An Entire Game About Moving Portals (and Portal Paradoxes) that's kind of overtutorialized

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Icely Puzzles

Icely Puzzles

Жыл бұрын

Unfortunately due to the amount of intro puzzles, the 'paradoxes' part does not seem to appear for a while... I'm just as annoyed as you are about that, lol.
Off-camera I have done like 45 puzzles total, which is half the game, and there is much stuff that is NOT about portal frames (movable blocks, jank physics, buttons and doors) - this video is really more like 'some cool puzzle platformer stuff but frames don't feel like they play that much of a primary role'. I guess comment if you would like more of this series.
store.steampowered.com/app/19...
In some ways "moving portals" sounds odd, because you do 'move' portals in portal, but that is really more like teleporting to different positions rather than having speed.

Пікірлер: 56
@mechanicsdriven
@mechanicsdriven Жыл бұрын
Hello and thanks for playing my game. Although it was already said in the video I want to stress that these are only introductory levels. There is way more complicated stuff going on and the difficulty increases a lot in later levels. I understand the criticism of "overtutorializiation", but Icely Puzzles is confused by some concepts at first, too, and I want Frame to be playable by people who never heard of Portal as well. It's a delicate balancing act to introduce mechanics at the right pace without an all size fits all solution. The game changes later on and the density of "tutorial-levels" decreases significantly. I also want to address the point that "Thinking with portals is easy." is a pretty bold claim. I'm gonna be honest: it is difficult to get any attention as a small, no-name dev and being cocky is a tempting way to try to do that. I hope I will be forgiven to overstating my case.
@IcelyPuzzles
@IcelyPuzzles Жыл бұрын
I actually enjoyed the "Thinking with portals is easy." a lot because it provides expectation that it will be topped :p It's just that for me, for the purposes of content I would have liked to see more visually interesting frame-specific stuff. Not even difficult stuff, but stuff that shows that notable mechanics and structures with frames are possible and acknowledged. So it feels like "the anticipation... when will it come..." for a while lol. Anyway your game's good and I love and appreciate that you made it :)
@softpaw6234
@softpaw6234 11 ай бұрын
I feel like you could add a simple "have you played portal 1? What about 2? Mel?" and skipping certain levels based on those answers would be a good solution
@dvan2399
@dvan2399 10 ай бұрын
Cool game but 12:00 was wrong portals don't effect momentum Glados said it so it would make it just plop out not get speed
@softpaw6234
@softpaw6234 10 ай бұрын
@@dvan2399 I don't recall her saying that, and even if she did she's a very unreliable narrator. If you actually think about it, if the portal is moving relative to you that means the world on the other side of the portal is moving relative to you, which is mathematically equivalent to you moving relative to the world on the other side of the portal; speedy thing go in, speedy thing go out
@clocked0
@clocked0 8 ай бұрын
​@@dvan2399What GLaDOS actually said is momentum is conserved. What that means is if a cube is moving towards a portal, that cube will be moving at the same speed out of the exit. Regardless of whether it is the cube moving, or the portal, since they would appear identical.
@sighmon5640
@sighmon5640 Жыл бұрын
the buttons moved the block in a different direction because the frame itself was rotated, rotating the axis-es on which the block translates. you can see this from the arrows on the block on the other side of the frame, as they still point in the direction they actually move
@dazcarrr
@dazcarrr Жыл бұрын
this is probably the funniest lore for a puzzle game i've ever seen
@jestfullgremblim8002
@jestfullgremblim8002 6 ай бұрын
Real
@pretzelbomb6105
@pretzelbomb6105 Жыл бұрын
This game seems really fun and watching you overthink unity block physics and freak out when the blocks that fall over fall over was very entertaining.
@theblasphemousgamer4888
@theblasphemousgamer4888 Жыл бұрын
The fact that the portals are double sided and stationary reminds me more of the portals from Antichamber than Portal.
@IcelyPuzzles
@IcelyPuzzles Жыл бұрын
they quickly become not-stationary and not double sided and movable, but yeah I get how it feels like that in the intro levels
@davidconcal
@davidconcal Жыл бұрын
i dont know if im ready to destroy my brain yet
@NoNameAtAll2
@NoNameAtAll2 Жыл бұрын
now you're thinking with portals
@RightBoyKA-POW
@RightBoyKA-POW Жыл бұрын
*"Guys, something is wrong with my portals."* - Krzyhau
@dazcarrr
@dazcarrr Жыл бұрын
if three lasers appear, just run. its not worth it
@RightBoyKA-POW
@RightBoyKA-POW Жыл бұрын
@@dazcarrr Hahaha!
@TDS_Plush
@TDS_Plush Жыл бұрын
If you have not noticed yet, the E button is supposed to be used on those arcade looking machines on a platform that goes to the side (nvm this is like way before i found out that the E button activates)
@novatau2897
@novatau2897 Жыл бұрын
You’re trying to over complicating a very simple puzzle, mostly because you’re looking for an answer and you’re brain is hot-wired for highly complex puzzles with sometimes an obscure answer you wouldn’t have even noticed before and it just makes this very painful to watch.
@SylvesterAshcroft88
@SylvesterAshcroft88 6 ай бұрын
This seems to have more in common with antechamber than portal tbh, especially with the weird physics/ perspective tricks they use in the game, which are very similar to the former, rather than the latter, but maybe the game developer hadn't played antechamber before creating this game, so didn't realise how similar they are.
@Dragonoidalpha
@Dragonoidalpha Жыл бұрын
That mall puzzle looks like the opposite of what I'd want in this game. Create a complex interaction with few elements, not a confusing one
@igorjosue8957
@igorjosue8957 Жыл бұрын
i feel like this deserves a part 2
@JustAnotherCommenter
@JustAnotherCommenter Жыл бұрын
"L + You fell + Here's a hint button"
@mrfmashups
@mrfmashups Жыл бұрын
I wanna lockpick: chess battle advanced edition
@IcelyPuzzles
@IcelyPuzzles Жыл бұрын
yes
@username5155
@username5155 Жыл бұрын
This reminds me of an old Phineas and Ferb Unity3d game I loved as a kid
@cinfdef
@cinfdef Жыл бұрын
Love the style and soundtrack of this
@ataraxianAscendant
@ataraxianAscendant Жыл бұрын
that one example gif in the store page looks like the traffic light portals from problem sleuth
@ataraxianAscendant
@ataraxianAscendant Жыл бұрын
not to mention the lore about them being super common, having bits about paradoxes when you push them through themselves, and the names being similar (frames + planes)
@NoNameAtAll2
@NoNameAtAll2 Жыл бұрын
good idea, but needs better UX - better sounds, better visual design, more self-explanatory puzzles
@U20E0
@U20E0 Жыл бұрын
honestly, i accept is as is because the mechanics are simply too interesting ( or they have potential to be) to care about the graphics
@godlyvex5543
@godlyvex5543 Жыл бұрын
graphics are hard, man. Not everyone can make their game look as good as triple a games.
@goosifyed9717
@goosifyed9717 Жыл бұрын
Imagine a door frame flys past you. You go through it but you don’t gain any momentum. Now imagine that, but the exit of the door is stationary. THE SAME THING APPLIES TO PORTALS.
@roccoleader279
@roccoleader279 Жыл бұрын
Yay! Ive been following this game for forever lol
@mywonderfulchannel5657
@mywonderfulchannel5657 Жыл бұрын
1:18 nah, that thing turned first, probably normal
@Toprak135
@Toprak135 Жыл бұрын
I guess this is the second game that Icely isn't good at (the first was Room to Grow)
@user-gh2nj1cj8h
@user-gh2nj1cj8h 6 ай бұрын
reality is perspective and motion is reality
@espicelmecanicodecombustio1632
@espicelmecanicodecombustio1632 Жыл бұрын
sick vid
@fuuryuuSKK
@fuuryuuSKK Жыл бұрын
One might even call it a "chaning reference" frame
@joenormal1854
@joenormal1854 Жыл бұрын
i would love to play this game in vr
@Igorious92
@Igorious92 2 ай бұрын
It looks like one of these games that explode your brain :)
@JoaoVitorBarg
@JoaoVitorBarg Жыл бұрын
I want more
@iffypedia14
@iffypedia14 Жыл бұрын
whats the game called
@BromeoWuggles
@BromeoWuggles Жыл бұрын
Basically portal 3
@blockshift758
@blockshift758 Жыл бұрын
got dizzy last night. youtube still shows me 3hours ago 776 views
@kitten6317
@kitten6317 Жыл бұрын
15:17 HOW
@10EightyPlays
@10EightyPlays Жыл бұрын
This game is non-Euclidean (Anyone watch Theomonty?), Portal has 4d shit.
@Tsunamicat108
@Tsunamicat108 17 күн бұрын
frame battle advanced
@enderguardian7443
@enderguardian7443 Жыл бұрын
damn someone beat me to it
@SrKing-dm4ku
@SrKing-dm4ku Жыл бұрын
15:05 😳👉👈
@cherryhuyen5413
@cherryhuyen5413 8 ай бұрын
Lol paradox solved it’s a plop
@rintepis9290
@rintepis9290 Жыл бұрын
Quick suggestion: If you want to show the text, maybe don't move the camera. Otherwise, it is very difficult to read, and triggers motion sickness.
@softpaw6234
@softpaw6234 11 ай бұрын
You're the most frustrating person to watch play this because you clearly know what you're doing based on your gameplay but you talk like you don't even understand the basic physics of knocking something over
@IcelyPuzzles
@IcelyPuzzles 11 ай бұрын
actually when you knock something 'over', it ends up being beneath its average height, so it should be called knocking something under instead :) :) :)
@jestfullgremblim8002
@jestfullgremblim8002 6 ай бұрын
​@@IcelyPuzzleslmao that is most pointless answer ever, i love it
@reizinhodojogo3956
@reizinhodojogo3956 Жыл бұрын
Gente vamos fazer o youtube dominado por JESUS! Cole isso em todos os vídeos que você vê! 💛ELE VIVE💛 🔥ELE ESTÁ VOLTANDO🔥 fixa????
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