ARE BORDERLANDS 3 CLASS MODS LESS IMPACTFUL?

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Derchlands

Derchlands

4 жыл бұрын

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In Borderlands 2 Class mods had both more skills and passives that matched. In Borderlands 3 Class mods have less skills but you do not have to spec into those skills to get the points. The passives can be more diverse. My question about them is, are they better or an improvement to borderlands 2.

Пікірлер: 177
@qijielynn8115
@qijielynn8115 4 жыл бұрын
Also, I miss how you can see people's class mods in bl2. One glimpse over their class names and you know what builds they are running.
@AaronIsneri
@AaronIsneri 4 жыл бұрын
Red Fang and Rakk Commander have the EXACT same skills boosted. Makes me think one of them was a copy/paste of the other with a different passive added (might explain why Fl4k has 6 Legendary Coms, as well.) Also, Moze's complete lack of a Legendary Com for Bottomless Mags irks me.
@DragonSeekerXD
@DragonSeekerXD 4 жыл бұрын
She also doesnt really have a com that boosts the sheild of retribution tree. The bloodletter actually generally has anti synergy with her cap stone. You dont reakly run a full sor tree and the bloodletter and its a letdown. The bloodletter seems to be a com for the deathless and grave artifact more than for any tree.
@eekajmoneybaby9309
@eekajmoneybaby9309 4 жыл бұрын
What perks would you choose for a blms moze. Also if you can't find it as a legendary keep a look out for purples.
@Durge205
@Durge205 4 жыл бұрын
Yeah, that infuriated me about not having a mod that affects Bottomless Mags Moze. Seriously, I would love to see a specific skill synergy with points in at least Redistribution and Scorching RPMs to fire and regen ammo faster. The red flavor text could be Heavy's iconic line of "It cost $400,000 to fire this gun for 12 seconds"
@morgankokic1223
@morgankokic1223 4 жыл бұрын
DragonSeekerXD all of mozes capstones all kind of bad. Tenacious defence doesn't synergise that well with what SoR builds are, Forge's ammo regeneration is just underwhelming compared to Means of Destruction and then Short Fuse is a really pitiful chance based damage buff. I love moze, but I feel like she's another gaige almost in that here skill trees are just a mess. Surely letting grenades crit is worthy of being a capstone? Whatever...
@RazorusR3X777
@RazorusR3X777 4 жыл бұрын
Remenber when they said some class mods could boost capstones. Then the game comes out and there was absolutely none of that.
@GypsyKingGG
@GypsyKingGG 4 жыл бұрын
Cristian Davis was this ever addressed? This was generating a lot of hype before release but I feel like there’s been very little discussion since launch despite capstone boosting mods clearly not being in the game
@NrdDy
@NrdDy 4 жыл бұрын
Cristian Davis So when they were referring to capstone skills, they were referring to skills that you could only put one point into, which is typically the third skill down on most skill trees in BL3. There are class mods that do increase these capstone stone skills by one. I have never seen a class mod increase cap stone skills by more than that. When we (we being people who a BL Veterans) think of capstone skills, we think of the skill at the bottom of the tree so I understand where you are coming from. However, they met their criteria for “class mods ‘raising capstone skills’” even though it’s not the way it was expected.
@Mustang1984
@Mustang1984 3 жыл бұрын
@@NrdDy See what you're saying but that makes no sense, capstone is lingo for the "final piece", so GB is stupid.
@Mustang1984
@Mustang1984 3 жыл бұрын
@sir loin Yep, and again not trying to be an ahole to N3rd4D4yz but ya, I agree.
@LexAnarchy
@LexAnarchy 4 жыл бұрын
I really wanted to make a video about this but I'm not great at talking so I'm really thankful you made this. I decided to make a thread on the forums instead. I haven't really heard much talk about COMs in the community. Personally I hope for GBX to make them more impactful again.
@lambda6145
@lambda6145 4 жыл бұрын
Yeah, I miss class mods that gave everyone in your party specific stat boosts. It also seems they really toned down legendary class mods as well.
@hellspawn22001
@hellspawn22001 4 жыл бұрын
Seems to me like class mods are more of an accent to your character rather then something you build around.
@morgankokic1223
@morgankokic1223 4 жыл бұрын
Daniel Hoffa kind of, but legendaries completely change that. There is no reason to not use a legendary for most builds, bar some niche uses.
@eljefe4208
@eljefe4208 4 жыл бұрын
That's a good way to put it, maybe as they raise the level cap they'll increase the amount of skills a class mod can hold as your level can go higher (what they should've done at launch rather than set +1 white +2 green etc.)
@hellspawn22001
@hellspawn22001 4 жыл бұрын
Morgan Kokic, that’s what I mean. I built my Moze around the bottomless mags and demolition woman trees, I used a purple com with skills I was using until I got a bloodletter then I switched up a couple things but kept almost everything the same
@eekajmoneybaby9309
@eekajmoneybaby9309 4 жыл бұрын
Artisan class mod on Amara can provide great boosts in DPS. +3 in fast hands and if also spec in looks at 39% reload speed and 60% weapon swap speed. A +1 in deep well for 40% mag size increase and a +1 in Dread for 30% increase damage when you grasp a enemy. Not a boss killer but great for slaughter House.
@doctordragon5379
@doctordragon5379 4 жыл бұрын
I've been questioning class mods in this game a lot. When I was levelling up Moze and reached levels 10-15, I found a purple rarity Marksman class mod which was awesome because it gave +1 Redistribution, +1 Experimental Munitions and +3 Scorching RPMS - all 3 skills revolve around landing critical hits. But despite how awesome the mod was in its chosen skills and overall synergy, all the other mods I saw didn't appeal to me or didn't seemingly match in terms of synergy or even come close to what I was aiming for with my build. I had that same low level mod until the late 40s when I found another Marksman with the exact same skills and point allocation, but with superior passives. And then I found Bloodletter and Master Blaster COMs and never looked back. Borderlands 2 wasn't always exemplary in terms of class mod design and diversity - I recall Gaige having 3 of her 5 legendary class mods being invested in Strength of 5 Gorillas which was odd and made me question if someone at Gearbox had some sort of gorilla fetish. But BL2 I think overall did do a better job with class mods than in this game; choice of COMs in BL3 feels too easy simply by eliminating other choices that offer no synergy or good picks for skills.
@ms.aelanwyr.ilaicos
@ms.aelanwyr.ilaicos 4 жыл бұрын
The "gamechanger" feature on the Legendary class mods make it more impactful to find a legendary class mod as opposed to a purple, I think we can agree. It plays like the legendaries in Diablo 3, where a legendary would change up your play pattern pretty profoundly (but most of the secondary rolls would still be quite random). With that said, there are very, very few purple class mods that are not plainly inferior to some legendary class mod in BL3, not unlike, well, every item slot in Diablo 3. However, it may be that the odd un-synergies of the legendary class mods that you are highlighting are intended to leave purples with tighter synergy as a viable alternative. A feature, as opposed to a bug. I think the system we have here leads to fairly clear "best-in-slots" for a given build, but makes finding the perfect version of that best-in-slot the focus of your loot hunt (a legendary mod with +5 to the one skill you want, along with 3 relevant passives). With that said, Legendary class mods were far and away superior to the purple alternatives in BL2 in *most* cases. There were notable exceptions, but those were undeniably the exception, not the rule. I expect we will begin to see builds that revolve around the potentially higher-synergy skill kits offered by purple class mods as the community has more time to experiment with the items on-offer in BL3.
@bellystraw
@bellystraw 4 жыл бұрын
*Tina Tina Class mods left the chat*
@ms.aelanwyr.ilaicos
@ms.aelanwyr.ilaicos 4 жыл бұрын
@@bellystraw Haha, I take your point, but let's be honest about this: for any given character, there was, at most, one non-legendary class mod that was viable for each viable legendary. Which meant the vast majority of blue and purple class mods were just worse than some legendary. The effects of many non-legendaries were properly contained within the effects of a legendary. The outliers are noteworthy, but they were outliers nonetheless.
@bellystraw
@bellystraw 4 жыл бұрын
@@ms.aelanwyr.ilaicos True enough, I just hope they release new or update the current legendary class mods since most characters have like 1 good class mod and the rest are meh at best
@darthplagueis13
@darthplagueis13 4 жыл бұрын
@@ms.aelanwyr.ilaicos Well, blue legendary class mods did have the advantage that they were the only ones that could boost a skill by 6 points, instead of just 5.
@ms.aelanwyr.ilaicos
@ms.aelanwyr.ilaicos 4 жыл бұрын
@@darthplagueis13 Undeniably true--and there is room for debate whether it was wise to make certain blue class mods more desirable than their purple counterparts, when that is very rarely the case with other types of gear (with the exception of red-text weapons).
@FinancialStorm7
@FinancialStorm7 4 жыл бұрын
I'm all for a class mod rework, one of the first things I was confused about when the game came out.
@TheNoobmaster98
@TheNoobmaster98 4 жыл бұрын
the example I keep giving is Axton's Legendary Soldier, 6 skills each with +5 that everyone wants and a significant boost to your guns and turret as passives, in this game you get 5 skill points spread over 3 skill choices a more interesting red text (Sometimes) and completely random passives, Class mods are cool but two steps backwards one step forward
@qijielynn8115
@qijielynn8115 4 жыл бұрын
Just saying, starter legendary COMs boosts 6 skills but I don't think that's good COM design. They just improve overall capability but help no particular build. I totally get your point though. BL2 legendary COMs boost more skills, all of them relevant to the build, giving more points to each, and have useful special effects.
@TheNoobmaster98
@TheNoobmaster98 4 жыл бұрын
Qijie Lynn I see your points and I agree, this message used to be longer but it was just me complaining about the class mod point values again in a lot more words
@KellysHeroes777
@KellysHeroes777 4 жыл бұрын
Derch 👍👍👍 just wanted to add I haven't come across a blue or purple class mod that makes me not want to use a legendary which is sad.
@axemeagain2554
@axemeagain2554 4 жыл бұрын
Agreed... Same with me.
@Tubby88888
@Tubby88888 4 жыл бұрын
Marksman com for moze is definitely a great com on par or even better for specific moze builds compared to leg coms
@zombiehashi3762
@zombiehashi3762 4 жыл бұрын
If it was the other way around. You only had a blue or purple class and couldn't find a legendary.
@FunLion
@FunLion 4 жыл бұрын
Zane has a good purple mod for speed builds. With the right modiers it can be quite strong.
@narfd.8837
@narfd.8837 4 жыл бұрын
The class mods are most influencal when you are leveling, which makes a huge difference if you know what to look for. Moze for example has regular class mods that boost "Redistribution" and "Some for the Road", both of which can be cornerstone skills and can save you going down the whole tree if you otherwise like the other trees more. I don't really get why she has no legendary com for "Bottomless Mags", but the Blast Master boosts that tree indirectly at least. Fl4ks COMs are by far the most inconsistent in terms of synergy. That the pet ones don't boost their damage much is just an indicator on how the pets should be treated, as aggro-draw and supplement, not as damage source. The problem here is just that "Gamma Burst" isn't strong enough to change that. And yeah, the Rakk Commander is BAD! I can only hope that Fl4k gets a COM that massively boosts "Gamma Burst". Zane has just all-around bad legendary COMs with basically just 1 mediocre one and one alright one. And that isn't only an issue with his COMs, but big parts of the game go against his playstyles completely or partially (like Anointed being immune to cryo damage). He is a character using a niche in a game that tries to prevent that exact niche from being playable. Amara has the Phasezerker, which is so strong that I don't even give a crap about the skills, but on the other hand she has the Dragon COM, which I use for the skills only (it is so irritating that it boosts "Remnant" a skill you cannot proc with melee!). It's a great class mod for Mystical Assault and that is the problem! "Conflux" in theory makes a lot of sense, but it isn't worth the points to make it really reliable. It needs a buff to be considered as a viable skill, which in turn makes it being boosted by multiple coms pretty pointless right now. I think that for some of those COMs Gearbox wanted to not strenghten the main skill tree further, but compliment that tree by closing wholes in the strategy. That more specialized builds are just superior seems to have gone over their heads I fear. And they also chose completely bad skills sometimes, like "Go for the Eyes", which for me is still one of the worst skills in the game as it is less than a 20% damage increase (per enemy) as pets seem to have no inherent critical hit modifier! In conclusion: Class Mods are more impactfull when they can boost skills you would otherwise be unable to get to and that they boost 1-pointer makes them really strong. Sometimes. The lack of points overall on the other hand makes regular skills pretty unnoticeable most of the time, which is especially bad if skills are boosted that you don't otherwise have. And yes, that is paradoxical. Their biggest strenght early on is their biggest weakness later on. That is why I for example would want to see more class mods with 2 or even just 1 boosted skill, at least after beating the story, so that the mods we find are more impactful no matter the skills they boost as they would at least boost them by a significant amount. Hell, I found a mod at level 10 with 1 "Illuminated Fist" and 4 "One with Nature" and I used that thing until way after I hit level 50 with my Amara as I could not find a substitute!
@CuddleShit2
@CuddleShit2 4 жыл бұрын
You're spot on with class mods in Bl3. Being able to take advantage of skills class mods boost without having to spec into them, and the passive skills the legendary class mods add are great, but overall it seems like Gearbox has taken a step backwards with class mods. One example of an unusual class mod I'd like to add to the discussion is Zane's Cold Worrior com. On the surface, the Cold Warrior com seems interesting. The red text adds a chance to add a random status effect to an enemy. While it seem interesting, Zane doesn't have any skills to boost elemental damage, so this choice of effect seems... odd? It seems more like an Amara com more than a Zane com. Anyways, the three skills is boosts are Synchronicity, Ready For Action, and Trick of the Light. So gun damage, shield recharge, and a chance to avoid bullets respectively. While Synchronicity is a great skill, none of the skills offer anything related to cryo damage, which is what you would want to make any use out of the special effect. Why doesn't this com boost brain freeze, the most obvious skill for this com? Or the skill that gives Zane health regen by freezing an enemy? Plus, Zane has another legendary com that boosts trick of the light, which isn't that great of a skill IMO. Why is there two, and why was it picked over one of Zane's cryo skills for this com? I don't know if there's any plans to adjust class mods, but I imagine we'll see some new coms in upcoming DLCs, so hopefully we'll get some better coms then.
@Qyrx
@Qyrx 4 жыл бұрын
i still remember modding my class mod names in borderlands 1 because of the cool display name under the gamer tag. the names were always so cool to me because it was something very specific to my person. all in all I feel borderlands 3 is lacking that entirely in terms of customization. even in borderlands 2 the class mod essentially made the build. making the uniqueness of each class mod very player specific.
@Don11037
@Don11037 4 жыл бұрын
I wore the badass gunslinger just because I liked how the name looked
@HenryMyth
@HenryMyth 4 жыл бұрын
It doesn't help that the specific passive effects on a majority of legendary class mods are complete garbage. Four out of the five legendary class mods for Zane have terrible passives, Moze only has two good legendary class mods, Amara also only has two good ones with the phasezerker completely out classing everything else, the only outlier is Flak who has better legendary class mods than everyone else or at least you could actually make a case for using all of them.
@user-vv1hp4ye4q
@user-vv1hp4ye4q 4 жыл бұрын
Every of Moze's legendary COMs is good, though. Sure, the iron bear ones are subpar, but it's not their fault that Iron Bear is bad, on their part they pretty much do boost everything they can about it.
@HenryMyth
@HenryMyth 4 жыл бұрын
@@user-vv1hp4ye4q Even after he gets buffed I don't think many people are going to use Iron Bear let alone dedicate their skill points or class mod to using him. It's another Gaige and Krieg situation where Moze is much stronger than actually using Iron Bear could ever be. Also depending on your build there's really no reason to use anything other than the Blast Master or Bloodletter.
@Jake-rv8td
@Jake-rv8td 4 жыл бұрын
Really good video. Big reasons I like the class mods: 1. Able to get skills without spending to points to get to them. 2. You can boost the 1 point skills, doubling their effectiveness. 3. I enjoy the random passives to promote build diversity to a certain extent (It gets me to try different guns to match the Passives). In BL2 you had class mods that boosted Melee damage for non melee characters or Max health when you didn't want it but now you can get them with different passives. I think adding more points might be OP at this point in the game (The characters are already pretty powerful themselves). You mentioned the +6/+5 COMs in BL2 but I'm pretty sure you couldn't get that high of a boost until after a certain level (I cannot remember). So maybe more points should be added (7 or 8 total instead of 5) if/when there is a level cap increase so at level 55 or higher you can find higher boosting class mods. Or add points to the Legendary mods and/or add new COMs when Mayhem 4 comes out. Big reasons to not like the class mods: 1. Synergy. I think you nailed it right on the head with this. It's not necessarily how many skill points are added but which skills they are added to, and I also think they kind of just blindly threw darts at the dart board on this. 2. Random Passives (I know I listed this in a reason I like the COMs but it is also a negative). Your'e right, farming good ones suck. I had this idea for weapons but it would be good for class mods too; because of the shear number of weapons/gear and part combinations, they should add the ability to interchange parts/abilities on like manufacturer/model/level gear. (Ex. If you had 2 level 50 Tediore shotguns you should be able to take the bouncy module off one and swap it with the homing module from the other. In this case if you had 2 Red Fang class mods both at level 50, you could swap the passives) This would at least alleviate some farming woes. Maybe even make part swapping cost eridium or cash.
@darthplagueis13
@darthplagueis13 4 жыл бұрын
Well, tough to say. I'd argue that the Borderlands 2 COMs are probably better for the most part. For one, the stat bonuses weren't random and there were only few which were truly bad. Also, particularily the legendary COMs featured an insane amount of overall skillpoints. For instance, the legendary Killer for Zer0 featured 5 different skills which could get up to 5 points each, meaning 25 points overall. Granted, you actually had to have those skills unlocked first to benefit from the Class Mod but still. Borderlands 3 on the other hand has class mods featuring up to 5 points entirely, spread across a maximum of 3 different skills (and a minimum of 1). They also have randomized stat bonuses which can range from something utterly useless (for instance, additional accuracy for only a particular manufacturer) to something rather valuable (i.e. just flat gun damage bonuses). Legendary Class Mods do come with the addition of a completely new "skill" that has its own effect which can range from being an absolute gamechanger (Phasezerker on Amara, Bloodletter on Moze) over being reasonably good (Executor on Zane) to being borderline useless (Shockerator on Zane). Personally, I don't like how much RNG is involved, particularily with the legendary Class Mods. Even if you get the COM you were looking for it could feature crappy bonus stats and have all 5 points in the one skill your build doesn't actually benefit from. A legendary Killer on Zer0 will always have the same skills boosted and provided you have hit the max level, you'll get the full amount of points. The bonus will also always be critical hit damage (even though there's admittedly a small degree of randomness as to if you're gonna get the maximum 53% or a slightly lower value). I just don't like it that much. Like, for my Graveward farms I'm using a Techspert COM despite none of the skills or the special effect being particularily relevant for the fight, I just do it because I've got one with 25% gun damage.
@dullededge1395
@dullededge1395 4 жыл бұрын
i have found a legend com that was just one skill plus 5
@eekajmoneybaby9309
@eekajmoneybaby9309 4 жыл бұрын
Very rare I've found a couple of purples like that and honest would love to see a legendary drop like that.
@qijielynn8115
@qijielynn8115 4 жыл бұрын
I've never seen +5 on any of my COM drops. The closest thing I've found is a Breaker with +1 Find Your Center and +4 Personal Space.
@dullededge1395
@dullededge1395 4 жыл бұрын
@@qijielynn8115 i have only ever found the one never noticed they where rare so I tossed it
@eekajmoneybaby9309
@eekajmoneybaby9309 4 жыл бұрын
@@qijielynn8115 again it's very rare to get that +5 I've only gotten one and it was for scorching rpms on Moze.
@qijielynn8115
@qijielynn8115 4 жыл бұрын
@@dullededge1395 lol it's no good anyway, if the boosted skill isn't ideal. Good luck finding a useful one!
@korkybuchek2934
@korkybuchek2934 4 жыл бұрын
they should leg team com (nurse,hoarder,binder,reaper etc) maliwan takedown 👀
@jafortune
@jafortune 4 жыл бұрын
It feels like these new coms weren't designed with the new 3 rank skills in mind since they get way more value out of that 5 point limit. A com can double a 3 rank skill and have 2 points left, or double a single 5 rank skill. Some coms get bonuses on 1 rank gamechangers, which as cool as that is, becomes an even bigger balancing issue. Of course some coms do boost very unique/powerful 5 rank skills that are worth going for heavy investment on but that also gives them a much wider disparity between optimal, good, and bad versions than how they used to function before even considering the passives. The lack of synergy sucks, and seems to happen more often than it should on normal coms too not just legendaries, but also with only 5 points you are barely making meaningful synergies off of a lot of coms any ways. It also feels like class mods are stepping on each others toes a lot more, and are boosting a smaller pool of skills than they used to or maybe that's just because legendary class mods are getting more skills that only they can boost. It's not just that they're less impactful, but their overall quality is worse and they are less consistent.
@sergeanttailsrko4589
@sergeanttailsrko4589 4 жыл бұрын
Oh boy, you haven't seen bad class mods until you see Zane's. I will say, Nimbus skill boosts do synergize rather well.
@michaelhall5801
@michaelhall5801 4 жыл бұрын
I also think because there are less skill points per skill tree, it somewhat limits how effective classmods can be. Because if we had classmods with 5 points in 5 skills in this game, you'd almost fill out a whole skill tree
@Eugene_TEC
@Eugene_TEC 4 жыл бұрын
Going down from 25 to 5 skill points is overkill though.
@MachineVox
@MachineVox 4 жыл бұрын
Totally agree man. What do you think about artifacts? I thought that OZ Kits were a big improvement over BL2’s relics, but artifacts feel like a back step just like coms.
@taffacre4169
@taffacre4169 4 жыл бұрын
8:49 it has hunters eye because that synergizes with the legendary oassive that treats bosses as those 3 different enemy types. The bounty hunter legendary for fl4k is an extremely good and synergized mod in this game. With the right build you are basically going to double your dps 100% of the time with this mod EVEN against bosses becuase you will activate the stacks that normally require killing an enemy first.
@alphacentary
@alphacentary 4 жыл бұрын
I don’t think we will fully understand the effectiveness of coms until we get a good save editor for testing.
@maxwellmakintosh847
@maxwellmakintosh847 4 жыл бұрын
In World of Warcraft they eventually let you modify the stats of your gear at a gold price. Would be cool if there was a station you could modify your drops in BL3. The rng of the drops makes it harder to optimize but also increases the range of unique builds. If you could modify your gear the life span of the grind would drastically decrease though. Thoughts..
@pizpor1893
@pizpor1893 4 жыл бұрын
I found a pretty nice purple Zane com which boosts brain freeze and refreshment. Besides that, I've been dissapointed with the class mod situation.
@adambarkman1326
@adambarkman1326 4 жыл бұрын
I think that once we get our first level cap increase we'll see some very strong dual builds, even now we can do a lot of crazy things because of how powerful a lot of the skills feel with less support than were needed in other games. I would like to see some of these mods get upgraded for 7-ish skills instead of 5. Who knows I actually find that if you get decent passives on your mod that interact with the build you're going for you can get some really strong characters.
@itsVilu
@itsVilu 4 жыл бұрын
Perhaps the +skills are not meant to be in complete synergy with the special effect, but to potentially offer skills that your build might not have at all (access to). Since the mods can have up to +5 on one of the 3 skills it can have, it means you can have a maxed out skill from another skill tree without spending any points in the tree. Like for example: You could be Brawl + Fist of the Elements build, but still get maxed out restless from mystical assault, thanks to the Dragon class mod. Or just 4/5 restless with with 1 in remnant for the overkill orb. It gives you the option of not going for the skills that the mod offers, effectively getting that said skill without spending skill points and then getting something else on top of that, or going for the same skills and gaining even more effect from them. edit: I do get where you're coming from. Most of the +skills make little to no sense when looking at the special effect. But I do also see why they might have done that (other than just bad design)
@rickster5224
@rickster5224 4 жыл бұрын
If they ever add another tier of loot above legendaries id like to see class mods on that tier act like blues in borderlands 2 where they boost one or two skills dramatically
@droueche58
@droueche58 4 жыл бұрын
I don't think they need to have the same impact as they did in BL2/TPS, because our skill trees don't need the crutch of an extra 25 points. But I pretty much agree with the rest of your assessment. Too often they're just about going for the one or two effects/skills which work for you, and the rest feel wasted. The Dragon in particular feels disjointed - when I'm invested in that tree, melee is the last thing I'm interested in. To make that special effect work for you, especially at end game, you're really screwing yourself. Most of her healing and survival is in the brawl tree. It's a testament to how well-designed the characters and skill trees are that this isn't a bigger problem (and more just puzzling), but yeah, the COM's are not as focused as I'd like them to be.
@mattgeezy4
@mattgeezy4 2 жыл бұрын
Man this is a great Fl4k class mod video!!! LOL I heard a little stomach growl noise or a fart noise in the background lol and you were like you were like whoa
@breadwinner541
@breadwinner541 4 жыл бұрын
I liked borderlands 2’s but I agree with the adding other passives to make them a little more unique to each players roll and I def am a fan about not having to spec into skills to get their effect
@w01dnick
@w01dnick 4 жыл бұрын
yeah, 3x3 would be much better for legendary, not too powerful, but noticeable at the same time.
@Sammantix
@Sammantix 4 жыл бұрын
So, a lot of these are designed to help a multi spec person get stuff they normally can't. The Dragon is wonderful if you're trying to get Remnant but are making a Melee Elemental type. A lot of the skill boosts are less about synergies and more about picking up skills you might have been missing i your build.
@zombiehashi3762
@zombiehashi3762 4 жыл бұрын
I think the new added annointed perks in combination with your mod is what you are missing.
@IGSA101
@IGSA101 3 жыл бұрын
I think the idea of these coms is that you're supposed to take skills other than the boosted ones, since you get those ones anyways. Like with the rakk one you can just put points into your red tree and then get what you need for your build beyond that. It just doesn't feel as cool or fun as seeing a bunch of 10/5s or things like that.
@crimsonraiza3633
@crimsonraiza3633 4 жыл бұрын
Found a class model for Moze that gave 31% weapon damage and 50% critical hit damage on Jackobs shotgun damage. Unfortunately the skills for it are stuff that I don't use so I feel you on this. Still a decent model tho realistically
@brunoturossi
@brunoturossi 4 жыл бұрын
Dont forget that right now the only viable class mods for Amara are the phasezerker and the breaker, because the others are broken and not work properly with his broken actions skills
@RazorusR3X777
@RazorusR3X777 4 жыл бұрын
Didnt Moxsy make a build with the fart cloud one and it ended being really good?
@brunoturossi
@brunoturossi 4 жыл бұрын
@@RazorusR3X777 yes but is really unreliable.
@SuperTheguy1234
@SuperTheguy1234 4 жыл бұрын
Personally on Flak, I have found a Tallying Ranger Cosmic Stalker class mod that increases hunt skill power by 25%, then gives me +2 Interplanetary Stalker, +1 Hunter's Eye, and +2 Big Game. It also comes with +25% weapon damage and +32% weapon accuracy. I was pretty pleased with that synergy
@DaShikuXI
@DaShikuXI 4 жыл бұрын
I feel like i should point out that your pets can't die while gamma burst is active. The red fang class mod doesn't need pet survivability for that reason.
@thiccfila
@thiccfila 4 жыл бұрын
It depends what character your playing, but on Zane I definitely build around class mods, perk boosts, etc.
@FunLion
@FunLion 4 жыл бұрын
But if class mods perfectly complement your main strenghts they become dull and boring rather quickly. Each build would have a clear winner. No brain required. At least now, the diversity allows you to experiment with a combination of skill trees you normally wouldn't use. I think that's the design decision behind this. A few more points per class mod would be nice though.
@CrazyCatHusband
@CrazyCatHusband 4 жыл бұрын
I love the fact that I don't have to go all the way down a skill tree if my build needs 1 particular skill from there. It means I don't need to waste points on something I don't use (like iron bear-related skills for Moze), but still have the benefit of Vampyr. I just wish they would show when the passives were working, and to what extent. I just started using the Blast Master mod yesterday, but how long do I need to go without reloading for the bonus? Is it measured in time? Shots? How do I know when I'm at 100% and it's Ogre time? I like the new system. It forces you to make a trade-off. The BL2 system I got 25+ points that I was probably going to spec into anyway, and I could just pick every useful skill for that VH at level 72. The farming aspect is tougher, though. Jakobs weapon bonuses for a passive ability that relies on me not reloading? Not so useful. Just have to keep looking for the gun damage ones.
@JohnDoe-dh8xc
@JohnDoe-dh8xc 4 жыл бұрын
More time is needed to see if the purples will have a niche. The added abilities to legendaries are awesome. The random passives expand build diversity. Often times the passives weren’t super great or synergistic on COMS in BL2. I do miss how good blues were in BL2, but hopefully they add to the amount of skill points they add once they add another level cap. The fact that only the passives scaled was kinda a bummer in BL2.
@DHKrieg
@DHKrieg Жыл бұрын
I seriously hate what they did with class mods here. They felt like little guides to the character, the skills and boosts were mindful of the ways you could play and essentially told you synergies, builds and playstyles. This is just boring, generic min-maxing stuff. It's just obnoxious and completely misses the point of what a class mod is, in my opinion. To paraphrase Marcus "A sniper without a sniper COM is just a chump with a gun" For example, Wilhelm's Scorcher. It came with Incendiary damage, and skills that boosted laser damage and fire rate. It seems confusing at first, what, fire lasers? That is until you remember that Vengeance cannon does Incendiary damage. That means if you learn it and play into it you can do around 200K damage per Vengeance cannon shot, plus the many boosts to fire rate meant you'd absolutely spam that shit.
@illtake2chickens
@illtake2chickens 4 жыл бұрын
Were there plus 5 on legendaries at launch in BL2? They could improve class mods as level increases.
@Fablelord1
@Fablelord1 4 жыл бұрын
All of the initial legendary class mods in Bl2 added plus 4(Slayer of Terramorphous) or 5(Legendary X{dependent on class}) to specific skills. The problem was that they only added plus 5 to each be first tier skill in each tree. Granted, that was 20 potential skills depending on class, but it meant you were spread out everywhere. Some classes preferred blue or purple mods depending on build. Overall, not that much has changed besides legendary mods in 3 not having as many skill points to distribute (matter of fact they're improved by not dumping them all in the first tier skills) and having a passive ability equiped to them, like Moze and the one that drops grenades on critical hits.
@nyarlolhotep514
@nyarlolhotep514 4 жыл бұрын
The biggest problem I have with coms is the size of the pool for passives. I think coms shouldn't have manufacturer stipulations on the passives.
@the-four-seven
@the-four-seven 4 жыл бұрын
I think the new class mod situation is even more layers of RNG to fight through if min-maxing is your goal, but I think they are still capable of having a dramatic effect. I picked up a COM while leveling as Moze that raises Thin Red Line and Desperate Measures and her damage output went through the roof. I was feeling meh on Moze but then I grabbed that COM and it started to feel like my build was coming together.
@OldGoat-cw8he
@OldGoat-cw8he 4 жыл бұрын
The random passives are almost more important than the com talents because of the lack of synergy. Having artifacts and and coms with those passive bonuses means my +40% weapon damage, +25% crit bonus plus a couple Allegiance bonuses is a better build than the appropriate class mod and correct artifact in relation to their class bonus or gear bonus synergy.
@yellome32
@yellome32 4 жыл бұрын
I think they might be like this to promote build diversity beacause builds were built around class mods in bl2. The issue is most players are used to bl2 and need something to build around instead of just copying what someone online does. there are a lot of perks and synergizing them with weapons and shields is a little overwhelming. I think going forward gearbox should keep some of these class mods, modify a couple to make more sense, and then take community builds into consideration to create better class mods
@goetz009
@goetz009 4 жыл бұрын
I found a purple with 45% jakobs critical hit damage, and 31% sniper damage. And plus 3 for the skill that boosts damage when you're up close. It wrecks.
@grahamhalo
@grahamhalo 4 жыл бұрын
When the game was being released didn't Gearbox say that there would be class mods that could raise cap stone skills?
@jameswood4676
@jameswood4676 4 жыл бұрын
Oh yeah I remember that... really hope it happens
@Willow4526
@Willow4526 4 жыл бұрын
The third skill down is counted as a capstone skill
@grahamhalo
@grahamhalo 4 жыл бұрын
@@Willow4526 shame I figured only getting 5 points would justify buffing the final cap stone with a class mod
@Willow4526
@Willow4526 4 жыл бұрын
@@grahamhalo I thought by capstone they ment bottom skill as well, but learnt as I've said third skill down is one as well. But yeah considering they aren't the most impactfull final Capstone's there is, I don't see why not having them in class mods
@JupiterJones0424
@JupiterJones0424 4 жыл бұрын
Amara has been a ton of fun to play, BUT. You had mentioned in an earlier video about how you were concerned that it was just going to be Maya all over again. And that’s all I am seeing to be honest. The entire rush stack loop is Pretty much discarded from the phase Zerker class mod. They really just disguised rack and ruin essentially. Do more damage if somebody is phase locked. I think that they were headed in the right direction with the UVHM 2 legendary class mods. I wanted to see them further expand what they did with those. But this game I feel like you are just getting a class mod for the red text ability
@JupiterJones0424
@JupiterJones0424 4 жыл бұрын
The pre-sequel probably was their best work with class mods
@Cloysterpete
@Cloysterpete 4 жыл бұрын
Are we certain the skills are actually activating? Like I took a legendary com for the siren which had a skill on it that I couldn’t reach, when I procced the skill no icon appeared in game to say the skill was active?.
@ZANGETSUxPR
@ZANGETSUxPR 4 жыл бұрын
Wondering the same thing, where does it states they proc without activating them 1st with skillpoints?
@Derchlands
@Derchlands 4 жыл бұрын
I'll do a video on it tomorrow
@Over_9OOO
@Over_9OOO 4 ай бұрын
Yeah, I use phaseserker for my Subsequence Maya-like Amara. It's not bad but It doesn't feel like a legendary class mod so little boost, so little sinergy. you're right
@chaosmark101
@chaosmark101 4 жыл бұрын
They're definitely less powerful than they were in BL2 and remind me more of the class mods in BL1 where they accentuated your characters overall talents rather than kinda allowing more specific tailored builds prioritizing stronger skills.
@Don11037
@Don11037 4 жыл бұрын
Yeah siren is know as smg user but it's her classmods that makes her good with them
@eekajmoneybaby9309
@eekajmoneybaby9309 4 жыл бұрын
I've been using a purple class mod instead of the legendary class mod. Forgot the name of the class mod but it came with 3 in fast hand which is great cause I skipped this skill. And +1 in Dread and deep well giving 30% damage increase to grasped enemies and a 40% mag size increase, it came with 25% weapon damage increase and 18% fire rate, would have preferred crit but it will do till I find a better one for now. I personally think it works better for Amara than most of her legendary. I think it's called a artisan class mod.
@eekajmoneybaby9309
@eekajmoneybaby9309 4 жыл бұрын
Oh this actually makes me curious about something that skill Dread it says 15% whenever a enemy is grasped does this bonus stack the more enemies are grasped like with eternal fist or ties that bind and stillness of mind combo.
@sarasattler5269
@sarasattler5269 4 жыл бұрын
The thing that I think bugs me the most is a lot of the legendary class mod red text effects feel more like capstones than most of the actual capstone skills, and a lot of them feel like they should have just been skills. Some like fl4k's friend bot and Moze's Rocketeer just feel like they should have been part of existing skills and they're great effects in terms of QoL but they don't really justify the opportunity cost of missing out on things like the bonus from bounty hunter or bloodletter/blast master
@hilaryduff8239
@hilaryduff8239 4 жыл бұрын
Thank you for this video! Ultimately, a class mod should answer the question:"What playstyle is it encouraging?" and to be honest I have played all 4 vault hunters in BL3 and class mods still confuse me. There is very little logic to how they are designed because they are simply too random when you consider the passives. All mods in previous Borderlands games just made sense
@dullededge1395
@dullededge1395 4 жыл бұрын
the best com in the game from a design perspective is bloodletter it gives a huge shield a way to keep it up the 3 skills have synergy with that playstyle that com is the gold standard I'm going to use phasezerker as an example com to fix phasezerker should add points to do harm alacrity and wrath those skills are good for that playstyle and should be boosted and all so maybe restless
@Criminalupper2200
@Criminalupper2200 4 жыл бұрын
it depends. for most of them, yea the unique bonus is pretty underwhelming. for specific ones, though, they totally change the character. Moze's bloodletter allowing her to recharge her shields instead of HP TREMENDOUSLY syngerizes with her skill tree and gear choices and lets you do some pretty crazy shit with her Others, like Amara's cloud one, DO change playstyle but it's more of a gimick than a viable way to build the character.
@breadwinner541
@breadwinner541 4 жыл бұрын
Criminalupper2200 honestly just moze and flak have good unique bonuses all Amara has is the phasezerkers boost which doesn’t really boost good skills
@leehall7600
@leehall7600 4 жыл бұрын
What were the class mod skill boost numbers at level 50 in BL2? I understand about how many more skill points you could get on blues and purples, but wasnt that at lvl 72? Maybe they toned the number down since they give you skills without investment but until we see gear at lvl 72 it's hard to compare unless someone has an old save file with level 50 class mods to compare them to.
@Eugene_TEC
@Eugene_TEC 4 жыл бұрын
Can't say I like what they did with class mods. On one hand every legendary com having a real red text effect was neat but halving the skill points and random stats robs them of distinctiveness and identity, as well as the ability for most non-unique coms to be relevant, when they were effortlessly the case in BL2/TPS.
@flareonguy7922
@flareonguy7922 4 жыл бұрын
with the new class mods, i tend to get a purple one at level 12 and I keep that class mod until I get a legendary one from level 50 mayhem 3 graveward.
@Don11037
@Don11037 4 жыл бұрын
I like the no negative effects on lower color class mods
@eljefe4208
@eljefe4208 4 жыл бұрын
Finally a video about this, and Derch I say yes they are. The class mods in bl2 were a class build. But now they seem kinda... bland, they don't feel like a major build changer, even some purples feel like a true class mod to me for some reason, unless as they increase the max level cap and buff class mods to have more skills than that's cool or they can keep them set at a max of 5 skill points (which would suck), but we don't know yet. Don't get me wrong, some class mods are godly (Phasezerker, Blast Master, etc), but some just look and play like they were rushed just to say how many builds there were and what you could do but with only 5 skill points and a meh ability it's obviously outperformed by others as 5 skill points for what skills they boost ain't much for competition.
@markuskonig7704
@markuskonig7704 4 жыл бұрын
i have the same Feeling. i noticed that while playing fl4k with fade away. changing my classmods had actually almost no Impact on my build. i did not notice any Damage loss or gain switching between a Stalker com, a hunter com and a Purple thrill bot com. so i started checking for random Boosts like + 25% weapon Damage or critical hit Damage before before even Looking at the skill Points...
@qijielynn8115
@qijielynn8115 4 жыл бұрын
I've been complaining about this for a long time (and also skill tree design)! I love how COMs can boost capstones or boost one skill +5. But most COMs are nowhere close to bl2 ones. For one thing, back in bl2 we had COMs like rifleman, grenadier and veteran for Axton that help certain playstyles, without useless effects or skills, while in bl3 we have to rely on rolling good passive stats and skills on purple COMs. You have covered the synergy part pretty clearly, but I don't agree boosting only five skill points is ok. Legendary COMs have +5 on at least 5 skills in bl2, almost all of which are relevant to the builds, even though in both games each skill tree requires 26 points to reach the cap and around 46 points to 100% max out. There are also special effects. In bl3 the effects on legendary COMs are really special, but half of them are just weak, pointless and ambiguously described. Also, skills like PersonalSpace, LeaveNoTrace, and MeansOfDestruction are way too powerful considering how few points you have to invest in the trees to get them, and as a result, almost every build specs into those skills. It would help a lot if they remove these skills and put the effects on COMs.
@dullededge1395
@dullededge1395 4 жыл бұрын
the passives can be kinda crazy I was doing a build i made let's call it deputy moze no relation and found a bloodletter com with jabobs crit plus 47 percent thats insane and is sad we no real way to farm this stuff
@abysswalker1042
@abysswalker1042 4 жыл бұрын
I think they will bring some more unique class mods in later dlc. Devs probable wanted to see what we are going to make the meta, so they can bring the mods in instead of them making us pick the meta they provided.
@AkelasanAK
@AkelasanAK 4 жыл бұрын
... since you get +5 points from purple COMs, legendary should give more [ minimum +6]. While random point distribution allows more combinations it becomes much harder to farm desired variant... ... synergies are totally awful. Definitely needs better match between skills selected and skills to primary passive. Secondary passives should be less random too ...
@KoakiDulest
@KoakiDulest 4 жыл бұрын
It would be really cool if we could get +5 on a single skill on purples to add a very dedicated build around 1 skill. I also think that the pool of skills that class mods can effect are to small. Perhaps make blues give add ons to some of the skills that aren't in the pool right now to bring back a feel of blue mods being able to role unique stuff like bl2 did with the +6. Also I've seen legendary class mods with +4 in the past but it seems really rare.
@HexxuSz
@HexxuSz 4 жыл бұрын
5 points vs 25 of legendary and 13 of purples :d yeah kinda lul
@metallicafan416
@metallicafan416 4 жыл бұрын
I like the system, in BL2 it was all about the mod. I like the variety we have now not respecing for a mod to work
@saltycomet
@saltycomet 3 жыл бұрын
Thank you! So many are stuck in the past in these comments
@lusly258
@lusly258 4 жыл бұрын
Hi Derchland, I am very confused about the Do Harm skill. I have 5 points in that skill, three in violent tapestry, and I go down the mystical Assault tree, and the orange tree with 302 points in health Regen due to my class mod. What exactly does do harm do? How do I use it? I don’t get it. Is it only good with the cloud class mod?
@mdk984
@mdk984 4 жыл бұрын
Moze's class mods seem well thought out especially the blood letter ones
@joshmatthews6845
@joshmatthews6845 4 жыл бұрын
I think maybe you are used to having a class as as the piece of gear you build around, and now mods seem like it’s just another small piece to the puzzle.
@ghettoblaster1369
@ghettoblaster1369 4 жыл бұрын
Deadeye is obviously his sniper class mod, two fang makes perfect sense. Stalker is better suited for shotguns
@dimitrispaschos8716
@dimitrispaschos8716 4 жыл бұрын
U didn't review the cosmic stalker for Flak.
@clairethesummoner4225
@clairethesummoner4225 4 жыл бұрын
I think gb doesn't want us swapping mods every fight like in 2. Same with artifacts. Switching out bones was just so annoying.
@Eugene_TEC
@Eugene_TEC 4 жыл бұрын
You didn't have to swap mods for every fight in BL2. Maybe for raid bosses (and some tougher regular bosses) but besides that I struggle to think of where a good build would need to switch coms.
@ovbrook3057
@ovbrook3057 4 жыл бұрын
4/1 splits or all 5 in one skill is also possible
@grandduelslover3055
@grandduelslover3055 3 жыл бұрын
Well, now they are way more impactful.
@ThroughFallenEyes
@ThroughFallenEyes 4 жыл бұрын
i'm playing with zane and i have yet to find a reason to ditch a lv 16 purple com i found. thats what bugs me most about it. i have no good way to farm something better, nor do i feel like there's really much better. nothing entices me to switch. in bl2, i went out on farming runs to try getting various coms so i could try different builds. kept me interested and coming back again and again. but here, seems like the gun makes the build and thats a huge downgrade for me. i'm still happy with bl3, but feel like i may end up going back to bl2 after i max out all characters. its just not as fun or diverse for me the way it sits. oh, and the console edition is STILL BROKEN AND UNPLAYABLE WHEN SOMEBODY HAS A MENU OPEN! WHAT THE HELL!!
@soybean2739
@soybean2739 4 жыл бұрын
Agreed! Thank you making a well explained concise argument👍
@chaoswingsandleaves9349
@chaoswingsandleaves9349 4 жыл бұрын
Class mods can actually be pretty impactful. If you find a class mod with specific secondary stats that increase certain gun efficiencies, they can actually have a huge impact. I have a class mod with increased splash radius, AR dmg, and Jakob’s dmg, pare this with a Rowan’s Call and it becomes crazy effective! Same thing with Relics(or Artifacts) the importance is the secondary stat boosts. I recently found a purple elemental reflection relic with increased AR dmg, shield capacity, and AoE dmg. I’d say that is a lucky find. Believe it or not, the Rowan’s Call actually has splash dmg!
@jungillestt02
@jungillestt02 4 жыл бұрын
Only thing I don't really care for in this game is the class mods. I miss the BL2 style more tbh. Didn't they say we could get mods that put points into the cap stone? Wth happened with that?
@Blue-os6jr
@Blue-os6jr 4 жыл бұрын
Lol I agree and the epic mods look more like a legendary mod compared to the legendaries.
@ricohurner3837
@ricohurner3837 4 жыл бұрын
Completly agree
@couldnotic
@couldnotic 4 жыл бұрын
I am a little mixed with Legendary class mod, the fact that it boosts 3 skills is the same as a epic / Purple class mod which doesn't make any sense. I think it should've boosted 4 skills instead of 3, so that the legendary class mods feel like they're Legendary Class mods. I feel like we've had the extra stats before that are on the class mods. I seriously feel like the legendary class mods are downgraded.
@emanuelrasberger947
@emanuelrasberger947 4 жыл бұрын
From what l have seen there are more legendary types of class modes, you should farm them and u will find what you think is best for you. I have the same as u on my Flak but completely different atribute just red text remain the same. I am positive
@jjthe82th
@jjthe82th 4 жыл бұрын
Tamed class mods means less ways to break the game. Which probably makes life easier for the devs, but less exciting for hard core gamers who want to OP themselves and one-hit-kill everything (which apparently is still a thing in bl3). I personally prefer the (end-)game to be challenging and not have to feel inferior to super farmers with their OP-builds.Sorry Derch.
@pkurylov
@pkurylov 4 жыл бұрын
Too much randomness (wich was GBX goal I suppose) restricts you from making your build more consciously imo, not too mention Zane's class mods like Infiltrator or Executor that dont even give the details of bonuses you get, wich is fckin ridiculous. I think skill bonuses may go up along with level cap increase though.
@manub9750
@manub9750 4 жыл бұрын
I'm a bit confused about the part where you imply that, without putting a point in a passive, you can still gain benefit from it if the class mod boosts said passive. Is that really how it works? I was under the impression that the toolbox was pretty clear when it says that a passive needs to be purchased at least once to gain benefit from it, and the warning text disappears when you effectively put a point in said passive. Am I wrong?
@Derchlands
@Derchlands 4 жыл бұрын
Not in this game, I should do a video showing that. I have been taking people's words on it
@manub9750
@manub9750 4 жыл бұрын
@@Derchlands Ok, I tried a little testing on amara's infusion and I have to admit that it works that way, which is pretty interresting. Guess I was misled by the warning text of the toolbox and the way it worked in BL2/TPS
@ZANGETSUxPR
@ZANGETSUxPR 4 жыл бұрын
Its 100% confirmed they activate without using a point in the skill 1st?
@Derchlands
@Derchlands 4 жыл бұрын
I'll do a video on it
@sethhowerton1489
@sethhowerton1489 4 жыл бұрын
Nice video! Has usual.
@zombiehashi3762
@zombiehashi3762 4 жыл бұрын
We are still in vanilla BL3. Class mods seem absolutely impactful at this point. If you have ever played the Borderlands series.
@magicpowers9240
@magicpowers9240 4 жыл бұрын
It's inevitable that people are gonna compare this BL2 but damn man there isn't even an actual DLC yet... Well said
@zombiehashi3762
@zombiehashi3762 4 жыл бұрын
@@magicpowers9240 Yeah, we haven't even gotten our first dlc yet, just free content.
@Eugene_TEC
@Eugene_TEC 4 жыл бұрын
In vanilla BL2 pre-Scarlett, I feel there was more com diversity and definitely more room for blues/purples (arguably moreso because legendary versions weren't there yet).
@davidmoseley1082
@davidmoseley1082 4 жыл бұрын
The booates skills are ramdom
@larrydotson2625
@larrydotson2625 4 жыл бұрын
I've found one maybe two good coms in borderlands 3. The class mods are just weaker, objectively. It's not so bad on Flak, but it really hurts Zane.
@Cloysterpete
@Cloysterpete 4 жыл бұрын
The ridulous rng on these makes them worse, that and the unique bonus on a lot of the coms are utterly terrible. In well over a hundred hours killing Gravey I’ve still not got a single com with three good passives, every single time they drop with one awful stat that I don’t want.
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