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Rasterbars are a common special effect on early computer games and demos. The Commodore Amiga's take on rasterbars are special due to the Copper, a special processor that synchronizes its activity to your monitor's image rendering hardware.
Thanks to Tyrel (@tyrel@social.tyrel.dev)!
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References
Documentation:
* Amiga Coprocessor Docs (amigadev.elowar.com/read/ADCD_...) - Commodore's official documentation on the Copper
Examples:
* Code examples on Hackerbun (code.hackerbun.dev/TheIndustr...) - The code I wrote for the example copperbars in the video, written in C
* Copperbars in Assembler (vikke.net/index.php?id=copperb...) - Another description and demo for building copperbars, this one in Assembler
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Credits
* "Funin and Sunin" by Kevin MacLeod
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