Рет қаралды 83,986
Naughty Dog's 'The Last of Us' is one of the most revered titles on the Playstation platform. While the player is tasked with guiding Joel and Ellie through post-apocalyptic America, the underlying AI systems help bring the rest of the drama to life. In this episode, we explore the AI systems within the game. Not just enemy characters such as the Hunters and Infected but also the supporting characters within the story and most notably Ellie herself. Plus all the weird and interesting things that were tried, tested and discarded during development.
This episode is inspired by the following sources:
Game AI Pro, volume 2, chapters 33-35 by Mark Botta, Travis McIntosh and Max Dyckhoff
www.gameaipro.com/
Ellie: Buddy AI in The Last of Us
Max Dyckhoff, GDC 2014
• Ellie: Buddy AI In The...
Programming Context-Aware Dialogue in The Last of Us
Jason Gregory, GDC 2014
• Programming Context-Aw...
--
Chapters
[00:00] Introduction
[01:19] Design Philosophy
[03:44] AI Architecture
[07:57] The Hunters
[18:38] The Infected
[27:00] Ellie
[34:44] Closing
--
AI and Games is a KZfaq series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it on Patreon, plus KZfaq members and Paypal donations.
/ ai_and_games
/ @aiandgames
www.paypal.me/AIandGames
--
Get yourself an AI and Games t-shirt over on Teespring!
teespring.com/stores/aiandgames
You can follow AI and Games (and me) on Facebook and Twitter:
/ aiandgames
/ aiandgames
/ get_tuda_choppa
#TheLastOfUs #Ellie #GameDev