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@user-hu1kt5hm9t
@user-hu1kt5hm9t Сағат бұрын
Idk whats he is talking about its very good to comperd to mine
@shawnreed343
@shawnreed343 7 сағат бұрын
What's this from? I'm 99% sure it's not from the Neter campaign- is it from Canoemageddon? Or Caravonian Revolution? (don't worry, I approve of the non-Neter most wanted, but the curiosity holds)
@BorderWise12
@BorderWise12 6 сағат бұрын
Fair question! This is a Caravonian Rebellion craft. 😁
@leopardspheel3638
@leopardspheel3638 15 сағат бұрын
I love that laser thing so much Single Q switch laser are just great
@shawnreed343
@shawnreed343 Күн бұрын
For a name suggestion, how about the Ribit or Ribbit? Ri(sky)-Bi(g)-T(hing)? XD So, if you find that you want to use batteries, the fastest way to fill them is by using Steam generators. Large steam generators, most specifically, double sided. Upsides: Most power generation possible. Not very block-dense. Downsides: Only puts energy into batteries- doesn't produce non-battery energy. Large, so generally big target. Also just checking- is your shell and frag amount maxed out? I mean in settings. If not, I'd definately suggest putting them to max to allow as many shells (and fragments) as possible before they'll despawn. Another potentially weird suggestion- if you need to problem-solve the amount of shells without wanting to lower the rate of fire, it -might- be possible to add a timed fuse to the shells (the kinetic ones too) which is set for a time-to-distance beyond reasonable expected engagement, but far before the natural despawn range of the shell. It means that misses- which are major culprits in active shell numbers, aren't clogging up the shell numbers for as long as they otherwise would. Downside, of course, is that it weakens the shell. So it's a solution for only if the shell limit is being grossly exceeded in a manner where shell number reduction is an implausible solution.
@leopardspheel3638
@leopardspheel3638 Күн бұрын
I basically copied that turret on the quadkanoo and loaded it with 500mm HESH and it melted the OW also I lost like an hour of campaign because I misclicked
@cheezebagz729
@cheezebagz729 Күн бұрын
Calling It the Amazonas would be neat, as the guns make for quite the canopy
@Jawzah
@Jawzah Күн бұрын
Hmm - since there's empty spacein the middle.. How about jet engines? - use the empty space for clearance and armor them from sides. Could work agains the nose up and balance the propulsion.. Or are those horribly inefficient compared to custom props? A laser system or two in the middle might be cool.. Maybe two systems both feeding to three masts o there'd be redundancy and also while hawing them mainly for damaging but also double as lams set to really short range just in case something get's through the APS CWIZ.. Cram mortars on the sides - because they'd look cool and could help to finish ships that go slow or are mobility killed bit faster.
@sgxbot
@sgxbot 2 күн бұрын
i personaly prefere to keep my guns at around 60rpm to not have to deal with the problem with projectile limit. but in the end it shouldnt really matter. except for you big rapid fire guns they defenitly are to much i think. with 8 miniguns. the game cant really handle that i guess
@cheezebagz729
@cheezebagz729 2 күн бұрын
Btw the Firepower/1000 Materials for your Cram Turret seems to be about 1.3, Ive made one that got to about 1.7 though its armor is light, but 1.6 should be possible for your gun. I know, cram tetris is a headache, but learning it downright makes your crams better.
@cheezebagz729
@cheezebagz729 2 күн бұрын
Underestimated a bit, your guns more likley to be around 1.45-1.5
@BorderWise12
@BorderWise12 Күн бұрын
I literally make tutorials on CRAM tetris and I was using the most material-efficient form already. XD Problem is, CRAM is better in a more boxy shape and those turrets are too tall: too many connectors for their volume.
@cerberusmk3762
@cerberusmk3762 2 күн бұрын
Drakenslang update builds vid?
@BorderWise12
@BorderWise12 Күн бұрын
I mean, only if people want to see it. :D
@goodstormsgames9744
@goodstormsgames9744 2 күн бұрын
So I really enjoy big shell rail aps. Those can punch holes through things on things and inside things.
@NearQuasar
@NearQuasar 2 күн бұрын
An event horizon style burst railgun would be epic
@Paytrolah
@Paytrolah 2 күн бұрын
15:00 did you word it the wrong way? Ie, ships tend to be better than thrustercraft?
@BorderWise12
@BorderWise12 2 күн бұрын
Nope. Airships/thrustercraft are generally better than surface ships in FtD, because: - They're easier to make fast-moving and maneuverable due to the lack of water drag. This therefore makes them more evasive, survivable and tactically responsive. - Naturally torpedo-proof, because they fly. - They never beach themselves, 'cos they fly over the beach. They might drive into a mountain, though. - It's easier to absolutely cover them in weapons: top, bottom and sides. - Buoyancy isn't a worry, since they just use MORE POWER to fly. Even weight isn't usually an issue because of CJEs. - Because of the aforementioned CJEs making weight a non-issue, it's ironically easier to make airships more heavily armored than surface ships (especially frontsiders). I kind of touched on this in the video, but the only real advantages that surface-displacement ships (not hydrofoils) have over airships is: - Ships can be cheaper to keep running, because they don't have to burn materials to maintain their altitude. - They can keep flammable blocks below the waterline so they don't go up like a torch when their steam engines or fuel tanks get hit. Hope that clears things up. :)
@Paytrolah
@Paytrolah 2 күн бұрын
@@BorderWise12 Thank you for writing this up!
@BorderWise12
@BorderWise12 Күн бұрын
@@Paytrolah You're welcome! :D
@Attaxalotl
@Attaxalotl 2 күн бұрын
Instead of optimizing my guns for small shells fired quickly or big shells fired rarely, I simply spend 75% of my materials budget on firepower and die before I can use any of it.
@leopardspheel3638
@leopardspheel3638 2 күн бұрын
I think a great name for it would be "Rain Storm" since it spits out such an unholy amount of shells Shrapnel maybe? Again, it spits out metal like mad and it does use frag stuff.
@leopardspheel3638
@leopardspheel3638 2 күн бұрын
BorderWise builds thing around function I build things around them blowing up nicely while also being functional enough to use in the campaign
@leopardspheel3638
@leopardspheel3638 2 күн бұрын
I'm very excited to see a new snig. I didn't know a new one was in the works till I saw this, so thats super exciting
@BorderWise12
@BorderWise12 2 күн бұрын
I'm excited to make a new Most Wanted for it! :D
@titaniumsmasher1419
@titaniumsmasher1419 2 күн бұрын
why not pitch up the props on v7? it could have the same effect at the rear prop on the v8
@BorderWise12
@BorderWise12 2 күн бұрын
That would use too much power to correct pitch rather than go forward. The problem is also drag, not just prop location.
@alenvire
@alenvire 2 күн бұрын
I doubt it would be a good idea, or necessarily even effective. But, could you make fuel pods? Like under the water water balloons where if the fuel explodes it would cut itself from the rest of the ship to stop any burning? Like the fuel tank, surrounded by 3x3 metal, with a soft block that would disconnect it from the main ship if the fuel explodes. My thought is to have the angle to hit them with them under the hull of this ship being their primary defense. Of course, that may not even slightly be effective. It would just be nifty if we could make section of a ship that auto detach if the payload gets hit, limiting fire damage. Which seems like a very real threat now.
@BorderWise12
@BorderWise12 2 күн бұрын
Interesting idea, I should try that! :D
@alenvire
@alenvire 2 күн бұрын
@@BorderWise12 I assume it depends on whether the fire damage immediately transfers to the next viable block or if the disconnect would end the fire. I would love if it works like it realistically should but there is always game limitations.
@SpeiderProductions
@SpeiderProductions 2 күн бұрын
I think you should absolutely add some shrouds to those main props to protect them a bit better
@mrgruntpocalypse3396
@mrgruntpocalypse3396 2 күн бұрын
21:23 but all of those radiators are connected to each other the back of a radiator connects to the side of an other radiator.
@BorderWise12
@BorderWise12 2 күн бұрын
But not to the engine next to it, is the point I was trying to make. The FRONT of a radiator doesn't connect to anything. 👍
@BorderWise12
@BorderWise12 2 күн бұрын
Gun?
@Posiinugs
@Posiinugs 2 күн бұрын
Have you ever tried hallow point cap + 2 sabo body + 17 gunpowder At 200+rpm with 60ap it’s a hilarious confetti generator.
@leopardspheel3638
@leopardspheel3638 2 күн бұрын
My current favorite gun I've made is my 130mm frag spammer. Great damage for cheap and it's small. Fits into a 126k resource cruiser, 3 turrets 1 barrel each. Would highly recommend it for consistent damage
@nobunagaoda8439
@nobunagaoda8439 2 күн бұрын
Gun
@yesnowhat2069
@yesnowhat2069 2 күн бұрын
Gun
@The_K0ala
@The_K0ala 2 күн бұрын
I always compromise and make a medium gauge gun that’s bad at everything
@rogaldorn4759
@rogaldorn4759 2 күн бұрын
If you only have weaknesses, can you truly be countered?
@carlborg8023
@carlborg8023 2 күн бұрын
It is "the way".
@scorpion563
@scorpion563 2 күн бұрын
1:04:00 borderwise became canadian for a couple seconds there
@julienbohm8568
@julienbohm8568 2 күн бұрын
Really nice video as always:) I thought your idear of no vertical props allowed would be nice. Not allowing light alloy spam to would be good too. Then ships would actually need bulkheads and can sink if hit often enough, instead of having to oblitarate half of the ship:) Yes they would have less armor, but be real, all ships are just one shunk of armor at this point, which is kinda sad
@TungNguyen-gl2rb
@TungNguyen-gl2rb 2 күн бұрын
Gun
@abcadef6171
@abcadef6171 2 күн бұрын
The thing about ships Italian ships having green bottom paint is actually correct: firstly, it's anti-sea-life, not anti-rust (the anti-rust paint is another layer underneath it that you can't see). Secondly, there are (and more to the point, have been for as long as we've had it) several different formulations of such, which come in different colours. The Italian navy's formulation was green, rather than the more common red that you get if you just don't add anything other than the anti-sea-life stuff you need in there (possibly so that any problems would be easier to spot, as their anti-rust paint *was* red, so they wanted a different colour for contrast).
@BorderWise12
@BorderWise12 2 күн бұрын
I did not know that, thanks for sharing! :)
@NearQuasar
@NearQuasar 2 күн бұрын
Ek sien die Croissantslang.
@dripwastaken7884
@dripwastaken7884 3 күн бұрын
Gun
@dthree4496
@dthree4496 3 күн бұрын
Hey! That's me!
@leopardspheel3638
@leopardspheel3638 3 күн бұрын
Man, watching the airship gantry go down was really cool cause it reminded me of my campaign I JUST started. I FINALLY managed to finish a project so now I have a light cruiser sort of thing with 3 rapid fire 130mm frag guns. Watching them melt the enemy was great fun. Side note; I'm currently working on a little monitor thing with a gigantic HE timed fuse cram. It's gonna be horribly ineffective, but big explosions are fun. Kanooey Kazooey
@3dwrecker_4660
@3dwrecker_4660 3 күн бұрын
Coral shall have its revenge
@humon-le3mh
@humon-le3mh 3 күн бұрын
Gun
@humon-le3mh
@humon-le3mh 3 күн бұрын
you are very mean but it's needed to keep it good
@blacksabbath5300
@blacksabbath5300 3 күн бұрын
Gun
@NearQuasar
@NearQuasar 3 күн бұрын
It is kind of ironic that the only craft of mine to be initially accepted’s name is the Tyranny.
@markusballenberger8010
@markusballenberger8010 3 күн бұрын
Cold war Style are Most of my first ships😅
@stanb1455
@stanb1455 3 күн бұрын
Vydra, nie łydra!
@endeyfire
@endeyfire 3 күн бұрын
borderwise will always be a violent soot sprite in my eyes
@breadboy_777
@breadboy_777 3 күн бұрын
first
@leopardspheel3638
@leopardspheel3638 4 күн бұрын
This is the single best series ever made because of CRAM CAT alone.
@BattleDroid-sd4rp
@BattleDroid-sd4rp 4 күн бұрын
why is it so tall its cursed. if the hull ain't buf enough for the gun dont do it. gross. inefficent. inherently unstable. impossible to armor
@leopardspheel3638
@leopardspheel3638 4 күн бұрын
Thank borderwise for you great and insightful commentary! *Bites into an apple* "It tastes like fruit!"
@azrielhabal6428
@azrielhabal6428 4 күн бұрын
How do sub-vehicles work?
@BorderWise12
@BorderWise12 4 күн бұрын
Short answer: vehicle spawner + tractor beam.