Actually A Terran Problem Only

  Рет қаралды 3,584

Invisible Men Production

Invisible Men Production

Жыл бұрын

Пікірлер: 24
@florianbielawa2919
@florianbielawa2919 11 ай бұрын
Dragoon pathing is like that by default, haha. Especially on the ramp.
@TheRubsi
@TheRubsi 11 ай бұрын
yeah, i was gonna say Terran definitely has a hard time especially because of depots but when it comes to rallypoints Protoss does have it the worst by far. I am willing to die on that hill ^^
@DjAtmaWeapon
@DjAtmaWeapon 11 ай бұрын
Honestly, that kind of jank is what make me love this game. This is the only game that has this kind of randomness that can fell a little bit like real life where shit can go wrong anywhere at anytime. Played alot of AoE II and this kind of jank isn't existing. Sure this is really nice for control, but the awful jankyness of SC1 has something special that I will always love.
@Neyuun
@Neyuun 11 ай бұрын
You'd think after playing for 20 years you wouldn't be surprised by Brood War jank.
@stkfr
@stkfr 11 ай бұрын
Flash sim city would have let units run smoothly.
@MajinSaha
@MajinSaha 11 ай бұрын
Dragoons with their lame path finding: yep, Arty, we're easy enough for apes.
@thotslayer569
@thotslayer569 11 ай бұрын
Invisible Men can walk like a dragoon on the ramp/stair ! I saw him !
@markmuller7962
@markmuller7962 11 ай бұрын
Flash would have control
@arivald6677
@arivald6677 11 ай бұрын
I dare you to try dragoons pathing. Zergs also have this problem since you usually have so many of them. StarCraft is fair.
@KanexYT
@KanexYT 11 ай бұрын
lmao this made me laugh
@feelsokayman5656
@feelsokayman5656 11 ай бұрын
protoss units are worst
@BaconHer0
@BaconHer0 11 ай бұрын
"Neat lines in two" has always been a lie
@Alramech
@Alramech 11 ай бұрын
skill issue
@Leonhart_93
@Leonhart_93 11 ай бұрын
And yet the hardcore players want 0 changes or fixes, to anything. It seems to me like they think it's a perfect game in this form ¯\_(ツ)_/¯
@Redarmy1917
@Redarmy1917 11 ай бұрын
It is. You play around it. The added challenge is what makes the game good.
@Leonhart_93
@Leonhart_93 11 ай бұрын
@@Redarmy1917 The fact that they got used to it makes them like it as it is. Imagine if a similar game with the same problems like pathfinding and low unit limit selection came out in 2023. Everyone would call it junk and low effort, no one would think it's good because everything is hard to control.
@Redarmy1917
@Redarmy1917 11 ай бұрын
@@Leonhart_93 There are numerous games out there, that almost the entire point of them is they're hard to control. Games like Getting Over It and QWOP. For an RTS, Men of War 2, which is coming out in under 2 months now. The entire franchise, pathfinding is shit, unit controls are weird. Still a lot of fun to play.
@Leonhart_93
@Leonhart_93 11 ай бұрын
@@Redarmy1917 Ease of control and the responsive units are the most sought RTS features right now. That's why Aoe2 and Sc2 are so well liked and that's why the upcoming Stormgate markets their product as a Sc2 evolution with the most responsive units yet. And I know RTS games that completely flopped because the unit movement was too clunky, like Iron Harvest.
@elisabettajdj335
@elisabettajdj335 11 ай бұрын
no one complains about it except artosis, who uses this to blame his skill issues. if they would remove it, one less thing for tosis to blame his loss
@balazs6457
@balazs6457 11 ай бұрын
You are signing off on this bullshit as well if you decide to play terran
@julka159tyu
@julka159tyu 11 ай бұрын
Still, an opponent was sO bad?
@Dakota_B_
@Dakota_B_ 11 ай бұрын
Stress in human form.
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