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@pillagergaming
@pillagergaming 6 сағат бұрын
who loves the kawasaki z series z750 z800 z900 z1000
@AlexandruRistea
@AlexandruRistea 8 сағат бұрын
I made a lego turbine that sounds lime a crossplane V8
@JackGrill-mj7rw
@JackGrill-mj7rw 13 сағат бұрын
I got a dumb question but can you try to make a mobile version
@blackhatch46
@blackhatch46 15 сағат бұрын
Not very realistic when the Subaru engine didn't break and spit out a vape cloud...
@UserDemonz
@UserDemonz 18 сағат бұрын
That sound is amazing!!
@user-uk9er5vw4c
@user-uk9er5vw4c Күн бұрын
hypnotic
@barevids
@barevids Күн бұрын
Ange, is this demo available for patreon supporters yet? :)
@AngeTheGreat
@AngeTheGreat Күн бұрын
Yes, it was released 2 months ago!
@barevids
@barevids Күн бұрын
@@AngeTheGreat wow superb, thank you for the reply, signing up now!
@barevids
@barevids Күн бұрын
@@AngeTheGreat I have just signed up to patreon and am on the discord, but cant see mention of the ES3D demo being released anywhere, am i missing something obvious haha?
@AngeTheGreat
@AngeTheGreat Күн бұрын
@@barevids In the introduction video (pinned on Patreon) and in the instructions sent immediately after you join, it mentions that all releases are made on Discord
@user-uk9er5vw4c
@user-uk9er5vw4c 2 күн бұрын
this is crazy good
@nahoj.2569
@nahoj.2569 2 күн бұрын
imagine this shit in beamng, and simulating how a messed up engine sounds.
@user-nj1fi7ep2r
@user-nj1fi7ep2r 2 күн бұрын
hey I am a fan of you engine simulator projects I subscribe to you can you Release some of your engine simulator like steam engine simulator on mobile for free to download to let alot of your fans to play the games that they cannot play sance some of your fans dont have an pc
@user-uk9er5vw4c
@user-uk9er5vw4c 2 күн бұрын
1:27 He: "and the math behind them (force generators) is pretty straighforward" Me: I don't believe that
@BryTheGTIGuy
@BryTheGTIGuy 2 күн бұрын
this would be cool to expand into a nuclear power plant simulator
@N0lly_09
@N0lly_09 2 күн бұрын
you can take as much as you like but give us a finished product ehm KSP 2
@N0lly_09
@N0lly_09 2 күн бұрын
engine 👍
@N0lly_09
@N0lly_09 2 күн бұрын
gud gaym
@tidymonkey81
@tidymonkey81 2 күн бұрын
Isn't the flare of the trumpet repsonsible for the amplitude of the sound produced? That would explain why you need a larger ,mass of air to pass thorugh, and create the necessary intensity (energy).
@drache444444
@drache444444 3 күн бұрын
i still want a double acting engine. maybe even a compound engine. or a turbine. or all together. with adjustable valve gear so that you dont have the constant admittance of steam to the engine
@nitori-tori
@nitori-tori 3 күн бұрын
Bocchi the radial 5 engine
@tobyvestal
@tobyvestal 3 күн бұрын
will a version of this ever be open sourced? would love to have a peek behind the curtain
@tobyvestal
@tobyvestal 3 күн бұрын
this is insane, amazing work
@vkn6103
@vkn6103 3 күн бұрын
for the engine simulator make a stepped 8 into one header for a v8
@jelani2790
@jelani2790 3 күн бұрын
Video title evolution😎: 1: Testers Didn't Like My Game So I Fixed It 2: Improving Steam Engine Simulator With Community Feedback 3: Improving My Game With Tester Feedback
@jks234
@jks234 3 күн бұрын
Heh. This video goes to show that devs can tend to view human activities through a mechanical lens as well and misread what is going on. :) The raytracer was good. People just didn’t discover it yet.
@CroDev
@CroDev 3 күн бұрын
ange take your time! you deserve it i believe it's really hard to do this, you don't have to be so focused and be stressed on this! take breaks for weeks maybe even months, you already did a ton for us!
@Vinzmannn
@Vinzmannn 3 күн бұрын
Holy shit dude
@bastardferret869
@bastardferret869 3 күн бұрын
> Quite possibly the dumbest project I've ever undertaken ... <blink> I'm already in humbled awe, here, and feeling like a scrub, but I do wonder what the "smartest" project you undertaken is.
@lorenzodiambra5210
@lorenzodiambra5210 3 күн бұрын
2:56 1700s' gauss: "I don't think that this stupiod fuckinog algorithm will ever be of any use" 2000s youtube developer: 🌚🌚 🧑🏻‍💻
@boryswwa
@boryswwa 4 күн бұрын
That's one of those videos, where I regret, that youtube doesn't allow clicking "like" more than once, on.
@krishnadasnair8765
@krishnadasnair8765 4 күн бұрын
vim config pweeeeeease :(
@frixti8
@frixti8 4 күн бұрын
will it cost money? im broke so i hope not
@JordanSmith-ec8dx
@JordanSmith-ec8dx 4 күн бұрын
This is so good my guy, you just keep making it better and better. Love this.
@kokortraktor
@kokortraktor 4 күн бұрын
Dude, I wish I lived in a time that this was released, I can't wait to try it! But of course, you should take your time and hopefully make this into the greatest engine simualtor ever.
@bulieme
@bulieme 4 күн бұрын
please make this as a vst
@limpetarch98k
@limpetarch98k 4 күн бұрын
Imma buy this game just so I can work on an horizontal K16
@kipchickensout
@kipchickensout 4 күн бұрын
Nice progress! Very interesting
@tepafray
@tepafray 4 күн бұрын
VSTs are going to be absolutely fire in 10 years
@SlfgjkAldfjgf
@SlfgjkAldfjgf 4 күн бұрын
Any guy watching this video: HAPPE
@blagovdaryu
@blagovdaryu 5 күн бұрын
Oh my god, that's what I wanted to learn how to do for years! Thanks a lot!
@Spugler2
@Spugler2 5 күн бұрын
Could a fluid sim like this be used to simulate human speech?
@aurelia8028
@aurelia8028 5 күн бұрын
I hate when p*ssies put "flashing lights"-warnings on their videos. Like come on dude, you are not obligated to do that shit. Also "reddit experts" lmao. There are no experts on reddit. Just selfimportant asses
@Sulphur_67
@Sulphur_67 5 күн бұрын
completely unrelated but this video made me realize that if i want to find my childhood unknown game i must have to recreate it as best as my memory allows to then ask what game the original one is.
@AureliauGTaskas
@AureliauGTaskas 5 күн бұрын
Sounds like a Saxophone (I play in an orchestra BTW)
@eclipse6859
@eclipse6859 5 күн бұрын
I'm a former trumpet player. It almost sounds exactly like a trumpet but the valves are halfway down rather than fully up or down
@zerriox
@zerriox 5 күн бұрын
I'm also seeing this be used for rc-vehicle sounds.. they are often much more terrible than some game sounds.. und oft eines gemeinsam: and often have one thing in common: the "you only have 1 gear" sound. 😫🙉
@ynaPonte
@ynaPonte 5 күн бұрын
simulate the step-up in exhaust headers. I saw i video yesterday that claimed it made the sound's pitch higher. Would like to see if true
@user-hy6cp6xp9f
@user-hy6cp6xp9f 5 күн бұрын
You’re so talented, thanks for all of your efforts ❤
@thefaulenzer677
@thefaulenzer677 6 күн бұрын
This is mindblowing. Im just impressed that it's possible to do this with programming. I think Vulkan is just the tool to create the visuals and has nothing to do with the physics and simulations under the hood. It's still broadening my horizon as to what you can do with those graphics libraries. Is there any reason for choosing Vulkan over others like OpenGL?
@mikeyangyang8816
@mikeyangyang8816 6 күн бұрын
*original comment delete due to factual error.
@AngeTheGreat
@AngeTheGreat 6 күн бұрын
@mikeyangyang8816 No I didn't. Go back and watch it and then come back and delete your clearly incorrect comment. Since I doubt you'll do this, here's the exact quote from that video: "The pressure wave that is created in the exhaust system is sent directly to a separate thread that then converts it into an audio signal. The final audio signal consists of some plain white noise, some equalization and a filter which approximates the sound propagation pattern within the exhaust system. Here is a demonstration starting with the base pressure wave and ending with the final audio that you hear." Not only did I explicitly mention all audio processing steps, I SHOWED them in the video. Seriously, why lie and write a comment like this? I don't get it.
@mikeyangyang8816
@mikeyangyang8816 5 күн бұрын
@@AngeTheGreat Sorry, I didn't find it. But I just wanted you to know that your videos gave me the impression of not having audio processing done other than the the sim itself. Me having a physics and a CS degrees feel that that is basically impossible to do. I am sorry for my errors, and I am biased. I also feel pretty jealous of you before I found out how you were actually doing it (using noise as the audio and work from there using algorithms), which made a lot more sense to me. However, I have to say that you impressed me, and your videos and projects are a great part of the internet.
@AngeTheGreat
@AngeTheGreat 5 күн бұрын
The old version of Engine Simulator did require some very basic audio processing, but I was very upfront about this in all of my videos and the algorithms are all visible in the open-source repository on my GitHub. The quote I gave above is directly from the very first video on Engine Simulator verbatim. Some people believed that the sound was achieved mostly through audio processing, however, this is also not true. The output of the fluid simulation was augmented using very basic audio filtering to recover some lost higher frequencies (as I said in this video). The new version really does require no audio processing whatsoever. To make it even less ambiguous, there is nothing in the production of the sound that cannot be firmly identified as a real physical phenomenon and no real-life samples, audio clips, impulse responses or any other measured sound is required for the simulator. Only the tube geometries and other physical engine parameters. I appreciate you retracting your previous statement and hopefully all misunderstandings are now cleared up. Thanks for watching!
@mikeyangyang8816
@mikeyangyang8816 5 күн бұрын
@@AngeTheGreat Thanks, that makes a lot more sense now. In the older version, I thought you were saying that you were only simulating pressure and temperature of air molecules to create the sound. If that were true you would need a high enough density of simulated molecules with interactions to make physical sense (these types of simulations don't use thermodynamics algorithms). But I saw you were here rolling your own simulation in real-time on one thread was just too much for me to handle. These fluid simulation typically take anywhere from a day to few weeks to compile the final outputs on a supercomputer. One of the classes I took used supercomputers to do some calculation, and the engineers there said they were simulation air through molecules model and were using it to validate some old equation. I guess this is why differential equations is there, even though it is a bitch to learn. Thank you for your videos.
@alfascav1754
@alfascav1754 6 күн бұрын
I think its important to keep in mind feedback isn't creating problems, its identifying them., for example at 2:45, you mention getting the negative feedback wasn't a great experience. The negative feedback you get in playtesting phases, is doing nothing but IDENTIFYING problems and issues that already existed, you just missed them. it FEELS very overwhelming when you start the first round of playtesting, but these issues would either go unresolved and unnoticed if this wasnt done, and you would end up with a complete failure on launch. Playtesting/QC phases only seem to bring up new issues, in reality, they are issues that were there all along, but unidentified. I found keeping this in mind helped to take the sting from some of the playtesters comments
@jfieqj
@jfieqj 6 күн бұрын
Awesome work.