Рет қаралды 20,904
In this overexplained run, I highlight several moments where beginners (and veterans) can often make mistakes.
Timestamps:
0:00 - Introduction
1:36 - 1) Skipping the Run Start Screen
2:35 - 2) Not Taking Time to Plan
4:08 - 3) Always Picking Relic / Upgrade First
4:59 - 4) Skipping Artifacts / Picking Artifacts Without Immediate Impact
5:39 - 5) Snap Taking Divine Boons
6:25 - 6) Picking "Best" Champion Path over "Best for the Run"
8:05 - 7) Snap Taking Every Trial
9:43 - 8) Incorrect Unit Placement
10:40 - 9) Not Playing Around Top Floor Emberdrain
11:39 - 10) Focusing Too Much on the Floors with Your Units
11:59 - 11) Going Too Hard For Collectors
14:31 - 12) Playing Everything on the Boss Floor
15:18 - 13) Playing Stuff When the Boss Is Dying
16:00 - 14) Snap Taking Infused Cards
16:20 - 15) Taking Cards Which Don't Address Deck Weaknesses
18:36 - 16) Always Going For Merchant of Steel
19:25 - 17) Picking Unit Banners Before Checking Shops
20:53 - 18) Not Taking a Banner Unit Before Ring 2
21:54 - Ring 2 Fight
30:14 - 19) Taking Too Many Priority Units
32:10 - 20) Double-stacking Minor Effects
33:15 - 21) Not Upgrading Any Cards Before First Cavern Event
34:45 - 22) Making Decisions Before Getting All Information (Draws, Conscripted Unit, etc.)
35:09 - Ring 3 Fight
40:16 - 23) Drafting Cards Which Create Conflicting Strategies
41:50 - 24) Drafting Units Which Are good Against Only Divinity / Seraph but Not Both
47:50 - Ring 4 Fight
53:55 - 25) Snap Taking Card Synergies
55:00 - 26) Drafting the "Best Cards" Rather Than Drafting to Improve Your Build
55:58 - 27) Not Prioritizing Removal Enough
58:51 - 28) Taking Major Refraction (99% of the time)
59:35 - Ring 5 Fight
1:08:45 - 29) Mistaking One Artifact for Another
1:09:19 - Ring 6 Fight
1:12:42 - 30) Drafting Too Many Cards
1:14:34 - 31) Not Taking Enough Shards for The Last Divinity
(More Than 100)
1:14:56 - Ring 7 Fight
1:21:14 - 32) Spending Money Before Checking Trinket Shop Ring 8
1:22:40 - Ring 8 Fight
1:27:53 - The Last Divinity Fight
1:33:17 - Recap and Final Thoughts
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Monster Train is a strategic roguelike deck building game with a twist. Set on a train to hell, you'll use tactical decision making to defend multiple vertical battlegrounds. With real time competitive multiplayer and endless replayability, Monster Train is always on time.
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