Harmony isn't really that well suited for games as they like to claim. Double Stallion (the studio behind Speed Brawl ) had to develop their own internal plugin for Unity because the one that ships with Harmony Premium is lacking. Also, when animating for games you have to avoid pretty much all their deformers (envelope, curve, bones) and stick to "game bones" alone. At which point you are much better off using a cheaper tool like Moho or an industry proven solution such as Spine. Speaking of Spine, if I'm not mistaken that was the middleware used for all skeletal animation on Cult of the Lamb. Harmony might have been used for the animated shorts to promote the game, but all the in game animations were done in Spine.
@nodewizard18 күн бұрын
Harmony have been making huge leaps to integrate further into gaming. In the latest TBH 24, you can import 3D models and add them to the scene. The game bones are now more robust. As a professional rigger, I use Harmony Premium and see the "Battle Toads" reboot as an amazing example of Harmony being used in games. Sure, many devs will use Asperite for pixel art-based games, or Unreal or Godot - but, for 2D animation-based games, Harmony is still a great solution.
@ilkinahmadYouTube9 күн бұрын
Im started from Ipad FlipaClip and ended with toonboom. Its very handy
@HariKrishnan-bg5yr9 ай бұрын
Nice explanation Now i have a clear mind about it Thanks 😊
@Omnitrix8Ай бұрын
Fact 9, you pay through the nose if you want to update to a newer version