай бұрын
@@soggu6282 Very possible
@knyt0
@knyt0 11 ай бұрын
@@LURKTec I stopped playing fortnite because of that back in the day, once they removed planes because tryhards complained, the game died in my eyes
@fluuuuuuuu
@fluuuuuuuu 11 ай бұрын
Probably Penguin's video!
@shock6142
@shock6142 11 ай бұрын
It's definitely a problem that needs to be fixed, some objects that can't be jumped on to for balancing reasons is fine but new overpass is completely hit or miss with clipping
@SoyAntonioGaming
@SoyAntonioGaming 11 ай бұрын
u should not try to hump inanimate objects... focus on shooting enemi instead of breed ladders
@Xezian
@Xezian 11 ай бұрын
@@SoyAntonioGaming But jumping on things sometimes helps you shoot enemies, and when you can't jump on thing sometime but can other times that messes with your ability to shoot enemy
@haishawang9339
@haishawang9339 11 ай бұрын
@@SoyAntonioGaming then maybe don't put 100 different objects in the game and just use big boxes
@ng.tr.s.p.1254
@ng.tr.s.p.1254 11 ай бұрын
@@SoyAntonioGaming Bro thinks he's playing wolfenstein 3D 💀
@tecyrizz
@tecyrizz 11 ай бұрын
I 100% agree. its fine that you can't jump one certain objects for balancing but then just use a different object please. Like imagine an empty garbage bin can be climbed on, but a overflowing one can't. easy to learn and see, and maybe not perfect but definately better than forcing the player to learn every single prop in every single map.
@Hex...
@Hex... 11 ай бұрын
I'm glad you made a video on this because it bugged me so much too. All the years of intuition we build up into identifying climbable objects and positions is seemingly useless on this map in it's current state - including, as you pointed out, different rules for the same object in different parts of the map with no obvious reason
@SuperJoF
@SuperJoF 11 ай бұрын
we've build our intuition wrong. Most of the places you "feel" you can jump to, where never supposed to be accessible in the first place. Valve picked the best time to implement these changes. There are polishes needed, but oh boy I really like the idea of not facing someone camping on top of a 6 foot rusty shelves in the corner just to play "off-angles"
@badbadthingss
@badbadthingss 11 ай бұрын
I'm shocked Valve hasn't come to Phillip with a job offering for technical map direction. His attention to detail, and ability to delineate the intent of the player, juxtaposed against the "playability" of the map, is incredible. Every example he gave of what the player might think about the interactability of the environment based on the props and placement, were completely accurate to my own first impressions playing on the map. Stellar work man.🎉
@tolland4433
@tolland4433 11 ай бұрын
I'm so glad you made a video about this because this was really bugging me. It's strange to see the map completely ignore mapping standards that have been built up over years. I'm a bit concerned that valve don't have anyone who understands counter-strike gameplay and intuitiveness working on the finishing touches of maps, because these are basic things that playtesters pick up on very quickly and community mappers understand (which I can say from experience).
@Deezsirrer
@Deezsirrer 11 ай бұрын
The map designer was a freelance latest work is valorant
@TheV1RT
@TheV1RT 11 ай бұрын
@@Deezsirrer Yeah I saw something on twitter about it, don't know the handle anymore but the designer made a lot of maps for valorant. But also how this map turned out to be seems to me that community made maps are just better in every aspact, and valve should've just hired these community designers to overhaul the maps...
@NSchulmeister
@NSchulmeister 11 ай бұрын
It is odd to see Valve world building with exceptions instead of rules. Hope they get a grip on it, it may seem like minor things, but Valve doesn't usually does those rookie mistakes.
@eddyvtr
@eddyvtr 11 ай бұрын
Could be because the map was redesigned by an ex valorant map designer who joined the csgo dev team no too long ago. So they might not be on par with valves way of map design yet.
@cburn-YT
@cburn-YT 11 ай бұрын
@@eddyvtr bit of a stretch, but I do have SOME insight, I do work in Unreal as a 3d artist 1st and mapper 2nd, and the inconsistencies kinda remind me of my own when I'M putting together a map, so my hypothesis is, lots of maps need porting, and the artists that can make the assets and do mapping are in a "all hands on deck" situation just so the maps are playable, and considering this is a CLOSED test that methodology of getting content out is absolutely fine, cause as we know by now Valve loves its data and usually puts it to good use
@m.n.s.s2825
@m.n.s.s2825 11 ай бұрын
@@eddyvtr The maps looks stunning. I give her 9/10.
@badbadthingss
@badbadthingss 11 ай бұрын
It's also just a Beta
@rattmcpossum
@rattmcpossum 11 ай бұрын
If it’s not a porting issue, it might be that they want to stop players finding glitches and exploits that get players out the map to cause chaos. I guess in competitive games it’s more of an issue, but I still think make everything accessible bc it’s fun lmao
@ThourCS2
@ThourCS2 11 ай бұрын
Great video, I was actually thinking why would they add these objects and not let players jump on it.
@Deezsirrer
@Deezsirrer 11 ай бұрын
Her* Its a freelance map designer latest game was valorant
@laatma985
@laatma985 11 ай бұрын
​@@Deezsirrer?
@Deezsirrer
@Deezsirrer 11 ай бұрын
@@laatma985 she tweet about making the map dummy
@gabeznl3591
@gabeznl3591 11 ай бұрын
​@@laatma985Valve contracted a game designer from valorant and all we get is limitation
@PhartingFeeting
@PhartingFeeting 11 ай бұрын
@@gabeznl3591The surprise is unthere
@carlaltrogge6332
@carlaltrogge6332 11 ай бұрын
Thanks you for this lesson on clipping, I am a firm believer that realistic maps can be done so players better understand their surroundings! For example, looking at any map in cs right now, you would rarely be able to tell how a place behind a corner might look like in contrast to real places where your subconscious easily learns the layout types! This is fairly obvious when you are in Venice and walk around for a while, you begin to recognize consitencies in multiple alleys / canals making it easier to navigate. Another example, probably easier to understand is, give a person who never played Dust2 pictures of the different locations, A Side, B Side, Mid, Long, Short etc and let them try to find out the actual layout of the map. (This is probably easier for Dust 2 than Mirage and Inferno, but still works as example). Then in comparison, select a real places and take pictures of different alleys, streets and open places there ( of course all need to be connected somehow ) and let a person try to find out the real layout. I would guarantee that due to the fact mappers often start with a layout first before thinking of a place, its easier for a random person to find the correct layout of a place in the world than a csgo map. If anyone has an opinion on this I would love to hear it!
@lassefederfu130
@lassefederfu130 11 ай бұрын
well said
@existentialselkath1264
@existentialselkath1264 11 ай бұрын
It always amazes me how CS is one of the few games where you can have a genuine constructive conversation about such small trivial details without getting hate for nitpicking. This stuff is really interesting, even if it makes absolutely no difference to the average player most of the time. It's a good example of the overlooked elements of great game design, something Valve has often been incredible at
@morbuskobold4233
@morbuskobold4233 11 ай бұрын
so true. this shows the thinking that can go behind an awesome map. its these tiny little things that lets us stay with a game for more than 20, 30 hours and coming back for more. give us freedom. dont block the player too often. i hope valve goes the extra mile with cs2! they need to. i want to be proud because i like all of their games esp half life 1, left 4 dead 2 and csgo.
@JCglitchmaster
@JCglitchmaster 11 ай бұрын
It's a shame to see Valve neglect this when every single one of their titles were industry leaders in this type of design. L4D is particularly amazing for being able to climb on so many things that you think should be climbable to the point you would regularly find out of bounds since there was just so little restriction.
@stevethepocket
@stevethepocket 11 ай бұрын
Left 4 Dead wasn't designed from the ground up to be an e-sports title, though. These days that seems to be all Valve cares about; they even let it ruin TF2.
@banjoplayer1957
@banjoplayer1957 11 ай бұрын
Definitely. I think L4D is the best Valve game when it comes to the sheer amount of movement tech and cheeky places to hide away. Very few of these corridors are competitively viable, but they're still there so that casual players wanting to explore and have fun can do so.
@HuehuehueEsBest
@HuehuehueEsBest 11 ай бұрын
@@stevethepocket Do you think any of these players would complain about proper clipping? You see the opposite from competitive players all the time -- they're just people who are good at the game. This is just poor work from Valve, it has nothing to do with esports. Hence why you could literally fly into ceiling on mirage and why you can boost on tons of invisible ledges on the new maps.
@meove1213
@meove1213 11 ай бұрын
​@@HuehuehueEsBestthat's why Valve give access to every player with different rank and background, not only for pro player pro player im assume will give feedback about gameplay, recoil, smoke, visibility, tickrate. then casual player will give feedback about map detail, bug, error, or something not affect eSports so much. by this, all the aspect are able to be fix
@Donni_10
@Donni_10 11 ай бұрын
Invisibles walls are MAJOR game breaking stuff for me , imagine loosing a round because you tried to jump into something that clearly looks and should be able to get up and you cant... Or behind pushed back by invisibles triangle corners that dont let you be on a place that you should be able to. Its the dumbest and most frustating thing that they are making worst on cs2.
@Joshh.K
@Joshh.K 11 ай бұрын
this is the kind of stuff that keeps me up at night 😂 when things aren't intuitive and simple to understand from the outside it's so annoying
@nicktheneko
@nicktheneko 11 ай бұрын
Finally Someone is talking about the Un-necessary clippings in the CSGO and CS2 maps
@flyingchic3n
@flyingchic3n 11 ай бұрын
I like the way you clearly explain expected verses actual, explain the feelings (players feeling cheated) in an objective, understandable way, show specific examples, and explain the importance of (seemingly) small problems. This is basically a 10/10 bug report
@mattholwood
@mattholwood 11 ай бұрын
Valve are blessed to get this level of constructive feedback entirely free. Someone like phillip on the dev team would be invaluable and well paid, if they were on the payroll.
@Greeze
@Greeze 11 ай бұрын
Right on queue, just when I thought of you uploading today it happens within a minute. Keep it up, brah.
@acex222
@acex222 11 ай бұрын
Cue, not queue.
@thebackburner79
@thebackburner79 11 ай бұрын
4:30 Really fun editing trick there. Thought I was going crosseyed for a second! Love these little bits, going the extra mile ❤
@zy0_
@zy0_ 11 ай бұрын
It does surprise me a bit that these things weren't fixed, I really do hope they get fixed before the official release
@mushieslushie
@mushieslushie 11 ай бұрын
That's what these playtests are for. They overlook or don't know how people are going to react. Overall I don't think most of these are a big deal, but I agree if you can't get onto of something, remove it or make it obvious you can't. Like the shelves in connector. If they don't want you getting up there put more boxes on the top shelf.
@kniazjarema8587
@kniazjarema8587 11 ай бұрын
@@mushieslushie But listen, they weren't clipped out of nowhere, someone had to make a "go" sign. First you make a good spot on a map, then you block it off with clip brushes? i don't get it.
@Firecrob
@Firecrob 11 ай бұрын
Can we please talk about 4:31 it's criminal how smooth this transition is
@apotheotic
@apotheotic 11 ай бұрын
I can't believe how far I had to scroll to see anyone talking about it
@25fpslagger81
@25fpslagger81 11 ай бұрын
Dude I am literally watching almost all of your videos nowadays , you are truly one of the most goated youtubers of all time , the details and the quality of your videos are much appreciated and loved ❤️
@cstwoclips
@cstwoclips 11 ай бұрын
Not only you find these problems, but you offer clear solutions to them. Kudos.
@jericosha2842
@jericosha2842 11 ай бұрын
I'm so glad you still make videos. Great stuff
@arthurandrade100
@arthurandrade100 11 ай бұрын
Extremely important video. It seems like new devs worked on this map and didn't knew those nitty pick but really relevant problems. It's one of those things that made valve games masterfully executed and needs to appear in cs2 as well. Greetings from Brazil, keep up the good work!
@Joe-bk3qw
@Joe-bk3qw 11 ай бұрын
The issues individually are small but it all contributes to a confusing map. Good video
@tr00t
@tr00t 11 ай бұрын
mr kliks i just want to let you know that your videos honestly bring a blessing to my day every time i watch them, i’ve been going through a weird time and your videos have been a nice comfort for me to watch :) you & your dads music is always lovely to listen to, i have it on my playlist on spotify and listen to it a lot, and your voice is always so calming!! plus the comedy in ur videos is peak
@jlnj0
@jlnj0 11 ай бұрын
thank you so much for bringing this to everyones attention, its very annoying that some walls you can stand right up against and others seem to have an invisible wall about a foot away from the wall you see.
@theatomicdudes681
@theatomicdudes681 11 ай бұрын
4:30 that splitscreen edit was phenomenal
@P4Lutz
@P4Lutz 11 ай бұрын
Btw at 2:46 it says what you are allowed to put into the "Gelbe Tonne" (yellow bin) but the bin is blue. I checked if the Gelbe Tonne is actually blue (for whatever reason) in Berlin (where this map is located) but no, they are yellow.
@SlenderSmurf
@SlenderSmurf 11 ай бұрын
Genuinely unplayable. I am refunding CS 2 as we speak
@Tomori32
@Tomori32 11 ай бұрын
philip is that kind of guy that would make anything interesting & inspiring, and most importantly life changing!
@connorvanhelsing4768
@connorvanhelsing4768 11 ай бұрын
wow that double doors example was really egregious, I hope CS fixes stuff like this before the game is fully out
@Terrown
@Terrown 11 ай бұрын
I absolutely agree. The clipping and details in some areas feels weird and almost wrong. Also on Bombsite B there is a food box on top of the wooden plywood stack with the green tarp (you can see it here 6:09) - i was convinced it's a small moveable prop, but it isn't. Yet some spray cans around the map are. It can also be confused for a CT head if you rush from monster. I guess Valve will tidy up the new Overpass map till release - props and clipping wise.
@lagfx9
@lagfx9 11 ай бұрын
I just came across your channel and man every video is amazing! you put alot of effort in making them and it's perfect. Greeting from morocco sir!
@juneru2
@juneru2 11 ай бұрын
I always have respect for games that let you climb on anything. It’s a game in itself to push the limits of where you can climb and jump on, atleast to me.
@Randarrradara
@Randarrradara 11 ай бұрын
Your videos are still in your style, but very fresh. Youre not getting too old for this, Philip!
@Adxm.Jxnsson
@Adxm.Jxnsson 11 ай бұрын
These frequent uploads are golden
@Ali1u585
@Ali1u585 11 ай бұрын
I just love this guy's videos
@fieryglacier98
@fieryglacier98 11 ай бұрын
I like the atmosphere in this video, it sounds really good!
@Teegik
@Teegik 11 ай бұрын
4:31 wtf that transition is so good
@Nogalacan2
@Nogalacan2 11 ай бұрын
I rewatched it 3 times it's such high effort
@hyper_channel
@hyper_channel 11 ай бұрын
You are doing a great service to the community with these videos :)
@helm2505
@helm2505 11 ай бұрын
4:38 I love that they added a trickjump to those sandbags!!
@KaptainKlutch123
@KaptainKlutch123 11 ай бұрын
i have always enjoyed the freedom to climb about in game, even to little spots that serve no practical purpose - I loved jumping around on Modern warfare when I was little, climbing my way to little spots that i always wondered if anybody but me knew how to get there. I've never been fond of how CS clips the game in every way to be so brutally flat and boxy, but with props that give the illusion of jagged edges and corners. I think weird little boost spots are great for encouraging teamwork and perfect for surprising your enemy. I've never been more disappointed compared to when I think I can jump onto a ledge only to find it's been clipped off. What about high risk, high reward camping spots? Think highrise in mw2. Climb the outskirts of the buildings in broad daylight without dying? You're rewarding an amazing position to rain hellfire from above! I think something like this on overpass could be used, the olaf boost was reasonable lmao if it took 3 players out of the game to even try to use it lol
@IeatYOUsee
@IeatYOUsee 11 ай бұрын
4:31 That transition to split screen was so good. Kinda tripped me at first lol.
@collinslogan01
@collinslogan01 11 ай бұрын
Best ending of your videos in awhile I must say.
@yashrawat5071
@yashrawat5071 11 ай бұрын
The Captions at the start Jumpscared me along with the pistol shot
@TheDiymovies
@TheDiymovies 11 ай бұрын
Masterful video!
@px8
@px8 11 ай бұрын
glad you are talking about this, i think valve pay attention to you so im glad you talk about the same things that bug me
@LEDs
@LEDs 11 ай бұрын
Very good analysis
@PetrixOfficial
@PetrixOfficial 11 ай бұрын
What a nice youtuber! Thanks for subtitles that i asked for xD
@StyxDescension
@StyxDescension 11 ай бұрын
Feels like a lot of these changes are aimed at dialing down the sharp-corner camping spots, which, while I can get behind it, it also kinda makes shotgun plays really hard now.
@PaladinofRealm
@PaladinofRealm 11 ай бұрын
that sounds like a good thing honestly, that way beginners are discouraged to use em, which makes getting better at the game a much smoother experience.
@kniazjarema8587
@kniazjarema8587 11 ай бұрын
sure discouraged, but i do not think we should discourage any tactic from this game, because that limits the game. I believe we should make everything fair and square, and not play favourites. You experienced these crappy spots, so let other experience them too.
@yellow1244
@yellow1244 11 ай бұрын
I play games super casually and this kind of thing sticks out and lingers in my mind for years to come, I hate it when I cant tell if I can stand/jump/vault onto stuff in games unless I check each time
@gvdude
@gvdude 11 ай бұрын
Best CS youtuber! Class act!
@thecrook2394
@thecrook2394 11 ай бұрын
HAHA the ohne trickjump front. Love it
@InfraredScale
@InfraredScale 11 ай бұрын
The problem of invisible walls will never get old it seems
@kevinbeteta1737
@kevinbeteta1737 11 ай бұрын
Had a rough week, and hearing Phillips voice is alarmingly soothing. I can feel the rush of neurochemicals making me feel better. Its an unusual response to be aware of, by being so conditioned, but what a nice problem to have. What a pleasant problem, to adore a KZfaqr too much
@crylune
@crylune 4 ай бұрын
yikes bro dont cream urself
@gewiotevan
@gewiotevan 11 ай бұрын
I see that you've reinstated the closed captions on your videos. Even though I don't necessarily need it, as your voiceover is clear, clean and understandable, I will admit I was somewhat lost when they weren't there anymore. Not sure why, but perhaps your CCs are like a comfort that I've become accustomed to. Well, I'm just glad they're back. Thank you for providing us with high quality content as always, and hopefully KZfaq will actually support their features instead of breaking them.
@NOProxD
@NOProxD 11 ай бұрын
again a very good video
@tamerc4687
@tamerc4687 11 ай бұрын
thank you for your work
@nishanpokhrel1043
@nishanpokhrel1043 11 ай бұрын
Damn... fantastic video.
@natusrappel3957
@natusrappel3957 11 ай бұрын
Your understanding of game design is unmatched
@Thomas-yl8lb
@Thomas-yl8lb 10 ай бұрын
Brilliant subtitles.
@TheRadioSquare
@TheRadioSquare 11 ай бұрын
Whenever you play the Fort Boyard style theme, it never fails to make me laugh.
@nobodynoone2500
@nobodynoone2500 11 ай бұрын
Thank you fo pointing this out. drives me crazy.
@upgr3eyedd933
@upgr3eyedd933 11 ай бұрын
I hope they watch your videos because you’re doing gods work. i hope they patch or at least acknowledge it
@strtrm2406
@strtrm2406 11 ай бұрын
I feel like the way philip says "valve pls fix" is getting more aggressive over time.
@kniazjarema8587
@kniazjarema8587 11 ай бұрын
I get a feeling he's a bit impatient...
@FrankThePlank925
@FrankThePlank925 11 ай бұрын
CS2 its motto: "What you see is what you get, sometimes"
@r3ttgaming177
@r3ttgaming177 11 ай бұрын
Even if Valve does not say that they've seen this video. They 100% have seen this video, I guarantee it! The mappers over at Valve care just at much as any other mapper, even tho it might not seem like it sometimes.
@kniazjarema8587
@kniazjarema8587 11 ай бұрын
i really hope you're right. I was really happy when they've announced cs 2, but with the presentation they offer us, it's kinda a let down - FOR ME that is. Don't get me wrong, the graphical improvement is fenomenal and the source 2 engine finally working is also a great news, but most of these maps weren't even reworked. Some of them weren't even touched with senior's map designer hand. I'm not sure what valve is cooking, but i smell a bad dish.
@evlampy_
@evlampy_ 11 ай бұрын
I totally agree, it is so enraging seeing such obvious and clever places not accessible. VALVE PLEASE FIX.
@oo__ee
@oo__ee 11 ай бұрын
Your video's are goated
@quintonshael2571
@quintonshael2571 11 ай бұрын
another great video from 3goatphilip
@meffew
@meffew 11 ай бұрын
new game, new content, new material for the 🐐
@yanh__
@yanh__ 11 ай бұрын
thanks phil for bringing these up so valve will inevitably succumb to your criticisms and make all of these spots boostable
@ZeremiasS
@ZeremiasS 11 ай бұрын
4:31 SMOOOOOOOTH, well done!
@vankoyordanov7363
@vankoyordanov7363 11 ай бұрын
Philip is the most valuable free employ in Valve
@TomasWatchReviews
@TomasWatchReviews 11 ай бұрын
that is what I miss from 1.6 a lot. If something looks like you could climb to = you can.
@kniazjarema8587
@kniazjarema8587 11 ай бұрын
I Agree, although there were some impossible spots like office outside wall, and some others that i lack memory of, but every time i've seen a spot, 95% it was accessible, if not with your own hands, then with 5 people stack.
@sorrysren
@sorrysren 11 ай бұрын
Glad u made this so the devs will actually see it and possibly do something about it
@noahh6032
@noahh6032 11 ай бұрын
This upsets me to my core
@AkalaFPS
@AkalaFPS 11 ай бұрын
Song at the end is iconic
@chrizThaGoat
@chrizThaGoat 11 ай бұрын
The water is insane bro tbh the most realistic water graphics I've seen in a game
@marksmansnakeeyes7549
@marksmansnakeeyes7549 11 ай бұрын
That whole closed-off playground thing really got me; things like that were feature areas in cs 1.6 maps.
@patohaxx
@patohaxx 11 ай бұрын
Best journalist ever.
@wizpig64
@wizpig64 11 ай бұрын
after the clip from alyx, for a minute there my brain thought you were jumping on that ladder in VR counter-strike
@Genoville
@Genoville 11 ай бұрын
Exactly what I thought when I tried that forklift jump today.
@admiralsnacbar1557
@admiralsnacbar1557 11 ай бұрын
Thank you for confirming that I am not insane. I mainly play overpass and when I tried it on cs2, it felt that it was just a new map with all of the small changes. I thought that they made the shelf jump in connector just harder and I was worried that I was losing my mind.
@ruzgar1372
@ruzgar1372 11 ай бұрын
2:48 sometimes a story needs no words.
@myztklk3v
@myztklk3v 11 ай бұрын
the constant shade on cbble, I loved that map in the day.
@ets160
@ets160 11 ай бұрын
This is a video not only about csgo as much as it is about general heuristics. Designs must be made to make users/players immediately recognize what they can or can’t do, but cs has always had these issues which have annoyed me so much. An ideal map should never need to use clipping to stop players from getting somewhere.
@Povilaz
@Povilaz 11 ай бұрын
Very interesting!
@sentonbeeblo170
@sentonbeeblo170 11 ай бұрын
YOURE THE MAN
@Lucas.A.D
@Lucas.A.D 11 ай бұрын
I knew it was worth waiting the extra day or two for your vid. With your level of detail, you'd probably be a good alpha version tester for Valve.
@kuzonCS2
@kuzonCS2 11 ай бұрын
That ending got me lol.
@alluallunen910
@alluallunen910 11 ай бұрын
good video again 👍
@eiernase
@eiernase 11 ай бұрын
Fun fact at 2:50 The sign above the bin says "Gelbe Tonne", which translates to "yellow bin" and indicates that it's for plastic and packaging. Yet the bin is not yellow! This wouldn't normally happen since the bins are standardized by type and color, and yellow is always yellow.
@XanderNiles
@XanderNiles 11 ай бұрын
Philip is always on the run to spot every inconsistency with Counter-Strike, that makes you appreciate his work as a creator because things like the ones he showed in the video go under the radar.
@-Spine
@-Spine 11 ай бұрын
this has annoyed me for so many years. not only on overpass but other maps aswell. thanks for bringing it to light.
@SortaSalty
@SortaSalty 11 ай бұрын
Spot on👌
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