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@dddicworks
@dddicworks Күн бұрын
looking forward to the simple introduction to the mpm solver and the next tutorial. thank you ~
@diyz3n
@diyz3n 23 сағат бұрын
Yeah man, that’s was my goal. Thank you for the compliment bro. I appreciate it.
@animhaxx
@animhaxx Күн бұрын
Yes I have tried this it’s slow but good with mixing different things
@diyz3n
@diyz3n 23 сағат бұрын
Yeah I noticed that too
@veith3dclub
@veith3dclub Күн бұрын
How cool are you!! Subscribed :) And thanks for the MPM Solver Video Update!
@diyz3n
@diyz3n 23 сағат бұрын
Yeah bro, my pleasure and thank you for your subscription enjoy bro
@Zauriooo
@Zauriooo Күн бұрын
thanks for the review. By the way, I also noticed that the more stiffnes, the slower the mpm solver. but at the same time, it has a building destruction preset, which is simulated quite quickly.
@diyz3n
@diyz3n Күн бұрын
@@Zauriooo yeah my pleasure, brother and I also saw the building preset and I totally agree with you. It’s have a decent speed, but I don’t know why is that if you find out the reason, let me know
@MinooMosavi-mm6wm
@MinooMosavi-mm6wm Күн бұрын
كلعاده ابدعت 👌 ‏‪0:25‬‏
@diyz3n
@diyz3n Күн бұрын
شکرا
@MinooMosavi-mm6wm
@MinooMosavi-mm6wm Күн бұрын
صايرات كل فيديوهاتك بلكافه الاحبه🙂
@diyz3n
@diyz3n Күн бұрын
شنسوی بعد ادنیا اترید
@MinooMosavi-mm6wm
@MinooMosavi-mm6wm Күн бұрын
@@diyz3n لعد انصحك اخذ کوفی ع اسمك یطلع حلو بلفیدیو
@diyz3n
@diyz3n Күн бұрын
@@MinooMosavi-mm6wm فکره جمیله لکن خلینی اتعود علی الجو تالی ذین الاشیا
@MinooMosavi-mm6wm
@MinooMosavi-mm6wm Күн бұрын
@@diyz3n عندهم ذا الفکره جربه راح تحبه
@MinooMosavi-mm6wm
@MinooMosavi-mm6wm Күн бұрын
@@diyz3n اطلب الکوفی وصور علیه فیدیو وانشره ستوری
@user-ti2xn1oq5k
@user-ti2xn1oq5k Күн бұрын
It disappears when I turn on passtracing, can I make it visible even in the passtracing state?
@diyz3n
@diyz3n Күн бұрын
I’m pretty sure the unreal engine supports VDB pathtracing
@user-ti2xn1oq5k
@user-ti2xn1oq5k Күн бұрын
@@diyz3n I turned on Pathtracing with the current Substrate enabled. Unfortunately, I can't see the volume. Can you tell me how to make it visible even when it's pass tracing?
@user-ti2xn1oq5k
@user-ti2xn1oq5k Күн бұрын
@@diyz3n Oh... I solved it!
@diyz3n
@diyz3n Күн бұрын
what was the problem?
@user-ti2xn1oq5k
@user-ti2xn1oq5k Күн бұрын
​@@diyz3n When I entered the console command "r.PathTracing.HeterogeneousVolumes = 1", it was resolved immediately.
@the_pyromaniac_dude
@the_pyromaniac_dude 3 күн бұрын
💯🤟
@diyz3n
@diyz3n 3 күн бұрын
✊🏻✊🏻🌹
@pinkmoon5332
@pinkmoon5332 5 күн бұрын
excellent. fast. pithy. quick. superb. righteous
@diyz3n
@diyz3n 5 күн бұрын
Yeah man that’s was the goal 🌹
@arsen_wasted
@arsen_wasted 6 күн бұрын
To get smooth transition (to make Radius in Attribute Transfer work properly) you just need to create the same attribute on target geometry with value=0, then Attribute Transfer will work how it should without Distance From Geometry.
@diyz3n
@diyz3n 6 күн бұрын
Yeah, that’s amazing opinion and it will work definitely But with distance from geometry, you will get both of that (an attribute and smooth transition)
@emilsvfx
@emilsvfx 7 күн бұрын
nothing wrong but you could just from the start add scatter node. @pscale = @pscale *@dist
@diyz3n
@diyz3n 7 күн бұрын
Yeah, I didn’t use a scatter node before That’s why I want to explore some option
@vortexdigital19
@vortexdigital19 7 күн бұрын
I'm not surprised when Houdini can do that, because that piece of software is crazy powerful for generative animation
@diyz3n
@diyz3n 7 күн бұрын
Yeah, that was my opinion too, hadi needs the most powerful 3-D package out there but the challenge was doing that in simple way
@rd-cv4vm
@rd-cv4vm 7 күн бұрын
no bro, you are in houdini you should have added vellum to have the plant being distorted by the ball
@diyz3n
@diyz3n 7 күн бұрын
Totally agree with you I didn’t have time for that to be honest But should be amazing to have vellum
@rd-cv4vm
@rd-cv4vm 7 күн бұрын
@@diyz3n hehe, no worries , i was just poking, i didn’t expect such a kool attitude, well played👍.
@diyz3n
@diyz3n 7 күн бұрын
@rd-cv4vm no bro I got it. I try to be cool with everything I dig your suggestion bro
@sadrianokarami2906
@sadrianokarami2906 7 күн бұрын
goodjob man!
@diyz3n
@diyz3n 7 күн бұрын
Thank you, bro
@jitenderkumar-ld3gj
@jitenderkumar-ld3gj 7 күн бұрын
bro can you make tutorial of muzzle flash in houdini
@diyz3n
@diyz3n 7 күн бұрын
This is nice suggestion I will consider it
@jitenderkumar-ld3gj
@jitenderkumar-ld3gj 7 күн бұрын
bro can you make tutorial of muzzle flash in houdini
@diyz3n
@diyz3n 7 күн бұрын
Nice idea you are the first one suggesting this cool maybe in the future let’s see..
@musictranslate6754
@musictranslate6754 8 күн бұрын
hello,very nice video, but how did you make the blood?
@diyz3n
@diyz3n 7 күн бұрын
I used Vellum fluid for the blood 🩸 later on
@dj_multiple_one
@dj_multiple_one 8 күн бұрын
very artistic)
@diyz3n
@diyz3n 8 күн бұрын
Thanks appreciate it
@animhaxx
@animhaxx 8 күн бұрын
Wow amazing
@diyz3n
@diyz3n 8 күн бұрын
Thanks bro
@dddicworks
@dddicworks 8 күн бұрын
👍thank you ;)
@diyz3n
@diyz3n 8 күн бұрын
you are welcome, bro
@colbywinfield
@colbywinfield 8 күн бұрын
It’s cool, simple and effective. I’d take it one or two additional steps further. First, maybe pass dist through a sop solver and fade it out over time. It’ll be a little smoother. Secondly, copy a bunch of lines and use vellum to deform them with the ball as a collider. This will make them bend, and then deform the flowers with their corresponding lines. Overall nice work 💪
@diyz3n
@diyz3n 8 күн бұрын
Yeah, I wanted to do the vellum and deformation, colliding, but I was afraid it would take so long for a simple tutorial and about the SOP solver, I didn’t honestly want to have a footprint-like effect, but yeah, that will be awesome thank you for your opinion. I appreciate it, bro.
@alimkotwal5876
@alimkotwal5876 8 күн бұрын
🔥🔥🔥🔥
@diyz3n
@diyz3n 8 күн бұрын
❤️❤️❤️
@henrythejeditube
@henrythejeditube 8 күн бұрын
Thanks so much sir
@diyz3n
@diyz3n 8 күн бұрын
absolutely my pleasure, bro
@hintme1385
@hintme1385 9 күн бұрын
Can you please make video on fish or spaceship rise in water with exrta splash
@diyz3n
@diyz3n 9 күн бұрын
Hi bro, I get that a lot to be honest. Maybe in the future I will.
@animator2547
@animator2547 11 күн бұрын
Shut up
@rennightmare
@rennightmare 13 күн бұрын
priceless
@diyz3n
@diyz3n 12 күн бұрын
Thanks dude
@alex_invfx
@alex_invfx 13 күн бұрын
instead use popforce, can I animate the sphere manually? I need to do an effect like a shoe stepping on gum
@diyz3n
@diyz3n 12 күн бұрын
Yeah of course, just try it and you’ll see its will work
@arupsan
@arupsan 15 күн бұрын
Lol
@arniferak578
@arniferak578 15 күн бұрын
Look by no means i want to throw hate on you randomly becuz at the end your making cool stuffs... I mean it. However you videos have turned into more vlog style rather than actual breakdown. The videos are definitely not beginner oriented which is absolutely fine but unlike other houdini project breakdown videos, yours just feels too goofy/non serious to be an actual breakdown. For your own good (if you want to keep your channel positive) just watch some mardini breakdown videos or in general any other project breakdowns.... your will hopefully see why your just feels so stale. Of course ppl are liking it as well, but try putting it up seriously.... maybe more gonna appreciate your projects??
@diyz3n
@diyz3n 15 күн бұрын
No man this kind of comment you left me It’s so helpful to me and I feel your concern and I appreciate it, bro. but having in mind my approach is different I grew up in teaching community. I know what’s bother me and I want to change the classical stuff. I don’t know if I succeeded or not, but I am trying to do that So users have an amazing experience watching the tutorial.
@arniferak578
@arniferak578 15 күн бұрын
@@diyz3n well then i hope you maintain the quality of your cool projects. I will be patiently waiting for you to make mpm solver vid once 20.5 is released. Cheers
@diyz3n
@diyz3n 15 күн бұрын
@arniferak578 thank you bro. You’re honesty makes me ahead a lot. I am exciting too about MPM Solver let’s see the future
@alimkotwal5876
@alimkotwal5876 15 күн бұрын
Bro but to composite water in real life scene is very difficult how to do it❤
@diyz3n
@diyz3n 15 күн бұрын
Yeah, I know if you want to match the 3D water with the real footage it’s so difficult maybe the future I will investigate about that 🌹🌹
@Sahar_fact
@Sahar_fact 15 күн бұрын
❤❤❤❤عالی
@diyz3n
@diyz3n 15 күн бұрын
قربانت 🌹🌹🌹
@santiagorinaldi1712
@santiagorinaldi1712 15 күн бұрын
god bless u mate!
@diyz3n
@diyz3n 15 күн бұрын
You too, dear Santiago 🌹
@vfxvision723
@vfxvision723 16 күн бұрын
I love MPM solver, right now I have a project that has grain simulation, pop grain is a little odd.
@diyz3n
@diyz3n 15 күн бұрын
Yeah man this is ultimate solution for distractions with multiple materials And i not big fan of pop 😄 Just wait for 20.5 bro
@d3d964
@d3d964 17 күн бұрын
Great work man I just bought it It just seems the glass rbd material count is not responding into the sim I hope u look into it in the next version
@diyz3n
@diyz3n 17 күн бұрын
Yeah, thank you for that and I will look into glass count. Stay tune for the update.🌹
@krishnannair2336
@krishnannair2336 18 күн бұрын
Loved every part of it man! crazy one helped me a lot!
@diyz3n
@diyz3n 18 күн бұрын
My pleasure, bro
@digitalroguesocietyexperim9679
@digitalroguesocietyexperim9679 20 күн бұрын
I have followed you crowd tutorials and they are great resources ...if i can ask i have done a soldiers crowd sim in houdini and now how can i make them emit like arrows or throwing spear?if you have the time it would be great....i have searched every where for solution....love your channel
@diyz3n
@diyz3n 20 күн бұрын
Thanks bro. I love crowd Houdini. I have want to share my research with you guys so happy you loved it. Throwing arrow or spear ha? Interesting Maybe in the future maybe
@ahmedshakib3883
@ahmedshakib3883 21 күн бұрын
I think you meant feature.
@diyz3n
@diyz3n 20 күн бұрын
Yeah man, thanks 😆
@hereb4theend
@hereb4theend 21 күн бұрын
I had never seen a pink person before. 😮
@diyz3n
@diyz3n 21 күн бұрын
Bad weather I guess
@MinooMosavi-mm6wm
@MinooMosavi-mm6wm 21 күн бұрын
یاوویلي علي لهجتك 😢
@diyz3n
@diyz3n 21 күн бұрын
شنسوی بعد ان حاول اصیر احسن 🌹
@salamat762
@salamat762 22 күн бұрын
My number one Houdini master is persian ♥️🔥😃
@diyz3n
@diyz3n 22 күн бұрын
That’s so kind of you bro 🌹❤️
@animhaxx
@animhaxx 22 күн бұрын
Yes I am much excited for the mpm solver
@diyz3n
@diyz3n 22 күн бұрын
Was Really good concept , let’s see in the action
@Geometrynode
@Geometrynode 22 күн бұрын
Thanks dadash😁🫡
@diyz3n
@diyz3n 22 күн бұрын
Mokhlesam Koka ;)
@LukeMagdaP
@LukeMagdaP 22 күн бұрын
Sorry, pretty useless, lacking substance…
@diyz3n
@diyz3n 22 күн бұрын
Respectfully, that’s fine
@milad_savar
@milad_savar 22 күн бұрын
You speak Persian 😅
@diyz3n
@diyz3n 22 күн бұрын
Yeah, I did ;)
@santiagorinaldi1712
@santiagorinaldi1712 22 күн бұрын
we need new nodes likes the HDA u provide in ur patron!
@diyz3n
@diyz3n 22 күн бұрын
Yeah bro, I’m totally agree with you. It will make our life as an artist easier and if you want more in advance set up, we can dive in and manipulate the HDA 🥹 I hope that day will come
@santiagorinaldi1712
@santiagorinaldi1712 22 күн бұрын
@@diyz3n exactly more "presets" like that urgently
@diyz3n
@diyz3n 22 күн бұрын
@santiagorinaldi1712 totally agree 👍🏻
@TroubleShotVFX
@TroubleShotVFX 22 күн бұрын
SideFX does not know how to make anything simple.
@diyz3n
@diyz3n 22 күн бұрын
I admit they are trying, but the process is so difficult
@bogscave
@bogscave 22 күн бұрын
The multi solver looks crazy, very interesting how to setup from scratch that mud+water+grain scene, can't wait 🤩
@diyz3n
@diyz3n 22 күн бұрын
Yeah man, this is my favorite future in Hood 20.5 I waiting for that toooooooo
@alimkotwal5876
@alimkotwal5876 22 күн бұрын
Waiting for tutorials❤
@diyz3n
@diyz3n 22 күн бұрын
Yeap , me too …