Hi Borderwise, I sent you an e-mail with no title sily me. I asked if i could publish a youtube video with your Titanslang in it. Can I ? Please?
@BorderWise12Сағат бұрын
@@Docs4 Sure, go for it! 😁
@darwinism81816 сағат бұрын
I think a set of continuously-firing CRAM decoys would be better, you could set up little columns like your laser turrets and with that much room they might even have enough health to help your main CRAM with the real terminal enemy (LAMS ) just due to firing rate - and it'd definitely help trick smarter DIF CIWS setups.
@nashatok837316 сағат бұрын
... Okay, here's the real question. When do we get the in-between? Modern CRAM, with a few damage number tweaks and the ability to make ROTARY MULTI-BARREL CRAM?!?
@dripwastaken788420 сағат бұрын
0:03 how my professor would describe me:
@dripwastaken788420 сағат бұрын
Literally 1:1
@PurpleShieldCat21 сағат бұрын
Simple weapons may not be great, but they do have one advantage over all other weapon types. They're much smaller and more compact than a comparable aps or lazer weapon even if they are more expensive for what they do They're great as auxiliary weapons on very small craft such as cheap fighter planes that will usually be primarily armed with missiles that simply don't have the room for another proper weapon system
@doktork340622 сағат бұрын
You can still set firing delay via breadboard(99% sure of it). You don't even need the breadboard after you set it, you just hook a generic block setter for all LWC, select the fire delay property, you give it a value and you're done. You can delete the breadboard and save the craft, it'll work.
@doktork340622 сағат бұрын
My DIF flak uses something like this, but with an active breadboard. I use a timer component and selectively switch some property of the CIWS controller (i think maximum allowed firerate) to 0 for some, and some number for others. This way, the CIWS controllers can have the same ruleset, yet i only allow some to fire based on time. They never dump huge loads for useless things.
@BorderWise1221 сағат бұрын
Holy crap, that's good to know! Cheers!
@TimSmith-vl4qkКүн бұрын
Packard DR-980 diesel radial aircraft engine WITH roots blower
@NearQuasarКүн бұрын
Play with gpu ocean when you play Canoomagedon to ensure the weather actually does something
@MrJay_White9 сағат бұрын
iirc. borderwise is allergic to game weather.
@TimSmith-vl4qkКүн бұрын
Maybach HL230
@TimSmith-vl4qkКүн бұрын
super charge and turbo charge Packard DR-980 Aircraft diesel engine
@TimSmith-vl4qkКүн бұрын
super charge and turbo charge Maybach HL230
@TimSmith-vl4qkКүн бұрын
railgun 203 mm/50 3rd Year Type No.2 in a Model E turret and a railgun 356 mm/45 41st Year Type in a twin turret ammo used Armor-Piercing (AP) Shell and High Explosive (HE) Shell and Semi-Armor-Piercing (SAP) Shell
@mobi777Күн бұрын
I think the Palladium self-owned itself after basically stripping all its power by firing the main laser. That IS the main downside to Lasers imo, as cavities dont like getting touched as do batteries.
@ravenschihl40382 күн бұрын
so are we still locked in the civilian grey for hawa or are we able to use different colors to represent each tribe?
@doritosama88542 күн бұрын
Is this why LAMs needed to be so strong back then
@BorderWise12Күн бұрын
Nope! LAMs couldn't even target custom shells back when they were in the game. That change only happened after CRAM was introduced.
@NearQuasar2 күн бұрын
Drills are better armour than they are weapons, the opposite of ring shields
@GreatValueJohnnySins4 күн бұрын
Yeah you should do that, it would be very cool 😂
@masterofthelag84144 күн бұрын
Welcome back old friend, just need the After Cataclysm realistic guns to come back and we've got the whole gang!
@3dwrecker_46604 күн бұрын
Ragnarök would like to know your location...
@Empoleonman522the24 күн бұрын
*Good ol days* wasn't playing yet but I remember when wood, stone, metal, and probably others were separate resources.
@zweiteracount14854 күн бұрын
The good old days with customcannons, PID Headache and terrible hard to build thrustercrafts
@drkreuzer6704 күн бұрын
Nowadays Its easier to make thruster crafts more than ever! so much so that i should actually make one honestly. it would be an interesting to build once considering they were the most effective type of crafts i made, even back when i played it more than half a decade ago.
@chrisc11404 күн бұрын
Man I miss these....my only time fully clearing the Campaign used a brick small of a flyer with two two-gun custom cannon turrets as primary, and some laser guided missiles as secondary, plus a basic Laser Anti-MISSILE System. Later on I bolted a laser stick to some of them to engage high and fast targets, but the core was still the same.
@Kancole124 күн бұрын
Damnnn I feel so old seeing this video, I remember robbaz building the very first version of the ragnarok with these custom cannons and rips onyx watch ships like Swiss cheese 😂
@reliantncc18644 күн бұрын
I vaguely remember these. It's like CRAMs, but before the important work went in to balance various weapons. Basically the damage of CRAMs with the rate of fire of APS. Hilarious to watch, but actually terrible for the game.
@sharkyshark1114 күн бұрын
The sound, oh the sound, custom cannons my beloved, oh how I missed you
@nopenope49384 күн бұрын
People nowadays dont know the terror of a coffin nail armed with one of these
@chrisc11404 күн бұрын
That first time those three Coffin Nails rocked up on you one hour into the campaign.... Maybe it was just from being new, but they seemed WAY scarrier back then.
@8cto2894 күн бұрын
Got demoted to the easy category. How the might have fallen…
@Electric_Bagpipes4 күн бұрын
Ahh the nostalgia… and yeah, this is why everyone FEARED the OW back in the day.
@Electric_Bagpipes4 күн бұрын
NO WAY
@EXoDuZ3024 күн бұрын
some missile ideas that might be interesting to save on processing cards one turn no other guidance short range thruster rockets turreted single pixel ir missiles differing types of missiles within a large missile volley synced so thumper missiles always go first torpedo bays built into the bottom of the hull honestly that last one people just dont use the bottom of their ships enough, always die a little when i see so many use a completely flat bottom
@SpeiderProductions4 күн бұрын
This is a sick mod. I played during the time of custom cannons and they were so satisfying and there was so much dakka. Their removal and the addition of aps and crams was definitely a good change for the game but man this is so nostaglic to see
@SaitoShepherd4 күн бұрын
This mod will absolutely revive old ancient ship back in the day that are published on the steam workshop.
@twiexcursori4 күн бұрын
Steam accelerator is such a fun idea (especially on a big ship that'd have a lot of big cannons!)
@princesidon66064 күн бұрын
there’s a pretty cool dome shield mod that’s fun to tinker with
@Dalmango4 күн бұрын
This takes me back ❤
@Madwand994 күн бұрын
I was SO DISAPPOINTED when custom cannons were replaced by CRAMs.
@SteelBerserkChannel4 күн бұрын
I had forgotten they were called that, i just thought i had mixed them with the advanced cannons 😂
@Viirrvill4 күн бұрын
<3 the old friend is back <3 i loved the custom cannons
@blazeshellz14754 күн бұрын
The mod is actually interesting since it has a lot of potential in making versatile guns. Just need some more polishing I think.
@eliteleon22124 күн бұрын
Man this just took me back by 8 years! Even just the firing sound is nostalgic. Something, something, Ragnarök and the Pilkington fleet... (If only we could make CRAMS a bit more versatile. A module for slight course correction at the cost of dmg and shell health or a steam port for more speed at the cost of mat efficiency... Oh well.) Fantastic mod!
@ravenschihl40384 күн бұрын
you should do a campaign with this mod.
@BorderWise124 күн бұрын
Oooh, tempting! :D
@Dalmango4 күн бұрын
Do it @@BorderWise12
@user-vz7rz1od1h5 күн бұрын
Imagine crams firing this fast😅
@saltire_28255 күн бұрын
Great video! Just wondering if this replaces cram cannons or if this adds a new weapon class?
@felcakes21534 күн бұрын
it's a new weapon class, but it also converts all CRAM designs from the campaign with custom cannons
@drkreuzer6704 күн бұрын
@@felcakes2153 No, it automatically converts any enemy team you spawn into a Custom cannon wielding maniac, i don't remember seeing a marauder fire that fast, even back then. Glad the guy is adding an option to toggle it on or off
@felcakes21535 күн бұрын
you should play with this more, these are so fun
@monsterkicker2915 күн бұрын
Well update on the power outage over here, our road has like 8 downed lines, but my gf has power so I'm at her house right now. I might get her to try FtD for the funny. Also can't wait to hear these sounds!
@BorderWise125 күн бұрын
Hang in there, dude!
@panzerv1dev5 күн бұрын
Hello! I'm the creator of the mod, thank you so much for making a video on it. Love your videos! To answer a few questions/notes: 1. The CRAM sounds are work in progress and are quite "flat" sounding at the moment. Generally uninteresting in the mechanical department which I will be changing. CRAM cannons are big mechanical monsters so I want to make it sound like so. I'll be updating the sounds as I go. I'm nowhere near done yet! 2. From The Depths audio is very limited in what I can change and a lot of sounds will just NOT play at certain times for some reason. The FTD sound handler will cut off sounds even when there is nothing else playing. There are also many many many sounds I wish I could add support for. Underwater explosions and impacts, frag impacts, different shell types etc. 3. APS cannons are a lot more difficult to change with my limited coding knowledge. I'll still be trying my best to redesign all of them! 4. Since this update, I've added a ton of sounds and will continue to update regularly! 5. I wish there was support for different explosion size sounds, I would SO make use of that! 6. Thank you for reviewing the mod!! Feel free to leave comments on the mod page with suggestions or what you'd like to hear! To the "large" explosions comment, I can make each explosion sound absolutely massive, but if everything sounds absolutely massive, the game will sound terrible. I will do my best to generalize each sound for the best audio experience! (That is unless FTD adds support for sounds per explosion size, then I definitely will add!) Thanks! - Panzerv1
@BorderWise125 күн бұрын
Thanks for commenting, great to hear all that! Glad to hear the mod will continue to get updates, looking forward to seeing them! Thank you and happy modding! :D
@panzerv1dev3 күн бұрын
I've since updated the CRAM sound! it's FAR better now. More inline with what I wanted for it. Thanks again for making a video on my mod! ~
@shipmasterkent91765 күн бұрын
Love the sentence "In this game gravity is optional anyways."
@BorderWise125 күн бұрын
@@shipmasterkent9176 It really is. You can change the relative mass of blocks in the options config menu. XD
@almostamateur5 күн бұрын
I honestly don't like how the "cinematic" CRAM sounds like a gun, it's a good sound but it messes with my headcanon that CRAMs aren't exactly firearms (if they are, why the differentiation with APS)
@BorderWise125 күн бұрын
Wait, what are CRAMs if not firearms? Recoilless rifles?
@SuwinTzi5 күн бұрын
@@BorderWise12with the amount of recoil it couldn't be recoiless
@WretchedEgg5285 күн бұрын
I often notice that guns don't make any noise at all, even when you turn off "noise reduction". I guess it has something to do with the limited ammount of channels for the sound. You can hear only like 3 sounds at the same time and everything else gets skipped. Mod fixes it a little bit by giving more priority to louder sounds.
@panzerv1dev2 күн бұрын
From the depths has a dynamic sound priority loader which isn't the "best" at making sure the right sounds are playing. It will cut out sounds to keep down on "voice count" which is just the number of sounds playing at once. I can edit the values of sound reset timing to an extent, but I can't change the priorities.
@SuwinTzi5 күн бұрын
Explosions do "pop" irl cause it's air rushing back into the void created. A fireworks show is a pretty good example of explosions in open air, since a firework shell is just a high explosive with burnable fragments, launched at low velocity. The difference in sound IRL also comes down to surroundings. In an urban environment, sounds echo and reverb more, open field there's more "thud". Finally on projectile weapons. Projectiles and their firing will sound different depending on if they're subsonic or not. Cause the sound it's coming from the air again.