Are You Using Blender's Hair Assets?

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SouthernShotty

SouthernShotty

Жыл бұрын

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Unlock the full potential of your 3D models with Blender's Hair Assets! This tutorial will guide you through the robust features of Blender's hair system, demonstrating how you can enhance your creations with realistic hair.
If you're not yet using Blender's Hair Assets, you're missing out on an array of tools that can greatly enrich your models, particularly in character design. From basic usage to advanced tips and tricks, this guide is a must-watch for any Blender 3D artist looking to bring their models to life with high-quality hair.
We'll delve into the key features of Blender's hair system, covering the creation, styling, and animation of hair. Additionally, we'll explore Blender's materials and texturing capabilities, showing you how to add that finishing touch to your hair assets.
Hit the LIKE button if you find this tutorial valuable, and remember to SUBSCRIBE for more in-depth Blender 3D guides. We are dedicated to bringing you the best tips and tricks in 3D modeling, rigging, animation, and more. Share this video with your network to help your fellow artists perfect their Blender 3D skills!
#Blender3D #BlenderHairAssets #3DModeling #BlenderTutorial #CharacterDesign #3DAnimation #BlenderMaterials #BlenderTexturing #3DGuide #BlenderTips

Пікірлер: 93
@joelwalden5504
@joelwalden5504 2 ай бұрын
Your tutorial content is really, really exceptionally good quality. Not just good and valuable instruction but well explained and visually very engaging. Thanks for taking the time to make these!
@thenerdygirlnextdoor314
@thenerdygirlnextdoor314 6 ай бұрын
This video answered like 5 questions I had while trying out the quick effects and to which I couldn't find answers online, so I had given up. Way to go on making a quick but very thorough tutorial!
@superalinath110
@superalinath110 Жыл бұрын
5:01 - You will need to create the weight paint vertex group before adding the any of the quick fur effects for it to show up in the density mask drop down menu.
@povarensky
@povarensky Жыл бұрын
thank you dude!!!!!!!!!!
@superalinath110
@superalinath110 Жыл бұрын
@@povarensky no worries, it took me a while to work out why it wasn't there :)
@damnfail9316
@damnfail9316 10 ай бұрын
already create it, but it doesnt show in density mask drop down.
@ventiladordesuco
@ventiladordesuco 10 ай бұрын
I had the same problem. A quick fix is just write the name of the vertex group there and it will recognize it. Remember that the it is Case Sensitive
@amaexpert
@amaexpert 8 ай бұрын
Thanks!
@yeroslav11
@yeroslav11 7 ай бұрын
More hair videos!!!! Iovveee how easy you make it thank you so much ❤
@sennabullet
@sennabullet 7 ай бұрын
Amazing tutorial! Thank you for sharing your knowledge!!
@cosmicmarauder7716
@cosmicmarauder7716 6 ай бұрын
I'm stuck in the first 20 seconds
@SoggyMicrowaveNugget
@SoggyMicrowaveNugget Жыл бұрын
For anyone Struggling with Performance Your UVmap cannot be overlapping for the Hair curves to work, There May be a Work around for using Tiled Textures But I Experienced that issue and Figure I'd share the solution to Help anyone else. My Solution to keep using tiled Materials was to 1. Make a new UVmap on my Object and use smart project to unwrap it and enable that 2. Ad my Hair curve systems 3. switch the Object back to the UVmap I want enabled The Curves still use the New UVmap, I hope this helped someone 🙂
@dodeqaa
@dodeqaa 3 ай бұрын
Found it out the long way but man these hair geonodes should come with a big UV LAYOUT REQUIREMENT sign.
@xNIMZx1
@xNIMZx1 Жыл бұрын
This is fantastic glad people are making more tutorials for this I've been struggling since it came out. Id really love a more complex character or animal video with a full process. I've been struggling with a werewolf I've made cant get the hair to look quite right. Like do you just use one curve for the whole model with a bunch of vertex groups or do you use multiple curves etc. How much should you be using the groom tools vs just the nodes etc.
@nathanlaidler9606
@nathanlaidler9606 9 ай бұрын
@xNIMZx1 Great point. Same reason I haven’t started using this system.
@yeroslav11
@yeroslav11 7 ай бұрын
+1
@drollicdreamer
@drollicdreamer 3 ай бұрын
Very nice! Is this character available in any of your resource packs on gumroad/blender market?
@qubafootbag
@qubafootbag Жыл бұрын
Thank you for the great video! Is that true the geometry nodes dynamic hair will be added in Blender 3.6? Is it going to be a part of simulation nodes? Have you heard anything about it?
@DANIELROJAS94
@DANIELROJAS94 5 ай бұрын
Great video, by the way. How can I implement hair dynamics so that it behaves according to gravity, wind, turbulence, etc.?
@user-jt337
@user-jt337 10 ай бұрын
Thank you for the tutorial. It's really good.
@luclenders
@luclenders Жыл бұрын
very helpfull thanks! how do you deal with the mouth animation not going trough the hair? shape keys?
@wilhelmeniabilliedoherty5917
@wilhelmeniabilliedoherty5917 Жыл бұрын
Super helpful, thank you! And well timed, I was just working on my first creature with fur lol! One question though, is there any way to easily get hair to sorta hang straight down? For a shaggy yak fur kinda look, or do I have to comb and shape it all by hand?
@roberthintz4017
@roberthintz4017 Жыл бұрын
This should answer your question. kzfaq.info/get/bejne/es5-oK6oktWxZ3k.html
@CGIMati
@CGIMati 10 ай бұрын
How to transfer the hair system from one to another identical model (not particle - new Hair system)? I have a character model that I animate in an external program. When I put it in the blender again, i want use my prewius hair system.
@lorenzoplaatjies8971
@lorenzoplaatjies8971 3 ай бұрын
what did you press to bring up the quick fur thing damn!
@McWard
@McWard 10 ай бұрын
Can you simulate the hair/fur when using this technique?
@theftking
@theftking 7 ай бұрын
It's completely insane that they made this whole system but didn't add a property to specify the length of the hair (because surely _nobody_ wanting quick fur would _ever_ want to adjust the LENGTH of said fur...) I add quick fur to my mesh and it looks nothing like yours. Super tiny stubby hairs, and no obvious way to make them longer. You'd think "Hair Length" would literally be like... the _first thing_ they included.
@SouthernShotty
@SouthernShotty 7 ай бұрын
If you add a trim curves, as the second modifier in the stack, you can control the length that way. It's not super intuitive, but should get results
@MaximilianonMars
@MaximilianonMars 7 ай бұрын
Thank you @@SouthernShotty this was the info I was looking for.
@DarylSpeedman
@DarylSpeedman Жыл бұрын
Not sure why but when dragging the hair elements onto my model its not being applied to the quick fur curve but the model itself
@MagicSwordFilms
@MagicSwordFilms 8 ай бұрын
Anyone found a way to have the hair follow mesh deformations? With shape keys specifically instead of a rig
@sarajakas2001
@sarajakas2001 Жыл бұрын
i have a question, can i/how export hairs like as a shader, i understand export model eg. gltf, but hairs like a eg. opengl shader, to export to the external render engine?
@itsneon5734
@itsneon5734 2 ай бұрын
wait how do u get the quick fur again?
@cesaramaral7007
@cesaramaral7007 11 ай бұрын
Is hair simulation/dynamics planned for the near future?
@GlaciaGalaxy
@GlaciaGalaxy 2 ай бұрын
Could this work on a model that uses 3 different textures? I have models that where originally made for a game, but kind of turned them into using them for animation and renders, but they are split up into 3 parts, head body tail.
@LeoxDLUZ
@LeoxDLUZ Жыл бұрын
This is good but I think it would be more suited for if you want a quick render to see how your character/asset looks with hair/fur. I personally prefer using the particle system even though it can slow down your pc I just personally prefer it. But this is good if you want a quick fix.
@kayleej
@kayleej Жыл бұрын
I agree. It's frustrating that this new system doesn't include the simulation of hair which is why I use particle hair in the first place.
@thivolan3d
@thivolan3d 10 ай бұрын
You can actually take this and convert it into the old particle system with a simple button! Under curves, in sculpt mode, there is an option to convert it to the old system... Also you can take these hairs and customise them while in sculpt mode adding/ removing/ growing areas etc while still using vertex groups to separate/ control each piece; its actually quite robust! I didnt think it would replace the particle system but it just might be the answer we are looking for! Oh, you can also add even greater depths of control with the node system: kzfaq.info/get/bejne/namBgZins82smX0.html
@connorsabean9246
@connorsabean9246 Жыл бұрын
For some reason when doing a mask for the Trim modifier it isn't working...
@spittingame4241
@spittingame4241 6 ай бұрын
I made A LOT (300+) of hair styles....with the OLD particle hair system. How do I make it move when my character(s) move, weight paint the hair (hair stays stiff while other strands blow in the wind), add collision to the hair and character i.e hair Dynamics. Or Is there anyway I can convert them to the NEW geometry hair node system and my it DYNAMIC that way.
@missoli
@missoli Жыл бұрын
Didn’t know this was a thing 😫😫
@nickbarry659
@nickbarry659 7 ай бұрын
Thanks for making this. What's the key command to get that menu up to search for quick fur? I can only find adding fur as a curve which doesn't give me all the different examples.
@killrat3D
@killrat3D 4 ай бұрын
F3
@dzysmile
@dzysmile 10 күн бұрын
How do you make geometric node hairs follow the surface like particle hairs? When I adjusted the character model again after I finished the hair, the hair position was wrong, the hair did not follow the surface of the object
@Ponlets
@Ponlets 3 ай бұрын
my characters fur is inside the skin but the normals are the proper direction
@jbdh6510
@jbdh6510 5 күн бұрын
So the hair system is only good for still renders and for animated characters i still have to use the particle hair?
@fellipeoliveira3d
@fellipeoliveira3d 5 ай бұрын
How can I use this new hair system in an animation production? How do I do a physical simulation with this new system?
@vitaliikostiuk683
@vitaliikostiuk683 Жыл бұрын
how can i animate, simulate hair?
@lawrencedoliveiro9104
@lawrencedoliveiro9104 Жыл бұрын
1:26 You can’t add an armature to a Hair Curves object.
@wrillywonka1320
@wrillywonka1320 7 ай бұрын
i have no idea how you got quick fur. im in 4.0 is it different in there or? i think you may have had a hot key but didnt tell us what it was?
@lawrencedoliveiro9104
@lawrencedoliveiro9104 Жыл бұрын
Anybody else tried to pose/animate hair curves? I have a scheme worked out. Not sure if KZfaq will let me post the name of the place where I’ll be describing it.
@CritelliArt
@CritelliArt 8 ай бұрын
Mine doesn't look anything like this. This tutorial is great, but I've found the hair system unpredictable and completely unintuitive. It's crazy. It must just be me. I don't know how to make it do what I want after many tutorials.
@charlesdhanielgarcia6961
@charlesdhanielgarcia6961 7 ай бұрын
Why is it that when I add interpolate hair curves, blender runs very slow? Any solution for that?
@Argyle302
@Argyle302 2 ай бұрын
How in the heck did you do that search at 0:15?
@misshivani98
@misshivani98 2 ай бұрын
Can we simulate geometry nodes hair ???
@paparallada
@paparallada 3 ай бұрын
Is possible change need change the curve radius profile whit a weight pain or texture map?. Please i need heeelp! T.T
@ClaraBeack
@ClaraBeack Ай бұрын
okay but.. how do you put the geometry nodes in a CURVE???
@anonandaft365
@anonandaft365 8 ай бұрын
Will this port to Unreal?
@lajawi.
@lajawi. Жыл бұрын
Where did you get the hair assets? They look amazing!
@roberthintz4017
@roberthintz4017 Жыл бұрын
They're part of Blender.
@cruxdevill9127
@cruxdevill9127 11 ай бұрын
Do you know how to see them in blender
@jeancarlo4862
@jeancarlo4862 Күн бұрын
How it could be animate the hair assets?
@MSephirroth
@MSephirroth 5 ай бұрын
how did you bring up the window, that allowed you to "just" click quick fur?
@Spinofan
@Spinofan 4 ай бұрын
Try pressing F3 or fn+F3
@reijin3733
@reijin3733 Жыл бұрын
I have a problem, when i apply quick fur, hairs grow inside my mesh. My face orientation is good, i applied all transforms, my normals are calculated in the good way.. i don't understand why it grow inside
@firilexu
@firilexu 3 күн бұрын
add quick fur after applying position scale rotation to the mesh.
@connorjade5460
@connorjade5460 2 ай бұрын
Can you export these as alembic files??
@Belfrahn
@Belfrahn Жыл бұрын
I... cant see my vertex map in the pull down for Density. Anyone help?
@xNIMZx1
@xNIMZx1 Жыл бұрын
don't know if its intentional or a bug but try typing in the name of your vertex group and hitting enter it should add it and show up in the list from now on.
@Belfrahn
@Belfrahn Жыл бұрын
@@xNIMZx1 Thanks. It seeems to be a bug in 3.5. If you create the vertex group before applying the Quick Effect you get your maps on the dropdown. Otherwise it is as you said, you have to manually type the name of your map and press enter.
@DesignsbyDonBrown
@DesignsbyDonBrown Жыл бұрын
How can hair made this way be converted into something that can be exported to game engines?
@travisyee7278
@travisyee7278 Жыл бұрын
Altermesh
@DesignsbyDonBrown
@DesignsbyDonBrown Жыл бұрын
​@@travisyee7278 I'll look into it
@thivolan3d
@thivolan3d 10 ай бұрын
This might also be helpful: kzfaq.info/get/bejne/l8Cnirdi0ZqYg6c.html&ab_channel=Noggi
@Serbo-Greek
@Serbo-Greek 7 ай бұрын
Damn tutorials, nothing works! As usual! :D
@ezekielswiss5956
@ezekielswiss5956 4 ай бұрын
Right in the begining you just say "use quick fur" and it appears.... HOW DO YOU GET THE QUICK FUR OPTION.... Damn these blender tutorials are so damn hard to follow its crazy.
@spindriftstudio2727
@spindriftstudio2727 3 ай бұрын
With your object selected, in object mode, open the Object drop down menu (next to the View, Select, Add menus) and about 5 options up from the bottom you will see Quick Effects.
@AgustinCaniglia1992
@AgustinCaniglia1992 9 ай бұрын
I can't see my hair in render...
@binyot5505
@binyot5505 7 ай бұрын
What key did you press in 0:12?
@rafaelhdss
@rafaelhdss 7 ай бұрын
F3
@saintelmo5590
@saintelmo5590 8 ай бұрын
Blender's Hair system is nice if you want to make hair for rendering. But if you're wanting to make hair (re: Hair cards) for games or external animation apps, it sucks. You'd think the Blender guys would've been all over creating a system that allows you to EASILY create hair cards out of this. Nope. Gotta navigate a spider web of Geometry Nodes, and bust your brain trying to figure out which nodes do what. It's the whole "Good Bye and Good Luck" attitude that is very off-putting about this system.
@charlythompson9281
@charlythompson9281 Жыл бұрын
The content in your videos is fantastic, but the “go ahead and” every other sentence is… a lot.
@Desire4Sound
@Desire4Sound Жыл бұрын
Can we name him Fozzy? :)
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