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Some handy tips:
- When you turn on rendered view and wait for materials to compile, the number often freezes until you move the viewport around slightly.
- Tips are on by default. There's a reason for this. Turn them off only if you are very experienced with Blender.
- There's a workspace along the top called "Accessibility." In here you can choose colors and brightness that work for your vision.
- You can't click on most objects in the game. Therefore, it's a little hard to orient yourself like you usually do. I recommend turning on "Lock to 3D cursor" in the "N" panel of the viewport. Then you can Shift+Right click to place the cursor anywhere and pivot around that.
Otherwise, remember that 'period' on the num-pad centers on an object.
- You can't use transform gizmos in the game, because they don't work while the timeline is playing. Press G to move, R to rotate, and S to scale.
- When rotating something a bit off-axis, it's easier if you press R twice in a row, to active gimbal rotation.
- The game doesn't work while paused. But it's okay to pause to go to the bathroom or something. Just remember to start the timeline again when you come back.