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Amazing MoonFlower using simple technique Houdini 20

  Рет қаралды 2,932

Diyz3n

Diyz3n

Күн бұрын

Hi
in this video, we are going to see how we can create, a charming moon and #flower simulation, using various techniques in #sidefx #Houdini 20
the reference tutorial was created in Blender 3d
first, we’re going to see how we can transfer our attribute and use the customer attribute to manipulate the pscale attribute, and after that, we are going to see how we can use distance from the geometry node to have a smooth transition
on my Patreon , we are going to see how we can use copy-to-point in an advanced method to control flower growth 
Amazing MoonFlower using Copy to Point Houdini 20:(including project)
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Пікірлер: 26
@vortexdigital19
@vortexdigital19 Ай бұрын
I'm not surprised when Houdini can do that, because that piece of software is crazy powerful for generative animation
@diyz3n
@diyz3n Ай бұрын
Yeah, that was my opinion too, hadi needs the most powerful 3-D package out there but the challenge was doing that in simple way
@colbywinfield
@colbywinfield Ай бұрын
It’s cool, simple and effective. I’d take it one or two additional steps further. First, maybe pass dist through a sop solver and fade it out over time. It’ll be a little smoother. Secondly, copy a bunch of lines and use vellum to deform them with the ball as a collider. This will make them bend, and then deform the flowers with their corresponding lines. Overall nice work 💪
@diyz3n
@diyz3n Ай бұрын
Yeah, I wanted to do the vellum and deformation, colliding, but I was afraid it would take so long for a simple tutorial and about the SOP solver, I didn’t honestly want to have a footprint-like effect, but yeah, that will be awesome thank you for your opinion. I appreciate it, bro.
@sadrianokarami2906
@sadrianokarami2906 Ай бұрын
goodjob man!
@diyz3n
@diyz3n Ай бұрын
Thank you, bro
@animhaxx
@animhaxx Ай бұрын
Wow amazing
@diyz3n
@diyz3n Ай бұрын
Thanks bro
@henrythejeditube
@henrythejeditube Ай бұрын
Thanks so much sir
@diyz3n
@diyz3n Ай бұрын
absolutely my pleasure, bro
@arsen_wasted
@arsen_wasted Ай бұрын
To get smooth transition (to make Radius in Attribute Transfer work properly) you just need to create the same attribute on target geometry with value=0, then Attribute Transfer will work how it should without Distance From Geometry.
@diyz3n
@diyz3n Ай бұрын
Yeah, that’s amazing opinion and it will work definitely But with distance from geometry, you will get both of that (an attribute and smooth transition)
@alimkotwal5876
@alimkotwal5876 Ай бұрын
🔥🔥🔥🔥
@diyz3n
@diyz3n Ай бұрын
❤️❤️❤️
@the_pyromaniac_dude
@the_pyromaniac_dude Ай бұрын
💯🤟
@diyz3n
@diyz3n Ай бұрын
✊🏻✊🏻🌹
@dj_multiple_one
@dj_multiple_one Ай бұрын
very artistic)
@diyz3n
@diyz3n Ай бұрын
Thanks appreciate it
@jitenderkumar-ld3gj
@jitenderkumar-ld3gj Ай бұрын
bro can you make tutorial of muzzle flash in houdini
@diyz3n
@diyz3n Ай бұрын
This is nice suggestion I will consider it
@rd-cv4vm
@rd-cv4vm Ай бұрын
no bro, you are in houdini you should have added vellum to have the plant being distorted by the ball
@diyz3n
@diyz3n Ай бұрын
Totally agree with you I didn’t have time for that to be honest But should be amazing to have vellum
@rd-cv4vm
@rd-cv4vm Ай бұрын
@@diyz3n hehe, no worries , i was just poking, i didn’t expect such a kool attitude, well played👍.
@diyz3n
@diyz3n Ай бұрын
@rd-cv4vm no bro I got it. I try to be cool with everything I dig your suggestion bro
@emilsvfx
@emilsvfx Ай бұрын
nothing wrong but you could just from the start add scatter node. @pscale = @pscale *@dist
@diyz3n
@diyz3n Ай бұрын
Yeah, I didn’t use a scatter node before That’s why I want to explore some option
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