looking forward to the simple introduction to the mpm solver and the next tutorial. thank you ~
@diyz3n23 сағат бұрын
Yeah man, that’s was my goal. Thank you for the compliment bro. I appreciate it.
@animhaxxКүн бұрын
Yes I have tried this it’s slow but good with mixing different things
@diyz3n23 сағат бұрын
Yeah I noticed that too
@veith3dclubКүн бұрын
How cool are you!! Subscribed :) And thanks for the MPM Solver Video Update!
@diyz3n23 сағат бұрын
Yeah bro, my pleasure and thank you for your subscription enjoy bro
@ZaurioooКүн бұрын
thanks for the review. By the way, I also noticed that the more stiffnes, the slower the mpm solver. but at the same time, it has a building destruction preset, which is simulated quite quickly.
@diyz3nКүн бұрын
@@Zauriooo yeah my pleasure, brother and I also saw the building preset and I totally agree with you. It’s have a decent speed, but I don’t know why is that if you find out the reason, let me know
@@MinooMosavi-mm6wm فکره جمیله لکن خلینی اتعود علی الجو تالی ذین الاشیا
@MinooMosavi-mm6wmКүн бұрын
@@diyz3n عندهم ذا الفکره جربه راح تحبه
@MinooMosavi-mm6wmКүн бұрын
@@diyz3n اطلب الکوفی وصور علیه فیدیو وانشره ستوری
@user-ti2xn1oq5kКүн бұрын
It disappears when I turn on passtracing, can I make it visible even in the passtracing state?
@diyz3nКүн бұрын
I’m pretty sure the unreal engine supports VDB pathtracing
@user-ti2xn1oq5kКүн бұрын
@@diyz3n I turned on Pathtracing with the current Substrate enabled. Unfortunately, I can't see the volume. Can you tell me how to make it visible even when it's pass tracing?
@user-ti2xn1oq5kКүн бұрын
@@diyz3n Oh... I solved it!
@diyz3nКүн бұрын
what was the problem?
@user-ti2xn1oq5kКүн бұрын
@@diyz3n When I entered the console command "r.PathTracing.HeterogeneousVolumes = 1", it was resolved immediately.
@the_pyromaniac_dude3 күн бұрын
💯🤟
@diyz3n3 күн бұрын
✊🏻✊🏻🌹
@pinkmoon53325 күн бұрын
excellent. fast. pithy. quick. superb. righteous
@diyz3n5 күн бұрын
Yeah man that’s was the goal 🌹
@arsen_wasted6 күн бұрын
To get smooth transition (to make Radius in Attribute Transfer work properly) you just need to create the same attribute on target geometry with value=0, then Attribute Transfer will work how it should without Distance From Geometry.
@diyz3n6 күн бұрын
Yeah, that’s amazing opinion and it will work definitely But with distance from geometry, you will get both of that (an attribute and smooth transition)
@emilsvfx7 күн бұрын
nothing wrong but you could just from the start add scatter node. @pscale = @pscale *@dist
@diyz3n7 күн бұрын
Yeah, I didn’t use a scatter node before That’s why I want to explore some option
@vortexdigital197 күн бұрын
I'm not surprised when Houdini can do that, because that piece of software is crazy powerful for generative animation
@diyz3n7 күн бұрын
Yeah, that was my opinion too, hadi needs the most powerful 3-D package out there but the challenge was doing that in simple way
@rd-cv4vm7 күн бұрын
no bro, you are in houdini you should have added vellum to have the plant being distorted by the ball
@diyz3n7 күн бұрын
Totally agree with you I didn’t have time for that to be honest But should be amazing to have vellum
@rd-cv4vm7 күн бұрын
@@diyz3n hehe, no worries , i was just poking, i didn’t expect such a kool attitude, well played👍.
@diyz3n7 күн бұрын
@rd-cv4vm no bro I got it. I try to be cool with everything I dig your suggestion bro
@sadrianokarami29067 күн бұрын
goodjob man!
@diyz3n7 күн бұрын
Thank you, bro
@jitenderkumar-ld3gj7 күн бұрын
bro can you make tutorial of muzzle flash in houdini
@diyz3n7 күн бұрын
This is nice suggestion I will consider it
@jitenderkumar-ld3gj7 күн бұрын
bro can you make tutorial of muzzle flash in houdini
@diyz3n7 күн бұрын
Nice idea you are the first one suggesting this cool maybe in the future let’s see..
@musictranslate67548 күн бұрын
hello,very nice video, but how did you make the blood?
@diyz3n7 күн бұрын
I used Vellum fluid for the blood 🩸 later on
@dj_multiple_one8 күн бұрын
very artistic)
@diyz3n8 күн бұрын
Thanks appreciate it
@animhaxx8 күн бұрын
Wow amazing
@diyz3n8 күн бұрын
Thanks bro
@dddicworks8 күн бұрын
👍thank you ;)
@diyz3n8 күн бұрын
you are welcome, bro
@colbywinfield8 күн бұрын
It’s cool, simple and effective. I’d take it one or two additional steps further. First, maybe pass dist through a sop solver and fade it out over time. It’ll be a little smoother. Secondly, copy a bunch of lines and use vellum to deform them with the ball as a collider. This will make them bend, and then deform the flowers with their corresponding lines. Overall nice work 💪
@diyz3n8 күн бұрын
Yeah, I wanted to do the vellum and deformation, colliding, but I was afraid it would take so long for a simple tutorial and about the SOP solver, I didn’t honestly want to have a footprint-like effect, but yeah, that will be awesome thank you for your opinion. I appreciate it, bro.
@alimkotwal58768 күн бұрын
🔥🔥🔥🔥
@diyz3n8 күн бұрын
❤️❤️❤️
@henrythejeditube8 күн бұрын
Thanks so much sir
@diyz3n8 күн бұрын
absolutely my pleasure, bro
@hintme13859 күн бұрын
Can you please make video on fish or spaceship rise in water with exrta splash
@diyz3n9 күн бұрын
Hi bro, I get that a lot to be honest. Maybe in the future I will.
@animator254711 күн бұрын
Shut up
@rennightmare13 күн бұрын
priceless
@diyz3n12 күн бұрын
Thanks dude
@alex_invfx13 күн бұрын
instead use popforce, can I animate the sphere manually? I need to do an effect like a shoe stepping on gum
@diyz3n12 күн бұрын
Yeah of course, just try it and you’ll see its will work
@arupsan15 күн бұрын
Lol
@arniferak57815 күн бұрын
Look by no means i want to throw hate on you randomly becuz at the end your making cool stuffs... I mean it. However you videos have turned into more vlog style rather than actual breakdown. The videos are definitely not beginner oriented which is absolutely fine but unlike other houdini project breakdown videos, yours just feels too goofy/non serious to be an actual breakdown. For your own good (if you want to keep your channel positive) just watch some mardini breakdown videos or in general any other project breakdowns.... your will hopefully see why your just feels so stale. Of course ppl are liking it as well, but try putting it up seriously.... maybe more gonna appreciate your projects??
@diyz3n15 күн бұрын
No man this kind of comment you left me It’s so helpful to me and I feel your concern and I appreciate it, bro. but having in mind my approach is different I grew up in teaching community. I know what’s bother me and I want to change the classical stuff. I don’t know if I succeeded or not, but I am trying to do that So users have an amazing experience watching the tutorial.
@arniferak57815 күн бұрын
@@diyz3n well then i hope you maintain the quality of your cool projects. I will be patiently waiting for you to make mpm solver vid once 20.5 is released. Cheers
@diyz3n15 күн бұрын
@arniferak578 thank you bro. You’re honesty makes me ahead a lot. I am exciting too about MPM Solver let’s see the future
@alimkotwal587615 күн бұрын
Bro but to composite water in real life scene is very difficult how to do it❤
@diyz3n15 күн бұрын
Yeah, I know if you want to match the 3D water with the real footage it’s so difficult maybe the future I will investigate about that 🌹🌹
@Sahar_fact15 күн бұрын
❤❤❤❤عالی
@diyz3n15 күн бұрын
قربانت 🌹🌹🌹
@santiagorinaldi171215 күн бұрын
god bless u mate!
@diyz3n15 күн бұрын
You too, dear Santiago 🌹
@vfxvision72316 күн бұрын
I love MPM solver, right now I have a project that has grain simulation, pop grain is a little odd.
@diyz3n15 күн бұрын
Yeah man this is ultimate solution for distractions with multiple materials And i not big fan of pop 😄 Just wait for 20.5 bro
@d3d96417 күн бұрын
Great work man I just bought it It just seems the glass rbd material count is not responding into the sim I hope u look into it in the next version
@diyz3n17 күн бұрын
Yeah, thank you for that and I will look into glass count. Stay tune for the update.🌹
@krishnannair233618 күн бұрын
Loved every part of it man! crazy one helped me a lot!
@diyz3n18 күн бұрын
My pleasure, bro
@digitalroguesocietyexperim967920 күн бұрын
I have followed you crowd tutorials and they are great resources ...if i can ask i have done a soldiers crowd sim in houdini and now how can i make them emit like arrows or throwing spear?if you have the time it would be great....i have searched every where for solution....love your channel
@diyz3n20 күн бұрын
Thanks bro. I love crowd Houdini. I have want to share my research with you guys so happy you loved it. Throwing arrow or spear ha? Interesting Maybe in the future maybe
@ahmedshakib388321 күн бұрын
I think you meant feature.
@diyz3n20 күн бұрын
Yeah man, thanks 😆
@hereb4theend21 күн бұрын
I had never seen a pink person before. 😮
@diyz3n21 күн бұрын
Bad weather I guess
@MinooMosavi-mm6wm21 күн бұрын
یاوویلي علي لهجتك 😢
@diyz3n21 күн бұрын
شنسوی بعد ان حاول اصیر احسن 🌹
@salamat76222 күн бұрын
My number one Houdini master is persian ♥️🔥😃
@diyz3n22 күн бұрын
That’s so kind of you bro 🌹❤️
@animhaxx22 күн бұрын
Yes I am much excited for the mpm solver
@diyz3n22 күн бұрын
Was Really good concept , let’s see in the action
@Geometrynode22 күн бұрын
Thanks dadash😁🫡
@diyz3n22 күн бұрын
Mokhlesam Koka ;)
@LukeMagdaP22 күн бұрын
Sorry, pretty useless, lacking substance…
@diyz3n22 күн бұрын
Respectfully, that’s fine
@milad_savar22 күн бұрын
You speak Persian 😅
@diyz3n22 күн бұрын
Yeah, I did ;)
@santiagorinaldi171222 күн бұрын
we need new nodes likes the HDA u provide in ur patron!
@diyz3n22 күн бұрын
Yeah bro, I’m totally agree with you. It will make our life as an artist easier and if you want more in advance set up, we can dive in and manipulate the HDA 🥹 I hope that day will come
@santiagorinaldi171222 күн бұрын
@@diyz3n exactly more "presets" like that urgently
@diyz3n22 күн бұрын
@santiagorinaldi1712 totally agree 👍🏻
@TroubleShotVFX22 күн бұрын
SideFX does not know how to make anything simple.
@diyz3n22 күн бұрын
I admit they are trying, but the process is so difficult
@bogscave22 күн бұрын
The multi solver looks crazy, very interesting how to setup from scratch that mud+water+grain scene, can't wait 🤩
@diyz3n22 күн бұрын
Yeah man, this is my favorite future in Hood 20.5 I waiting for that toooooooo