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In this devlog, I add a modern lighting system to my game engine. This is part of a lifelong dream I've had of making an entire video game from scratch in C++.
Resources I used in this video:
SSAO:
- ogldev.org/www/tutorial45/tut...
- john-chapman-graphics.blogspot...
Dithering:
- en.wikipedia.org/wiki/Ordered...
Bloom:
- learnopengl.com/Advanced-Ligh...
VS Code Plugin for Creating Blender Addons:
- marketplace.visualstudio.com/...
This video looks at the following topics:
- SSAO (screen space ambient occlusion)
- Bloom shaders
- Dithering
- Game engine programming
- Game development with C++
As of the recording of this video, the game is under the working title of "Cereal Adventure." It's an indie game in which a sentient cereal box must navigate a dangerous 2.5D world in order to beat out his breakfast competitors.
More videos are planned and on the way! Subscribe so you don't miss out.
#gamedev #indiegamedev #gamedevelopment #devlog
Check out the source code for this game!
github.com/ange-yaghi/cereal-...
Check out my GitHub!
github.com/ange-yaghi
Join my Discord!
/ discord
Check out my game engine! [Still in development]
github.com/ange-yaghi/delta-s...
Follow me on Instagram!
/ ange.the.great
If you like my work and would like to support me, consider donating!
ko-fi.com/angethegreat
Thanks for watching!