Achtung! Cthulhu 2D20 Quickstart - RPG Review

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Seth Skorkowsky

Seth Skorkowsky

Күн бұрын

Set during the Second World War, as evil cultists and heroic investigators engage in the secret war, employing magic, weird science, and battling Lovecraftian horrors. This review covers the 2D20 Achtung! Cthulhu Quickstart rules from Modiphius Entertainment.
Find the Free Quickstart rules here: www.drivethrurpg.com/product/...
Check out my WW2 Valducan story "Raid on Wewelsburg" in the SNAFU: Black Ops anthology: amzn.to/3xXU02x
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Special thank you to my 202 Patrons for their support.
Guest starring Jack the NPC
00:00 Intro
02:51 2D20
04:28 What You Need to Play
06:37 Skill Tests
07:23 Focuses
08:59 Difficulty Levels
09:39 Momentum
11:56 Threat
14:27 Complications
15:51 Fortune
17:03 Skill Test Criticisms
19:12 Truths
22:37 Combat
26:57 Zones
28:19 Ranged Weapons
30:46 Magic
31:42 Overall Thoughts
33:36 Outro
Thank you to Modiphius Entertainment for sending me the Black Sun Exarch Collector's Edition of the rules and a set of dice in exchange for a fair and honest review.

Пікірлер: 405
@SingeScorcher
@SingeScorcher 2 жыл бұрын
Commenting early in the video bit can we talk for a sec about how customer friendly Modepheus is being? Most companies will get negative reviews and just avoid the reviewers so they look good. But these guys went. "This guy had a lot of criticisms and negatives with our stuff, so let's take the feedback, tune up our rules and see if he likes the update." Always nice when a company almost asks for criticism so they can improve.
@calvinmaynardtmt
@calvinmaynardtmt 2 жыл бұрын
I’ve had great experiences with them too! Bought a module and didn’t get the PDF by email, so I messaged, and then sent it right over in just a few minutes!
@jackrussel9573
@jackrussel9573 2 жыл бұрын
Modepheus is the friendly game guys. I’ve had nothing but good interactions.
@NorinnRichard
@NorinnRichard 2 жыл бұрын
Agreed and I think Seth was very classy in returning the favor. In the end it was not a positive review, and as always there was good logic behind it. But it feels like Seth also went out of his way to say "this was us, your mileage may vary". A classy company, and a classy guy, agreeing to disagree. Hats off to you both.
@quarkinjapan
@quarkinjapan 2 жыл бұрын
Well, as a GM for Mutant Chronicles that was very much abandonned after the kickstarter, I beg to differ that they are really consumer friendly 😉 Same for not correcting issues reported in Infinity. However it's true that they usually are responsive, and that they showed a bit of courage asking Seth to review again a 2D20 game !
@slayer0235
@slayer0235 2 жыл бұрын
The gold standard for customer interaction. Full stop.
@peterdickinson4599
@peterdickinson4599 2 жыл бұрын
“The only guy in the whole war that actually bothered to read the rulebook.” Great line.
@Spark_Chaser
@Spark_Chaser 2 жыл бұрын
One thing I truly appreciate about your reviews is that you will still give a recommendation for a system you're not completely sold on because you feel like it's still worth people's time to look at. I've seen too many people shoot down a good system just because it doesn't fit their particular style.
@Razsteroid
@Razsteroid 2 жыл бұрын
What a fantastic review of a game that you didn't care for. Fair, engaging, informative, honest - this one is a real winner. Great work man, keep it up.
@euansmith3699
@euansmith3699 2 жыл бұрын
"Mad" Jack Churchill read the rulebook 😆 The selection and tweaking of the background photos for Jack the NPC's bits were very cool, as ever. Regarding the 2D20 rules, Hankerin Ferinale has decided to use his Index Card RPG system rather than 2D20 for his Hard Suit game that Modiphius is producing. I can see that 2D20 has some elegant ideas, however, having played a bit of Conan 2D20, I feel that Momentum kind of strangles the actual momentum of play in the game. I feel that, anytime that players have got a shopping list of options to chose from, it seems to pull play out of the fiction and in to the rule book.
@frankmueller2781
@frankmueller2781 2 жыл бұрын
Why is "Jack the NPC" dress in U.S. army uniform but packing a British Sten gun?
@kgoblin5084
@kgoblin5084 2 жыл бұрын
"I feel that, anytime that players have got a shopping list of options to chose from, it seems to pull play out of the fiction and in to the rule book." It is a rather short list though... and you could arguably make it shorter. Eg. choose 1: +1 die, or do whatever faster. Leave adding truths to the fortune mechanic
@SSkorkowsky
@SSkorkowsky 2 жыл бұрын
@@frankmueller2781 Out of the like 3,000 inaccuracies and goofy things in Jack's outfits over the years that no one has ever once pointed out, I somehow knew someone would latch onto the Sten being wrong for him. It might even be the reason he introduced himself as "Anachronistic soldier," because I was certain that someone would mention that, despite no one ever once pointing out all the many others. It also give me full license to mock the person who mentions it. I mean, the black leather jacket and button-up shirt are hardly US Army or any army's uniform. Helmet and tags, yes, but that's it. Nothing else was even close. But I'll give you 2 answers for the Sten. First is the 'story reason'. Being a member of the Secret War, the various societies draw members from around the world. A unit of Section M may be comprised of members from several nations, some military, other civilian. Some equipment they brought with them. Some they were issued. Others they picked up as they went. Why does Jack have a sten? Because he wanted and SMG and Section M, who are British, had one to give him. Answer #2 is the real reason. I went looking for a replica grease gun, but the sten was on sale and I've always dug the way they looked.
@frankmueller2781
@frankmueller2781 2 жыл бұрын
@@SSkorkowsky mock away Seth. It's fodder for the game. I know "Jack" is totally 'tongue-in-cheek', but as you said, I just couldn't help myself. That aside, I don't know if you've ever had a chance to shoot a sten before, but fun as they are to shoot, as weapon, they're... well junk is the nice word. Fun. I did say fun, right? But junk. But then, who's junk isn't fun? 😳🤪🥳
@SSkorkowsky
@SSkorkowsky 2 жыл бұрын
I've done a lot of shooting, but never a Sten. I ended up having to look up online just how in the hell I was even supposed to hold it, as every grip I tried was problematic. The heat shield is teeny and if you hold it too far back, your fingers are above the ejection port, too far forward and you burn you hand on the barrel. Ian on Forgotten Weapons also said that while everything about the sten was junk, they were surprisingly fun to shoot.
@robwalker4452
@robwalker4452 2 жыл бұрын
Well, Mr. Skorkowsky, my group and I went "all in" after you showed us Conan 2d20, criticisms and all, and we love it because we are all Conan fans. Now that we know that system, this Achtung Cthulu would be an easy switch. I am a big WWII nerd as well, yet I'd never heard about this game until I saw this video. Mark my words; my group will be playing this soon. You, sir, are driving an industry and kudos to Modiphius for recognizing that fact. Also, I'm endlessly impressed by the detail you put into your videos. Where the hell did you get a Sten gun?
@SSkorkowsky
@SSkorkowsky 2 жыл бұрын
Thanks. I try to be fair and honest in both praises and criticisms. Even if I know something isn't for me, it's going to be great for somebody. I hope you and your players have fun with it. The Sten is made by a company called Denix. They do detailed non-firing replica guns, and I have a couple that I've used for videos. I got it from replicaweaponry.com/ They usually (not always) have the best prices, so shop around. Denix prices go all over the place seller-to-seller. I originally wanted a grease gun, but the sten was on sale and I've always liked the look of them.
@Mu77ley
@Mu77ley 2 жыл бұрын
I'm a big fan of the 2d20 system, Conan in particular, although it did take a few sessions for our group to break out of the restrictive grid-based mind set of the other games we play. I particularly enjoy getting the players to come up with interesting things that may have happened when I as a GM roll a complication and can't immediately think of something.
@kythian
@kythian 2 жыл бұрын
The Mothership RPG has a great illustration of ranges/zones for combat. I think it has hard numbers, too, but I think the illustration does a great job of "describing" range and zones. Check it out!
@predtime
@predtime 2 жыл бұрын
Was going to leave the same feedback. Their mockup for the new work-in-progress player's guide is amazing. Their ranges are described with very flavorful horror-themed descriptors, such as "It can get you," "It can hear you," etc.
@NefariousKoel
@NefariousKoel 2 жыл бұрын
Modiphius could explain the zone mechanic better than they have thus far. Fortunately I learned it from other RPGs which put it into better perspective. Us old timers get stuck in the old way, and these new-fangled mechanics should be given better descriptions and examples to break us out of our long-held predispositions. I grasped it fairly quickly but I get around when it comes to studying new mechanics. Others don't do so well in the rewiring.
@AAron-gr3jk
@AAron-gr3jk Жыл бұрын
2d20 really works for pulp, my Conan game is amazing! possibly some of the best games I've played. The system takes 1 session to "get", 2 sessions to get somewhat comoftable, 3 sessions to become fluent, and 4 sessions to work out the very smaller nuanced rules.
@TheDoomAbides
@TheDoomAbides 2 жыл бұрын
I’m happy you decided to review this system. I really enjoy your other Cthulhu reviews and I’ve recently been diving into Modiphius and their 2d20 system myself with the Conan game and was curious about your thoughts on this one. Great vid.
@catyear75
@catyear75 2 жыл бұрын
Possibly my favorite setting for COC ! This review was great ! I have to pick this up ! Thanks Seth
@ff7fan12345
@ff7fan12345 2 жыл бұрын
Your explanation of this system helped me understand a few hangups I had with their fallout 2d20 system
@KuyVonBraun
@KuyVonBraun 2 жыл бұрын
Mad Jack Churchill gets a mention! Best of British 🇬🇧🇬🇧🇬🇧
@alexadre2142
@alexadre2142 2 жыл бұрын
Me and my players liked the d20 system in conan. It is not our favorite but we had no problem using it.
@andrewdiaz3529
@andrewdiaz3529 2 жыл бұрын
Those custom dice with your friend's face, gotta say; Love it. Also, you weird ww2 book sounds great!
@Aardvark892
@Aardvark892 2 жыл бұрын
Hi Seth. Great video as always. I love that black rulebook; very classy and haunting. Thanks for this video!
@dangarthemighty0980
@dangarthemighty0980 2 жыл бұрын
I do like the 2d20 system and have been running it for quite some time now but Seth you are absolutely right with your assessment of the system and while I love it, there is a lot of confusion and lack of examples to clarify. I have found myself while running just ignoring a lot of the rules with every 2d20 game I have run.
@victorayorke7123
@victorayorke7123 2 жыл бұрын
A quick thought on Threat... Having played systems with similar GM complication tokens in the past, I've found that treating the Threat (or eq) points as a mandatory resource that outranks the GM can disincentivise player-driven sideshows and shenanigans - a lively roleplay moment can still be an engine to create Threat for the main objective. For example, my group's first campaign in the detail-light heist system Dusk City Outlaws was railroaded to failure in the last session *because* our party face fumbled rolls with an inkeeper and his daughter in an incidental downtime scene, creating such a pile of Heat tokens that our GM was forced to get creative to dump them. (We later dropped the whole Heat/Threat system and used the rules to play what amounts to low fantasy Sharpe, which was probably our most loved campaign ever) A confident GM probably wouldn't have this problem and would probably find it a good tool to adapt difficulty to the scenario? But a GM picking up the game and trying to play rules-as-written might not have a instinct for what a balanced encounter or puzzle in Achtung! Cthulhu looks like, leading to unnecessary issues.
@NorinnRichard
@NorinnRichard 2 жыл бұрын
So zones and the idea of a "zone map". This reminded me right away of the Marvel Heroes game TSR produced in the 80's. It had the same kind of narrative focus, but always had a map as well.
@TeskoLove
@TeskoLove 2 жыл бұрын
I think you are absolutely spot on about 2d20 trying to be both crunchy and rules-light. The game that sold me and my group on 2d20 was the Dune RPG, which is very stripped down and heavily focused on driving the narrative. We had so much fun with it, and it inspired me to use the system for a game of samurai drama in the Legend of the Five Rings setting. But with reading the A!C and Conan versions of the system, it seems like there are a lot of odd complexities thrown on top of everything that they system just doesn't need - at least not for my group.
@natalielyric2950
@natalielyric2950 2 жыл бұрын
IMO it really seems like this and Delta Green are games that have really good ideas and adventures to be done with Call of Cthulhu's rules.
@rushmw
@rushmw 2 жыл бұрын
I’ve been looking forward to this review for quite some time; since I saw your tweets about it awhile back. I picked up the two core rule books because the setting/era aesthetic seems right up my alley and I wanted to compare to Pulp (or even just help idea generation!). Thank you so much for the thoughtful review. They really are probably the most helpful on the Internet. Looking forward to the scenario review!!
@erniemiller1953
@erniemiller1953 2 жыл бұрын
Seth, I am so grateful for your videos. I wish you could be one of my GMs.
@Wraithing
@Wraithing 2 жыл бұрын
Hey Seth, 5 squid is pretty good value over here nowadays. Reckon I'd just go with £ as my standard squid symbol! Seriously - review is appreciated. I'm just getting my head around this system 😁👍
@Dennis-vh8tz
@Dennis-vh8tz 2 жыл бұрын
That'd be great to players in the UK, but for me, 5 squid would be $8.1. And the conversion rate would change daily.
@johncollins7631
@johncollins7631 Жыл бұрын
I am eager to see your review for the starter adventure.
@evilscientistrecords
@evilscientistrecords 2 жыл бұрын
I'm just glad Jack's got Seth's back when it comes to book promo!
@johnkfriday
@johnkfriday 2 жыл бұрын
Seth clearly, comprehensively and with proper diction and real English words explained how to do a skill test and I still got nfi.
@JohnSmith-qq7fm
@JohnSmith-qq7fm Жыл бұрын
As always, great video Seth. This is the first video I've had the opportunity to watch with your review of the 2d20 system. It reminds me of White Wolf's system, replacing d10s with d20s. I found that system helps a game flow well to help concentrate on the story rather than having issues with obscure game mechanics. With the Truth thingy, I was told many years ago (way back when I first started role-playing), that PCs aren't just normal scrubs. The fact that they're protagonists makes them "special" , so they are just plain better than NPCs, whether they're 1st level or 20th. A normal scrub wouldn't survive cutting a swathe through the challenges and threats that PCs are expected to. That would be a justification for heroic abilities or mechanics. But, as always, each GM, player, and group has their own preferences and levels of comfort. Thanks for pointing it out as a possible pitfall
@jeffagain7516
@jeffagain7516 2 жыл бұрын
Thanks Seth (and Jack!). After listening quite closely to your assessment and pausing the screen frequently to actually read the topics described, I tend to agree that it seems quite rules heavy. Of course, many may enjoy that but when in the heat of an engagement that this particular game-play seems to focus on (war fighting more so than investigation), I think that it could quickly dampen an exciting turn of events looking up all the rules for each situation in the heat of conflict, at least until one got very proficient with said rules. If a Keeper could satisfyingly trim the rules down, at least to keep momentum, the scenarios/subject material at least, looks to be awesome!
@theczarek
@theczarek 2 жыл бұрын
There are examples of zones. Eg. STA Starter Set Campanig. Also there are tile sets for some 2d20 systems with zones marked.
@Bhegtvedt
@Bhegtvedt 2 жыл бұрын
Haven't played the game yet but have bought their minis for other skirmish games. I really enjoy their minis and as I see you like minis too, they are definitely worth checking out.
@franckguillemot5228
@franckguillemot5228 9 ай бұрын
Very interesting and useful video !! I discovered 2d20 system with Conan but I did not had the luck to play with it. I use it in Dune where it is a little bit different and where both my players and I found it clear and cool (even if examples were not the clearer possible but there were more thant in Conan or Achtung) So I intrtoduce Achtung Cthulhu and they love the Indy/Hellboy/Cthulhu theme so we are going to jump in. SO many thanks for this video which clears a lot of things
@plissken2245
@plissken2245 2 жыл бұрын
Thanks for an honest review. Cool art at the least. We play Star Trek Adventures and the 2d20 systems works for that. But navigating the rule book is a total nightmare, particularly when in mid combat at the game table. If I had one piece of advice for Modiphius it would be K.I.S.S.
@aztecace
@aztecace 2 жыл бұрын
Well damn. I have been working on a Achtung Cthulhu 2d20 game for my gaming group. Though we haven't played yet, I have put a lot of work on it including miniatures and terrain.
@Sebbaasdungeon
@Sebbaasdungeon 2 жыл бұрын
Thanks for the review. My experience with 2D20 mirrors yours. From playing Star Trek and Conan, I would say: beautifully made books, and I can see how the rules are laid out to facilitate episodes and seasons of classic Star Trek, or Robert. E. Howard Conan stories, but in actual play, the system is just too cumbersome. I'm currently considering running a Conan game, but only using the vast library of 2D20 books and adventures for inspiration, and run the actual game in Worlds Without Number.
@gregoryfloriolli9031
@gregoryfloriolli9031 2 жыл бұрын
I had the same problem with the 2d20 system for Star Trek Adventures. There was a lot of stuff that sounded cool but I never felt like I had a firm enough grasp on the rules that I felt confident in GMing this game for a group.
@timparks9833
@timparks9833 2 жыл бұрын
I literally just got these an hour ago and was coming on youtube to see if you talked about it.
@michaelb.3994
@michaelb.3994 2 жыл бұрын
3:19 You really did it. Just for a moment there, my brain thought of Seth and Jack as two completely different human beings. 😳😅
@SidheGaliza
@SidheGaliza 2 жыл бұрын
Loved the review! You put a lot of work into it, as usual, and gave a very balanced look on the rules and the advantages and problems with the system. My experience with 2d20 systems has been limited to GM'ing Star Trek Adventures and playing a little bit of Conan, which left me with the impression it's an excellent system for Trek, but not so much for any setting that is really heavy on combat.
@twitchew
@twitchew Жыл бұрын
I agree. Star trek has a lot of the more crunchy elements taken out and I think work really well in a universe like star trek where every character from ensign to admiral can take on almost any challenge the story throw at them - if they are willing to "pay a price". Since most combat on the show is over in a few "rounds", the 2d20 flaws don't become glaring.
@gamelover260
@gamelover260 2 жыл бұрын
I find that mechanics that allow you too change the scene up are there to help encourage collaborative play between GMs and players. it can help players add more to the scene and help rigid DMs cut loose.
@NefariousKoel
@NefariousKoel 2 жыл бұрын
That's how I view the "token" mechanics. It's there for the players to have more input on the situation & narrative; to spice things up and give players more control at key moments. The equivalent GM spends are there to show them they shouldn't go too overboard.
@reimannsum9077
@reimannsum9077 Жыл бұрын
My, having played almost nothing by 2d20 games over the last three years - completely abandoning Pathfinder and others - I have to say that it's the single greatest mechanical system that I've ever encountered, challenged only by Powered By the Apocalypse and the original Call of Cthulhu based on the needs of the campaign and the type of experience that one wishes to create. It's just so intuitive and facile, one of the simplest systems that I've ever tried to learn. Thank you for the review.
@vahlok1426
@vahlok1426 2 жыл бұрын
I've been interested in this game for a while. I have always wanted to run a WW2 era, supernatural explorers game (think Indiana Jones meets CoC, or even a video game few seem to talk about, Strange Brigade).
@ts25679
@ts25679 2 жыл бұрын
Have you seen the ttrpg Never Going Home?
@chadsmith8966
@chadsmith8966 2 жыл бұрын
Pulp Cthulhu would work which is kinda like Indiana Jones meets COC. It is also in the same vein as “The Shadow”, “The Rocketeer”, and “Big Trouble in Little China”.
@SSkorkowsky
@SSkorkowsky 2 жыл бұрын
It's hard to find now, but I did review it. Check out Hollow Earth Expedition. It's a pulpy 1930s game where you fight dinosaurs, Nazis, robots, pirates, and mad scientists across the world and within its hollow interior.
@richmcgee434
@richmcgee434 2 жыл бұрын
@@SSkorkowsky There's also a Savage Worlds Weird WW2 book which is pretty decent, and could be tweaked to be more Mythos focused with ease.
@MyersSgt
@MyersSgt 2 жыл бұрын
@@SSkorkowsky I watched your Hollow Earth Expedition review video a few weeks back and was ready to play it before your review even finished!
@MichaelB-jw5po
@MichaelB-jw5po 2 жыл бұрын
I totally agree about the 2d20 rules being better between sessions than during sessions. They seem so cool in theory but they can get really bogged down in practice, especially during combat. I don't think I've ever ran a single session of a 2d20 game that didn't grind to a halt because some weird situation came up and the solution wasn't immediately obvious in the rulebook. I still love the system though, especially A!C.
@rattypumpkin6183
@rattypumpkin6183 Жыл бұрын
There are some maps with clearly defined "zones" in the Star Trek Adventures starter set. And their "Starfleet Tiles" PDFs also come with the zones clearly delineated. But I think the zones mechanic as a "cinematic" detail might just work with the TV feel of Star Trek better than some other genres.
@markbeardmore103
@markbeardmore103 2 жыл бұрын
Thanks for the review on this one, I've had limited experience with the 2d20 system playing the Infinity RPG, and my opinions of the system mirror yours. Mophidus lack of examples and zoning system didn't help either. Games designed with existing miniature lines really should have a ranging system that works well with using them on the table.
@HarryH256
@HarryH256 2 жыл бұрын
I really love the 2D20 system for Conan. I mostly use the more narrative elements sparsely, to spice it up from time to time. I think this works best rather than trying to abstract it away too much.
@Radiotomb
@Radiotomb 2 жыл бұрын
24:30 Modiphius made the same oversight in the Star Trek quickstart, and I had no idea how to utilize weapon traits in my games. Bummer they made the same mistake again. 🙁
@dubuyajay9964
@dubuyajay9964 2 жыл бұрын
/)_- Dammit Modipheus...
@Nephanor
@Nephanor 2 жыл бұрын
I like some of this system, but I also like CoC, would like to see the CoC edition in print. The setting is awesome.
@euansmith3699
@euansmith3699 2 жыл бұрын
Possibly a Pulp C'thulhu edition?
@Nephanor
@Nephanor 2 жыл бұрын
@@euansmith3699 there is a true CoC 7e edition, but Modiphius broke away from dealing with Chaossium to have more narrative control, and the 7e version never made it to print, only PDF
@NefariousKoel
@NefariousKoel 2 жыл бұрын
I have the CoC/Savage Worlds books for Achtung Cthulhu. There may be some minor adjustments required to convert into latest edition of either but it's great because I have so much more content to easily use with those systems
@warrendavis9262
@warrendavis9262 Жыл бұрын
Fully agree with the antagonistic GM bit!!!!!
@nerdherd1819
@nerdherd1819 2 жыл бұрын
Man, I really want to run a Return to Castle Wolfenstein themed game, now.
@brianfroeschner6644
@brianfroeschner6644 2 жыл бұрын
Momentum reinforces a brother in arms reward idea that should exist in a military during wartime genre. That's why it is so appropriate here. Perhaps it can replace luck with the CoC rules when playing as a military unit. They don't rely on luck, they make their own. If a regular success is needed an a player makes a hard, add a momentum taken to the group pool... easy.
@oz_jones
@oz_jones 11 ай бұрын
And it DEFINITELY reinforces the idea of a crack squad of commandos in the style of The Dirty Dozen and the like.
@wilmartinez1
@wilmartinez1 2 жыл бұрын
I'm glad I didn't pick it up but I could still use the adventures from that in Pulp Cthulhu so I'm good.
@l0stndamned
@l0stndamned 2 жыл бұрын
Some interesting ideas in the rules, but I fully understand and agree that some of it could be much clearer. One thing that bugged me with my brief delve into Achtung! is that they seemed to dump all the mythos critters as working with the Nazis. I feel this a) underplayed how much more significant some of these monsters were than humans and b) ignored the grudges and rivalries that existed between the monsters.
@StephMcAlea
@StephMcAlea 2 жыл бұрын
I'm not sure how a games company could've made a skill test roll more complicated. I can imagine it slows combat to a crawl... and I play MegaTraveller.
@richmcgee434
@richmcgee434 2 жыл бұрын
My group calls them "interpretive dice" games. Look at FFG's Gensys and Star Wars and Warhammer Fantasy Game (now OOP) for other examples.
@NefariousKoel
@NefariousKoel Жыл бұрын
@@richmcgee434 - This. The 2d20 system was originally created by the same guy who made FFG's Star Wars/Genesys system. It goes for a similar kind of mixed dice pool results, but with normal numbered dice instead of those with the custom symbols as in FFG's. The possible range of mixed results require a bit more than just a pass/fail examination, along with spending extra successess or setbacks on bonus goodies, just like Genesys, but using a normal poly dice pool. I'm willing to bet that was a design decision based on some past potential customers complaining about having to buy custom dice. Personally, I like these kinds of mixed + bonus result systems and don't mind a bit more crunch in the dice mechanics, but realize it's not everyone's bag. I can see they were going for the same thing, but required more number checking due to using regular numbered dice.
@richmcgee434
@richmcgee434 Жыл бұрын
@@NefariousKoel I like the concept and play style of games with Genesys/SW/interpretive dice mechanics just fine, but I'm definitely in the "don't make me buy custom dice" group. It's a real deal killer for me, frankly. My last Star Wars character needed two packs of dice for a lot of his rolls, and would have needed three in another few sessions if the game kept going. Those kind of dice are stupidly expensive and worthless outside of one narrow function. Finding my preference for "complex dice" shifting toward things like the Cortex system and (on the lighter side) the Sentinel Comics RPG.
@tabletopgamingwithwolfphototec
@tabletopgamingwithwolfphototec 2 жыл бұрын
This is awesome . An i would love a overview series for 2d20 Achtung Cthulhu.
@tabletopgamingwithwolfphototec
@tabletopgamingwithwolfphototec Жыл бұрын
Also the truth system & 2d20 Zone system is a story game mechanic. Story games always fall apart.
@malcolmdarke5299
@malcolmdarke5299 Жыл бұрын
This reminds me quite a lot of the Wrath and Glory system, at least with regards to fortune and momentum.
@DasKame
@DasKame 2 жыл бұрын
I adore Americans/Brits which try to say "Achtung" Greetings from Germany, great Channel!
@puppetgeneral39
@puppetgeneral39 2 жыл бұрын
I’m not German and it’s driving me nuts! Seth! Why?!
@terminaldogma01
@terminaldogma01 2 жыл бұрын
I got the Black Sun edition, cuz shiny book. Haven’t got into it yet, tho
@beetlejuss
@beetlejuss Жыл бұрын
Good thing I bough this game when it was using Pulp Cthulhu rules with the alternative of Savage Worlds.
@Frostfly
@Frostfly 2 жыл бұрын
It feels like they didn't use enough outside playtesters. Building a game with crunch and lightweight rules is Possible...I think. but it requires something more then just publishing a game. It's gonna be about iteration and playtesting. It does look like there was some improvement, but they seem to like shooting their progress in the foot. Like the 1d6 icon they use.
@duffzilla
@duffzilla 2 жыл бұрын
I'm really interested in the momentum/threat system and think I might try to find a way to incorporate the system into call of cthulhu somehow.
@mikegould6590
@mikegould6590 2 жыл бұрын
I love the idea of the setting. Yes, the first thing I thought of was the opening scene of Hellboy. However, it sounds like this system needs and editor who not only knows the game, but how to explain it. Some rules aren't intuitive, so there's always confusion. This carries over in other Modiphius products, as players familiar with V5 will know. (This is a d10 pool system, so different mechanics. Same "lovely product, needs and editor" issue.) The 2d20 system CAN work, but man, does it need clarification.
@Smiskot
@Smiskot 2 жыл бұрын
This! My thoughts exactly, as I told Modiphius in my feedback after reading the beta version. I really want to love this system, but they make it really hard.
@Radiotomb
@Radiotomb 2 жыл бұрын
Beautifully stated. Couldn't agree more.
@MaxWriter
@MaxWriter 2 жыл бұрын
I really enjoyed the original Achtung! Cthulhu using the Call of Cthulhu Rules, but I simply do not care for the 2D20 rules at all. I agree with your opinion it wants to be both crunchy and non, and it just doesn't work for me. Thanks for an honest and open review. I remain glad I passed on this one.
@johnnysizemore5797
@johnnysizemore5797 2 жыл бұрын
I've been running a game of Modepheus' ttrpg Star Trek Adventures now for about 3 years now and can tell y'all that Seth is on the money when he says "mileage may vary". Before STA, I ran D&D 5E for about 6-8 months (group though it was too spread out for stuff you wanted/needed); a Blades in The Dark game for 8-9 months(loved the setting & lore but hated the system itself)and a Call Of Cthulhu/Pulp Cthulhu hybrid game I think I've mentioned in other posts on here(they hated that it was soo stacked against the players). The Adventures of the Starfleet crew of The USS Saladin has been running for around 2 "Seasons"(I'm on the Strange New World's Adventures book now) and my players have adored it. In the end, it all comes down to the question of "what do YOU find Beautiful?"...
@NefariousKoel
@NefariousKoel 2 жыл бұрын
I've read reviews stating that the STA Klingon core book is in much better shape than the original STA, being a standalone released later on. Haven't dived into it yet to see for myself.
@johnnysizemore5797
@johnnysizemore5797 2 жыл бұрын
@@NefariousKoel it actually is a little better put together book. They tried to fix what they missed in the original Corebook, so that was great. Not a big fan of Klingons myself, but I can understand why they were picked in the end....
@Caitlin_TheGreat
@Caitlin_TheGreat 2 жыл бұрын
So, after a long time of watching your videos which _very often_ touch on Call of Cthulhu, my gaming group finally played the system (7E). I was just a player since someone else took the opportunity to do it first (I'm still in the midst of running a different system). But that's fine, I was really happy to play. Generally, it went over quite well. One person didn't like the fragility of the characters, but myself and the Keeper see that as a fantastic element of the system, giving it a fairly unique feel. The other person was indifferent. For all of us, the absolute best part of the game was the investigation and roleplaying. Not a big surprise, we tend to gravitate toward that. What we didn't like was the combat. While I'm sure it gets easier as you get a better feel for the system, we've played enough stuff that does combat far more fluidly and with a better focus on the narrative aspect of it so that it doesn't feel like a completely separate game but a natural flow. Also, there was a consensus that there are too many skills. I'm okay with the skill selection, but I would also be fine with a slimmed down selection. Or, in my opinion, a better layout so "social" skills are all near each other and "technical" skills are grouped, and so on... figuring out the arrangement might be tough, but just categorizing them would have helped us out a lot. But since I still want to run some CofC, and especially do some of awesome scenarios that are out there (our first foray was a custom story... which narratively was a perfect fit, but did seem to lean a bit too much in the combat part of things without as much chance to discover things that would have helped us avoid/mitigate combat) I've been thinking of a way to address some of the problems. And partly, I do suspect that published scenarios will likely have a better mix of elements. I'm already trying to think of ways to hack the combat so that it remains deadly but not a chore. Make it lighter. An initial thought is to steal ideas from Powered by the Apocalypse games or Forged in the Dark games: players make rolls to do things, and their success "level" determines not only whether or not they do the thing (hit with a shot, dive for cover, cast a spell, etc), but also if an enemy attacks them or does a successful maneuver, or otherwise things go wrong. I'd need to fiddle for a bit and see how to balance it statistically, but we all generally like this way of running a game as it gets rid of "turns" which effectively makes combat no different from just regular play so there's no hiccup when transitioning from one to the other and it just goes far more smoothly (and there's a knock-on effect of naturally encouraging players to be engaged, since there's no guarantee of a turn... but all actions carry the risk of consequences). I'm wary of altering the skill selection, but may do so if a slimmer list (where some skills cover more ground) would allow for better overall balance with this approach. I don't want to stray too much from core CofC -- that is, I don't want to just wind up making my own FitD/PbtA hack that is essentially incompatible with the scenarios (but it _is_ a tempting idea since those systems do a lot of things so well). On the off chance I go that route, I think I'd detour from the standard approach of creating distinct "playbooks" and instead have a la carte playbooks where choosing your professions gives you access to some abilities (or maybe grants one or two abilities for free) but you can "purchase" from a wide range of common abilities everyone has access to, so that there's more options for customization. OR, profession gives you a special ability and otherwise you just "level up" but buying points in skills. I don't know, I'll have to think about it. Plus, I do love the sanity and luck mechanics of CofC 7E, the slow healing, and even the magic. It's just that combat is _soo_ laborious. That you need a flowchart is a good sign that it needs work.
@SSkorkowsky
@SSkorkowsky 2 жыл бұрын
I'd suggest checking out Pulp Cthulhu. Characters are a little beefier with twice the HP, but have a couple special abilities (it does Archetypes and Profession), as more starting Skill Points. It's been the perfect fit for us, where characters are a little larger than life, but still fragile. Call of Cthulhu combats for us are cinematic and fast. The trick, I've learned, is to first train you and your players on Cyberpunk for about 6 years. It's as deadly as Call of Cthulhu, but way more complicated with hit locations (then add a houserule of sub hit locations where it's not just your Left Arm but your Left Bicep that takes the hit), ablative sectional armor, and Pluses/Minuses instead of Advantage/Disadvantage. Once you have that down and players naturally strategize on how not to get shot and using the games rules to figure out the bet ways to get cover, get the bonuses while giving minuses to the enemy, once you have that down like a well-oiled machine, then flip to Call of Cthulhu, with is like 200x simpler, and they will dominate that system like you wouldn't believe. Also, check out my Combat Cheat Sheet for Call of Cthulhu. It's got most everything you need on 1 page: drive.google.com/file/d/0ByfJM9t2i6sic3duNUg3R0dIcjQ/view?usp=sharing&resourcekey=0-r1-WAx9cS4So-GN685Zc1Q
@sollytom6266
@sollytom6266 2 жыл бұрын
The Fortune mechanic is a good way to build tension. Over two or three scenes, the players can't spend Fortune. Obviously this shouldn't be done in scenes that are dangerous to the PCs or to completing the mission, but it can simulate the "sense of wrongness."
@PrinceBoo21
@PrinceBoo21 2 жыл бұрын
Hey Seth, if you and your group are frustrated with Conan but still want to play a bronze age fantasy game, I recommend Jackals. It's a d100 skill based system with a really great way to play monsters and a really intuitive initiative system as well. It's based on mythology like the epic of gilgamesh, the iliad, and even the old testament.
@Radiotomb
@Radiotomb 2 жыл бұрын
I got to GM a few Star Trek Adventures sessions, and yes I agree that the 2d20 system is both Fantastic and frustrating at the same time. But ot really has great potential! 🙂
@TheInfamousRPGGroup-on-Rumble
@TheInfamousRPGGroup-on-Rumble 2 жыл бұрын
2d20 is only frustrating for people who bring their preconceived notions from other RPGs into it. That being said, I still had to homebrew stuff, namely combat and reputation
@scottnolan2833
@scottnolan2833 2 жыл бұрын
I agree. It’s a powerful,flexible system that can be frustrating to run. And I also agree with Seth that a lot of the frustration would disappear or at least be ameliorated by including a wealth of examples.
@quarkinjapan
@quarkinjapan 2 жыл бұрын
I like 2D20 (I'm a GM for Mutant Chronicles), but damn Modiphius is very bad at editing and organizing the rules in a logical manner. I think that it makes 2D20 seem more complicated than it is in rrality.
@benkernow280
@benkernow280 2 жыл бұрын
From a STA GM point of view I agree with u but I think it fits well with Trek and to me the pros out weigh the cons but I can see there are a few annoyances.
@NefariousKoel
@NefariousKoel 2 жыл бұрын
Yep. The layout, organization, and plentiful examples are an issue in every 2d20 game I've seen. Makes learning more difficult. Yet there are so many good things too. The MC3 lifespan char creation is awesome for example.
@bryanstephens4800
@bryanstephens4800 2 жыл бұрын
Our group tried Mindjammer using Fate and had the same reaction. Fate wants to be crunch light, but ends us with hidden crunch. The system seemed to fight us. We are a high crunch group.
@NefariousKoel
@NefariousKoel 2 жыл бұрын
There's a Traveller version (Mongoose 2E) of Mindjammer. I picked that one up instead of Fate.
@timbuktu8069
@timbuktu8069 Жыл бұрын
Great video as always but I have a BIG QUESTION: How does the Cthulu Mythos fit into the game system? How do Deep Ones react to U-Boats? How many Dark Young are in the Ardennes Forest? Does Nyarlthotep take Hitler seriously as an evil being? Inquiring minds want to know.
@crimfan
@crimfan 2 жыл бұрын
I have played a lot of 2D20, mostly Star Trek Adventures. I really love 2D20 overall, but I think you nail its flaws fairly well. It is a fairly deep system in that it takes a while to learn but is very rewarding in terms of achieving a very narrative feel with an ensemble cast. You're right that it's missing good info on the attribute/skill combinations all throughout. I find this particularly true in the more abstract systems where there are attributes+attributes, such as JCA or Dune. They also don't explain things too well. I really like the weapon qualities as a way to differentiate weapons with otherwise very similar stats. Truths are like Advantages/Disadvantages but they seem to have pushed Traits into them as well. Traits aren't well integrated into the rules sadly, but do represent ways to have a character good at something that might not be otherwise nailed by their stats.
@Khilkhameth
@Khilkhameth 2 жыл бұрын
The bigger trhe core book, the less I like the idea of a starter adventure adding pagecount and weight to the tome, not to mention the difficulty of flicking between pages! Having one exist in a seperate booklet is far better, in my opinion.
@jndenton010
@jndenton010 2 жыл бұрын
Modiphius did release a 7th Edition CoC Player and Gamemaster pdfs right before they started working on the 2d20 books. They are no longer available to purchase, I just wished they printed these before going full 2d20.
@fartymcbutterpants7063
@fartymcbutterpants7063 2 жыл бұрын
Have you run Actung! Cthulhu with Pulp CoC? I'm curious as to which ruleset works better for this setting. I have the CoC 6e version, but haven't run A!C yet.
@sirguy6678
@sirguy6678 2 жыл бұрын
Fun analysis!
@WookieeRage
@WookieeRage Ай бұрын
I've experienced similar issues with the zone mechanic in Star Wars RPG by Fantasy Flight Games. But playing the SW RPG for years I've learned to define the zones with loose range bands which did require gaining a feel for them over time. It does leave room for interpretation which is a blessing and a curse. But for myself and my group we have made it work for us, so this isn't really any different.
@anthonyragan2696
@anthonyragan2696 2 жыл бұрын
I think my experience mirrors yours: I love a lot about the Conan game, and the momentum mechanic works great, but the range system and the weird choice of a symbol to represent a d6 is just plain annoying. Of the WWII offerings for Cthulhu, I think I'm likely to go with "World War Cthulhu" when Chaosium comes out with that.
@originaluddite
@originaluddite 2 жыл бұрын
Half-watching the reivew of a game that I'm disinterested in? Yes! It is still worth it because along comes Jack and tells me about Mad Jack Churchill. Now I'm reading his Wikipedia bio.
@howardkingston7901
@howardkingston7901 2 жыл бұрын
GM'd with the original Achtung Cthulhu and it's great as it uses standard Cthulhu Rules and is well worth a look Jack with a Stem Gun now that is cool!
@NefariousKoel
@NefariousKoel 2 жыл бұрын
So you ran the CoC 6th edition version? I was wondering whether the Savage Worlds version might be a better fit, since those books also come with that. I guess it depends on how much more pulpy action you want. Would like to hear a compare and contrast viewpoint but don't know anyone who tried both.
@howardkingston7901
@howardkingston7901 2 жыл бұрын
@@NefariousKoel it was 6th edition also if I run it again I will probably use Pulp Cthulhu I've never used Savage Worlds so I can't comment on that but in the end I enjoyed running it and the player's enjoyed it so 'mission accomplished' all round
@oldhatAN
@oldhatAN 2 жыл бұрын
I ran the Star Trek version of 2D20 a few times. I had trouble with it. I liked the ideas when I was reading the book. I thought I understood how everything worked. When I actually started running it, I was floundering. I wound up flipping back and forth through the rule book and constantly wondering if I was running it correctly. I always felt like I was missing something. I spent 10-15 minutes flipping through the rule book trying to find all of the rules that applied to the players launching a spread of quantum torpedoes and I don't know if I actually found them all or did it correctly. Meanwhile, the game ground to a complete halt on the middle of an action scene. I spent so much time flipping around in the rule book trying to find the rules and work out how they interacted with each other while wondering if I was even running this game right that the sessions that I don't think the the game was very much fun. NO matter how much I read the book or how many tutorial videos I watched, the game always fell apart for me at the table.
@RecklessFables
@RecklessFables 2 жыл бұрын
And the rule book, while beautiful, isn't actually easy to find things in.
@bundjohn
@bundjohn 2 жыл бұрын
Know that feeling, I would homebrew if I was unsure so as to keep the game running. In your example though I wouldn’t allow a full spread of torpedos unless it was the major action of the whole group and they all succeeded or had a bunch of momentum to burn.
@oldhatAN
@oldhatAN 2 жыл бұрын
@@bundjohn Ad hoc rules cause their own problems. The game was set during the Dominion War and they were fighting a Jem'Hadar ship so it would have been hard to justify not allowing them to use their weapons or restricting it heavily.
@EATherridan
@EATherridan 2 жыл бұрын
Those custom dice are great.
@TwojaStaraIFrytki
@TwojaStaraIFrytki 6 ай бұрын
I have right now 2 groups of players deep (ones) into campaigns, all of them enjoying it. We had to "tweak" or "straighten up" some of the rules. But not change them.
@tikazombie37
@tikazombie37 2 жыл бұрын
me and my group often play D&D using a system very close to the "zones". We're either "engaged", "at range" or "far away" from an enemy. It's much simpler than making a battlemap(although I'm a fan of battlemaps) and we dont really put that much thought on it. on the subject of the rifle/longbow: it might just be modeling how it works in a firefight, where you won't have time or conditions to snipe someone. while the longbow isn't going to be useful for shooting anyone "on other side of the room" or closer. Now the shotgun being close range, that's the part where the military nerd in me starts ticking.
@Undedproduction
@Undedproduction 2 жыл бұрын
Appreciated as always. On the topic of pulpy horror games, I wanted to ask if you've ever given Deadlands a play? I'm thinking of giving it a shot but it's tough finding good quality reviews of it. I really dig the setting, but I haven't looked enough at the rules to make any decisions yet.
@SSkorkowsky
@SSkorkowsky 2 жыл бұрын
I've never checked out Deadlands. Sorry. I've suggested trying western settings like Call of Cthulhu's 'Down Darker Trails,' or Darker Hue's 'Haunted West' and my players weren't sold on the western theme, and I'm not into western settings enough to push for it. I have played Down Darker Trails twice at conventions. I like it. It's 7e Call of Cthulhu, but with some Pulp Cthulhu aspects. More like Hollywood Wild West than Real Wild West. So PCs are tougher than regular CoC characters and can do things like fanning a pistol.
@NefariousKoel
@NefariousKoel 2 жыл бұрын
The Savage Worlds system, and Deadlands which is it's prime setting, is definitely worth checking out.
@qwe1231
@qwe1231 2 жыл бұрын
Modiphius' 2D20 system is often clunky but usable. (Dropping CoC license has monetary but not playability benefits.) Not my first choice of system but the bumps can be better smoothed out with experienced Keeper & players.
@beowulfshaeffer8444
@beowulfshaeffer8444 2 жыл бұрын
Dang... they took the banana distance system from ICRPG and the wounds system from Savage Worlds and then tacked on a bulky skill system.
@PaintyMainy
@PaintyMainy 2 жыл бұрын
I first read "Ackhual Cthulu 2D20 Quickstart"
@NetworkedOuija
@NetworkedOuija 2 жыл бұрын
ive always struggled with wanting to run a game actually within a war. Something about professional soldiers for characters really just doesn't do it for me. Still, i love the idea and concept. Stepping my toes into 2d20 as well. Started with Star Trek and I did enjoy that. I may end up getting Alien to run it for my wife.
@NefariousKoel
@NefariousKoel 2 жыл бұрын
Not sure if the setting is your thing, but Twilight 2000 has been a staple of a military style campaign. Although it's set in a recent post-apoc survival situation, so there's still reason for the players to make their own decisions.
@samwhary5498
@samwhary5498 2 жыл бұрын
Yeah JJ finds a way. Has for quite some time. Also this system seems pretty cool. I've a friend who's wanted to learn to run the system and I've always wanted to play, but I don't want to pressure him into running it for my sake.. any recommendations Seth? Am I just lacking in patience?
@dutch6857
@dutch6857 2 жыл бұрын
Sweet Sten gun Jack, that really goes well with your Thompson M1A1. If you were to pick up another SMG, may I suggest a PPPSh41 or the classic M1921 Thompson Chicago Typewriter (I'm a sucker for drums, terrible as they are)
@SSkorkowsky
@SSkorkowsky 2 жыл бұрын
Jack's Thompson is the Chicago Typewriter style with drum (clearly seen in the Gallery of Souls video) he used a stick mag in one video (My first TPK) but the foregrip is still the classic Thompson's. He also recently acquired a Beretta M12 (seen in The Atrocity Exposition video). My house is slowly filling with weird replica firearms.
@dutch6857
@dutch6857 2 жыл бұрын
@@SSkorkowsky Right you are. I could have sworn I saw the WWII foregrip. (Note to self: think, THEN speak)
@marcar9marcar972
@marcar9marcar972 2 жыл бұрын
About Truths. I know other systems have a similar thing, most rules allow the players to give themselves truths at character creation but you can only give yourself like three of them
@S0nyb1ack
@S0nyb1ack 2 жыл бұрын
One thing that concerns me about the momentum/thread system on the DMs side would be: paying to add complications/reinforcements etc. sounds cool, but if I think about how I usually use stuff like that, it is to fix some kind of mistake I made during the encouter prep. Oftentimes I see that I misjudged difficulty badly and add/remove stuff accordingly. If I were to pay for cganges my players might notice how terrible I am at balancing ;) It does sound neat if the encounter goes the way it was planned, adding some "gaming" elements to the DMs side (a bit of resource management). Maybe I'm overthinking this, but I would probably stick to prewritten adventures for such a system, hoping their balance is as good as possible...
@agrayday7816
@agrayday7816 2 жыл бұрын
Recommendation for a game with a similar setting/theme? Pulp Cthulhu, Weird War II (Savage Worlds), Day After Ragnarok (Savage Worlds), Weird War II (GURPS), Dust Adventures, Mawbreakers (Tuesday night games), WWII: Operation Whitebox (Swords & Wizardry), Godlike, Gear Krieg, Operation: Fallen Reich, The Ministry of Extramundane Affairs. ?
@richmcgee434
@richmcgee434 2 жыл бұрын
Gear Krieg weirdness is much more mecha than horror, although IIRC there were some Nazi zombies roaming about. Godlike's weirdness is all superpowers, although it's certainly violent enough to be horrific and there are a few elements (eg the Wild Talent code-named Baba Yaga) that might as well be pure Mythos horror for all the good fighting will do you. IIRC there were a few old Chill scenarios set in WW2, and others that could have been moved to the period easily enough - SAVE has been around a long time, and their enemies are frequently immortal.
@user-jy7bv8ki5r
@user-jy7bv8ki5r 2 жыл бұрын
Thank you for the review! Have you ever tried Dune in 2D20? If so, would be great to know if your criticism applies for that too?
@jirhonarmstrong4107
@jirhonarmstrong4107 2 жыл бұрын
I’ve been looking at getting this game but wasn’t sure. I do own and run the Conan rpg, and have many of the same issues with it. So I broke everything down that I loved about it, and removed many of the parts I didn’t like. Such as zones I just give everything a distance in feet. So if I would get this I think I would do the same thing. I love this review thank you so much my friend
@SSkorkowsky
@SSkorkowsky 2 жыл бұрын
A good middle-ground I've found with Zones versus Range in feet/meters is what Kult Divinity Lost does. The four Ranges are Arm, Room, Field, and Horizon. Only measurement definition they give is "Field" is up to 100m. I find it gives a good visualization of what range something is at, while not devolving to precise measurements.
@jirhonarmstrong4107
@jirhonarmstrong4107 2 жыл бұрын
@@SSkorkowsky you know I didn’t think about Kult, that is a better way to do it. I’m going to use that as my distance when I start the new Conan game. Thank you so much
@SSkorkowsky
@SSkorkowsky 2 жыл бұрын
If converting it to 2D20, I'd add one more. Something like House or Barn to replace Medium Range. So now Reach=Arm, Close=Room, Medium=Barn, Long=Field, and Extreme=Horizon. After that it's simply Cover and line-of-sight modifiers. Have fun with the game.
@jirhonarmstrong4107
@jirhonarmstrong4107 2 жыл бұрын
@@SSkorkowsky awesome thank you, this really helps😃. Thank you I’m hoping it will be good.
@MonkeyJedi99
@MonkeyJedi99 2 жыл бұрын
Another fun "bad" movie as fodder for this system would be S.S. Doomtrooper with Corin Nemec. Plus I vaguely recall some turkey of a movie I saw on SyFy about US troops versus Nazi werewolves.
@janwitts2688
@janwitts2688 2 жыл бұрын
A warbow arrow delivered correctly has roughly two thirds the power of a 9mm parabellum round at 30 feet but at several hundreds of feet... the arrow is not subject to tumbling in the same manner as a common bullet and retains its power due to holding (throw weight) within itself unlike a bullet which rapidly decelerates and becomes poor at penetration for both tumbling and the rapid reduction in imparted power. . At the moment of impact maximum range.. the arrow on its downward trajectory strikes the target on clean rotation and the long shaft pushes the armour defeating point into the structure using its considerable weight and momentum ... the bullet (I think an m1 carbine would be more accurate a comparison than an m1 rifle) is tumbling thus not armour penetrating and also has very little energy remaining.... In short guns up close.. powerful... guns long range... little better than an arrow and often worse.... although an m1 rifle is a poor example... I think it would be marginally better.. though not by much per shot... Of historic note.. when britain sent troops to fight napoleon during the peninsula war we considered including archers.. for this very reason..
@Klomster88
@Klomster88 2 жыл бұрын
While i see your points, putting longer range on a longbow than an Enfield rifle is straight up silly. Sure, the arrow is heavier, it will strike with more force. But then again the bullet is going in supersonic speed and has comparatively little dropoff. Meaning the arrow has a higher chance to knock you over, but the bullet will probably blast straight through you. Plus that the arrow is heavier and with a lower initial velocity, it will simply not reach as far. Regardless of how much you arc it. And IIRC the reason bows were considered wasn't some longer range nonsense. It's the simple fact that trained longbowmen can put many times more arrows downrange in the time a musket fires. So yeah, i see you want to speak well of the bow, but guns are just hax. They are simply better at delivering killing. With muskets one can actually have a comparrison, but when the bullets go supersonic, that goes out the window.
@janwitts2688
@janwitts2688 Жыл бұрын
@Klomster I said it would compare favourably at long range to an m1 carbine.. not a lee enfield or m1 garand which are battle rifles.... your assertion about maximum range effects on an arrow is incorrect compared to maximum range effects of a bullet.. due to the factors I listed... however as I said an m1 rifle was a bad example as it could out range a lower pull weight bow.. not a warbow used by a middle ages archer who trained all the time from young adult onwards ... firearms have the benefit of lighter ammo but also fail more often...
@Klomster88
@Klomster88 Жыл бұрын
@@janwitts2688 Well, true. A bow is a singular mechanism, while even the simplest firearm has many mechanisms that can all fail. But even carbines would normally outrange bows easily if memory serves me right. I also don't see how my statement on maximum effects on an arrow is false. It is simple physics, even the biggest bows don't give a percentile of mass, more speed than a firearm does a bullet. The bullet is so light compared to an arrow, that the bow would need an excessive amount of force to launch it at the same speed. Far beyond a human to draw.
@jesternario
@jesternario 2 жыл бұрын
I think I’ll just take the adventures from this and put them in another system. Not sure whether that should be Call of Cthulhu, Pulp Cthulhu, or Weird Wars/savage worlds.
@stevenappel1603
@stevenappel1603 Жыл бұрын
Luckily that Black Sun Edition didn't bear the Schwarze Sonne on it's cover... for one moment I was worried.
@williamfawkes8379
@williamfawkes8379 2 жыл бұрын
I have watched and appreciated this video. 3¥ up!
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