ArmorPaint Baking the maps from highpoly to lowpoly

  Рет қаралды 8,980

Alexander Kiryanov

Alexander Kiryanov

4 жыл бұрын

Hello everyone! At your request, did a lesson on baking maps in ArmorPaint.
Link to site pbr textures
textures.one
texturehaven.com/

Пікірлер: 39
@activemotionpictures
@activemotionpictures 3 жыл бұрын
Hi Alexander, I found your channel recently. What amazing tutorials! Instant subscribe! Thank you for sharing these.
@alexanderkiryanov7190
@alexanderkiryanov7190 3 жыл бұрын
You are welcome!
@unfa00
@unfa00 Жыл бұрын
Can ArmorPaint explode models for baking? Can it also load custom cage meshes or otherwise allow fixing skewed normals on hard angles?
@mixchief
@mixchief Ай бұрын
@Alexander Kiryanov Substance has this cage feature where you can load a Lo-Poly object including a different UV-map than a Hi-Poly moden. Then bake mesh maps from the Hi-Poly and start painting the Lo-Poly, then export final PBR maps including both paintjob + maps from Hi-Poly object. Do I understand correctly, that Armor paint differs from Substance in that it requires the *same* UV-map where only density may be different? So in Blender, it's best practice to use Multi Res modifier as a good workflow for that?
@5th_Vertex
@5th_Vertex 7 ай бұрын
Hey man i just stumble upon your channel, hope you come back! that great tutorial!!
@patek2385
@patek2385 4 ай бұрын
It's not possible to have the same UV mask in the Low and HiPoly... How should I do it with different UV Maps?
@RiCK-km7no
@RiCK-km7no Жыл бұрын
hello but then how do you extrapolate it? I am using some textures downloaded from a site and they have the normal maps already fat but when I extract the texture and put it on blender the normal maps are not there. everything is flat ... I don't understand and I don't know who I ask for help ...
@viewpoint7393
@viewpoint7393 3 жыл бұрын
Thanks for the great video! I have one question. How did you unwrap the high-poly UV in the same position as the low-poly?
@alexanderkiryanov7190
@alexanderkiryanov7190 3 жыл бұрын
good morning. you are welcome! I first made a low poly model, then did uv. and then dublicate model and applied the subdivided modifier and in the sculpting mode drew details) here the high-poly model does not have an ileal topology.
@viewpoint7393
@viewpoint7393 3 жыл бұрын
@@alexanderkiryanov7190 Thank you for your reply! I see, I understand. That was very helpful. Thanks a lot.
@alexanderkiryanov7190
@alexanderkiryanov7190 3 жыл бұрын
You are welcome!)
@EDGEELITE
@EDGEELITE 4 жыл бұрын
Beautiful modelling (and texturing), I hope I can be that talented one day! ... and I hope you don't mind me asking a cheeky question, but nobody seems to have mentioned anywhere (I've looked, I swear). When I try to work with transparent materials in ArmorPaint, they appear black. I cannot get them to appear translucent at all; is this normal or am I missing some elusive setting somewhere?
@alexanderkiryanov7190
@alexanderkiryanov7190 4 жыл бұрын
Hello! Thanks for the comment! It depends on your task. For example, I’ve been trying to make glass material for several days, and to no avail. Here I’m just decreasing the opacity parameter in the material itself, and yes black, inaccurate glitch programm or we both don’t understand anything). Also black. And if the task is to make a mask, then you need to create it in the layer with the mask, or reduce the transparency in the layer settings. After tomorrow I’ll try to rebuild a new update programm, maybe something is fixed there)
@EDGEELITE
@EDGEELITE 4 жыл бұрын
@@alexanderkiryanov7190 Thanks for the reply Alexander! I'm using the latest build (I bought/supported through GumRoad) and it still seems the same unfortunately. In this circumstance I'm trying to make glass, but I can't see the results until I'm back in blender. I'm sure it'll be addressed in the future at some point, but thank you for this video, the map baking seems so much more efficient than blenders (yet I'm still learning to be honest!). - Subscribed and keen to see what other videos you do. :D
@alexanderkiryanov7190
@alexanderkiryanov7190 4 жыл бұрын
Hello! Wrote about this problem on github. Got an answer! Yes, we are not the first to think about this problem. And yes, so far this problem has not yet been solved, we are waiting! As soon as this problem is solved, I will definitely include the material of glass, plastic in one of the lessons)
@EDGEELITE
@EDGEELITE 4 жыл бұрын
@@alexanderkiryanov7190 Wow, thank you for going the extra mile to answer my question! I like the sound of that video, hopefully it's not too far down Lubos's roadmap!
@AMDJ1
@AMDJ1 4 жыл бұрын
great stuf.. it will be great if you can answer some questions I have - Do you have any tips on preparing hi and lo poly before the bake? - Do the hi and lo poly need to have the same UV mapping? - Are you painting on the lo poly?
@alexanderkiryanov7190
@alexanderkiryanov7190 4 жыл бұрын
Good day! Yes thank you! - Do you have any tips on preparing hi and lo poly before the bake? Baking in the ArmorPaint or Blender? While baking normal maps in armorpaint is not at a sufficient level. It’s better than before, but for now it's better to bake in a blender. In any case, the correct retopology of the model is needed and UV. - Do the hi and lo poly need to have the same UV mapping? In a blender. Not. But better yes. - Are you painting on the lo poly? Yes, in this tutorial I draw in low poly in ArmorPaint I hope I understood the question correctly.
@AMDJ1
@AMDJ1 4 жыл бұрын
@@alexanderkiryanov7190 thanks.. thats helpful
@juandedios
@juandedios 4 жыл бұрын
There is a moment where you compare the normalmap generated in blender and in armorpaint. If you look closely the normal map generated with blender has a baking error, but the one generated in armorpaint does not. Is armorpaint better to generate normals?
@alexanderkiryanov7190
@alexanderkiryanov7190 4 жыл бұрын
No. Blender bakes normal maps much better than armor. What error does the blender bake map have? In Cycles In version 2.8, yes, there is a problem with normal map rendering, but not baking. ... in version 2.79 there is no such problem. In this tutorial, in Armor I bake a normal map by selecting in the baking window LowPoly UV, and in the object sheet high poly. It gives a worse result than doing it the other way around. But if you do the opposite, then the normal map is obtained with the reflected result along the x axis (I can solve this simply by adding a few nodes.) and bugs(but this is not). So I wrote about this on github. github.com/armory3d/armorpaint/issues/437
@unfa00
@unfa00 2 жыл бұрын
@@alexanderkiryanov7190 Oh, that's a pity as Blender keep baking 8-bit maps for me, creating ugly artifacts. I was hoping maybe Armor Paint can do better. The Normal map from Armor Paint in this video seems to be really messed up...
@SledgeNE
@SledgeNE 2 жыл бұрын
If i import the textures to ArmorPaint, ArmorPaint is taking the coordinates of the uv-maps and form it like to see it in a editor? Substance Painter is the best program on the market but way too expensive for me and i don't understand why Adobe and Autodesk changed their finance-policity
@alexanderkiryanov7190
@alexanderkiryanov7190 2 жыл бұрын
Hey! UV coordinates are exactly the same as in the 3D editor program. did not understand exactly your question.
@pourponikon1
@pourponikon1 2 жыл бұрын
I have a little doubt about the materials, lowpoly and highpoly both must have materials, if so they must have different naming from each other?
@alexanderkiryanov7190
@alexanderkiryanov7190 2 жыл бұрын
Hey! Sorry! To be honest, I did not understand your question, can you write it to me differently?
@prasenjeetanand
@prasenjeetanand 4 жыл бұрын
Whai your armour paint version, I don't have bake tab
@alexanderkiryanov7190
@alexanderkiryanov7190 4 жыл бұрын
Good afternoon! v0.8 (2020-07-11) - e3be018 Perhaps then you will have backing as in this video, there is the 3rd button from the bottom old version kzfaq.info/get/bejne/b7eUgr2GvqqwcZs.html 2min 12 sec
@prasenjeetanand
@prasenjeetanand 4 жыл бұрын
@@alexanderkiryanov7190 thanks bro
@alexanderkiryanov7190
@alexanderkiryanov7190 4 жыл бұрын
you are welcome)
@acpsuperfly
@acpsuperfly 2 жыл бұрын
Does that hp model have to have UVs?
@alexanderkiryanov7190
@alexanderkiryanov7190 2 жыл бұрын
Hey! Unfortunately, in order to have a good result, they must have the same uv
@acpsuperfly
@acpsuperfly 2 жыл бұрын
@@alexanderkiryanov7190 thanks for the reply, that is unfortunate.
@alexanderkiryanov7190
@alexanderkiryanov7190 2 жыл бұрын
Your welcome! I will clarify a little. In this video, I am doing a little bit of wrong baking. Because when baking from a highly polygonal model to nihko, one polygonal channel (in my X) needs to be inverted. But if you bake it like in the video, then the result is correct but not so good. As a result, I advise you to bake normal maps in another program.
@acpsuperfly
@acpsuperfly 2 жыл бұрын
@@alexanderkiryanov7190 I personally blender and substance painter and get really good results, someone in my discord was asking and I was trying to get them to do the research but here I am lol. I may still play with this software on my tablet for when I'm on the road
@H360ru
@H360ru 4 жыл бұрын
Крутяшно ..но слишком быстро) Сложные вещи лучше без ускорения, или частично
@alexanderkiryanov7190
@alexanderkiryanov7190 4 жыл бұрын
Спасибо! Я подумаю)
@stana1980
@stana1980 2 жыл бұрын
Thank you for the tutorial sir how did you import both hi and low poly to armor paint in one click and how to create specular map Thanks Jesus loves you
@alexanderkiryanov7190
@alexanderkiryanov7190 2 жыл бұрын
Hello! Sorry for making you wait. You need to have both models in one file, then you can upload them.
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