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Welcome back!
In this video I show the great impact that a small variation-just 5 pixels at the outset-on the future. I also increase the sampling of balls to bring order to the apparent chaos that unfolds.
Did you know that with every ball collision in a single frame, the algorythm solves at least one 4th degree equation with a precision of 34 decimal figures?
Technical part:
Since last video, I've been hard at work refining the precision of the bouncing mechanics, upgrading from 64-bit double floating-point to 128-bit decimal calculations, which has resulted in more natural ball bounces. I also fixed bouncing in some challenging edge cases and addressed several pesky bugs along the way.