Exploring the REAL WoW Map

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720 Zone

720 Zone

2 ай бұрын

I've always been intrigued with the World of Warcraft map, how the zones fit together and what's behind the areas you can't see.

Пікірлер: 303
@mwhighlander
@mwhighlander 2 ай бұрын
One thing the players ACTUALLY wanted for "Classic /Vanilla +" was the completion of the original map, adding new zones for the dozens of missing areas, and finishing the incomplete questlines.
@niqhtt
@niqhtt 2 ай бұрын
Twilight Dream as it would have been
@DJDekgit
@DJDekgit 2 ай бұрын
That takes effort, and more importantly, CARE and LOVE for the game. That of which, left with the forefathers of Blizzard. Just a small indie dev company now. Sad times.
@el3ndir97
@el3ndir97 2 ай бұрын
How about Grim batol in classic etc 🤔 Its there could be easily made like 60 dungeon If i remember right theres even stairs leading to closed area of dungeon. Close cataclysm era part of dungeon and open stairs leading to dark and twisted version of ironforge
@BadMaalox
@BadMaalox 2 ай бұрын
⁠​⁠​⁠​⁠@@el3ndir97 you guys should look into Turtle WoW if that interest you, they're mainly focusing on completing vanilla wow unfinished content while keeping a blizzlike feel, they already added Tel'Abim, Gilneas, Hyjal, the "Thalassian Highland" which is basically northern lordearon iirc, it's also the high elf starting zone, an Emerald Dream raid and a lot more. Next patch is Tower of Karazhan but Grim Batol is supposed to be released in another patch at about the end of the year.
@postgarodegoogle2389
@postgarodegoogle2389 2 ай бұрын
@@BadMaalox yeah this serv is gold :)
@Minorou
@Minorou 2 ай бұрын
One thing I always found interesting with the real version of the map is how so many of the regions are roughly square or rectangular in shape - likely somewhat intentional so that they fit the map screen while in a zone. It's much more pronounced in the Eastern Kingdoms since the developers worked on those zones first. By the time they got around to Kalimdor, they started experimenting with more unique shapes that, for the most part, still fit well on a square or rectangular map screen.
@720zone
@720zone 2 ай бұрын
Exactly! My friend and I were discussing last night and think that it looks like the early zones were designed independent of each other, perhaps by different devs, and made in a loose shape, then just placed on top of the larger map, which is why the borders between zones are such a mess.
@Theigzorn
@Theigzorn 2 ай бұрын
duno if its still that way but back when they made the vanilla wow they basicly stringed together wc3 maps (square form) because wow was running on a extremly modified wc3 engine. so you could say every zone is basicly one or multible map,s on its own that are connected with a sort of cell loading tech to load in the new map and assets when you cross certain points that reminds me of gamebyro (morrowind).
@kyleellis1825
@kyleellis1825 2 ай бұрын
This is why I love the private servers that are playing around with these spaces as their version of classic+.
@189Blake
@189Blake 2 ай бұрын
Indeed, Azeroth was incomplete when WoW came out. I think many developers thought at the time they would finish in later expansions, but is very likely they never had the chance as new expansions were always the priority. I wonder from time to time what would have happened if instead of expansions, the team would have kept working in the same map until finished
@IsmaelSantos-xv9qf
@IsmaelSantos-xv9qf 2 ай бұрын
I once played a heavily modified 3.3.5 private server. How modified it was? You started at lvl 80, standard, but there were no mobs. Only way to get gear, aside from White statless starting gear, was by getting honor. Which meant fighint players or enemy npcs. *All* towns, cities and outposts had their NPCs replaced by guards, leaders and subleaders. And all zones were capturable by a faction, by controlling all towns in it. How you gained control? You just had to burn a flag and hold it for five minutes, but the flag wasn't vulnerable unless the Town/City/Outpost Commander was dead, and if there were several buildings, some would have in them subcommanders that buffed the Commander, AV style. And the Commanders, particularly in large outposts, were no joke, even unbuffed. Every daily reset you go paid some gold, honor and arena depending on your contribution to the war effort, as well as how many zones your faction controlled. What if you were losing? Well, you would also get extra HP and Damage depending on how many territories the enemy controlled, and this applied to your faction's npcs as well. This applied by continent however, so Kalimdor and EK had their own buff stacks. I played rogue, and forming druid/rogue groups or even raids to go stealth, infiltrate and capture zones behind enemy lines was amaizing. Sadly that server died years ago.
@DrRhyhm
@DrRhyhm Ай бұрын
Epoch WoW this summer.
@Riael
@Riael Ай бұрын
@@IsmaelSantos-xv9qf Ascension needs to make something like this with their money Buff professions so people craft gear that is competitive and turn it into a better version of Albion Online
@Aztonio
@Aztonio 29 күн бұрын
@@189Blake Midnight. 🙏
@TTMS-Khaz-kun
@TTMS-Khaz-kun 2 ай бұрын
I love how this just has an early WoW kind of feel when there were videos, screenshots and stories about the small, less known things about the game that little to no people had seen or knew about. It gives off that charm of the world, about its wonders and the nooks and cranies that you need to actively search for to find them - the treasures that may not be tangible, but where the finding them and their tales are the reward by itself. Really well done.
@720zone
@720zone 2 ай бұрын
Can't thank you enough for this comment, and your excellent point; very well said. Thank you!
@IsmaelSantos-xv9qf
@IsmaelSantos-xv9qf 2 ай бұрын
One noteworthy thing to mention about Azshara: The old mountain at the center of the main landmass had the Alliance and Horde entrances for the scrapped Crater of Azshara BG. Supposedly they were going to do a MOBA style BG in it, in which waves of NPCs clash while the players tip the balance by fighting and completing objectives, kind of an expansion of what they already done in Alterac Valley. Sadly they weren't able to finish it due to AI Pathfinding being wonky at the best of times and later, with TBC, players began to gravitate towards shorter BGs, which meant that a very long BG, as Crater was meant to be, wouldn't be played. And so the BG was scrapped and later with Cataclysm the zone was reshaped and the mountain leveled by Goblins.
@LordEmilous
@LordEmilous 2 ай бұрын
Man, this kinda put me back 18years ago, very nostalgic watching these places from up above and remembering myself questing there as a teenager... WoW lives like a very fond memory in my brain, almost as a past life or something like that. I'm happy you did this on classic, I stopped playing just after WotLK
@angelmusicvideos
@angelmusicvideos 2 ай бұрын
holy moly what a time travel experience you took us through. I loved your ending or when you rapped it up to show us the details the dev team done.
@NorthshireGaming
@NorthshireGaming 3 күн бұрын
In the older versions of the retail map, far off the coast of Booty Bay, assuming you could reach it, there existed a kind of alpha version of Outland, heavily influenced by the Warcraft III interpretation of the zone, complete with trees floating atop large crystals. The layout wasn't too dissimilar from what we got when BC came out, but all of the buildings were clearly deteriorated versions with placeholder textures. Classic WoW is this time capsule of unending possibilities, there was so much content that just blew out the scope of what they could reasonably achieve. So much was just there, sitting unused, like when some people stumbled into hidden GM commands that weren't meant for players that got them access to a proposed test version of the Emerald Dream raid that would only be fully realized much later.
@doopness785
@doopness785 Ай бұрын
I’ve been playing Wow since 2005 and I didn’t notice until your video that Duskwallow Marsh is the shape of a dragon head breathing fire.
@RaimaNd
@RaimaNd 2 ай бұрын
10:39 I love how they implemented GM isle there. I still have screenshots of a friend going there. We were in a group and I followed his dots on the minimap and he went there way in the northwest of kalimdor at the exact spot where it is on the map you show.
@lethalchicken1able
@lethalchicken1able 2 ай бұрын
Super interesting. I understand that the area above Stormwind was originally planned to be an area where deathwing would surface from and they were going to make a raid there. But they eventually decided not to as it would have been difficult for Horde to get there with it being between Stormwind and Ironforge so they just removed it and made him come out of the Maelstrom instead.
@720zone
@720zone 2 ай бұрын
WOW Really!?! That's awesome!
@kyleellis1825
@kyleellis1825 2 ай бұрын
Well, not the original plan. It was the original plan for the cata update. WE don't know what the vanilla plan for it was.
@Lahiss
@Lahiss Ай бұрын
This is even reflected in the Cataclysm cinematic: After leavign Deepholm, Deathwing first bursts out from a snowy mountain range: kzfaq.info/get/bejne/jddkjJqr2eDSe5c.html
@br9377
@br9377 2 ай бұрын
Pls more content like this!! I’ve never even played WoW but I was enthralled from start to finish of this video. Subbed.
@720zone
@720zone 2 ай бұрын
Hey man - I can't thank you enough for this comment and the sub. You made my day. I definitely have some similar stuff in the works.
@good-questions
@good-questions 2 ай бұрын
Wow, thank you for this video. Great explanations and breakdown. Kudos and hope you continue to make content you are bound to get big
@720zone
@720zone 2 ай бұрын
Much appreciated!
@pikpik42
@pikpik42 15 күн бұрын
Wonderful and very valuable video. For me it show's how genuine the community still is in it's admiration and fascination of the original vanilla map. I think Metzen said "The main character in vanilla is the world" and this one really got me. It's exactly how I feel while playing vanilla and why I love to revisit the imaginary place over and over for years. I told my brother some years ago "You know, all that famous green area in front of stormwind, the whole vibe and all that. This place doesn't really exist. It's just a virtual experience." and the fact that people feel connected to a virtual place still 20years after means a lot imo. I think the vanilla devs might be very nostalgic too, seeing this original raw version of the map, because they probably have a lot of memories with it, connected to hard work and busy nights and all that intent to create a world that would fulfill every warcraft fan's wildest dreams. They had so much fun when they played classic again for the first time ("Original World of Warcraft Creators Play WoW Classic!"). WoW truly has a magic value in our time. You can't make things like this up.
@rjrulz327
@rjrulz327 2 ай бұрын
Love the content! Your dagger farm video helped me finally get it !
@720zone
@720zone 2 ай бұрын
YES!!! grats!
@Leeches-
@Leeches- Ай бұрын
One of the things I always liked about looking at the WoW map this way is how colourful it is, or rather how obvious the splits are between the zones. You're in Swamp of Sorrows and its this cloudy yellow / green colour, head south and its immediately bright orange, head west and its completely grey in Deadwind Pass. Theres no blending, or basically none at all. One second its orange, now its grey. One second its grey, now its green. They got better with this in later expansions, but in these early ones I always found the transitions fascinating for some reason. I loved standing in the canyon thing that connects Redridge Mountains to Burning Steppes, or the gap in the hills that connects Duskwood to Stranglethorn Veil. I liked looking at the floor texture and the texture on the hills next to me and watching them rapidly and abruptly shift as I moved just 20 or 30 yards into the next zone. Skyboxes, same deal. Being in the Zangarmarsh skybox while looking into Nagrand for instance. Later in the game, I think around Legion, they introduced a potion called the Inky Black Potion, which when drank, changes all of the skyboxes in the game for you to be pitch black dead of night with a few stars here and there. It completely changes the vibes in zones.
@720zone
@720zone 29 күн бұрын
Really love this comment - I feel exactly the same way. They almost over-colored the world to make it vibrant and epic. I made a video flying over all of Eastern Kingdoms and really noticed how even the lighting and sky changed drastically from zone to zone. Thanks so much for the comment!
@neckreth
@neckreth 2 ай бұрын
Nice how you returned to your first question in the end and answered it.
@lichy2390
@lichy2390 Ай бұрын
awesome video, ive always wanted to see the world from this perspective :)
@NeilRoy
@NeilRoy Ай бұрын
Oh man, this brings back SO MANY memories! Back during classic, made it a point to get into all those areas in the game, on the servers, no hacks and I managed to get into all of them, including UNDER Stormwind and into that large area, which was actually easy as there was a bug in Stormwind where if you jumped up on a wall, north of the bank near the exit that went to the left, there's a spot where two sections clearly join along the wall and you could "fall" through it if you jumped at it right, and end up under SW. You could get behind the portal, into different parts of SW and of course that huge zone. It was awesome. I miss those days.
@720zone
@720zone Ай бұрын
LOVE this comment man. Exploration and getting to the broken spots in the game was the best part of the game back in the day. I'm with you - I miss our ability to explore; many of the small defects that made it possible were fixed even for classic, and of course they're all gone in Retail. The entire architecture of SW sitting above the texture map was completely redone as of Cataclysm, so there is no more "under" Stormwind. When the game is "fixed" it loses something. Really appreciate you commenting man. Thanks.
@xXESproductionsXx
@xXESproductionsXx 4 күн бұрын
I really love this view. It really feels like you're doing a bird's eye view of everything as if there are players running around there.
@Moldfingers
@Moldfingers Ай бұрын
Great video idea! Was definitely a good watch!
@720zone
@720zone 29 күн бұрын
Thanks so much!
@kevinrey9427
@kevinrey9427 22 күн бұрын
Very cool, thanks for sharing
@zeitok8
@zeitok8 Ай бұрын
Good video, I'm always interested in those inaccessible places, I remember trying to climb mountains for many hours haha.
@pelagir1548
@pelagir1548 2 ай бұрын
Its a strange deja-vu seeing videos like these pop up 15 years after seeing videos like these. 😁
@720zone
@720zone 2 ай бұрын
Its the way it goes, what's old becomes new. Appreciate the comment!
@pelagir1548
@pelagir1548 2 ай бұрын
@@720zone Old??? I was there 17 years ago, at BestBuy, picking up a little brown box with some angry elf dude on the cover.... We entered the Dark Portal, broke into Tempest Keep, and brought justice to Kael'thas Sunstrider. :-D
@NPC-nn4qe
@NPC-nn4qe 2 ай бұрын
*_"Interesting stuff!"_* -720 Zone
@720zone
@720zone 2 ай бұрын
Dude - not a joke - I thought about trying to edit out saying that so much. I was cringing while editing. ...interesting right?
@NPC-nn4qe
@NPC-nn4qe 2 ай бұрын
@@720zone Lol it's fine I do shit like that, too. 🤣
@TheSabotaje
@TheSabotaje 2 ай бұрын
Wow! Just wow! Such an incredible video I’ve just witnessed!
@LightisMyStrength
@LightisMyStrength 2 ай бұрын
Awesome video thanks!
@MoosePolo
@MoosePolo 2 ай бұрын
The level 50-60 zones are the zones I have the least, if any experience with even after starting playing in early TBC. Very much looking forward to next phase
@eskaban_edits_beats_and_more
@eskaban_edits_beats_and_more 2 ай бұрын
make sure to visit winterspring, ashara, silithus, etc. lvl 50 - 60 zones are among my favorites theyre so vibeful
@IS4Studio
@IS4Studio 2 ай бұрын
Ah, the memories. It was amazing getting to all those secret places.
@phaethos
@phaethos 2 ай бұрын
Wrath client priests with levitate can explore these places pretty easy since you'll stick to the side of sheer drops
@modestanu
@modestanu 2 ай бұрын
very beautiful the map from above
@Scabbalate
@Scabbalate 2 ай бұрын
1:53 I would have loved it if there had been a mountain pass from Stormwind to Dun-Morogh. With strong winds and snowdrifts, even without questlines and only with some mid-level yetis. That would be epic in my opinion to pass this mountain instead of take the train.
@720zone
@720zone 2 ай бұрын
Oh man that would have been EPIC! Great suggestion. I've got a job on the wow team for you... :)
@Scabbalate
@Scabbalate 2 ай бұрын
@@720zone oh man, the best days of wow (and blizz) are long ago - i wouldn't like to join a sinking ship.
@Blackadder75
@Blackadder75 2 ай бұрын
@@Scabbalate if you had joined in the golden days, you would have to work 60 hours (or more) a week for 40 hours pay....
@BlueEclipse2305
@BlueEclipse2305 2 ай бұрын
That was really interesting, plus this map tool will be helpful for my conan exiles buildings :)
@720zone
@720zone 2 ай бұрын
Glad to hear!
@pickle0177
@pickle0177 2 ай бұрын
As of last week, you can still access Hyjal in SoD. A friend and I got into and took a bunch of screenshots together, explored the whole zone. We never got ported out.
@720zone
@720zone 2 ай бұрын
Whoa really? I was able to climb in via Azshara and got ported out instantly. I'm going to try again. Appreciate the comment!
@pickle0177
@pickle0177 2 ай бұрын
@@720zone We went in thru darkwhisper gorge
@Ollgabopi
@Ollgabopi 25 күн бұрын
I remember we had the old wow map (with terrain) printed out. It sat at my father computer, and whenever you wanted to see what the level recommendation were, I ran to the map (because it had printed levels on it) good old kind of Analog days 😂 This video reminded me of it because it's the exact same map you use!
@XamposGR
@XamposGR 2 күн бұрын
To me it was ALWAYS strange that Ironforge and the whole area of Dun Morogh is placed in the equator of the planet. Think about it, it's like seeing snow in the Sahara desert in Africa. And before you tell me that i am wrong, make a straight line from Dun Morogh to Kalmdor and see which areas are there and what kind of climate they have. I don't know, it's kind of strange to me that a snowy are is in the equator of a planet.
@fandyllic1975
@fandyllic1975 2 ай бұрын
Seems like there is a general lack of Warcraft lore knowledge in this video, but it is interesting for those who are newer to the game or started with Classic. The “worgen starting zone” is the Kingdom of Gilneas and was done dirty in later WoW expansions, although its king, Genn Greymane gets a decent role in events going forward. I may add more missing tidbits of lore after I finish this video. …okay I finished the video. No major complaints except that Lordaeron, which is a very important zone lore-wise, was skipped since it I guess the BC parts were instanced and not available in the viewer used. It should have been at least mentioned that this huge chunk was not covered so no Silvermoon City or the zones around it or the Isle of Quel’Danas with the Sunwell.
@720zone
@720zone 2 ай бұрын
Really appreciate your comment - especially that you still took the time to charge through the entire video. Thank you, and thanks for the follow-up piece. You're right on that I missed quite a bit of the lore, and a few locations even. I was originally only pointing out a few points to orient the viewer to each zone, but ended up screwing up a few. Anyway, like I said, thanks for checking in!
@fandyllic1975
@fandyllic1975 2 ай бұрын
@@720zone You still did a good job overall. You could make a few more videos plugging some holes and maybe covering Nothrend, Pandaria, Outland/Draenor. etc.
@adriangar95
@adriangar95 Ай бұрын
What a curious way to see the map, that was cool!
@720zone
@720zone 29 күн бұрын
Really appreciate it. Thank you!
@BAFitz
@BAFitz Ай бұрын
Thank you for the great video and for sharing the source! That‘s exactly what I‘ve needed!
@720zone
@720zone 29 күн бұрын
Glad it was helpful!
@veo16
@veo16 2 ай бұрын
Eggsellent video. Cheers from a fellow explorer. Used to glitch 20 years ago myself.
@720zone
@720zone 2 ай бұрын
awesome! Much appreciated.
@matthewrheinschild6818
@matthewrheinschild6818 2 ай бұрын
I don't even play these kind of games, but this was super interesting!
@720zone
@720zone 2 ай бұрын
Nice! Really appreciate your watching!
@shawnganske8731
@shawnganske8731 2 ай бұрын
Bad lands was always my favorite place to go, it just looked beautiful and no one quests there much, had it all to myself
@SampoPaalanen
@SampoPaalanen 2 ай бұрын
Just one minor correction, Wailing Caverns is the oasis south of the Crossroads, not the one in the north that you pointed out, you can even see the entrance of the instance, it's the light grey portion of the map there.
@720zone
@720zone 2 ай бұрын
Thanks so much - I completely missed a few places; mostly Horde side stuff. Wish I'd have researched a bit more before blowing through this. Appreciate the correction.
@kyleellis1825
@kyleellis1825 2 ай бұрын
I always assumed it was just the entrance at that one and the caverns kind of went to all three pools underground.
@SampoPaalanen
@SampoPaalanen 2 ай бұрын
@@kyleellis1825 No caves in the other pools (well at least caves deep enough), there's only 1 entry way, I used to level there a lot back during Vanilla
@kyleellis1825
@kyleellis1825 2 ай бұрын
@@SampoPaalanen No, I'm saying the other pools filter through looser ground to reach the wailing caverns underground, with only the one entrance big enough for a person.
@alphawoolf5981
@alphawoolf5981 Ай бұрын
You used to be able travel (be patient, it takes some doing) from Kargath to SW and then glitch into a basement in that town. Got "under" Orgrimmar by going up the mountains to the west of the southern instance entrance. Saw Hyjal by dying and rezzing on the other side of the instance portal. The Hydraxian guys are on the little island to the north of the one you indicated. 😄
@sebastaroth
@sebastaroth 17 күн бұрын
Really makes you appreciate the work that world designers/devs needed to do to allow flight, patching up all those dead zones and making things really fit together. :)
@Antares03
@Antares03 23 күн бұрын
My guild and I used to get underneath Stormwind in vanilla by starting in Dun Morogh and hopping up the hill at the point where the road eastward split. From there you can straddle between Loch Modan and Dun Morogh, walk past the mountain camp (that you fly over on the gryphon route, I can't imagine what the people riding the gryphons thought), and then walk along the northern border of Searing Gorge westward. At that spot was probably one of the highest cliffs I ever saw in vanilla. Usually only mages (using feather fall) and paladins (who would bubble) would survive the fall if they timed it right. If I recall it was so high that mages would need to cast feather fall multiple times and would end up like a kilometer downrange. After the paladins rezzed everyone (who jumped from the top and went splat), we walked for quite a while and we eventually got to the spot you were talking about at the start of the video under Stormwind. We would make our way over to the entrance-way of the city and have conversations with people inside the city through the wall there. The speech bubbles popped out of the wall to the people on the outside. lol My guild was never any good at raid dungeons but man did we have fun exploring all the corners of Azeroth no one else would tread. Those were some fun times.
@ShadowdaleA
@ShadowdaleA 28 күн бұрын
First area they have finally teased with the test realms. It's Searing Basin. You can actually find the cut off cave in Searing Gorge that would have led to it.
@TheFrantic5
@TheFrantic5 2 күн бұрын
I managed to get under Stormwind onceby climbing up a mountain range on western edge of Dun Morogh and walking around and down, past the dwarf starting area. I had more fun doing that than playing the actual game, to be honest. I also got to the dancing troll village once, but forgot how.
@tobiaspause1775
@tobiaspause1775 10 күн бұрын
i explored a lot of theese zones ingame. For example, you can walk towards the above Stormwind area from the dwarf area. (the mountain who seperate the starting zone from loch modan are a good start). Hyal can be accessed from Winterspring, Below silithus from Tanaris, Southern Island and the corner of the World also from the southern most point of Tanaris while swimming. (at some point fatique buggs out) And the area northwest of the eastern plaquelands... you guessd it from the plaquelands. Also the bis snowfield left from the dwarfen starting area is accessible by a long march over the mountains. And you can even shortcut to menethil with that. And both, the caverns of Time and Kharazan crypt are well known already. However this was on vanilla Minecraft, and on vanilla Private servers. in actual Classic, they might have fixed some of theese possibilities. edit: Oh yeah, and there are som minor interesting places too. Sleeping Dragon cave on a Coast, or an abandoned hut northcoast from westfall. Places i didnt manage to reach ingame... emerald Dream and GM Island.
@fergus247
@fergus247 8 күн бұрын
the map that was explored was designed without flying mounts in mind, would be interesting to see how it looks in Cataclysm and onward after flying was enabled in the classic zones
@user-yt8kb9jk7g
@user-yt8kb9jk7g Ай бұрын
I always forget about GM Island. Every single time I see a video like this and it comes up, I get absolutely blindsided by memories of the first time I heard of it, but it's like it doesn't exist in my brain outside of that
@Ivyeeee
@Ivyeeee Ай бұрын
great video
@720zone
@720zone 29 күн бұрын
Hey - Thanks so much!
@spongerobert
@spongerobert Ай бұрын
I used to explore a lot of the inaccessible areas around Stormwind in game as there was a very easy spot to clip out of the map. You had to jump on a box, then a wall torch, then kinda wedge yourself between the top of the archway and the roof and mount your mount and it would push you out of bounds. I don't think you can do the glitch in current WoW classic though. I also used to do a ton of "climbing" with the forward + jump tap. I spent more time trying to climb places than lvling my character. My greatest climbing achievement was climbing up Northshire Abbey all the way up into that tower bit at the top. Also climbing the rafters of the AH and doing a little dance at the top. Just climbing up to the tippy top of the fountain in front of the bank in Stormwind was pretty cool. We didn't have very good internet at the time and I didn't have millions of hours to spend on the main game so instead I just screwed around and tried to glitch myself into strange places, having to message a GM every now and again to TP me back because of getting stuck and unable to Hearthstone.
@720zone
@720zone Ай бұрын
Dude I love that you remember this. I still do this clip on SOD. You can do it. You have to get to the exact spot you remember, start mounting up and alt+F4 kill your wow client. When you log back in you're mounted and 1/2 clipped through the wall. You can jump and you fall down below the SW model to the flat texture map below. LOVE exploring old wow.
@supabass4003
@supabass4003 27 күн бұрын
That small section of grey flat terrain between north west Badlands and south east Loch Modan is reachable on foot in vanilla. IIRC you can go to Kargath, and walk north west up into the hills and jump your way up out of bounds over a bunch of rocks. No wall walking or glitches are needed.
@720zone
@720zone 26 күн бұрын
Going to look for this. Never heard of that path.
@SnarlyCharly
@SnarlyCharly Ай бұрын
Back in the very beginnings of vanilla classic in 2019, my 36 shadowpriest was on a flight path one day that crossed between Mulgore and Desolace, when I got dc'ed. Once I logged back in, I was no longer on the gryphon and fell down onto an area similar to the dwarven airport: an area that was rendered and meant to be flown over on the flight path, but not meant to actually be traversed on foot. (You can see these areas at 15:51: this cut-through where I fell is directly west of Stonebull Lake and north of the gray rectangular unfinished area.) After I fell, I ran east out of that pathway, and then south along those brown-topped mountains that form Mulgore's western border. To the east, I could look down toward the Tauren staring area of Camp Narache. To the west was an absolutely massive 90º cliff down into that gray unfinished zone. The "ground" in that gray area is down at the bottom of the world, quite a ways down from the Mulgore mountaintops... (levitate ftw!) When I ran south through the gray void, I made it into the brown area underneath Dire Maul. I could look up and actually see and target the elite ogres patrolling around the big courtyard far above me. Heading back north from Dire Maul, there was a small valley entrance cut into the giant vertical walls, with an actual rendered path leading north into that massive bowl-shaped crater on the map. Just like the map shows, the ground texture changes in a perfectly straight line in the north of the crater, it looks pretty trippy in person. Those were the only areas I was able to access after jumping down into the gray area, unfortunately. It was a unique and memorable little experience for sure. Getting to see what all of this actually looks like on the real physical map is really cool!
@720zone
@720zone 29 күн бұрын
Dude - this is an AWESOME story! Love finding out of bounds areas like that. What I've found is that the game world is really divided into the primary texture maps (i.e. The map) that you play on, and models that are built separately and placed over or under the map. Like you can get under Stormwind because SW is a model placed over a portion of the texture map, which is just flat and beige. Sounds like Dire Maul is the same thing, and you got a chance to get to the texture map under it. Thanks so much for sharing this. Very cool.
@Quick-Silver206
@Quick-Silver206 2 ай бұрын
I love these exploration videos. I love WoW so much.
@720zone
@720zone 2 ай бұрын
Glad you like them!
@wombatpandaa9774
@wombatpandaa9774 17 күн бұрын
If a world revamp ever happens in retail, I really hope the whole map is made more cohesive, with a lot of these "hidden" places fleshed out and made into playable spaces rather than the boring mountains they are now. The previously unavailable empty nothing between Stormwind and Dun Morough is particularly funny to me. In a real world, that place would absolutely have have settlements or at least a road. In retail it's currently a bay, which would be the perfect place for a joint naval/air force base.
@shokeya
@shokeya 2 ай бұрын
I remember using priests levitate to reach off limit zones like plateau next to Ironforge, Hyjal, Gilneas.
@BoomixDe
@BoomixDe 2 ай бұрын
You can also setup a private server and fly around, visit hidden areas and even edit and add your own content
@MajorSquiggles
@MajorSquiggles Ай бұрын
I think the most interesting is how "video gamey" the map ends up being. Obviously it was built for a purpose. Every zone being perfectly gated by conveniently huge mountains despite the environment being flat grassland, the square shape so it would fit nicely on a square map, but also the vastly different climates of neighboring zones. Dun Morogh is completely frozen over despite being directly on the equator, and right next to Burning Steppes and Searing Gorge. I guess maybe the excuse is it's elevation in the mountains. Though it's really utilitarian it's fun to look at it and see why it was built this way, what were the designers trying to accomplish. The Dwarf airfield is a good example. They know you will be flying through these areas and it's purpose is to make long flights more interesting.
@iagopineiro9233
@iagopineiro9233 Ай бұрын
This video is like teleporting 15 years back: Classic Wow graphics, bad microphone, no annoying background music, long duration and paused and relaxed explanations. Back when internet wasnt overrun by rats without focus and emotional problems. 10/10
@720zone
@720zone Ай бұрын
No joke. One of my favorite comments ever. Thank you so much man.
@jynx0riZ0r
@jynx0riZ0r 2 ай бұрын
Thanks for the nostalgia! ;-) Wailing Caverns is one hill to the south, I think... you can actually see the entrance on the map. ;-)
@720zone
@720zone 2 ай бұрын
Thanks for that!
@KevinArcade87
@KevinArcade87 2 ай бұрын
You should look at the maps and then compare it with maps which we used in Warcraft 1, 2 and 3 and you see how the continent slowly changed or that they had area's developed but never finished because something was there in WC1, 2 or 3.
@720zone
@720zone 2 ай бұрын
Dude such a good idea.. I might check those old maps now.
@Aimeen_
@Aimeen_ Ай бұрын
All the desert and rainforest at the south end of the map makes me think that’s the equator more than it is the bottom of the map.
@samflood5631
@samflood5631 Ай бұрын
You forgot Eversong Woods along with the Sunwell Isle and Ghostlands, and of course Azuremyst Isle.
@rikk319
@rikk319 25 күн бұрын
That wasn't in classic.
@XRCADIA
@XRCADIA 6 күн бұрын
It's actually really easy to create your own local private server and give yourself gm powers to explore
@selwrynn6702
@selwrynn6702 2 ай бұрын
"The starter area of Brill" Deathknell in SHAMBLES.
@Wegetsignal
@Wegetsignal Ай бұрын
Extracting the map textures and pasting them together in photoshop was a personal hobby of mine archiving each map update by build number.
@AndreasHontzia
@AndreasHontzia 2 ай бұрын
I looked at this, as I was on my first playthrough. I was fascinated, that humans basically spawn right next to an end game zone. 😂 I love the whole forensical / archaeological stuff, where you can see, what game development back then meant.
@MajkaSrajka
@MajkaSrajka 2 ай бұрын
Humans spawn right next to an end game zone but cannot go there as there is no path. Undead on the other hand... lol
@TurkishSupremacy
@TurkishSupremacy 2 ай бұрын
Haven´t played in many, many years, so why is every inch of this map still etched into my memory? *sigh* ;-(....
@Pompomatic
@Pompomatic Ай бұрын
14:15 tiny mistake: Wailing Caverns is by the oasis to the southwest of Crossroads, not northwest. You can see a grey square on the map which is the entrance
@720zone
@720zone Ай бұрын
More than a tiny mistake. I missed it by a mile. SORRY to all my Horde bros, botched a couple horde locations in this run-through.
@_shogun_gaming_
@_shogun_gaming_ Ай бұрын
great stuff...would be fun the see what difference TBC did to this one :)
@InfernalPasquale
@InfernalPasquale 2 ай бұрын
Interested in Northrend!
@brandoncastellano1858
@brandoncastellano1858 Ай бұрын
If you haven’t, try mentioning some of the stuff that we don’t typically see. There’s something off of Westfall and another off of durotar.
@albuquerqueThomas
@albuquerqueThomas 2 ай бұрын
Would be nice to know whats the actual % of playable map (including finished mountains) vs non playable map, Its actually a quite decent area, all put together.
@foxmoulder7724
@foxmoulder7724 2 ай бұрын
I can see why it's difficult to dice that to put there. Its a vulnerable space between 2 major cities. I'd have made it an area accessible by booty Bay, and enclosed enough that you can only exit through a ship, or flight path.
@MajkaSrajka
@MajkaSrajka 2 ай бұрын
Or a zeppelin for the horde. IIRC zeps were added a little bit into classic too.
@exajoules
@exajoules 2 ай бұрын
cool video
@danteeightsix9069
@danteeightsix9069 2 ай бұрын
It's weird how long it takes to get to Blackrock Sprire from Stormwind, but they are practically right next to each other.
@720zone
@720zone 2 ай бұрын
Yes! You feel like its so far away...such a long journey. Really appreciate the comment man; thank you.
@DrewPicklesTheDark
@DrewPicklesTheDark 2 ай бұрын
In the alpha client the outdoor dungeons didn't have instance portals or even dark portal placeholders like Scholo and such, so places like ZF might have been planned to be similar to Jintha'alor before deciding on being made dungeons.
@720zone
@720zone 2 ай бұрын
Really?!? I never knew that, but it makes sense for sure. Love hearing tidbits like this; thank you.
@kyleellis1825
@kyleellis1825 2 ай бұрын
Huh... So instead of making all the elite areas into normal mob areas in Wrath, they could have made all of the elite areas into dungeons. Stromgard, Alterac Ruins, Hearthglen, Jintha Alor, Durnholde, etc.
@DrewPicklesTheDark
@DrewPicklesTheDark 2 ай бұрын
@@kyleellis1825 Turning them in to dungeons would have taken way more work since they would have needed new dungeon maps (even if they were mostly copy + paste jobs) and tuning and stuff like that. I mean by the time TBC was out, the mindset "End game is real game" was already prevalent, that's why 2.3 turned a lot of elites in to normals so questing to the "real game" was smoother, it was just easier and more effective to remove the elite status in those areas. While I personally didn't like this, I understand why they did it considering by Wrath that was clearly the way they were taking the game. It makes me wonder why leveling is still a thing in retail considering the experience is extremely neglected and you can hit max in a day or two. I am digressing from the topic a bit, but I always thought, in retail WoW, they should have (by this point) removed leveling and converted questing in to an "end game pillar" and hide gear, transmog, mounts, etc. behind it. instead of making it some boring obstacle that doesn't reward you with anything useful it is now (as opposed to vanilla where you leveled slow enough gear mattered and mobs didn't scale, so leveling up actually felt like an increase).
@m0002856
@m0002856 2 ай бұрын
@@720zone Yup! They were originally debating whether or not to have instanced zones. I guess previous MMOs didnt even have instances. If you wanted to kill a raid boss, they were all outdoors and you needed to be the first guild to get to them and slay them. Kinda wild in hindsight, isn't it? But this is my guess for as to why so many of these places in the open world exist as little mini dungeons like Stratholme, ZF, and ZG. They probably intended to make those areas the full dungeons before scaling them back in size as weird placeholders and making the instances a thing.
@Blackadder75
@Blackadder75 2 ай бұрын
@@m0002856 yes, and the whole idea of instances was kept secret for quite a while, even after they finally decided that that was the way to go. The decision was before E3 (Electronic Entertainment Expo) 2003 but they didn't want to showcase it then because they didn't want the competition to copy it.
@JohanA-uh1yg
@JohanA-uh1yg 2 ай бұрын
This brings memories😄
@Eskoxo
@Eskoxo 2 ай бұрын
Would be nice if they actually started remaking most of the game based on classic finish all the zones with content graphics etc
@720zone
@720zone 2 ай бұрын
Totally agree.
@Quackerilla
@Quackerilla 2 ай бұрын
cool vid
@Yuliviee
@Yuliviee 20 күн бұрын
I remember using wow carto and look at the map for hours
@JoachimFosse
@JoachimFosse 2 ай бұрын
06:50 ALL the way to the right of Arathi The small patch of land a long the coastal line is a secret zone :)
@Blackadder75
@Blackadder75 2 ай бұрын
Home of a dwarf farmer and his wife, the most wholesome npc's in Azeroth
@regntonne
@regntonne 2 ай бұрын
Great memories.
@blazed4948
@blazed4948 2 ай бұрын
I wish someone would do this for Fallout 3 I always wondered what the Capitol Wasteland looks like
@Blackadder75
@Blackadder75 2 ай бұрын
WHAT is the sand colored square box just below Zul Gurrub , at 10:11???
@g2n1337
@g2n1337 2 ай бұрын
this is just a cave in a mountains (there's rumor that you can buy a Tigre in that cave but its false)
@tactics-rx1up
@tactics-rx1up 28 күн бұрын
i’ve been to a huge amount of these areas on live servers, was inspired by the old noggaholics videos
@720zone
@720zone 26 күн бұрын
Yes! I think about the nogg vids often. They were amazing.
@Scott89878
@Scott89878 2 ай бұрын
You can use far sight to explore areas like Hyjal. I will say, many of the unfinished areas are unsettling. One time I was in Ghostlands and I far sighted over the portal to EPL and got to the edge of that particular map and the world just ended with a huge drop off and that made me feel very unsettled.
@niqhtt
@niqhtt 2 ай бұрын
You could get into Hyjal by collision glitching the gate. But I dunno what patch that was fixed.
@SetAngelGreen
@SetAngelGreen 2 ай бұрын
I had the TBC version of the game and I was able to get to old Hyjal. In the place of the World Tree there is the skeled Archimonde in armor. It was possible to get there using various manipulations with the character’s speed, the length of the jump and long flight with the help of a pen. This is something worth seeing. In principle, it is worth seeing what kind of entrance was planned to Naxaramas through the portal in Stratholme. (i hope i can publish this link here with Archimonde 4.bp.blogspot.com/-d_3aAQSztQU/TlkWMaHo56I/AAAAAAAAAZs/RhkGz4rjCkw/s1600/WoWScrnShot_103010_150931.jpg)
@breed4659
@breed4659 Ай бұрын
You can still sneak into hyjal by squeezing through the hills in the high lvl demon zone at the very south of winterspring
@lethalchicken1able
@lethalchicken1able 2 ай бұрын
I don't know if this is right or if I am making it up but I thought I heard that they might be adding new areas in SOD with endgame content and putting it in places that were undeveloped like some of the plain flat areas. Maybe I dreamt this
@trisst9370
@trisst9370 2 ай бұрын
They did say that, and thats what the incursions are. Those portal areas were never really used.
@720zone
@720zone 2 ай бұрын
It would have been awesome if they added more.
@brandoncastellano1858
@brandoncastellano1858 Ай бұрын
They also did it with a thing off the coast of arathi as well.
@parashkevdraganov2395
@parashkevdraganov2395 2 ай бұрын
Subscribed!
@720zone
@720zone 2 ай бұрын
Appreciate it very much man. Thank you!
@liamvg
@liamvg 2 ай бұрын
Hey Jeff it's Telli. Basically a lot of the stuff you covered was what should have been in SoD - without all the extra nonsense we have in it now. Side note - you glanced right over Troll Village! One of the best hidden farm spots.
@720zone
@720zone 2 ай бұрын
Telli! - Hope you are well dude! Good callout on the troll village, should have pointed that out.
@Blackadder75
@Blackadder75 2 ай бұрын
I know how to get to most of these 'hidden' spots, but how do you get to that Troll village?
@liamvg
@liamvg 2 ай бұрын
@@Blackadder75 Enter on the northern hill in Winterspring outside the furblog cave. The steps to get down there are slightly complicated so I'd suggest looking at a video on YT. You can get stuck and have to hearth or die and have to spirit res if you do it wrong, .
@AV-qr6wf
@AV-qr6wf 21 күн бұрын
@@720zone When I was on private servers the GMs gave that are to our guild for our guild house. It was super chill.
@Malikor
@Malikor 2 ай бұрын
Is there a tool like thus but have higher resolution maps? Do I can zoom further.
@720zone
@720zone 2 ай бұрын
Yes! old.wow.tools/maps/
@Malikor
@Malikor 2 ай бұрын
@@720zone it zooms but the resolution stays the same. can't get more detail
@chiyuryuu2687
@chiyuryuu2687 4 күн бұрын
anyone else see the two monsters facing off when the look at the two continents? It's got to be intentional.
@viprkings4418
@viprkings4418 Ай бұрын
I was able to get this map in my classic era addons but sadly it didnt work in Bc or Wotlk
@kiogaming2294
@kiogaming2294 4 күн бұрын
this needs a map mod
@nb-xc8rk
@nb-xc8rk 2 ай бұрын
do you have a link to this game files map?
@720zone
@720zone 2 ай бұрын
You know I really should have added that and explained better. Appreciate you commenting! -- old.wow.tools/maps/
@katalinks
@katalinks 2 ай бұрын
I love that in Hyjal zone you can find Archimonde’s skeleton stucked to the Nordrassil tree
@720zone
@720zone 2 ай бұрын
The little details like this were amazing. Definitely. Really appreciate your commenting man. Thank you!
@andreisv
@andreisv 2 ай бұрын
The “monumental” work - put it under water 😂
@CathrineMacNiel
@CathrineMacNiel 2 ай бұрын
If you don' t know what to put in the unfinished spot? Add Water!
@emazio4122
@emazio4122 Ай бұрын
I can't find the website, can anyone share a link?
@720zone
@720zone Ай бұрын
old.wow.tools/ - click the 'maps' link, and change your version and continent with the menu at the top left. Super fun exploring these maps. GL man!
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