No video

Armour 102 - Armour Block Orientation Tutorial, From the Depths

  Рет қаралды 10,706

BorderWise

BorderWise

Күн бұрын

Пікірлер: 106
@ljlk8583
@ljlk8583 3 жыл бұрын
"let's do that again so we can play with the hole" -Borderwise 2021
@ljlk8583
@ljlk8583 3 жыл бұрын
I had to do it
@tlad2750
@tlad2750 3 жыл бұрын
MMMmmmMMmmmm...
@pyro458
@pyro458 3 жыл бұрын
awwww beat me to it lol
@gramursowanfaborden5820
@gramursowanfaborden5820 3 жыл бұрын
i think playing with a hole which has squishy bits inside it is against KZfaq's community guidlines
@food5487
@food5487 3 жыл бұрын
Good tutorials, it taught me how to play the game (even though I’m still pretty bad at it). keep up the good work, borderwise
@knightworld3019
@knightworld3019 3 жыл бұрын
Don't worry bro. No one is good at the game.
@revengefullobster4524
@revengefullobster4524 3 жыл бұрын
The Stallslang taught me something about missiles. Kinetic is probably the best choice, esp when you use thump heads. The large missiles hit VERY hard. The armour setup is very good and it's hard to damage, until I used those. They are extremely op and probably the new meta. Actually, I think kinetic is now more useful than exp in almost all cases., from damage done to being safer in use on your own ship. You won't lose half your ship if a high gauge kinetic turret goes up. Good vid!
@kinsgaming8197
@kinsgaming8197 3 жыл бұрын
when i was toying around with crams i found ludicrously powerful HE beat out anything in terms of pure block shredding do you mean kinetic aps/missile?
@revengefullobster4524
@revengefullobster4524 3 жыл бұрын
gaming kinetic remote guided, large missiles are the best. They knock huge chunks out of just about anything and being remote guided, they are hard to jam. Plus with three or more reinforced body segments, they take a lot to destroy. Seriously op as hell.
@tymoteuszkazubski2755
@tymoteuszkazubski2755 3 жыл бұрын
For comparing crosshatching we should consider average damage needed to penetrate around the initial hit as a function of AP value of a shell. For parallel beams you got 25% reduction in average damage needed as well as 25% chance of instant penetration compared to crosshatching where 9 blocks require full damage, another 6 reduced in some way and one hole.
@nicopence3148
@nicopence3148 3 жыл бұрын
Should also mention that the holes left by cross hatching negate any sprawl liner and allow HESH to shred the outside armor
@BetaDude40
@BetaDude40 3 жыл бұрын
It sorta depends where the hole is in the armor, I find that cross-hatching the spall liner itself is good at at least offering a slight ablative protection that keeps the hole small. Applique panels are also really good for protecting against spall.
@nicopence3148
@nicopence3148 3 жыл бұрын
@@BetaDude40 I was more referring to the second layer of armor with many more and a spall liner behind it but sure.
@comet.x
@comet.x 3 жыл бұрын
Ah yes, armor. How can just hitpoints be so god damned complex! I'll never understand good armor.
@BorderWise12
@BorderWise12 3 жыл бұрын
Hit points are only the beginning. XD
@SephirothRyu
@SephirothRyu 3 жыл бұрын
@@BorderWise12 You don't make canoes anymore, remember? Now you make camoos.
@boo6767
@boo6767 3 жыл бұрын
@@SephirothRyu c a m o o
@Argonwolfproject
@Argonwolfproject 3 жыл бұрын
@@SephirothRyu lol
@maximumjoker8692
@maximumjoker8692 3 жыл бұрын
Thanks borderwise, another entertaining video and I didn't know about all that nasty crosshatching!
@BorderWise12
@BorderWise12 3 жыл бұрын
You're welcome! 😁
@drunkengibberish1143
@drunkengibberish1143 3 жыл бұрын
I'm just waiting for "Hears for Armour 183!"
@major0noob
@major0noob 3 жыл бұрын
vertical still has a slight edge, in angled broadsides the shells will have more blocks in their ballistic LoS. in cross hatch and horizontal: the horizontal beams will break and leave a free meter of space for the shell. this is most noticeable when dealing with multiple enemies; the secondary targets will naturally be angled for most of the fight.
@fieryspirit_
@fieryspirit_ 3 жыл бұрын
Yo I'm still surprised this is a relatively small channel, your production quality is very high
@BorderWise12
@BorderWise12 3 жыл бұрын
Thank you! :D
@Lightning_Terrarian
@Lightning_Terrarian 3 жыл бұрын
Relatively small games tend to have relatively small channels
@IstasPumaNevada
@IstasPumaNevada 3 жыл бұрын
"Slopes drastically reduce damage, especially the 1x4 slopes" Oh! Well, I'll just cover my ship in-- "But orienting blocks end-on to incoming fire is bad." ....drat.
@BorderWise12
@BorderWise12 3 жыл бұрын
It's ok to do that with slopes. Just not with the majority beams of your craft. XD
@Argonwolfproject
@Argonwolfproject 3 жыл бұрын
The downside to the crosshatch used to be crazy, but now that armor stacking only goes 2 meters deep it no longer outweighs the benefits definitively. Personally I'm glad, because it lets people make the choice between the different benefits.
@xt6wagon
@xt6wagon 3 жыл бұрын
Still maintain that if you are going for armor that is more than a couple of layers one of them should be cross hatch to help keep bits from being unzipped. Double so with the new construction rules that make less random internal bits connective. If your craft is made of 1M wide rings, its fairly easy to cut in 1/2 when the AI targeting takes a hate to that one ring. Also should be mentioned that slopes while having less health, also are lighter. So can be used for weight reduction on craft where the outside is either decorative or to deal with flak instead of direct damage. Or you know, trigger OMG HE shells that much farther out from the squishy bits.
@tommeakin1732
@tommeakin1732 3 жыл бұрын
Possibly weird observation; but for some reason your videos always look like they're not in proper 1080p. I've been watching your videos for aaaages, but have never bothered to mention that. You're welcome.
@BorderWise12
@BorderWise12 3 жыл бұрын
Thank you, I'll see if I can fix that. 👍
@Dutch_Chucky
@Dutch_Chucky 3 жыл бұрын
11:55 luckly i learned this already on terra tech. building something that is connected on 2 nodes aperently and the nodes got shot of and bye bye half of my tech...
@Coecoo
@Coecoo 3 жыл бұрын
Might want to tweak your testing guns to have more flat numbers like 1000 for simplicity's sake and excess AP (unless specifically talked about) with railgun charge.
@baseddino
@baseddino 2 жыл бұрын
We need armored spin blocks lol
@RandoNetizen27
@RandoNetizen27 3 жыл бұрын
Don't quite agree with the crosshatch assessment as in both cases you pointed out (with high kinetic) you're generally screwed at that point. (Breach of both layers)
@BorderWise12
@BorderWise12 3 жыл бұрын
If it's ONLY high-powered kinetic shells coming at you, then yes the distinction is moot. Thing is, it's never just that. High powered HE is very common in the late game on higher difficulties, usually in the form of large missiles and torpedoes. For that kind of damage, every extra bit of armour counts.
@swegboy0238
@swegboy0238 3 жыл бұрын
Also crosshatching is more work than identical beam spam layering
@curtisbrown547
@curtisbrown547 3 жыл бұрын
the issue with slopped armor is the besides kinetics, lasers and explosions make them the first to go
@old_pork
@old_pork 3 жыл бұрын
You did it, you crazy son of a b*tch, you did it
@aynonymos
@aynonymos 3 жыл бұрын
Good tutorial, I just wish my boats didn't keep launching themselves into the sky, I'm a little too good at small steam engines apparently...
@rewrew897
@rewrew897 3 жыл бұрын
Ok Hear me out on this one Armor that smacks shells when they get close enough
@Argonwolfproject
@Argonwolfproject 3 жыл бұрын
Already possible and not terribly difficult with anti-munition cannon controllers, spinblocks and pistons. Quite effective though it usually relies on repairs to keep the slapper in the fight.
@guvyygvuhh298
@guvyygvuhh298 3 жыл бұрын
So you know how ricochet mechanics got change to favour the angle more than the shell AP? Yeah turtleback is now a valid option unlike before Now im happy pretty much all my BBs have a turtleback armor scheme
@Ms360box
@Ms360box 3 жыл бұрын
What's a turtle back armor scheme?
@guvyygvuhh298
@guvyygvuhh298 3 жыл бұрын
@@Ms360box basically, above the internals of your ship (aka the citadel) you have sloped armor. it usually starts a bit below the water line. It takes a lot of space and if you have anything important above it it gets shredded, but it does its job. What it does is, every kinetic shell/fragment that pen the side armor, hit the internal sloped armor and have a good chance to bounce off it and exit through the main deck
@Ms360box
@Ms360box 3 жыл бұрын
@@guvyygvuhh298 ooo neat I like it
@Cheesecannon25
@Cheesecannon25 3 жыл бұрын
7:08 Hey
@BorderWise12
@BorderWise12 3 жыл бұрын
Thank again! 👍
@blazingbl2gamingop794
@blazingbl2gamingop794 3 жыл бұрын
Did you know that you can have a 2 module 500mm aps shell fit in a 1m belt fed loader? Dew it. Create a high fire rate aps gun that fires 500mm thumbtacks at enemies.(sabot head + 1 gunpowder casing)
@Mirkk47
@Mirkk47 3 жыл бұрын
Hmm... I wonder if pistons pake damage on the extended end. Because if they don't, you could potentially mount a spin block on a turret, piston on top, extend it to the max, armor to the end, and then use a CIWS weapons controller to make an armored skirt that'll activelly catch projectiles at an angle.
@knightworld3019
@knightworld3019 3 жыл бұрын
Great. I am now gonna stick to 460 mm hollow point Supercavitation shells fired from rail assists travelling at a 1000m/s
@Beregorn88
@Beregorn88 3 жыл бұрын
There will be a follow up of shorter videos. And by "shorter" I mean "shorter than The Hobbit complete trilogy".
@superminer1993
@superminer1993 3 жыл бұрын
8:24 easy solution putting the spinblocks in the middle of the craft and also use multiple spin blocks.
@BorderWise12
@BorderWise12 3 жыл бұрын
Still a decent chance for collision/thump damage to pass through to the spinblock, or a pen-depth shell to remove a whole chunk of armour at once. As I said, it's a move with definite pros and cons.
@superminer1993
@superminer1993 3 жыл бұрын
@@BorderWise12 but if the vulnerable bits are made from heavy armor then there is a low chance of that happening.
@BorderWise12
@BorderWise12 3 жыл бұрын
@@superminer1993 The spinlock itself will always be vulnerable. It's a weak point of the whole arrangement no matter what.
@GregorianMG
@GregorianMG 3 жыл бұрын
It's okay if you fail, it's a learning process But the world often doesn't see it that way.
@Justfalor
@Justfalor 3 жыл бұрын
I am deeply troubled that I did not have this video with me until now. So don't mind if I do.
@pilot778spartan3
@pilot778spartan3 3 жыл бұрын
Nice
@rwall514
@rwall514 3 жыл бұрын
Why not simply use 4 meter deck heights? that's what I always do, and it allows you to have both vertical and horizontal beams without any problem.
@BorderWise12
@BorderWise12 3 жыл бұрын
I often do that, but not all the time.
@danielpopov2903
@danielpopov2903 3 жыл бұрын
HE heads come with built in inertial fuses borderwise it’s a recent update
@BorderWise12
@BorderWise12 3 жыл бұрын
Not exactly: it has a higher chance of detonating on surfaces with high AC when striking at flat angles. It's still highly likely to ricochet if the angle is shallow.
@danielpopov2903
@danielpopov2903 3 жыл бұрын
I tested it recently against 4m slopes and not a single shot bounced
@BorderWise12
@BorderWise12 3 жыл бұрын
@@danielpopov2903 ... well, I'll be damned. Inertial Fuses are almost completely useless then. XD
@fluffythecandleeater6196
@fluffythecandleeater6196 3 жыл бұрын
Next vid you talk about not the orientation but about which block go in front for example would you use wood in-front of metal armor or would you use metal armor in-front of wood
@TheWetherric
@TheWetherric 3 жыл бұрын
Strongest armour always on the outside, more armour gain overall.
@BorderWise12
@BorderWise12 3 жыл бұрын
I will be doing a video on that subject, yes. Just might not be the next one.
@fluffythecandleeater6196
@fluffythecandleeater6196 3 жыл бұрын
@@BorderWise12 ok
@alexcanplaygames5270
@alexcanplaygames5270 3 жыл бұрын
What is a good way to make a missile defense system? I am new and don't know how to design them. I've spent about 20hrs trying to perfect my aps turrets. I can finally use some of this new armor knowledge to improve upon them not going into the unknown.
@peterjohansson1828
@peterjohansson1828 3 жыл бұрын
my advice for missile defence is large (or huge) decoys and small missile interceptors. It's also a good idea to build the missile defence system on a testing fortress and testing before putting it on a ship.
@Argonwolfproject
@Argonwolfproject 3 жыл бұрын
Use low-ish caliber, probably 100mm or less, rapid-fire but preferably without belt-fed loaders due to the down time, use timed fuses and flak or high explosive, or even frag, play with a number of air burst warhead types to find which one works best for you. Fairly fast projectiles are also desirable. For large missiles scale up the gauge substantially, but try to keep a similar consistent and fairly rapid rate of fire with reasonably fast-moving projectiles. For huge missiles, don't bother. Just use the time it takes them to reach your vehicle to either get your affairs in order or pull that eject lever.
@alexcanplaygames5270
@alexcanplaygames5270 3 жыл бұрын
@@Argonwolfproject I have an ap build 40mm 1700rpm for anti missiles. It’s just that flak or he burst doesn’t do enough damage compared to super fast ap
@Argonwolfproject
@Argonwolfproject 3 жыл бұрын
@@alexcanplaygames5270 Well then go with that if it works better. 1700rpm at 40mm should be fine for small and medium missiles, depending on shell length.
@pepsidoggo1598
@pepsidoggo1598 2 жыл бұрын
How do you get a frozen platform?
@jadekaiser7840
@jadekaiser7840 3 жыл бұрын
So regarding crosshatching: If an enemy has been grinding a larger hole in my armor in a longer engagement, directly stacking blocks against each other I feel has more chance of sections just falling off by being disconnected from the craft. By crosshatching, I force them to actually destroy a lot more blocks before this becomes an issue, because each block is connected to a lot more other blocks. Alternately, I'll simply offset blocks in standard layers by 1m from most of their neighbors to achieve something similar. What are your thoughts regarding this? Am I wasting my time, or is this a valid strategy?
@BorderWise12
@BorderWise12 3 жыл бұрын
It doesn't make a huge difference, really: there's an equal amount of points of contact between the blocks anyway. My issue with cross hatching is that yes, it does have slight benefits like what you mention, but there are so many other aspects of armoring that are far more important. Furthermore, the benefits of crosshatching aren't really worth the time spent building that way as far as I'm concerned.
@jadekaiser7840
@jadekaiser7840 3 жыл бұрын
@@BorderWise12 Alright, thanks for the advice.
@BorderWise12
@BorderWise12 3 жыл бұрын
@@jadekaiser7840 Yer welcome. 😁
@AlShalPerish
@AlShalPerish 3 жыл бұрын
thanks for the vid. do you think you could put this testing station up on the workshop?
@BorderWise12
@BorderWise12 3 жыл бұрын
Sure! Here ya go: steamcommunity.com/sharedfiles/filedetails/?id=2369540782
@fallenshaw5659
@fallenshaw5659 3 жыл бұрын
Your arguement against armor threading horizonal then vert. is completely wrong. You state that its better not to do it verses Kinetic shells because of the lack of armor in those 3 spot left. However by not doing your left with a 4 meter hole, and the 3 spots on the 4 meter hole, do not have reduced effective hp and armor they actually have 0 hp or armor. Where as Cross hatching you actually have 3 more blocks than you normally would, and 3 blocks is better than 0 blocks even with reduced effective hp and armor
@BorderWise12
@BorderWise12 3 жыл бұрын
Kinetic weapons only hit one block at a time in a straight penetrating line anyway. Having more blocks exposed to them width-ways is useless, since armour-stacking only works in the exact direct line the munition is coming from. At least, I think that's what you're arguing. I can barely tell with how you've written it.
@fallenshaw5659
@fallenshaw5659 3 жыл бұрын
@@BorderWise12 Basically Weaving armor blocks (Horizonal then vert behind or vice versa) as shown in your video leaves 1 single block hole. Not doing so left a bigger hole in your video 3 tobe exact. I am arguing that even though the Armor blocks no longer have any bonus from armor stacking that they are still greater than an empty hole, because they do have base hp and armor stats on their own and empty space doesnt. Yes, they will be destroyed faster after the first shot, but they still take away from the projectiles str going into your ship, thus making you survive 1 or 2 shots longer. Armor Weaving also has an added benifit vrs heat and hesh shells, due to the order in which they are destoryed, because they make their own air gaps after falling away as well.
@BorderWise12
@BorderWise12 3 жыл бұрын
​@@fallenshaw5659 As I said in the video, a smaller, deeper hole is more dangerous than a broad shallow one. Cross-hatching tends to result in the former. It is better to have a 2x4m shallow cut in your craft catching fire rather than the 4x4 gash under the skin that cross-hatching results in. The extra effort of cross-hatching is not worth it for what you gain and lose. Cross-hatching means your whole armor scheme falls apart in prolonged combat more easily. It's slightly more effective against HE damage in when intact, slightly worse against kinetic damage and much worse against thump because of how blocks are left isolated in the structure. There is absolutely no benefit that cross-hatching gives against HEAT and HESH. When intact, they'll penetrate it like any other solid mass of blocks. If damaged past 2 layers, the air gaps that are created are too narrow to form an effective barrier. They're HEAT streams can easily miss them by inches and they just act as spalling traps against HESH that rip through your deeper armor layers even faster. Even if the damage-gaps did help, what use is an armor scheme that only starts being useful against some of the more dangerous forms of damage in the game when it's already been damaged by something else? Basically: you haven't tested this, have you? Because I have. I tested it when making this video, and I tested it before when I made my older armor tutorials. I had people arguing in favor of cross-hatching then too, and they were just as misinformed.
@knurspgaming1681
@knurspgaming1681 3 жыл бұрын
where the f do you see the damage numbers? I rewatched your test shots at 2:55 about 20 times now and I don't see where the dealt damage is shown... plz explain...
@Jchannel50
@Jchannel50 3 жыл бұрын
Top right corner below the 4 buttons
@BorderWise12
@BorderWise12 3 жыл бұрын
What Jonathan said. 👍 I was actually meaning to edit the video to zoom in on those numbers, but I forgot to do that. 😅
@dumpsterbonfire.
@dumpsterbonfire. 3 жыл бұрын
m
@tunasalad6891
@tunasalad6891 3 жыл бұрын
m
@choochoodebut3059
@choochoodebut3059 3 жыл бұрын
m!
@SamSchurger
@SamSchurger 3 жыл бұрын
M
@Un_soldat
@Un_soldat 3 жыл бұрын
M
@scorpion563
@scorpion563 3 жыл бұрын
n
@tucks5277
@tucks5277 3 жыл бұрын
I need help with orientation of spall liner... is it slope facing in or slope facing out?
@alifio2183
@alifio2183 3 жыл бұрын
Use wood slope facing in, with inner wall made of stronk material (have hi armor point). Wood generate lower spall damage than metal, and it do a hell less of a damage to inner wall.
@tyazze6390
@tyazze6390 3 жыл бұрын
What is your take on turtleback armor schemes ? Are they worth it ?
@Meister_Knobi
@Meister_Knobi 3 жыл бұрын
Since there are such a big variety in the angels of incomming shels i would recommend something like that. To mutch complexety for questional benefit.
@BorderWise12
@BorderWise12 3 жыл бұрын
Pure turtleback is questionable, since having an internal citadel is invaluable for HEAT/HESH defense. But more and more I'm realizing that a reinforced deck over your most important bits is a very good move.
@tyazze6390
@tyazze6390 3 жыл бұрын
I see, thank you for your input
@trazyntheinfinite9895
@trazyntheinfinite9895 3 жыл бұрын
@@BorderWise12 could just put up 2 layers of shield for the top deck. cheaper and works just as meh.
@monsterkicker291
@monsterkicker291 3 жыл бұрын
What is effective against sabots?
@BorderWise12
@BorderWise12 3 жыл бұрын
Angled HA, strong shield projectors and prayers to the RNG Draba god. 🙏
Armour 103 - HEAT, HESH and ERA Tutorial, From the Depths
36:28
BorderWise
Рет қаралды 14 М.
Hydrofoil Skimmer Quick Guide - From the Depths
24:01
BorderWise
Рет қаралды 10 М.
小丑把天使丢游泳池里#short #angel #clown
00:15
Super Beauty team
Рет қаралды 46 МЛН
Кадр сыртындағы қызықтар | Келінжан
00:16
Schoolboy Runaway в реальной жизни🤣@onLI_gAmeS
00:31
МишАня
Рет қаралды 3,5 МЛН
Steam Engines Full Guide (From the Depths 2021)
36:42
Liv's Lab
Рет қаралды 27 М.
10 Tips on How To Build BIG! From the Depths
16:24
BorderWise
Рет қаралды 11 М.
AI Detection Guide - From the Depths
42:48
BorderWise
Рет қаралды 29 М.
Custom Jet Basics! 🚀 From the Depths, Quick Guide
16:00
BorderWise
Рет қаралды 6 М.
3D Diamond CRAM Tetris!💠From the Depths Tutorial
24:26
BorderWise
Рет қаралды 6 М.
From the Depths - Laser Tutorial 101
23:28
Ohm is Futile
Рет қаралды 9 М.
How To Build Cheap! Quick Guide, From the Depths
21:52
BorderWise
Рет қаралды 15 М.