Love the PVE war idea would love to see more group content like raids an more dungeon's and such and would love to see a endless/long wave survival type as well be cool where u protect you fortress while fighting hords of mobs trying too kill your base and be the last one standing to win i would love to see more pve stuff for guild's and party's
@SahoriEnvy3 ай бұрын
blondbear just wants to watch the world burn, maegu exists...enough flashbangs
@CyberSyntek3 ай бұрын
Oh noes, I missed this weeks podcast. I'm just starting to watch now, but the first comment I see is BlondBear related. Uhoh! Hang in there Blond! ... unless I change my mind after watching which I'm doubting I will. Time will tell. XD
@reinhard983 ай бұрын
they made the gear easier to get at low gs, but you still have to grind at least 100 hours for 1 weapon
@lowriderbug3 ай бұрын
Exactly this ⬆️ the grind for silver under 300ap is insane to earn 35billion for a pen debo or pen blackstar weapon you need to grind 100s of hours.
@lloydrasmussen5543 ай бұрын
21:26 Love the Jack-o-lantern riding the Doom, awesome outfit!
@GagleDan3 ай бұрын
Personally the only thing that makes me go holy shit that’s cool is seeing the awakened Arsha weapons because they aren’t just an rng drop
@DrSwazz3 ай бұрын
Yeah but they’re only for the #1 solare folks which is a waste imo
@sarser80893 ай бұрын
Some ideas: - 3 or 5 man PvE survival mode (think warframe relic runs where difficulty scales up and scaling rewards are payed out every 20 mins but if you whipe you loose it all). - PvE castle defence, preferable super hard content where most days the castle gets liberated by the mobs. Probably limited to one attempt per week or require some form of qualification. - 20 man platoon grindzones, i remember grinding stars end with a 20 man platoon of mostly gearlets that wanted to finish their agris books, we started using less geared players as pull mechanics so the dps players could clear stuff faster, there is for sure mechanics that could work in larger groups - PvE nodewars where you have to defend or clear multiple hotspots at the same time progressing through a 1 hour war against mobs that requires coordination for participants. Like 10 defend base, 20 go clear sausans, flex squad starts clearing the pillars at sausans and then moves on to helms to keep the pillars down untill the main platoon can arrive etc etc. - Bring back the old partyloot system that doesnt instantly take 40% tax on anything you drop - The highest value / endgame spot imo should always be a party spot and should always be contested. The most fun i've had in BDO was during the days mirumok was top spot and to an extend when castle ruins was the top spot. Im not saying everything else should be way worse, just like 5-10% more profitable then the 4 solo spots right below it. - Make things other then gear and thus silver valuable again. Back when XP still mattered as much if not more then gear there was a real incentive to go for XP over profit. The feeling of opening my skill tree and seeing that lvl 60 skill i could never reach but looked so OP really was the best motivation ever. Similarly reaching those kind of levels came with damage reduction and accuracy that actually mattered a great deal. At this point it is to late to simply add this, but imagine level 70, 72, 74 giving stuff like monster DR, monster AP or even new skills (not sure about anything that affects PvP) and then lowering softcap XP afterwards.
@seriouscomedy9363 ай бұрын
i like the survival mode idea like warframe's... but in that game damage scales up depending on how you build.. and i know you are just dishing out ideas but im just trying to extend that conversation because i would love to see some mechanics similar to warframe where damage does scale appropriately depending on if you build properly.. So i do think being that this game is very grindy.. worse than warframe.. survival may be difficult to implement unless they scale the enemies slowly... or maybe they can just introduce ways to get. buffs that ignore certain enemy resistances like they already do now.. i really like the survival idea
@kaceydillin73673 ай бұрын
No to anything that forces me to be in a party, or voice coms.
@sarser80893 ай бұрын
@@kaceydillin7367 party content isn't for everyone, but since most of the game is catering to solo play I think it would be nice for the ones that do it. To each their own but imo it can only benefit the game if it is fun for more people
@kaceydillin73673 ай бұрын
@@sarser8089 thats fine. As long as party content is not near the best rewards. Being forced to party and get discord and all that involved really kills it.
@lucioluciolucio853 ай бұрын
@@kaceydillin7367 So everything that involves what a MMO should be is not fine for you. Looks like you picked up the wrong genre imho
@NineSins3 ай бұрын
The best content there ever was in this game, I don't remember the name, but it was like a tower defense in a dark room with 4 entrances and waves of monsters. To go far, you had to really organize with people who will defend which door, call for help if there is a huge wave, react if someone is letting mobs pass by. I miss it so much, so sad they removed it.
@Frugg3 ай бұрын
Wow! Great old moon podcast episode 58 Mr squadron c:
@top4o003 ай бұрын
Items are still hard to get for players. There is hard to get items and they are called treasure items just farm second compass if its too easy for you guys cheezz :D
@lowriderbug3 ай бұрын
Having the carrot of a pen blackstar hanging on the central market is a great motivation for me to grind for silver. I dont think items are too easy to get a low gear score player still needs to grind 100s of hours to afford the good gear. I think the OG players are just annoyed they were forced to put in the grind to get worse gear than the free tet gear newbies get now.
@synistargg25023 ай бұрын
Facts
@LuluGamingDK3 ай бұрын
Long read: Nutshall, I'm excited for all the new group pve content and Easier progression, which is what made me want to pick the game up finally. As somebody who's played multiple large-scale. MMO over the last 25 years. I can say this. The successful ones have to eventually make the earlier and Middle parts of the game easier for new players to get into otherwise, they will never be able to catch up. You have to make endgame attainable faster. The longer a game is out or new players won't want to play because it would take too long to play and catch up with their friends Or draw interest and newer players. That's just a common evolution of a long term m m o. As for group and end game content, that's one of the main reasons why I picked this game up within the last couple of weeks. I've owned it for 5 years, but i've never played it. I'm not a big PVP gamer. I'll do it casually just for fun on the side, but I Enjoy solo pve and group pve content, and when I was reading about how the game was starting to develop more group oriented pve content, I figured I'd finally give it a shot. I've always enjoyed watching other youtubers and streamers play the game. But with the lack of group content. I've avoided it because if my only goal is node wars And large-scale pvp fights at end Game, that doesn't sound appealing to me. So investing a ton of time into a game where pvp is the end game just is a turn off. But now with the changes, i'm excited to see the direction it's moving.
@gandalfthegold96773 ай бұрын
Mysteries of summer was so good! I still rock my Vengeance title on alts - when I'm not rocking the Herald of Dusk/Dawn titles from the pre-pity pot grind.
@Darklordiban73 ай бұрын
Hot hot take: Awakening should lock you out of preawakening skills except for passives. If an awakening class is designed around using preawakened skills, then I think it should either be reworked into a pure awakening class or reworked into an ascension class.
@Homicideee3 ай бұрын
Yes items are easier to get now as a semi new player it’s the best thing ever fuck the cry baby vets players 😊😂😂
@ttrev0072 ай бұрын
the infinite potions should not be considered rare treasure items, because it really is an essential item for functionality. Every player really needs them. Even so, it is still hard to get. it took me over a year to get them.
@reinhard983 ай бұрын
you guys should talk about the value pack, when we will have the same as korea ?
@zodiark6193 ай бұрын
What does Korea have?
@reinhard983 ай бұрын
@@zodiark619 they merged the valuepack with kamasylvia and the book and they pay just 15/20 euros
@Uouttooo2 ай бұрын
So the cartoon guy just want to feel special if only he has the item!
@daniellesweeney48633 ай бұрын
I like to see a full on life skill class , one that focuses on life skills only, no PvP just life skills that be awesome 😎.
@ComentandoFatos3 ай бұрын
I think the next class is magic gunner.
@daniellesweeney48633 ай бұрын
Male class is supposed to have a horse summons but sounds like it will be like Meagu Pet non mountable but they did release a horse summons he will have
@DrSwazz3 ай бұрын
Pretty sure the new pipe boy class is from the sangdo school, which follows the god of cloud. My guess is he’s gonna play like a hash and conjure up Korean spirits or something to attack, kind of like awk striker.
@animatheg34473 ай бұрын
I dont know what you expect if the game is out for years no one will catch up? And with all those new content if youre done with it after 2 weeks and get youre pen debos in a week youre just carried and get a life men...
@kingofheroes17463 ай бұрын
Facts
@nicolaspeigne14293 ай бұрын
They should really separate awakening from the pre awakening instead of making those classes a pseudo ascension class. Ascension classes feel good because they're designed to switch weapons, normal classes have sometimes very different feels and theme between their succ and awa, and most people stick to one of them
@daniellesweeney48633 ай бұрын
Weapon swapping depends on the class I enjoy it on woosa but hate it with a passion on Hashasian , his felt awful & is the reason I will never play Awk hash tried it for a year hoping I get used to it never could. There was another class I tried as well that felt just as bad but I can’t remember off the top of my head what class it was, something about hash & this other class ( restarted & never remade it but it was way back now so I can’t remember what it was) just felt annoying & awful. Idk how to describe what it was in words but it was really hard and I could never get used to it but I did love using the Awk skills thought they where awesome but the weapon swap when attempting to use them just felt horrible. It was like every Awk skill would force me back into pre Awk when I didn’t wanna be.
@daniellesweeney48633 ай бұрын
I kinda wish Awk on Hash was its own separate thing honestly
@bokuoredayo3 ай бұрын
They’re supposed to be less rare over time so the new player can catching up, unless it treasure item then I’m fine that it staying rare
@Tsukiiyo73 ай бұрын
When it comes to ascension classes, having choices is way better imo, for a lot of classes in this game, i only like one of their kits, and I find the ascension classes like scholar and archer to be a waste of potential. If I could play archer with just his succession arm crossbow I would main that class or at least have it permanently tagged. With scholar its the opposite, her big two handed hammer is something I find super cool but the 2 small ones just look goofy. These are just my opinions of course but I think having the choice between succession or awakening is great and it should remain the template for classes for as long as possible. And game balance will always be a problem in the future since we already have so many classes and that will only increase. Edit: Also the main and awakening weapon ap brackets for classes like scholar.
@nodezeroo3 ай бұрын
So he wants to make getting gear harder....fire this man right now.
@huntressrose3 ай бұрын
nice thank
@itrow95263 ай бұрын
Game needs a Dot class (damage over time).
@Homicideee3 ай бұрын
This not eso clown
@Schager_3 ай бұрын
Scholar being an ascension class was such a letdown and I was incredibly disappointed. Since I first started playing bdo I always wanted a class with a big two handed hammer. We finally got that class and I'm not allowed to run around with my big hammer out all the time. I feel like I got cheated out of that fantasy in this game. They gave us a big hammer class so we're most likely not gonna get another one. And they won't rework the class to separate it into succ and awak. It's such a shame because the animations are in my opinion the best in the game but PA shredded any motivation I had for playing it. And to top it all off the class sucks in all pvp except t1-t2 and aos, forms of pvp that I don't enjoy or engage in.
@kurosanyasuke82363 ай бұрын
May be easy for some but not all. I don’t get any drops. Been doing bosses for heart every day for the last 6 months and nothing. Been playing the last year and a half no rare drops
@EmperorRaom3 ай бұрын
nice
@GEEXD0313 ай бұрын
Yeah, the whole debo thing is like pen blackstars now.. everyone is getting them.. why i sold my pen debo belt to focus on gambling pen manos instead... didnt go so well... but im sure it will be easier to get my pen debo belt back again soon LOL.
@southbeatz84413 ай бұрын
I only have a little over 300hr on BDO but in previous years I've gotten thousands of hours on other MMOs and I agree with Blue, the majority of players prefer PVE over PVP. Many of us want to grind towards a goal, an item, etc but PVP typically doesn't provide those goals to grind for which lessens its appeal. GW2 had the large world bosses everyone could fight without needing to group up but eventually they began adding interesting and fun dungeons for group content. BDO needs more closed instance dungeons for 4man dungeons and 8am raid dungeons. It is a MMO so anyone preferring single player type of gameplay will have to get over it. A MMO is supposed to have group play and BDO needs more of that. The game world is massive with lots of useful and fun things to do and it'd be difficult to completely run out of things to do but proper dungeons could add new layers. Blade & Soul had gear sets that did not really directly increase AP but provided several gear sets with different stats to allow players to get gear best suited for their specific playstyle preferences and to a degree best for their chosen class. Any forced open world PVP will reliably keep the player base lower though. Proper closed instance dungeons would provide more imo. Add some for 4man more accessory and variety based loot and 8man raid type dungeons for more weapon/armor loot. One fact that remains true with all MMOs is that people keep a game alive, not the game itself. If people are encouraged to socialize and group up with other people then they will make more friends in the game and want to play the game more. Normally there comes a time when people get the gear they want and if they're mostly playing solo then they might just move on to a different game but if they have friends to play fun content with then they're more likely to continue playing even if they have the best gear. This is how PA can get 10+ more years out of BDO. They would also have the option of eventually making a BDO2 10 years from now. They just have to realize that a MMO is a social game and needs more proper group content otherwise the player base will never truly grow and the average player won't stay around as long.
@despondentanura69393 ай бұрын
yes, the game is way too easy and that forces bdo to keep adding higher tier stuff faster
@lifekrysiss3 ай бұрын
there will be a point where everything will be maxed out, the only true end game that will remain is gonna be events. For sure
@ttrev0072 ай бұрын
Unless you are a no lifer BDO treasure items are to hard to get. i am about to go for the permanent compass and expect it to take me about 4 years at the rate i grind.
@0Ciju03 ай бұрын
Why is he holding a racoon..?
@LordLinkLordLink3 ай бұрын
At least he isn't a raccoon
@SirMedvind3 ай бұрын
22:22 Weapon swapping kills a class for me. If I click the keys for A then I want A not B that is a dogshit slow animation with 0 damage and no utility. Yeah sure its nothing more than a minor annoyance but I do not want a part of my characters skill set to simply be there to annoy you.
@0rgin4l7y23 ай бұрын
bring back shadow arena :)
@cain79253 ай бұрын
1300hrs and im 747 gs with two pen deboreka
@waveyzy58983 ай бұрын
does anyone know how much pearls it cost to max out city storage
@Eso_lags3 ай бұрын
Who cares what casual pve players think in a pvp based game? Just out of curiosity
@HDArtzy3 ай бұрын
Just make a system where black star can be the same level as fallen god, bs pen was so hard to get and it needs to somehow stay relevant. It’s stupid that some fallen god caphra gear should surpass bs, shouldn’t be that in any way. What did I do, just waste my time with fkkin black star then. Fuck that I quit, ya know. Let us go past obsidian bs IV that’s it, simple, why do we have to change to dumb fallen god
@excat3 ай бұрын
Last I saw, the average gamer plays 4 hours PER WEEK, but it's been some time since I've tried to see if there's updated numbers and COVID has happened since then, but still: Until the game stops being made for people that play games more in 1 month than the average gamer does in a year...BDO will always have huge issues. Without catch up mechanics, the gap between have and have not will always be huge. Sure, there needs to be content for those small percentage of players, but at the end of the day, games should make their content around the 90+% of players. Elitist players should be considered just that, at the end of the day, they are part of what drives people away from games. Gatekeepers.... There should never be items in game that give any type of stat advantage just due to the amount of time you've played. Cool, you've sat there and stared at a screen like a mindless zombie for 15k hours more than me so you get a x% advantage over me. This is also why BDO pvp/open world will never be fun for the "average" player, because remember at the core, BDO endgame is supposed to be pvp. Anyone that thinks running in a circle for 100 hours doing the exact same thing for 1 upgrade is content or fun, I feel sorry for their lives. Literally touch grass or another human. To put that into perspective, even if you doubled the average gamers play time at 8 hours per week, a modest 1.2 hrs per day, or most likely 3-4 hours on friday/saturday night, that 100 hours for an upgrade is going to take you....13 weeks, of ONLY grinding, and that's being generous and doubling the average play time. Meanwhile, in 100 hours in almost any other game, you've made meaningful progression, maybe even beat the game unless it's another MMO. You've enjoyed a compelling story. You had epic adventures with your friends. Etc. BDO- still running in the same circle.... even other MMOs in 100 hours you've played though additional DLCs, done new dungeons and gotten all the new gear, and you're moving into grinding raids for the top tier raid gear if that's your thing, BDO - still running in the same circle, for ONE upgrade. BDO does not respect a players time OR money. BDO excels at everything up until mid game. Once you hit mid game, when the content is to "grind" BDO falls flat. The combat is amazing and what props the game up, but even fun combat gets boring when all you do is run in a damn circle. The life skills are fun and some of the best in a MMO, but once again, grind... Just talk to players that casually play the game, players like me that have played for 6 years off and on. I actively play for a few hundred hours every few years then stop playing until they fix more shit mechanics in the game. I have played with a heck of a lot of other people that are all the same way. New World faces this exact issue, and their player numbers reflect this. They have their core audience just like BDO that sticks with them through the grind, this is THEIR game. Everyone else comes and goes. The big difference though is New World is no where near as grindy, but they still lose 70%+ of their player base shortly after every update. I think BDO is trying to grow still though and I like seeing all the changes they've been making, but they still have a really long ways to go before it will actually keep a majority of players long term I believe, the game is too shallow once you hit grind time and lacks true co op content.
@IvoryAddams3 ай бұрын
Started this game 3 years ago... Yes the game is much much easier than it was. I need a harder game
@NaganoharaYoimiya-bs7hb3 ай бұрын
Congrat on getting full pen fallen god dude.
@reinhard983 ай бұрын
get a job and have a life
@satsuki56793 ай бұрын
i don't like the way ascension classes feel personally, hope its not the only wya forward and that we still get awakening classes. don't like the "accessibility" argument at all. let's not make new players into some handless monkeys that can't learn awakening... all of us were new at some point and learned this. this is not an issue with the game the way bloated systems and items are.
@nicolaspeigne14293 ай бұрын
Ascension classes are just awakening but with more seamless gameplay between awa and pre awa.
@satsuki56793 ай бұрын
@@nicolaspeigne1429 not at all. archer, maybe. playing scholar doesnt feel like having 2 weapons at all, it's just some skills have different weapon in the animation. its boring af
@moocow3733 ай бұрын
Why does everyone make their character model covered in grease. STOP with the shine on your character guys it only looks like they really need a shower.