AMS2 Livery / Skinning Tutorial With Specular and Fresnel Maps

  Рет қаралды 2,538

Dean Lawrence

Dean Lawrence

Жыл бұрын

0:00 Downloading the template
2:50 The XML file
9:18 The Base Body Painting
19:37 The Specular Map
30:11 The Fresnel Map
Very basic guide using photoshop to create a custom livery in AMS 2 and apply the Matte and Chrome effect using Specular and Fresnel maps.
Export Base Body dds as DX1 (no transparency)
Export Fresnel dds as DX1 (no transparency)
Export Specular dds as DX5 (with transparency)
The Body determines the base colour and paint of the vehicle. It's the only required file to make your livery work.
The Specular map has two parts, the colour and the alpha (transparency). The colours in the spec map determine the colour of reflected light off the body base colours you saved. The alpha channel or transparency determines the amount of reflected light. The more opaque the more light is reflected. The more transparent, the less light is reflected. The alpha / transparency is what allows you to get the matte effect by reducing the amount of reflected light.
The Fresnel map is a greyscale image only and determines the material used on the vehicle. The darker the areas of the fresnel map will create more of a chrome affect. So black tells the game to make that are full chrome, white is no chrome, with any level of grey in between adjusting the amount of chrome effect.
Video Tutorial of new Metallic paint types using Paint.net
• AMS2 New Metallic Pain...

Пікірлер: 31
@spydorfpv8631
@spydorfpv8631 5 ай бұрын
thanks dean im not one for commenting but felt i had to. Thank you for creating this tutorial. ive been creating skins for a few months now. and have gone way above where i ever imagined. in regards to being able to create designs. Well now. ive been able to pritty much do anything and evolved in ability. ( admittedly ive watched this a lot ) my latest livery looks amazing. once again thank you. this has been invaluble for me.
@Rauzaire
@Rauzaire Жыл бұрын
Tank you so much for this tutorial! Very clear and easy to follow.
@davebrown5539
@davebrown5539 7 ай бұрын
Thank you Dean for a very through explanation of the dark art of skinning in ams2
@LucasJodokast
@LucasJodokast Жыл бұрын
Nice, great explanation man
@kernow-alan
@kernow-alan Жыл бұрын
Many thanks for this, it has helped me a lot and very easy to follow. I know have great looking personal Skins for my Sim racing cars
@cornfield4x4australia31
@cornfield4x4australia31 4 ай бұрын
Thanks so much for this tutorial Dean 🙏 The best livery tutorial I've followed, clear and concise 💯
@learnylearny
@learnylearny Жыл бұрын
Thanks for this tutorial! I made it about half way through the video and was able to create a custom skin then test it on track. Now to finish the remaining Specular & Fresnel sections 👍
@DeanLawrence74
@DeanLawrence74 Жыл бұрын
Great to hear Learny, glad it helped. Once you start it's very addictive. Good luck with the livery :)
@nieko3038
@nieko3038 Жыл бұрын
Thanks. Wanted to know how to get the livery in the game. Now I know. Need to learn some more of those layers and what is possible with it in photoshop. Got real basic skills. When I load it the dds is visible as thumbnail. Screenshot your answer in the comments of the other video you made. So I can make a thumbnail for it.
@Redhottopic1
@Redhottopic1 Жыл бұрын
Brilliant
@kevin_m
@kevin_m Жыл бұрын
Thanks!!! Huge help. Now I just need more time in the day! 😅
@DenisLaventure
@DenisLaventure Жыл бұрын
Great tutorial thanks!
@DeanLawrence74
@DeanLawrence74 Жыл бұрын
Glad you enjoyed it!
@DenisLaventure
@DenisLaventure Жыл бұрын
@@DeanLawrence74 Do you plan on doing the same thing for custom helmet ? :D I can't get it to work in blender preview with the 10s full helmet ...
@KGBterminator333333
@KGBterminator333333 7 ай бұрын
thank you so much my friend just a quick question i wanted to make a stainless steel look how would i adjust the specular to give it more of a steel look than chrome?
@davebrown5539
@davebrown5539 6 ай бұрын
Hi Dean, is there way of of creating a satin effect as opposed to a chrome effect
@fitzer47
@fitzer47 8 ай бұрын
Hi, do you know where the file is for driver helmets?
@VR46_R2D2
@VR46_R2D2 Жыл бұрын
This is a very well done tutorial, I was wondering if there is an alternative to Photoshop though? I have a Adobe Creative Suite 3 but it is now outdated and won't work on Windows 10 any more. I bought Photoshop 2023 today which I will be returning because it won't work due to my CPU not being supported, very frustrating. So can I use something else ?
@VR46_R2D2
@VR46_R2D2 Жыл бұрын
How do you create PREVIEWS etc???
@BOTRacing
@BOTRacing Жыл бұрын
Hey Dean, it seems they have added another line to the XML file called Windscreen, I changed it just like the rest. Does the sound right to you?
@DeanLawrence74
@DeanLawrence74 Жыл бұрын
Hey Adam, only some cars support the 'Windscreen' texture override, it's been there for quite a while :) . It controls the windscreen sun visor / banner you see at the top of the windscreen from inside the car only (cockpit view). For cars that support the banner, there's usually a banner template available for you to customise that comes with the car template from Reiza. Like I mentioned that Windscreen banner specified in the XML is only visible from inside, it has no effect on what the car looks like from outside. For that outside windscreen banner you have to paint on the car template itself. One other important thing to note, i our league we noticed that if a car does support the Windscreen texture in the XML file and you don't specify one, you get a strange fogging / dirt build up on the windscreen after about 5 laps. This can be really hard to see through depending on lighting conditions on track. So if the car supports a banner, it's best to always specify and use one, to avoid the fogging issue. Hope that helps :)
@BOTRacing
@BOTRacing Жыл бұрын
@@DeanLawrence74 It does, but I do have a follow up question. I was looking at the Chevrolet Omega, and I can't find a way to actually paint the body, can you advise?
@DeanLawrence74
@DeanLawrence74 Жыл бұрын
@@BOTRacing I haven't tried painting the Omega, but it looks like the template (Omega_Stock_Car_template.psd) comes with a bunch of decal layers already in it that you can turn off or delete, and a black base paint layer. Without trying it myself I'd just suggest deleting everything except the wireframe layer and then create your painting layers below that wireframe layer.
@L-double-J
@L-double-J Жыл бұрын
Hey Adam, your MetzVR livery brought me to this video, I’m going to try to make my own 👍🏼
@BOTRacing
@BOTRacing Жыл бұрын
@@DeanLawrence74 Thanks Dean, sorry for the delay. I have been painting cars like crazy. Yes, deleting them did work, but so does just turning them all off and placing a new layer at bottom to use as a paint layer. Thanks again for this video, it is so satisfying seeing the finished product
@LucasJodokast
@LucasJodokast Жыл бұрын
trying to save the .dds spec with GIMP but i keep getting an error if i have added the alpha channel, i also notice there is already an alpha channel before i add one but i cant seem to change the color of it :(
@DeanLawrence74
@DeanLawrence74 Жыл бұрын
Hey Lucas, I'm not too familiar with how GIMP works with alpha sorry. I did a little tutorial over here using paint.net . Maybe GIMP works in a similar way? kzfaq.info/get/bejne/gqiZedyU2r7bYac.html
@LucasJodokast
@LucasJodokast Жыл бұрын
All good got it sorted, had to add the alpha channel after i converted to .dds, GIMP wont convert the file with the alpha channel beforehand, cant wait to finish my first car, thanks again for the guide
@LucasJodokast
@LucasJodokast Жыл бұрын
@@DeanLawrence74 yeah ill be checking that out next, once i think of a good metallic car to make
@ernestmeadows50
@ernestmeadows50 Жыл бұрын
Prⓞм𝕠𝕤𝐌 😢
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