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When the Final Fantasy 7 Remake was announced nearly a decade ago, fans swelled with ideas and possibilities for what this could entail. Years later we’ve now received the second part of a trilogy of games encompassing the entirety of Final Fantasy 7 and its extended universe. The newest entry, Final Fantasy 7 Rebirth, ditches the linear structure of Remake for a more traditional open-world attempt.
Rebirth fits into a weird place, being an entire game built out of the middle of a different game. It’s not designed to have a complete arc or wrap a story. It attempts to build out of the concepts set out in Remake but feels like it’s going in a different direction. Final Fantasy 7 Rebirth’s “It's not the destination, it's the journey” mantra works for better, and for worse
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