Blender Beginner Chair Modelling Tutorial - Part 3

  Рет қаралды 543,178

Blender Guru

Blender Guru

4 жыл бұрын

Blender chair tutorial series continues! In this part we tighten edges, add bevels and finish the wood base.
Join the free newsletter to get a Blender Keyboard Shortcut PDF: mailchi.mp/ef5b15a32043/subsc...
-----------------------------------------------
Follow me:
Twitter: / andrewpprice
Instagram: / andrewpprice
Facebook: / blenderguru
ArtStation: artstation.com/artist/andrewprice
Blender Guru: www.blenderguru.com
Poliigon: www.poliigon.com

Пікірлер: 1 300
@razeezar
@razeezar 4 жыл бұрын
... I've really gotta stop pressing CTRL + R to create a loop cut whilst YT is the active window.
@pierre9694
@pierre9694 4 жыл бұрын
The most annoying thing is when you press 1 2 or 3 while YT is the active window haha
@jontysalle
@jontysalle 4 жыл бұрын
If you double right click the YT vid and select "Picture in picture" you can have the vid float in the corner of your screen while you work (:
@defaultlamplamp965
@defaultlamplamp965 4 жыл бұрын
@@pierre9694 what's more annoying is that even if you are in blender but hit 1 2 3 in object mode instead of edit mode it hides the collections and you didn't even realise what happened
@Elgsdyr
@Elgsdyr 4 жыл бұрын
I've been scanning and editing some old negative films lately. The number of times I've pressed Photoshop shortcuts while being in the scanner program and being baffled that nothing happens....
@OTNOVSKY
@OTNOVSKY 4 жыл бұрын
@@jontysalle i didn't know that holy crap this changes everything. thank you
@Bear-np7ii
@Bear-np7ii 3 жыл бұрын
13:02 - When he said lets enter into clean up mode, he got a complete mesh to work with and I just had lines and not a complete mesh. My dumb-ass couldn't figure out what the issue was for about 15 minutes. You need to uncheck the 'optimal Display' option under your subsurface modifier to view the entire mesh.
@timturuev1474
@timturuev1474 3 жыл бұрын
thanks for that
@AlonzoNT
@AlonzoNT 3 жыл бұрын
Thank you
@AlonzoNT
@AlonzoNT 3 жыл бұрын
Then to get the orang or yellow mesh to pop up press tab to be on object mode
@tomaspetruz7774
@tomaspetruz7774 3 жыл бұрын
well in the end it's not a huge deal, the additional lines serve only for a visual purpose and you can't modify them anyways..
@rowebot69
@rowebot69 3 жыл бұрын
ty i was thinking the same thing through the entire video. my dumb-ass didn't figure it out, your post helped me lol
@BobThef
@BobThef 4 ай бұрын
Guys I am doing this tutorial in 2024 after finishing the 4.0 donut tutorial and honestly this is such a good tutorial and it has aged very well. I have ran into problems due to differences in blender versions but have tried my best to solve them and succeeded! Thank you Guru and all the people in the comments who helped me with shortcuts and tips for future blender versions !!!
@yumephonk
@yumephonk Ай бұрын
good job!
@MalikChildish
@MalikChildish 26 күн бұрын
Same! And for sure agree, feel so much more comfy after completing this after the donut
@babibabitoo7779
@babibabitoo7779 3 жыл бұрын
Hey guys my "PC" still rendering the dounts and cup how you guys doing
@clintonezeh7556
@clintonezeh7556 3 жыл бұрын
Mine crashed :(
@thomasleak
@thomasleak 3 жыл бұрын
i like the "pc" in quotes
@debasishsaha6750
@debasishsaha6750 3 жыл бұрын
Required 1 day for randering 😭
@archiekun3844
@archiekun3844 3 жыл бұрын
mine still rendering
@archiekun3844
@archiekun3844 3 жыл бұрын
@Ded_ Youngling lol
@alakert
@alakert 3 жыл бұрын
3:44 Me: *clicking "M"* Blender: "removed 66 vertices" Me: 0_0
@leandon2161
@leandon2161 3 жыл бұрын
For me , Me: clicking 'M' Blender : Removed 309 vertices Me : 0_0 -_-
@pbonfanti
@pbonfanti 3 жыл бұрын
@@leandon2161 in your case "Press M to murder the mesh"
@berku
@berku 3 жыл бұрын
@@pbonfanti LOL
@ojonasdev
@ojonasdev 3 жыл бұрын
lol i remove 140 in a training
@yashkanhere7959
@yashkanhere7959 3 жыл бұрын
Mine was 2396 to be precise vertices removed
@softwarelivre2389
@softwarelivre2389 4 жыл бұрын
3:38 / 4:38 / 8:38 The new shortcut for merging duplicate vertices on Blender 2.83+ is now only M, while Alt+M does the inverse operation (split). This was done because it is such a common shortcut that it got a brand new, easier shortcut just for that and because the Alt key is usually used to invert the command, so there's that.
@trygvij1604
@trygvij1604 4 жыл бұрын
That's sooo good to hear! I had merge last as quick favorite
@8064goldenstar
@8064goldenstar 4 жыл бұрын
it did the same function as in the video if i press Alt + M, i don't know
@stevehtml5490
@stevehtml5490 4 жыл бұрын
Really , "Pedro Suzuki " , now there's a genealogy story
@alanthomasgramont
@alanthomasgramont 3 жыл бұрын
@@stevehtml5490 Thank for telling me. I'm just about to jump to 2.83 and this would have derailed me for a bit.
@alexz198
@alexz198 3 жыл бұрын
Well if going that route, the key usually used to invert the command is Ctrl. And who knows, that's maybe will be the next change in 2.84 or something. They got used to changing
@dokuo9619
@dokuo9619 3 жыл бұрын
18:48 for those who want to set the orange dot in the rotation to the *bottom* of the chair leg: 1. in your toolbar (hot key: t) select the second icon (''cursor'') 2. left click the bottom of the chair leg so that the cursor gets fixed there 3. in object mode, make sure the mesh is selected, and then right click 4. select ''set origin'' > ''origin to 3d cursor'' done, you can rotate around that point
@8bit-storm606
@8bit-storm606 3 жыл бұрын
When I did that, there was a line cutting through the middle of the chair leg. Do you know how to solve this?
@dokuo9619
@dokuo9619 3 жыл бұрын
@@8bit-storm606 sorry, didn’t happen to me... but I often get problems like that if my proportional editing or snapping is on.
@Kino-Imsureq
@Kino-Imsureq 2 жыл бұрын
@@8bit-storm606 clipping mode turn it on
@japanesekemono6173
@japanesekemono6173 2 жыл бұрын
@@8bit-storm606 Mirror applied?
@daoudhiboussi1392
@daoudhiboussi1392 2 жыл бұрын
NTA RAJEL MZIAN NTA
@dariond4893
@dariond4893 3 жыл бұрын
I'm kinda new at this so at around 12:27 I got super confused about how his 4 vertices became a face. Turns out if you select all the vertices, and right-click, there should be an option called New edge/face from vertices (or just hit the F key). Hope this helps the other noobs out there. :)
@zen6591
@zen6591 2 жыл бұрын
the shortcut is F
@user-xw6qu6bx5i
@user-xw6qu6bx5i 2 жыл бұрын
first tutorial "guru " says, I recomend to see the making donut tutorial.. It is true.
@yashchoudhari1613
@yashchoudhari1613 2 жыл бұрын
you can use grid fill too
@seervisual7447
@seervisual7447 2 жыл бұрын
Thank you!
@Hashtagwibbles
@Hashtagwibbles Жыл бұрын
thank you soooooo much
@elisa4776
@elisa4776 4 жыл бұрын
Me, looking at the single chair leg I made: Babe you are soooo beautiful.
@scribejungal3125
@scribejungal3125 2 жыл бұрын
Ngl, making something for the first time here, and doing it right, and with a standard of quality you never thought possible makes me feel some kind of way
@brianbuckman6908
@brianbuckman6908 2 жыл бұрын
@@scribejungal3125 Dude, if this is your first project, you're on track to be really fucking good at this
@nibblrrr7124
@nibblrrr7124 4 жыл бұрын
*blender guru:* Press _Alt+M_ to merge by distance. *blender 2.83:* I'm about to ruin this man's whole tutorial series. (it's gonna be just _M_ for merge ;) )
@ice-sugar.
@ice-sugar. 3 жыл бұрын
Holy shit
@robinmetcalfe2559
@robinmetcalfe2559 3 жыл бұрын
Pause then google, pause then google, pause then google. My new Blender workflow! Chair's coming along nicely though. Lovely bevels
@kanerogers7717
@kanerogers7717 3 жыл бұрын
why shank you
@bud7145
@bud7145 3 жыл бұрын
thanks bro
@RolandBlaucel
@RolandBlaucel 3 жыл бұрын
GODS! THANK YOU!!
@pinywood3077
@pinywood3077 4 жыл бұрын
4:22 dissolving didn't do anything cause u didn't make the edge a part of the mesh u just made an extra edge overlapping the face u can tell that when u select the face it's not divided in two tho u can do that by pressing "J" instead of "F"
@linex1780
@linex1780 4 жыл бұрын
Dang u caught all that?
@insideman7501
@insideman7501 4 жыл бұрын
@@linex1780 It's all simple to notice once you've encountered the problem once
@khrazza
@khrazza 4 жыл бұрын
wow thanks for that
@linex1780
@linex1780 4 жыл бұрын
@@insideman7501 oh ok
@modprog
@modprog 4 жыл бұрын
My thought exactly
@harshilsharma2844
@harshilsharma2844 2 жыл бұрын
18:56 If you want to resize your chair but it is leaving the bottom line and increasing from all the sides, that's because the origin of your leg chair (small orange dot) is not at the bottom of the front leg (see Andrew's). To do that, follow these steps: 1. Put your 3D cursor at the base of the front leg, by holding Shift and then Right-clicking at that *specific place* . I will suggest that the *specific place* to put the 3D cursor should be at the midpoint of the front leg's base from "inside" i.e., by zooming in the mesh. 2. Tap on the chair, right-click > Set-Origin > Origin to 3D Cursor. Now you can re-move the 3D cursor back to where it was while your chair's origin will stay at the selected place. Now you can resize your chair with ease. PS: Make sure that you resize only on the X-axis (or at whatever axis your thickness lies), otherwise your chair will go beyond the reference image's scale.
@kuldeepshekhawat4088
@kuldeepshekhawat4088 2 жыл бұрын
and if you are using right click select then just select the middle edge of the bottom face shift+s -> cursor to active then click on the model -> w-> set origin -> origin to cursor.
@bubblejuiceman
@bubblejuiceman 2 жыл бұрын
When I set origin to 3D cursor it splits my mirror? Do you know what might be happening? Edit: Turns out my origin was not centered on the leg and it was changing the mirror starting point. I just eyeballed the center line and eventually it worked. Edit2: Scratch that, ignore my first edit, do what Kuldeep Shekhawat said, worked like a charm!
@ChDSage23
@ChDSage23 2 жыл бұрын
@@kuldeepshekhawat4088 Oh Man! I've been searching for this for a really long time! Thanks!
@TheKillaChino
@TheKillaChino 2 жыл бұрын
@@kuldeepshekhawat4088 yo fantastic work thank you both
@4starcustomfigures422
@4starcustomfigures422 Жыл бұрын
This was the comment I was searching for! Thanks!
@cyberfeedforward4032
@cyberfeedforward4032 2 жыл бұрын
If anyone's wondering how Blender Guru's chair is so flat, He unselected the 'display in Edit Mode' button on the Subdivision Surface modifier.
@claudiathli
@claudiathli 2 жыл бұрын
I was so frustrated the whole time and guessing will there be someone addressing this issue. Here you are, thanks a lot!!!
@squelch816
@squelch816 Жыл бұрын
if you select simple instead of catmull clark it does the same
@darnassiannightsaber7835
@darnassiannightsaber7835 Жыл бұрын
Don't forget to turn it back on when you need it as well :)
@knoqx79
@knoqx79 Жыл бұрын
Hey i have a problem in this "area", In object mode/ wireframe i do have a preview of the 3xsubsurf but ony the "structural" edges and they are "bended" the way the subsurf is supposed to make them look but i don't see the other edges making a dense grid. Any idea ?
@knoqx79
@knoqx79 Жыл бұрын
I found it ! For the blenders noobs (the blendoobs ?) like me, now on Blender 3.3, you have to uncheck the "Optimal Display" box in subsurf modifier's settings.
@marshallc6885
@marshallc6885 3 жыл бұрын
if having trouble doing the bevel command to flatten the curved part at 6:00 I think its because for newer versions of blender the mirror modifier actually duplicates the object across the 3D cursor,. Instead of doing those steps in the last video where he made a loop cut down the middle you're going to actually need to add that loop cut. Also he only selects one side of the vertices and you're going to need to select both. The same goes for 8:30 where he's merging vertices you're going to need to do the same on both again.
@adityarathod99
@adityarathod99 3 жыл бұрын
If anyone is having trouble seeing all the vertices and edges, go to modifier settings and in sub surf setting uncheck the optimal display option.
@COH7
@COH7 Жыл бұрын
THANK YOU!
@doubleveka
@doubleveka 4 ай бұрын
Kinda late but thanks !!
@vgaggia
@vgaggia 4 жыл бұрын
For the rotated object part, it's alot easier to double tap the direction you want it to go, so one z is global, a second z is local, much faster
@adanyokota405
@adanyokota405 4 жыл бұрын
Wow, thanks!
@samkrunch
@samkrunch 4 жыл бұрын
Amazing!
@Patchnote2.0
@Patchnote2.0 4 жыл бұрын
Thanks for the tip.
@softwarelivre2389
@softwarelivre2389 4 жыл бұрын
That is VERY USEFUL FOR CAMERAS. Just tap G -> Z -> Z and then you can zoom in and out of your 3D Camera easily using local coordinates.
@lensineer
@lensineer 4 жыл бұрын
Thank you so much, the other way would not work for me somehow, verts get moved in global directions no matter what the transform is set to....
@v1tal3
@v1tal3 Жыл бұрын
18:48 if you go to rotate or scale and the leg splits in 2, this is from the mirroring modifier. Increase the Merge distance on the Mirror modifier settings until they snap back together. I initially had mine at .001m, and had to increase it to .002m to get it to snap back together.
@lDani_
@lDani_ 4 жыл бұрын
theres an addon called 3d print toolbox that analyzes the mesh just how you said 5:33
@SeriousSnapes
@SeriousSnapes 4 жыл бұрын
paused at 5:33 and scrolled with the hope of finding this comment. Thanks!
@nibblrrr7124
@nibblrrr7124 4 жыл бұрын
Curtis Holt calls it the "Fix All My Mistakes" button :^)
@historyisthebest5831
@historyisthebest5831 4 жыл бұрын
12:30 When you press the F, you should tell us what you've pressed although we can see what hotkey you used at the bottom of the screen.
@chrisdaniels7407
@chrisdaniels7407 3 жыл бұрын
Thanks, I knew he did something but no idea what!
@ziwensow9076
@ziwensow9076 3 жыл бұрын
BEEN LOOKING FOR THIS COMMENT, MY HERO
@AlonzoNT
@AlonzoNT 3 жыл бұрын
Ur my hero 30 min figuring this our then the awnser in is the comment
@TravisHi_YT
@TravisHi_YT 3 жыл бұрын
Thank you! Another step zipped right past.
@historyisthebest5831
@historyisthebest5831 3 жыл бұрын
@@TravisHi_YT You're welcome!
@viczking8520
@viczking8520 4 жыл бұрын
me : accidentally creates an edge subsurf modifier: Imma end this man's career
@yesclemfandango
@yesclemfandango 4 жыл бұрын
me : accidentally creates an edge also me: alt-f4
@dontbeconcerned
@dontbeconcerned 3 жыл бұрын
Blender 2.9 - When doing the bevel, click on the display icon so that it is off under your Subdivision modifier to see the same basic cube mesh that Andrew has! Took me a minute!
@ziadsadaka1133
@ziadsadaka1133 2 жыл бұрын
thank youuuu soooo much
@tyjuji
@tyjuji 4 жыл бұрын
10:25 If you raised your merge limit in the mirror modifier earlier and you cannot scale in the X axis, without it doing weird things, lower your merge limit again. It should be 0.001m.
@straightpathnetworks1658
@straightpathnetworks1658 3 жыл бұрын
thanks
@BRBRBRBR111
@BRBRBRBR111 2 жыл бұрын
Thanks a lot!!!
@seekr87
@seekr87 2 жыл бұрын
what a hero
@CaCa-co4ec
@CaCa-co4ec 2 жыл бұрын
HERO!
@chrismacpherson9081
@chrismacpherson9081 Жыл бұрын
Thank you
@imtheonlygoodalex
@imtheonlygoodalex 2 жыл бұрын
At 7:50 if you're having issues bevelling because the triangle at the top isn't the same as his it's because you need to delete extra vertices. Press A to select all your vertices, then press F3, type Merge by, then click Merge by Distance (usually the top one) and it should remove all your extra vertices. Then try bevelling again and boom, it should work! :D EDIT: nvm you can also just press A (while selected on the cube) and just press M then > merge by distance lmao
@banzai838
@banzai838 2 жыл бұрын
LIFE SAVOR
@bigpurpin
@bigpurpin 2 жыл бұрын
Thank you for this!
@jehmols
@jehmols Жыл бұрын
You're the MVP.
@Khariin
@Khariin Жыл бұрын
Thank you so much
@krithikailavarasumech1066
@krithikailavarasumech1066 10 ай бұрын
Thanks a lot you are a life saver I thought maybe there was something wrong with the new version...lol
@pacotera
@pacotera 4 жыл бұрын
When you rotate a object and want to move things in the local orientation, when you clic G, if you press the direction one time it moves in the world orientation, if you press two times (like G + Z + Z) it moves in the local orientation! You dont need to go up there and change the orientation.
@Full_timeArt
@Full_timeArt 2 жыл бұрын
Thank you for that information👍👍👍
@nlbadguy
@nlbadguy 4 жыл бұрын
Hello Blenderers! Just a reminder that you can always duplicate objects, put them in a separate archive, and hide them (before you apply modifiers or rotations) in case you need to change something later.
@rbettsx
@rbettsx 4 жыл бұрын
When you're using the second part of Ctrl-R, or GG, to slide edge loops, there's an E option to keep the loop parallel to one side or the other. F flips which side. Better than the default weighted average, for holding-edge loops. It's very useful, and often overlooked. You can cut in any old geometry with a knife, slide it, and wham! it's lined up.
@stevehtml5490
@stevehtml5490 4 жыл бұрын
Not just a chair , but the skills & insight to build anything I can imagine . Take your time Guru , the more you talk the more I learn ( wish I could say that for everybody )
@Grumbledookvid
@Grumbledookvid 4 жыл бұрын
I accidentally made a table
@rafaelsantana5802
@rafaelsantana5802 3 жыл бұрын
OMGLOL
@CaptainMangles
@CaptainMangles 3 жыл бұрын
i hate it when that happens.
@sspyrshlsx3740
@sspyrshlsx3740 3 жыл бұрын
Instructions not clear I accidentally made an anvil instead
@emis5478
@emis5478 3 жыл бұрын
then you should try making a table
@darx2823
@darx2823 4 жыл бұрын
3:46 Andrew: Removed one because it was intentional Me: Removed 17, mistake xD
@ricky107_
@ricky107_ 4 жыл бұрын
I think that's pretty satisfying sometimes haha
@gileee
@gileee 4 жыл бұрын
Happens to me all the time. If you extrude and right click to cancel it doesn't delete the vertices extrude creates, it just cancels the move and moves them back on top of the vertices you selected for extrusion.
@ritvikgupta7023
@ritvikgupta7023 4 жыл бұрын
17? I removed 26
@user-lw4rw1wt5l
@user-lw4rw1wt5l 3 жыл бұрын
24 haaha
@propulsetoi
@propulsetoi 3 жыл бұрын
I've been on youtube watching tutorials every single day, since I'm really young and you're by far the best youtuber I've ever seen. Great content, great explanations and great personality! Keep going, you're truly inspiring
@Quick5Picks
@Quick5Picks 4 жыл бұрын
I'm gonna eat donut while sitting on that Half-chair.
@MisoElEven
@MisoElEven 4 жыл бұрын
If youre a woman it might even be a pleasant experience xD
@Eksalamonasalakaguag
@Eksalamonasalakaguag 4 жыл бұрын
@@MisoElEven As a man you can put the thing through deleted face on top so well at least it wouldn't be "unpleasant".
@KuraIthys
@KuraIthys 4 жыл бұрын
@@MisoElEven Errm... -looks at it~ Uhh... I think not. Don't want to get splinters down there... XD
@MisoElEven
@MisoElEven 4 жыл бұрын
@@KuraIthys Dont worry its smooth, hard and probably varnished xD Whats the point of life when youre not taking any risks :D
@razeezar
@razeezar 4 жыл бұрын
I'm gonna eat that half-chair whilst sitting on the donut.
@harrynnebank8321
@harrynnebank8321 4 жыл бұрын
Its so incredible to see that Ive been following this guy since ever, and now Im a tech artist.
@art1co
@art1co Жыл бұрын
12:46 to select the whole line of faces go in select face mode in the top left corner and hold Alt and click on a edge which connect two faces of the line loop of faces you want to check
@andinomardelplata1178
@andinomardelplata1178 7 ай бұрын
such a good human been
@Luckeydogs
@Luckeydogs 2 жыл бұрын
I think you've done a FANTASTIC job with this series. Thank you!
@SeriousSnapes
@SeriousSnapes 4 жыл бұрын
Your skill in educating in Blender is unparalleled!
@SGKYM
@SGKYM 2 жыл бұрын
In case anyone is wondering why their origin(orange dot) is in the center and not at the bottom. Go to options on the top right of the viewfinder, check origin, move the origin with G, then uncheck origin and rotate the chair. (u dont have to do this but just feels right lol)
@claudiadavila3685
@claudiadavila3685 Ай бұрын
I don't know you but I love you!!!
@sleepdeep305
@sleepdeep305 4 жыл бұрын
Loving this series! Although I’m reasonably experienced with the program, I just love watching you work and your personality. Thanks for the quality tutorials, especially for KZfaq.
@thered1493
@thered1493 4 жыл бұрын
Are you a 3D artist by profession? (if you don't mind me asking)
@Eksalamonasalakaguag
@Eksalamonasalakaguag 4 жыл бұрын
Thanks for another series. I was kind of lost when doing the bevel at the curve. You often say things like "okay that's done lets do that thing now" but when you sometimes don't it blends together. A few seconds to gather thoughts and a clear signal that we're doing another place now would be great. It's amazing that you cover all the common errors even before I realize I messed up ;) Now I have top tier legs and square plane on top, I couldn't resist doing things ahead.
@GiuTor73
@GiuTor73 4 жыл бұрын
Excellent tutorial! Very practical with all those trick to fix the topology! Thanks a lot Andrew for making this series. Please share more of those tutorial. Thanks again!
@GavinLon
@GavinLon 4 жыл бұрын
I love your tutorials. You have a great style of teaching. Thank you!
@SoulesOfficial
@SoulesOfficial Жыл бұрын
7:43 For everyone who has the problem that the object becomes flat once you apply the scale, for me the fix was to delete the mirror modifier and readd it.
@KenMFT
@KenMFT Жыл бұрын
That didnt quite work for me sadly.
@siminkhosravi9975
@siminkhosravi9975 Жыл бұрын
thank youuu. it was so helpful
@talafenrith7042
@talafenrith7042 Жыл бұрын
This worked, thanks! (Note: Completely delete the modifier and re-create it, don't just hide from edit mode and then bring back; if you then get a "butt crack" effect near the places where faces have been deleted, edit the mirror modifier to make the 'merge' value larger... worked for me, anyway!)
@harmpiejxxl
@harmpiejxxl 5 ай бұрын
THANK YOU!
@oliverlancaster5957
@oliverlancaster5957 2 ай бұрын
thank you!! I love that 9/10 I can come in the comments and fix my problem!
@Graphicious
@Graphicious 4 жыл бұрын
Love your tutorials and the way you explain. I don't even WORK in Blender, but I enjoy seeing you model. Well done sir! You make me want to learn Blender now!
@jalensailin
@jalensailin 3 жыл бұрын
I literally ran into every single problem that you talked about here (extra vertices, bad normals, a face where it didn't belong). great anticipatory skills! thanks for taking the time to talk about the roadblocks we might face!
@gurratell7326
@gurratell7326 4 жыл бұрын
19:40 Both when you're scaling the whole thing and when you want to move vertices along the local axis you can just press X twice in global mode and it will automagically go in to local mode :)
@sonyviva308
@sonyviva308 4 жыл бұрын
It's a total coincidence that I've told a friend of mine to model a chair for him to practice Blender. 3 days later, and you made a chair tutorial. Hahaa!
@Matzinko
@Matzinko 27 күн бұрын
4 years later, I've created the same model through this tutorial in Blender 4.1 ^^ Before i started with this tutorial, i finished the Donut tutorial suceessfull. And it's very funny, that Andrew looks a few years younger in this video now xD Andrew, thank you very much for your tutorials. I learn much with your tutorials and it makes fun to learn Blender :)
@CorbinDunn
@CorbinDunn 4 жыл бұрын
Thank you! Your tutorials are awesome. Perfect amount of time and detail for a beginner.
3 жыл бұрын
Andrew: Showing two imaginal problems, being so sure I won't encounter any of them. Me: Encountering both of them
@Limanima
@Limanima 3 жыл бұрын
The scale changes if you scale the object in object mode which is correct. When you apply transform->Rotation you are saying to the object "This is now my 1:1 size of my object", so scale is now 1. If you go into edit mode and scale, you are not changing the scale of the object, you are just changing vertex positions by using scale. The same applies to position and rotation transforms.
@raoulhatterer957
@raoulhatterer957 3 жыл бұрын
Thank you so much for these serial of chair tutorials. Very informative and so well explaned. At 19:00 I suggest to use proportional editing with linear falloff and then grab and move the upper right vertices because the wood is thicker on is top.
@panka4961
@panka4961 2 жыл бұрын
Thanks for the tutorials Andrew! :) I've learnt much more about hard surface modeling with you than on a course. Now I'm not afraid of making mistakes cause I know that I can fix them.
@lancecorreia8703
@lancecorreia8703 4 жыл бұрын
Thanks man I totally learned blender from your doughnut and anvil tutorials and I am following this one too hope to see more
@scottraber8497
@scottraber8497 3 жыл бұрын
Me too. I elected to do this one after the donut because it said beginner in the title. I am doing the anvil next.
@danielegerussi7453
@danielegerussi7453 4 жыл бұрын
18:50 when i rotate the leg it does so about the geometrical center of it and not around it's botto part as in the video, how do i correct that?
@valentinguz
@valentinguz 4 жыл бұрын
I applied mirror before rotating
@tutoroflife
@tutoroflife 4 жыл бұрын
Something that I see happened to me is if I apply the mirror on edit screen it sets the origin to 3s cursor, if I apply the mirror in object mode it sets it to the legs origin.
@kelvin5685
@kelvin5685 4 жыл бұрын
Were you able to reset the origin?
@kelvin5685
@kelvin5685 4 жыл бұрын
Anyone looking for the answer, set your 3D cursor (press the button below the "object mode button" with a red and white circle) at the bottom of the chair then select object (top left corner, to the right of the 'object and edit mode' button ) > set origin > origin to 3D cursor
@johnlcq
@johnlcq 4 жыл бұрын
In object mode go to your front view, hit ctrl + .(period) that will allow you to move the origin point. Hit G to move, then Z to move only vertically and it'll allow you to slide the origin point down to around the bottom of the leg like in the video.
@ajdinosmanagic415
@ajdinosmanagic415 3 жыл бұрын
Blender Guru, it is not about the result, but about the path, how to get there, which you've showed with your "charinstructionals", and they mirror your skills and very good personality, and have to say - thank you man. Especially that you've added negative modelling cases, which are of real value. You covered the uncovered :), and that's a bonus++.
@jurgenvantomme
@jurgenvantomme 4 жыл бұрын
Thank you for part 3. This is a great and fun tutorial. This will improve my modelling skills a lot.
@killerpixel2k3
@killerpixel2k3 4 жыл бұрын
the woodworking word you're looking for is "round over", IDK if that helps you but that is most likely a 1/4 " or 1/2" round over which means the radius that you're working with where the beveled part would be the removed wood material
@blenderguru
@blenderguru 4 жыл бұрын
Thanks! I’ll remember for next time.
@h0ppip
@h0ppip 4 жыл бұрын
the singular form of vertices is vertex :) good series though
@WeirdBrainGoo
@WeirdBrainGoo Жыл бұрын
I think it's great that the Blender Guru mentions some common issues that can happen while modelling and how to fix them. So far in the tutorial I've had a few moments where I was like wait a minute, why does it look weird? Even though we're following a tutorial carefully step by step, sometimes things just turn out different. Just be patient and try the tips the Guru mentions. If the mesh ends up weird and you can't Ctrl+Z back to safety, you can also manually add vertices until it looks right. If you select a single vertex and press E you get a connected vertex you can place somewhere you want. You can select four vertices and press F to make a face between them. At one point I noticed I had several extra vertices close to other ones but not close enough to remove by merging, so I had to manually move them close enough to the right ones that they merged.
@Hubwood
@Hubwood 2 жыл бұрын
Most youtube Blender people shpw of their blender skills. You show of your teaching skills. That's why YOU are the Guru.
@100Peterll
@100Peterll 4 жыл бұрын
Same tip as in the previous video: *If you are on Blender 2.83 or later* the shortcut to merge vertices changed from *Alt+M* to only *M*
@FalkFilmTutorials
@FalkFilmTutorials 4 жыл бұрын
Here's why "Dissolve Edges" didn't work in that case (4:25): You had an edge on top of a face (quad). If the edge actually divided the quad into two tris, you would have been able to dissolve it, since it would have been connected to two faces. But, it was just an edge connecting two vertices, so deleting it was the right move there.
@munawwarabdulmuneer5877
@munawwarabdulmuneer5877 4 жыл бұрын
Just in case, if you do want to divide the quad with an edge you have to click J instead of F to create the edge.
@DigitalBBox
@DigitalBBox 4 жыл бұрын
Loving your tutorials Andrew. Been following along with a lot of your tutorials lately and the knowledge showed up when you were trying to scale the thickness of the leg before rotating it, all the while I was wondering why you didn't just rotate it, then change your transformation to local orientation and then scale the thickness? Looking forward to following along with the rest of the chair!!
@Killputin777
@Killputin777 Жыл бұрын
I absolutely love this series, in fact i'm opening a business, selling furniture, very very very high quality, and i'm going to make these models a lot in future. thank you sir!
@danhee_le_3
@danhee_le_3 4 жыл бұрын
THANK YOUU I WAS WAITING FOR THIS
@pipedreamer9781
@pipedreamer9781 2 жыл бұрын
If your lil' orange dot is in the wrong place at 18:40 then here's a dirty fix: In edit mode, select the vertices you'd like to rotate from Shift+s and hit cursor to selected Tab to object mode Under the object toolbar, find Set origin Hit origin to 3d cursor You can now rotate from the exact spot of your choice. If you select multiple vertices, the 3d cursor will place itself wherever the center is between your selected points. This may be quite helpful to know for future projects of yours.
@osamaayuobi2813
@osamaayuobi2813 2 жыл бұрын
Your way of creating problems and then solving them is very helpful
@serogapeterson8648
@serogapeterson8648 2 жыл бұрын
It must be hard being funny, making the best quality tutorials for which you prepare long in advance. I am just so glad your tutorials exist man.... I've started with Blender with you 3 years ago. I have made money with it already. And I am still learning. Keep up! Your tutorials are high quality gold!!!
@brennholzvermieter
@brennholzvermieter 4 жыл бұрын
I'm here just to learn how to make a chair.... But first I need to finish the donut series. 🍩
@jacobtaylor5834
@jacobtaylor5834 4 жыл бұрын
Yes, do! I'm not able to complete the animation parts of the series because I'm afraid my 2014 Mac might burst into flames, turn into a Karen, slap me in the face, and ask to speak with the manager. But completing the part where you add the finishing touches is so satisfying.
@reezlaw
@reezlaw 4 жыл бұрын
6:23 when creating the bevel I got weird results, as if different edges were going in different directions. Face orientation looked fine. On a hunch I selected everything, alt + m and BOOM! 31 vertices deleted. I had 31 fucking overlapping vertices for absolutely no reason. It's an absolute mystery to me but now everything is ok
@uhkriti
@uhkriti 3 жыл бұрын
Same. Which is funny because I had auto merging on!
@mick0978
@mick0978 3 жыл бұрын
Just tried the same thing and it worked, 10 mysteries vertices gone. Cheers dude.
@StraveTube
@StraveTube 3 жыл бұрын
Thank you! Similar issue, and this solved it. And I had just written in my notes-to-self to "try merging vertices if your mesh is wrong," but I didn't think to do it! Argh!
@reezlaw
@reezlaw 3 жыл бұрын
@@StraveTube Glad it helped. I made it a rule to comment these things when they happen and I manage to fix them because it helped me when someone else did it
@iacopob
@iacopob 3 жыл бұрын
that's probably because you extruded stuff with 0 distance. I do that all the times. You need to ctrl+z (or merge) every time you hit extrude and then change your mind
@muhammadosama8308
@muhammadosama8308 3 жыл бұрын
I just love how you just drop quick fix tips its so helpful
@kazimierzganzke9527
@kazimierzganzke9527 4 жыл бұрын
I absolutely love your tutorials man. Keep it up... Blender is THE thing keeping me sane during quarantine
@tomas4g13
@tomas4g13 4 жыл бұрын
Coming from years of SolidWorks/Inventor/Fusion, it is SO HARD to not have perfect dimensions and constraints while modeling like this!
@mordenvortz5618
@mordenvortz5618 2 жыл бұрын
Similar history here. After years of precision modelling, this method of estimations and "good enough"s feels like heresy. And that last bit where I had to rotate and scale up was.. Well, let's say that I'm in a very dark place right now.
@dwillingham
@dwillingham 4 жыл бұрын
Any tips for fixing the objects origin if we moved it? When you rotate at 18:45?
@MrSudiptkmr
@MrSudiptkmr 4 жыл бұрын
Me Too. Please someone answer to this
@trentinpiwinski5520
@trentinpiwinski5520 3 жыл бұрын
Rotate it in object mode! Just had the same problem.
@sachrock1
@sachrock1 4 жыл бұрын
Thanks for the help with problem-solving, merging the vertices really helped!
@samuelharrison7189
@samuelharrison7189 4 жыл бұрын
Your tutorials have been helping me for 4 years mate. Fantastic work, your method of explaining things and how you make sure that it is delivered clearly for people to understand is flawless and extremely helpful. Thank you so much for your chanel and Poligon keep posting
@blenderguru
@blenderguru 4 жыл бұрын
Thanks! Glad to hear they’ve helped :)
@barmetler
@barmetler 4 жыл бұрын
18:53 Not thicker, but it should have a taper. thicker at the top, thinner at the bottom. You can use simple deform for that.
@mathieuvaudour4427
@mathieuvaudour4427 3 жыл бұрын
"This has to be hard, but also smooth." ancient wisdom right there
@rowerate2916
@rowerate2916 3 жыл бұрын
opposite of hard is soft and opposite of smooth is rough wdym Surfaces can be smooth and hard at once
@mampiisaotaku
@mampiisaotaku 4 жыл бұрын
thanks for the bevel tip's explanation. i read about it some time ago but never could get the grasp of it. Dumb! all i had to to is realign the edge after. Love your videos! wish you the best
@himanshuwaghmare9389
@himanshuwaghmare9389 3 жыл бұрын
I am always soo busy in learning from these videos that I forget to like em every time I'am done. I am very thankful, without u I would have never started with blender.😊
@juanorea9215
@juanorea9215 4 жыл бұрын
12:45 when he alt+clicks to show the face loop, and it goes all the way down the leg of the chair, mine goes round, on the x axis, would that be a problem later on with texturing? or I shouldn't mind about it?
@niconicon90
@niconicon90 2 жыл бұрын
I had the same issue! The problem is that you have to select the side you want it to loop around. If you want to loop around the sides then select a side edge. if you want to loop top and bottom then select an edge on the top or bottom.
@SpaceRanger21
@SpaceRanger21 4 жыл бұрын
Oh no I've never been this early lemme think of a joke... My blender skills
@tysonmoore5909
@tysonmoore5909 4 жыл бұрын
Ayy same though
@ranska2506
@ranska2506 Жыл бұрын
Thanks a lot, with this series of tutorials I got the feeling of learning very valuable skills. You are awesome!!!
@ShawnTheRazor
@ShawnTheRazor 4 жыл бұрын
I'm here to learn so thanks for taking 40+ minutes on the base of the chair. A lot of good tips in this one.
@commandojoe123
@commandojoe123 4 жыл бұрын
Hi Andrew, the correct singular form for "Vertices" is "Vertex", not "Vertice" or "Verticee". Sorry :c
@StrikeDigital3D
@StrikeDigital3D 4 жыл бұрын
I wince every time he says that XD
@liamkearn
@liamkearn 4 жыл бұрын
We are talking 3d not 2d
@BathroomTile
@BathroomTile 4 жыл бұрын
@@liamkearn What does that even mean? It's vertex either way.
@Tamarita112Hyuuga
@Tamarita112Hyuuga 4 жыл бұрын
english is not my first language and i always thought its 2 different things until i googled it recently LMAO
@marquizzo
@marquizzo 4 жыл бұрын
I want him to start calling them "Vertexes" just to mess with us. Singular: Verticee Plural: Vertexes
@mihail2607
@mihail2607 4 жыл бұрын
How do I fix incorrect normals when they only appear with the subdivision modifier?
@conchabelo
@conchabelo 4 жыл бұрын
I'm glad you created those problems! I had one face in the wrong direction and four duplicated vertices. I was able to fixed everything! Thanks!!!
@digbylaurencebarcis7771
@digbylaurencebarcis7771 4 жыл бұрын
Thanks Andrew. Really great quality and well delivered content.
@aBL1NDnoob
@aBL1NDnoob 3 жыл бұрын
6:20 bevel is a disaster. Even after merging any overlapping vertices. This tool is always a mess so I never use it. What's the trick?
@carlosfernandez3565
@carlosfernandez3565 2 жыл бұрын
I'm reading the comment section to get around it too.
@krismanwaring402
@krismanwaring402 4 жыл бұрын
Perks of being an American with bad sleep habits, you get to learn how to 3d model from an Australian when your brain won't let you sleep
@Alkuf100
@Alkuf100 4 жыл бұрын
except Andrew uploaded mid day today?
@lukebinno2619
@lukebinno2619 4 жыл бұрын
Alkuf100 it doesn’t mean he watched it as soon as it came out and there are different time zones you know..
@yoaspiree
@yoaspiree 4 жыл бұрын
Exactly what I'm doing rn at 5am
@scottraber8497
@scottraber8497 3 жыл бұрын
It's a global village, man.
@chokooo
@chokooo 3 жыл бұрын
Man...you make the learning sooooo FUN with your humor e coments, Thanks for that.
@kousik8042
@kousik8042 4 жыл бұрын
ur teaching style has changed a lot from donut in 2.8 fundamental to this chair. learnt many thing about more accuracy and perfection. Thank you
@Hestia3332
@Hestia3332 3 жыл бұрын
some how I have no idea how to view the object in that mode at 13:00 with all of the grided lines ? Edit: after two days I finally figured out that to see the subdivision faces as he does at this point you simply uncheck ''Optimal Display' below the subsurface modifier, hope this helps!
@Skygerobrian
@Skygerobrian 3 жыл бұрын
I had to uncheck Optimal Display and in the "Show Overlays" drop menu I had to select Wireframe under Geometry.
@szotoxbeta2984
@szotoxbeta2984 3 жыл бұрын
I had no idea how he did that. Thank you!
@Shazumbi
@Shazumbi 2 жыл бұрын
Frigging thank you. This comment is so far down, but tytytytytyty
@Hestia3332
@Hestia3332 2 жыл бұрын
@@Shazumbi 🤣 you're welcome
@kuangeric8067
@kuangeric8067 Жыл бұрын
Thank you so much, it confused me a couple of hours🤣
@monogramadikt5971
@monogramadikt5971 4 жыл бұрын
i will always look at this period of corona hysteria as the time i learnt something useful, that being how to make donuts and chairs in blender ;)
@jeppetofft
@jeppetofft 4 жыл бұрын
I always learn so much from these tutorials.
@thyros_
@thyros_ 4 жыл бұрын
There is the 3D print plugin in blender (ships with it) that checks your mesh for nearly everything. overlapping faces and so one. You can also directly select that part of the mesh with the error.
@patrykK1028
@patrykK1028 3 жыл бұрын
18:45 when I rotate, the center of gravity is in the middle of the chair and not on z=0, how do I change that?
@twobigteeth
@twobigteeth 3 жыл бұрын
I want to know, either!
@prec77ous
@prec77ous 3 жыл бұрын
@@twobigteeth Step 1: put your 3D cursor to the selected object (shift+S). Your 3D cursor is now in the middle of the object. Step 2: click on 'cursor' from the menu on the left. Now press "N" to make the sidebar appear. Navigate to 'view' and under '3D cursor' change the Z location to 0. Step 3: press Shift+S, and choose 'selection to cursor (keep offset). Now it should be fixed. You can put the 3D cursor back by pressing Shift+S again and choose '3D cursor to world origin'.
@discreet_boson
@discreet_boson 4 жыл бұрын
Nobody : Blenderguru : iT's tHE fiNAl cOunTDoWN
@abiyyupanggalih854
@abiyyupanggalih854 4 жыл бұрын
😎
@SomeGuy-my7en
@SomeGuy-my7en 4 жыл бұрын
kzfaq.info/get/bejne/eaqDmc2mtpvboGg.html
@GoldDeniel
@GoldDeniel 9 ай бұрын
You just explained a problem I encountered when I was working on my own. I didn't know why that happened, but I found a looong workaround. Now I know I just flipped the face... Thank you!
@architgupta542
@architgupta542 4 жыл бұрын
Here in India, refreshed your channel page several times a day waiting for the next part of this series. This is some quality work and your channel name is really appropriate.
@blenderguru
@blenderguru 4 жыл бұрын
Thanks :)
@SamSantoyo
@SamSantoyo 2 жыл бұрын
12:29 , I was going crazy (you missed to mention the last shortcut to "merge" the whole selection into one face). For those wondering, he pressed "F" , that made the trick.
@livinity2466
@livinity2466 2 жыл бұрын
Thanks was wondering about this
@Ghoatmode
@Ghoatmode Жыл бұрын
genius thank you
Blender Beginner Modelling Chair Tutorial - Part 2: Edge Flow
16:40
Blender Guru
Рет қаралды 859 М.
Blender Beginner Modelling Chair Tutorial - Part 4: Modifier Mayhem
16:25
Pray For Palestine 😢🇵🇸|
00:23
Ak Ultra
Рет қаралды 31 МЛН
КАК СПРЯТАТЬ КОНФЕТЫ
00:59
123 GO! Shorts Russian
Рет қаралды 2,9 МЛН
SHE WANTED CHIPS, BUT SHE GOT CARROTS 🤣🥕
00:19
OKUNJATA
Рет қаралды 15 МЛН
How to Make Interiors in Blender (Tutorial)
29:13
Blender Guru
Рет қаралды 1,6 МЛН
Blender Beginner UV Unwrapping Tutorial (Chair Part 7)
19:23
Blender Guru
Рет қаралды 946 М.
5 Topology Tips That Will  Get You HIRED
34:02
JL Mussi
Рет қаралды 959 М.
Making Family Guy realistic
7:51
Blender Guru
Рет қаралды 1 МЛН
CGI vs Real - Can you tell the difference?
11:22
Blender Guru
Рет қаралды 5 МЛН
How to Make Studio Lighting in Blender
23:55
Blender Guru
Рет қаралды 832 М.
Blender Tutorial for Complete Beginners - Part 1
17:57
Blender Guru
Рет қаралды 2,9 МЛН
DO NOT model cars. | Blender 2.8
16:49
Damian Mathew
Рет қаралды 127 М.
Pray For Palestine 😢🇵🇸|
00:23
Ak Ultra
Рет қаралды 31 МЛН