CS2's New Nuke Analysed

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3kliksphilip

3kliksphilip

Күн бұрын

The new Nuke is almost identical to the old one, only Source 2 and new PBR effects on virtually every texture. I investigate the MASSIVE difference it makes to the graphics in this map.
0:00 - Intro
0:52 - Realtime indoor shadows
2:51 - RIP bench
2:56 - PBR VS old materials
4:24 - Improved shadows
4:56 - Is Nuke look too clean?
5:39 - Spotting reflection problems
6:15 - Vehicles and tower placements
6:35 - Draw distances
7:14 - Breakable examples

Пікірлер: 857
@c6m
@c6m Жыл бұрын
6:50 I love the idea that someone at Valve was so annoyed at the pop-out issue in your videos that they personally sent you some details on how to fix it.
@thetoasterisonfire2080
@thetoasterisonfire2080 Жыл бұрын
Thats a very Valve thing to do
@bernardyn
@bernardyn Жыл бұрын
Same. But it's also logical that they want their game to look as good as possible in videos, it's PR after all.
@C.A._Old
@C.A._Old Жыл бұрын
i tell you. Fk to new Valve in 2020s.
@Nashy119
@Nashy119 Жыл бұрын
It would be very noticeable to a dev who'd worked on it before.
@DalmoLuz
@DalmoLuz Жыл бұрын
Yeah, Now plz, Share it! =D
@TeaMaster420
@TeaMaster420 Жыл бұрын
When you break the windows close to the ct spawn (i'm not sure how is this place called), the red text on the bottom of the panes flips horizontally just on the beggining of the shattering animation. (It hurts me)
@arianrose6633
@arianrose6633 Жыл бұрын
he breaks them at 7:15 and you can clearly see the flip of the text
@alexanderchacon6690
@alexanderchacon6690 Жыл бұрын
Yeah it looks odd
@qunas101
@qunas101 Жыл бұрын
Also, why does it say to break glass to the people outside? 😅
@maskettaman1488
@maskettaman1488 Жыл бұрын
@@arianrose6633 It looks like there's actually a frame there where both the original window and the flipped window (being broken) exist at the same time
@3htthexy
@3htthexy Жыл бұрын
@@arianrose6633 in this example, you can also see the shatter effect is also going the wrong way, its breaking as if it was shot from the other side (glass is flying towards the player instead of away), which is pretty interesting
@dreadin
@dreadin Жыл бұрын
For anyone else experiencing flickering on the edges of all surfaces on Nuke, try to disable the Fidelity FX Super Resolution. That made a huge difference for me.
@SoyAntonioGaming
@SoyAntonioGaming Жыл бұрын
or play COD - the superior FPS!!! if u dont upvote this, u are noob!
@DarioCurci.
@DarioCurci. Жыл бұрын
​​@@SoyAntonioGamingor maybe shut up? cod is a great fps don't get me wrong but don't come watching counter strike videos to annoy the playerbase
@kitwheston
@kitwheston Жыл бұрын
@@SoyAntonioGaming you're embarrasing
@NoCat.
@NoCat. Жыл бұрын
@@SoyAntonioGamingyikes
@SoyAntonioGaming
@SoyAntonioGaming Жыл бұрын
@@kitwheston ur mad bcuz u are not skilled enough to have sponsors
@z33iihh
@z33iihh Жыл бұрын
7:14 MAN! You have no idea how much i miss CSS glass. The way it breaks there was magical, everytime i had to break a window i couldn't help but play a little with what was left. Not to mention that the remains of the glass which broke would fall to the ground and stay there for a couple of seconds, it was really satisfying to watch.
@esparttt
@esparttt Жыл бұрын
I was talking to some of my friends about the new glass effects and I said the exact same thing! I certainly prefer it over the new effect, it looks too... animated? i guess?
@andrewahern3730
@andrewahern3730 Жыл бұрын
The custom glass maps were a blast to play.
@z33iihh
@z33iihh Жыл бұрын
@@esparttt Yeah it does look a little too animated imho.. and the broken pieces don't even hit the ground, unlike in CSGO with Source 1; *in **7:16** and **7:19** for examples,* maybe they'll fix it later but i dont know :/
@iamnobody8
@iamnobody8 Жыл бұрын
​@@z33iihhyou know why it looks animated? Because it is
@greggregoryst7126
@greggregoryst7126 Жыл бұрын
Update! For those confused, there is a video on kliksphilip channel (without a number) that explains these short videos FYI, This video is NO LONGER link-access only. There are four videos under 1 minute long uploaded in the last 5 minutes. None of them are actually considered to be "youtube shorts". Rather, they are just short videos uploaded normally. All of them link to this video in the end. If that was your intent, it's fine. Just saying in case you messed up c:
@TheMinipasila
@TheMinipasila Жыл бұрын
might be intentional considering the aspect ratio is just the regular 16:9 edit: there are shorts uploaded as shorts today about this same very video, but those other short non shorts videos seem to be separate.
@noahpoobbailey
@noahpoobbailey Жыл бұрын
@@TheMinipasila Yeah, perhaps Philip is trying something new. I would assume shorts are clearly viewed more though.
@acters124
@acters124 Жыл бұрын
youtube pls fix
@TheMinipasila
@TheMinipasila Жыл бұрын
@@noahpoobbailey shorts show less ads so less money. and since those "normal" shorts aren't shown on your subscription feed, he's probably just checking how they will perform without artificial attention coming from the subscribers (except that people found out already)
@mav9987
@mav9987 Жыл бұрын
@@noahpoobbailey cs2 content is uploaded typically as bite sized 60 second regular videos so i'm not surprised philip uploaded this video in chunks and didn't put them in sub boxes to try to cater to the algorithm that way as well
@robinrai4973
@robinrai4973 Жыл бұрын
Dang those shadows look nice I'm guessing another reason for using a big ol' bright ball is for performance/reducing the number of actual light sources for the shadows/reflections
@niks660097
@niks660097 Жыл бұрын
those are per-pixel shadows, even high end games don't use it for static lights that often(usually one or two(very taxing) per room or area), here they have placed it everywhere, new nuke is gonna be hell to run on old GPUs or else people with slower GPU are gonna be at disadvantage..
@bshap495
@bshap495 Жыл бұрын
All lights in S2 have a setting called 'Baked Light Indexing'. This is what allows them to cast specular highlights and dynamic shadows. However, you're limited to no more than 4 indexed lights per surface. So it makes sense to just have one big indexed light in the room, and have the rest use more basic lighting. 1:33 You can see that on low settings, the indexed light is disabled, so the room's lighting looks very flat and dull.
@piotrmazek540
@piotrmazek540 Жыл бұрын
@@bshap495 That's not what they're using here. They're simply using fully dynamic point lights. The Baked Light Indexing works the same way as Stationary Lights in Unreal. They create a precalculated shadow mask, which allows the lights to cast specular highlights on lightmapped surface, and only use dynamic shadows for dynamic objects. In 0:54, static meshes cast dynamic shadows (hence the pixelated appearance), indicating it's a dynamic light source.
@ContinueTheBloodline
@ContinueTheBloodline Жыл бұрын
I really liked that zoom out of the whole map
@js1zzle
@js1zzle Жыл бұрын
agreed, absolutely beautiful
@brokenstudiotv
@brokenstudiotv Жыл бұрын
That intro shot of the player running and tilting the view upwards was such a Film-like shot, magnificent!
@ratyrat5
@ratyrat5 Жыл бұрын
?
@dariannnnnn
@dariannnnnn Жыл бұрын
lol
@Crowbar
@Crowbar Жыл бұрын
not really but ok
@DanteICE
@DanteICE Жыл бұрын
As a graphics programmer your analysis made me chuckle, "don't know why it does this". Rendering is complicated and perfection is impossible, to achieve something you often need to limit the scope or accept a trade off. And as my old uni lecturer used to say, "if you aren't cheating you're doing it wrong"
@conneath
@conneath Жыл бұрын
why is this unlisted
@drunkenbugsuck
@drunkenbugsuck Жыл бұрын
not anymore
@jaysonkstone
@jaysonkstone Жыл бұрын
to keep the demons out.
@loenity
@loenity Жыл бұрын
but the demons have arrived
@notdarklord9227
@notdarklord9227 Жыл бұрын
@@jaysonkstoneit failed
@peculiarfellow
@peculiarfellow Жыл бұрын
lots of bigger youtubers do this, it's so they can wait for it to fully process so people who go to the video via the notification don't watch it in 360p
@MauricioJara
@MauricioJara Жыл бұрын
My only complaint is the greenery from the canals and the cracks in the concrete were removed, and that the map looks clean. Too clean. I always love to see some amount of grit in Counter Strike maps.
@m.n.s.s2825
@m.n.s.s2825 Жыл бұрын
No need
@melc311
@melc311 Жыл бұрын
@@m.n.s.s2825wrong. It looks bad when there’s no details like that
@ossyx
@ossyx Жыл бұрын
Gotta understand the maps setting, it's an arrival at a recently active and running facility, not an old town street like mirage, dust or inferno (like mentioned in the video too). *d i f f e r e n t m a p s* 🤯
@TheHUEZOX
@TheHUEZOX Жыл бұрын
@@ossyx yeah, sure, like the truck the terrorists used to crash into the power plant: pristine and new. Get out of here with that bs argument, look out your window and see the real world for once, NOTHING is this shiny and pretty irl, no matter how new the buildings may be
@BillyBlaze6907
@BillyBlaze6907 Жыл бұрын
​@@ossyxNo floor ever looks that clean, not even if it was sweeped the same day.
@smisnerr3145
@smisnerr3145 Жыл бұрын
Goin crazy with the vids Philip! Keep it up! It's always a joy to see the name pop up, no matter which brother!
@sockSandals
@sockSandals Жыл бұрын
thanks for the video philip! when i watched anomaly's video i thought they changed nothing but your comparisons really helped me see how they changed everything. i love u
@Joubles
@Joubles Жыл бұрын
These videos are so wonderful thank you for making them
@patchy1591
@patchy1591 Жыл бұрын
The videos I’ve been always waiting for!
@nexus4dev
@nexus4dev Жыл бұрын
What about Counter-Strike 3
@Vexcenot
@Vexcenot Жыл бұрын
It's so nice to hear your actual voice again Or at least a really good recreation of it
@shanaur
@shanaur Жыл бұрын
I am so impressed by the physics sim in the end. Valve keep changing the game
@MrDeaz
@MrDeaz Жыл бұрын
They have made everything static in CSGO. Source had dynamic physics objects
@shanaur
@shanaur Жыл бұрын
@@MrDeaz no the objects breaking just feel heavier
@Becke963
@Becke963 Жыл бұрын
The problem with the real time lightning is that smokes don't seem to cast a shadow themselves and also don't stop displaying the shadow of a player. So you can see somebody's shadow when he is inside or behind a smoke . Especially on nuke b side (like shown in 2:08) this can lead to unintended behavior.
@Deezsirrer
@Deezsirrer Жыл бұрын
No game engine can render volumetric shadow is seem. But 3D Render can do it even on Blender's eevee a somewhat of a Videogame render engine They should ask Blender Foundation for help I guess
@lifegrain6092
@lifegrain6092 Жыл бұрын
@@Deezsirrer biggest reason is optimization, games cannot afford slow downs especially competitive games it just makes the entire experience terrible if we just enable all graphical options without taking care how each could affect performance, the game would not run... it would "crawl" and a reminder that cs2 is meant to replace csgo, and that valve is aware that a lot of players on csgo does not have high end computers to play at maximum settings hell, there's plenty of people play csgo at lowest setting and 4:3 screen ratio to squeeze out as much fps as possible they cannot carelessly add graphical features that might alienate too many csgo players, it may however be introduced later either during this limited test period or when cs2 comes out. we have heard from the people that play tested cs2 early (pros and such) that valve are able to fix issues within minutes and have a new build of the game running for play testers to try after a break valve definitely has a better pipeline to make changes on cs2, likely to be a source 2 thing. we'll likely get a compromise of real-time shadow for the volumetric smoke, maybe some sort of fake shadow blob that stops dynamic shadows (like player shadows) to render in it or simply anything that's in the smoke stops casting shadow (but this one has the problem of how the engine would know how much shadow to not cast? like what if only my left leg is in the smoke, the rest of my body should cast a shadow)
@gunthergerlach545
@gunthergerlach545 Жыл бұрын
they would have to raymarch the volumes twice which is twice as expensive
@Becke963
@Becke963 Жыл бұрын
@@lifegrain6092 The easiest "fix" would be to just adjust the lighting on the b spot because elsewhere there isn't really a spot where this leads to the same problem.
@lifegrain6092
@lifegrain6092 Жыл бұрын
@@Becke963 yeah since it's only 1 spot.... so far, we've yet to see the othet maps
@XanderNiles
@XanderNiles Жыл бұрын
It's been a whole journey seeing all the changes Nuke has received. I remember when it used to look like an exact copy of CS Source in the initial years of CSGO then the remake happened in 2016 and now... Seeing that map in CS2 is just mind blowing.
@Deezsirrer
@Deezsirrer Жыл бұрын
Office is my best map upgrade concurrently It looks like my Blender Render from 8 months ago Its so raytracing without a Rtx card . Kinda MindBlowing to look at!
@mcwine18
@mcwine18 7 ай бұрын
0:45 ".. without listening to my voice." Come on man, I love your voice so much, I just subbed LOL! Keep up the great work man.
@m00tes
@m00tes Жыл бұрын
I hope they keep the shadows in the game, just tweak it so everyone see's it the same way
@c6d3
@c6d3 Жыл бұрын
great video, very insightful
@DelahayeChristophe
@DelahayeChristophe Жыл бұрын
I don't even play counter strike since years but still watch all your videos, they're soothing. Also love your background music
@jamesick
@jamesick Жыл бұрын
can't explain it properly but I don't even much care for CS but you analyse the game so well I can't help but appreciate what you're doing for those who care for the game.
@nvna1111
@nvna1111 11 ай бұрын
Fr I haven't played it in a long time but I got mad respect for philip
@mariotheraviolieater4718
@mariotheraviolieater4718 Жыл бұрын
2:00 that is called a "point" light. I am not sure entirely, but in Unreal you could make it not show up in the reflections. I think that its only a matter of time when they use different light source for each lamp, and thus they would need to change their placement. As of now its really unplayable with the huge shadows
@gunthergerlach545
@gunthergerlach545 Жыл бұрын
it's way too demanding to do that since for each point/omni light they would have to render six images at the resolution 512x512 and it's already impressive they chose to do that in such a competitive game. I've played the beta and the shadows really aren't as bad as some say they are, they are only big at the bomb site and even that is not that distracting
@Marulauriu710
@Marulauriu710 Жыл бұрын
I'm dying to get my hands on source 2. This game already looked pretty, now even more so. I really hope when the full release of CS2 comes around we will also get a s2dk and s2fm...
@youju26
@youju26 Жыл бұрын
S2FM is out already. At least I saw some HL: Alyx Videos made with S2FM.
@youju26
@youju26 Жыл бұрын
kzfaq.info/get/bejne/iLGClMmC3JneXac.html
@ArrowStudios
@ArrowStudios Жыл бұрын
Thx for going over the only map I tend to play lmao, t'was about time 😅
@quintonshael2571
@quintonshael2571 Жыл бұрын
another fantastic video from the goat himself. I expected nothing less but perfection. I love nuke.
@basketcaseface813
@basketcaseface813 Жыл бұрын
i think to fix the whole shadow issue, valve can just disable the enemy team's shadows for whatever side your on. you can still see your own, but to explain it: if you're a T, you can see your teammate's and your own shadow, but not CT's shadows. if you're a CT, you can see your teammate's and your own shadow, but not T's shadows.
@sebibro1053
@sebibro1053 Жыл бұрын
That’s a great idea
@maxmaidment96
@maxmaidment96 Жыл бұрын
I am devastated that you didn't mention the new muffled music emitting from the CT swat van
@mcknightjacob20
@mcknightjacob20 Жыл бұрын
I hope they keep shadows, they look awesome and are so much fun to play around with!
@traffic9518
@traffic9518 Жыл бұрын
@@tehjamerzwhat?
@Ploxiii
@Ploxiii Жыл бұрын
Best summary I have of the new cs lighting and texture overhauls; It looks like a cs fragmovie without any editing needed
@MrSuperskyman1234
@MrSuperskyman1234 Жыл бұрын
Just wanting to say that I really enjoyed the music in this video.
@webleyneodrift9567
@webleyneodrift9567 Жыл бұрын
You're video are masterpiece, and I love your theme song 🙏🏾
@elcody6109
@elcody6109 Жыл бұрын
The way the light reflects in de_nuke reminds me of black ops 1 light effects ( they are one of my fav )
@iCookCrystalMeth
@iCookCrystalMeth Жыл бұрын
Games with decent lighting go way further than high quality textures (i.e f.e.a.r)
@oswaldmensin5283
@oswaldmensin5283 11 ай бұрын
Cannot wait Valve, thank you for being awesome and making a return
@Versanitybutreal
@Versanitybutreal Жыл бұрын
good job you havent missed an update im proud of you son
@666sinistre
@666sinistre Жыл бұрын
😮 so much content so good!
@locky7347
@locky7347 Жыл бұрын
"As dry and dusty as a nuns .... Sandcastle". Oh Philip you dirty dog!
@elcody6109
@elcody6109 Жыл бұрын
Im glad that the screen doesn't turn black whenever you surpass the limits of the map or when you go underground or into walls
@liv6646
@liv6646 Жыл бұрын
I think the pixelated shadows are bugged. It may be stuck on "Low" setting for high and when you go lower it might just go to 0 or "None" (or maybe even negative) .
@deixos2224
@deixos2224 Жыл бұрын
Wonder what negative shadows would look like, your shadow in front of you?
@liv6646
@liv6646 Жыл бұрын
@@deixos2224 it wouldn't work, its not negative on the shadow but on option select ( 0-> low 1-> medium 2-> high for example). im sure there are checks for unsupported values which default it to 0 . Idk how it actually works for cs2, im just guessing
@deixos2224
@deixos2224 Жыл бұрын
@@liv6646 I know it doesn't work on source or really any other engine I'm just joking about how negative shadows would look like :p
@RADkate
@RADkate Жыл бұрын
@@deixos2224 well if you invert the shdaow mask you would just get light where there are supposed to be shadows and everything else is dark
@gunthergerlach545
@gunthergerlach545 Жыл бұрын
they aren't, i think you didn't know that for each point light they have to render 6 images at 512x512 pixels which can be really demanding and that's why most games don't use that many dynamic shadows and if they do they are on a low res
@33Verst
@33Verst Жыл бұрын
It would be awesome if we got Insertion II (or that Swedish map) with the new Source 2 graphics.
@reedmadden354
@reedmadden354 Жыл бұрын
I CANNOT WAIT FOR CACHE!!! The map overhaul a few years ago was so beautiful but they’ve progressively made the map less green which sucks. I think the change to it with CS2 will be marvelous.
@slamcheck
@slamcheck Жыл бұрын
valve doesnt own cache so they wont touch the map or upgrade it.
@homebreadslice
@homebreadslice Жыл бұрын
This is just mindblowing.
@Budda2020
@Budda2020 Жыл бұрын
Incredible subtitle at the start
@NoBoi2
@NoBoi2 Жыл бұрын
6:35 At least in Half-Life: Alyx, you can set props to fade out at certain distances. It's broken, however. The fading no longer works if the lighting is set to be baked on the object. I don't have access to CS2, so I can't test if this behaviour is still there. I can't be certain they haven't completely removed the fading option either.
@newe6000
@newe6000 Жыл бұрын
Makes sense, since Source 2 now saves maps as one giant 3d model with level geometry and static models baked in.
@sks5462
@sks5462 Жыл бұрын
I think the shadows could be an interesting new gameplay perspective. Maybe after playing a lot i will go back on this statement but for now this seems like a fresh way to play the game
@Selterboy
@Selterboy Жыл бұрын
7:14 the writing on the glass flips when shot, Valve pls fix
@Aberrantly
@Aberrantly Жыл бұрын
I hope the lighting will change based on time of day (morning, noon, afternoon, evening, night) to give it a more atmospheric and realistic feel to it, and it would especially also be cool if it sometimes rained, snowed, etc.
@APesquera
@APesquera Жыл бұрын
it'd be fun to see maps in different weather conditions and time of day de_nukenight
@frd5868
@frd5868 Жыл бұрын
damn i really want to explore nuke and the surrounding now. looks like really epic map!
@0BSCUREE
@0BSCUREE Жыл бұрын
the shadow giving off your postition may be a cool addition
@daany7579
@daany7579 Жыл бұрын
Looks good
@VintageModernRemixes
@VintageModernRemixes Жыл бұрын
Loved this video. Long live CS!
@nathanfay1988
@nathanfay1988 Жыл бұрын
@7:25 Funny to watch the "In Case of Emergency" text flip backwards
@Kevroa1
@Kevroa1 Жыл бұрын
Woah those inferno leaks look sick
@Thegoat444_
@Thegoat444_ Жыл бұрын
Can’t wait to play the new new newke
@Pluvillion
@Pluvillion Жыл бұрын
Sun has always been muted in Source 1. It’s like there’s always a thin layer of cloud covering it. I’m glad the sun is bright as it is on Source 2.
@cczeroX
@cczeroX Жыл бұрын
Missed an opportunity there with the crash truck looking too prestine. "Valve, please unfix."
@deepfreakinvalue
@deepfreakinvalue Жыл бұрын
The door blew affect is cool
@steveneven7895
@steveneven7895 Жыл бұрын
0:42 "without listing to my voice" now... why would I ever want that?
@nezcron
@nezcron Жыл бұрын
I was hoping for a layout update but this is cool too
@JJ-ft6jb
@JJ-ft6jb Жыл бұрын
Grenades not blowing the door out in pieces and windows looking like a cartoon is unaccaptable
@dyljus156
@dyljus156 Жыл бұрын
Great video once again mr 3kliks. I have yet to see anywhere what happens if you shoot 2 bullets into the same window in two different spots, one after the glass breaking animation has started. Does it react or does the animation play out without any change once the first bullet hits? Thank you mr 3kliks
@sheeshgaming7772
@sheeshgaming7772 Жыл бұрын
I played on low settings for cs2 since the start of the beta and didnt really have any problems with textures but the moments i loaded into nuke, some of the textures appeared broken and a few were just plain black. When i turned the settings to high everything was fixed though, is there an explanation to this anyone could tell me?
@ububububububububub1667
@ububububububububub1667 Жыл бұрын
that's cool it's like how it looked in the csgo trailer
@Nick-ij5nt
@Nick-ij5nt Жыл бұрын
If I had to guess the shadow stopping mid way in the hallway either has to do with the door frame entity or an areaportal. Idk what else it could be.
@gunthergerlach545
@gunthergerlach545 Жыл бұрын
i think they stopped using area portals in cs2
@KILLBASE
@KILLBASE Жыл бұрын
I noticed when working on S&box (Source 2 gmod sequal) that materials tend to indeed be a little shinier then in gmod for instance.
@simpson6700
@simpson6700 Жыл бұрын
1:19 recently we even got a better solution to blurring shadows, although probably not useful in this scenario as it's made for sun shadows. elden ring blurs its shadows in a circular fashion, i recommend checking them out.
@pendantairplane
@pendantairplane Жыл бұрын
CS2 is like the graphical equivalent of buying a new pair of your favorite brand of shoes after using the same ones for over a decade
@Mart-E12
@Mart-E12 Жыл бұрын
I can't wait for the Aztec remake
@Tenshihan-Quinn
@Tenshihan-Quinn 3 ай бұрын
What is missing in ALL these clips is mainly higher contrast, ...it's all too faded - every surface blends into the next. @6:51 - Yeah, ...well, YOU MENTIONED IT - so now we're gonna NEED those codes, bro!
@allNicksAlreadyTaken
@allNicksAlreadyTaken Жыл бұрын
Does someone know what kind of culling Source 2 uses now? Some sort of software rasterization into an occlusion buffer or occlusion queries?
@friendofp.24
@friendofp.24 Жыл бұрын
6:50 I remember, you listed in a video what these commands were to remove prop fade distances? I think you shared them before, but after looking in older videos that relate to CSGO's graphics I couldn't find it. Do you mind sharing them again?
@stevethepocket
@stevethepocket Жыл бұрын
It would appear that sv_cheats 1 r_disable_distance_fade_on_big_props 1 r_disable_distance_fade_on_big_props_thresh 1 would do the trick. Let me know if it works.
@qal5587
@qal5587 Жыл бұрын
looks so good
@floppa9415
@floppa9415 Жыл бұрын
Damn, these shadows on the top of B looks so cursed.
@Gargantura
@Gargantura Жыл бұрын
fransJ gonna get a fieldtrip on this
@zoonbk
@zoonbk Жыл бұрын
I hope they keep the shadows.
@koruton9925
@koruton9925 Жыл бұрын
I'm just glad to know that the janitors are doing a good job at Nuke
@shaker8984
@shaker8984 Жыл бұрын
I’d love to see glass interact with nades etc. Like real physics
@NatzoXavier
@NatzoXavier Жыл бұрын
Can you look through the small windows on the garage looking door on a to see into ramp?
@ExploreSweden
@ExploreSweden Жыл бұрын
Looks way better! Also, is the BG Music your own? :D
@KebabsRock1997
@KebabsRock1997 Жыл бұрын
5:55 that gap though. Valve pls fix!
@SoloAction666
@SoloAction666 Жыл бұрын
I am really excited for Philip's maps maybe a revamp of his old one?
@h2o848
@h2o848 Жыл бұрын
can't wait to see cs2 major shadow meta
@krajcjakub
@krajcjakub Жыл бұрын
I believe the de_nuke "story" is that terrorists have taken over a still-functioning nuclear power plant - in which case it makes perfect sense (in terms of the interior at least) that it would be extremely clean with no signs of wear and tear - as it would be (or at least it should be) in a real power plant
@samuelmaurer6473
@samuelmaurer6473 Жыл бұрын
new franzj videos gonna be fire
@elliot9634
@elliot9634 Жыл бұрын
i genuinely wouldn’t trust anyone like i do you to cover content like this, phillip.
@mee_ehow5106
@mee_ehow5106 Жыл бұрын
@3kliksphillip would source 2 GPU-culling make rendering huge maps now possible? I remember one of your old videos, where you mentioned that battle royale maps in CS:GO were made on a structure of pyramid to auto-unload things, that are not in the view, is this still a thing in CS2?
@splittedspark1675
@splittedspark1675 Жыл бұрын
i waited for this
@matyprochazka9886
@matyprochazka9886 Жыл бұрын
I love these videos
@frederikvilhelm202
@frederikvilhelm202 Жыл бұрын
3kliksphillip never disappoint
@jake748
@jake748 Жыл бұрын
The windows breaking look really neat I think. Maybe a bit slow but I like it.
@venturoes1912
@venturoes1912 Жыл бұрын
0:34 Is this related to how when you stab a surface with the knife or shoot it you start to see purple-ish outlines? I wonder, does this bug still happen in CS2 or do they no longer use texture compression?
@MirelRC
@MirelRC Жыл бұрын
If you set shader on low, some shining will go away, I have noticed that on Ramps.
@kaingagame4351
@kaingagame4351 Жыл бұрын
The text "In case of emergency..." mirror's itself when the glass is broken at 7:15
@BigBeardBuilds
@BigBeardBuilds Жыл бұрын
I would love to have seen the glass remain on the floor, such that you can see afterwards from which side they were broken.
@ViciousVinnyD
@ViciousVinnyD Жыл бұрын
Yeah the glass is really disappointing to me, especially given the old glass stuck around for a while. The metal bits still do so it seems the glass was just rushed.
@mcskillet7106
@mcskillet7106 Жыл бұрын
I don't even like playing Nuke but a complete overhaul of this map would be insane with HLA assets included.
@Kylarro
@Kylarro Жыл бұрын
When you were talking about the sign shining I was wondering if sprays (graffiti) alters lighting
@GrandHighGamer
@GrandHighGamer Жыл бұрын
It's unrealistically clean (though you'd hope a fancy nuclear power plant would be fairly clean anyway), but I kind of dig it. Like Mirrors Edge, the last Trackmania game I tried, and a few TF2 maps over the years it has a sort of dream like vibe to me. A kind of hyper-realism that I find really appealing.
@aqueousdog
@aqueousdog Жыл бұрын
yeah, i feel like not only does it look nice but it's not immersion-ruining for a nice (new? i dont remember the lore) power plant to be clean
@egnaroegod
@egnaroegod Жыл бұрын
Janitor definitely needs a payrise for this
@DeNiruable
@DeNiruable Жыл бұрын
Definitely has a huge mirror's edge vibe, especially the colors
@TheHUEZOX
@TheHUEZOX Жыл бұрын
@@aqueousdog sure, the power plant is so new they even took the time to clean the canal and the truck the terrorists just used to crash into the place. Cant have that ruin the aesthetics!!
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