Master the Weld modifier in Blender

  Рет қаралды 3,960

Artisans of Vaul

Artisans of Vaul

Күн бұрын

This seems like a very passed over modifier as while people know how it works, the practical uses of it seem to be missed. I think this is added to by some slightly odd demonstrations of how it works as well so I thought I would address these elements in this video.
Modelling a lightsaber with ND: • Modelling a lightsaber...
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Пікірлер: 35
@EmilySmirleGURPS
@EmilySmirleGURPS 14 күн бұрын
The Weld modifier (and Merge by Distance node in Geometry Nodes) are a workhorse. Never the star of the project, but essential for making it work. Tip: If you use Geometry Nodes to Boolean instead of a modifier, the node outputs the edge loop in the new mesh that is the join-line (s) between the two meshes. Use that as the selection for the Merge By Distance node, and you can restrict it to just the new geometry from the Boolean, just like using a Vertex Group with the Weld modifier. That lets you be more aggressive with merge distance (just like the monkey example). I use that so much that I'm rarely using the actual Boolean Modifier any more.
@ArtisansofVaul
@ArtisansofVaul 14 күн бұрын
Thats a great tip. If you don't mind I'd like to make a video on that?
@Dazzle_Novak_
@Dazzle_Novak_ 12 күн бұрын
Not sure if I'm gonna use this modifier, but at least I finally got into vertex groups after this. Now I know how to make different non-destructive bevels at the same time.
@ArtisansofVaul
@ArtisansofVaul 12 күн бұрын
@Dazzle_Novak_ 😁 Glad I could help with a Blender element
@humbleraider6343
@humbleraider6343 13 күн бұрын
Thanks for sharing this.
@ArtisansofVaul
@ArtisansofVaul 12 күн бұрын
@@humbleraider6343 😁👍🏻 Cheers
@eitantal726
@eitantal726 14 күн бұрын
Weld: The modifier version of Merge-by-distance
@ArtisansofVaul
@ArtisansofVaul 10 күн бұрын
Exactly that.
@Satanic_Disciple
@Satanic_Disciple 13 күн бұрын
great video. I kept hearing "world modifier" :D
@ArtisansofVaul
@ArtisansofVaul 13 күн бұрын
Haha. Too much accent on my part it appears.
@Satanic_Disciple
@Satanic_Disciple 13 күн бұрын
@@ArtisansofVaul but now I understand that modifier more. :D
@ArtisansofVaul
@ArtisansofVaul 12 күн бұрын
@@Satanic_Disciple 😁👍🏻
@guilty_10
@guilty_10 10 күн бұрын
same here 😂😂
@mattspawn1975
@mattspawn1975 12 күн бұрын
You only mentioned it for a second, but the ND modifier is really a great one that I don't think gets enough love these days. I know it's been out for a while, but I still think it is worth having.
@ArtisansofVaul
@ArtisansofVaul 11 күн бұрын
@@mattspawn1975 Totally agree. I have a video showing off some of the things it can do here: kzfaq.info/get/bejne/edyYgK96rtiVZ3k.html
@mattspawn1975
@mattspawn1975 11 күн бұрын
@@ArtisansofVaul Thank you for sharing! I have been getting pulled in a lot of different directions lately and have missed a lot of your vids. I'm gonna have to start binge watching again to catch up. haha Thanks again. I'll check it out.
@ArtisansofVaul
@ArtisansofVaul 11 күн бұрын
@@mattspawn1975 😁👍🏻
@mind_of_a_darkhorse
@mind_of_a_darkhorse 14 күн бұрын
This really does help with the nondestructive approach! To be fair, I really have not used the weld modifier much, but now I know how to use it! Big thanks for the explanation!
@ArtisansofVaul
@ArtisansofVaul 14 күн бұрын
I was the same until about 3 months ago. Then I started playing with it and keep finding situations when it really helps out with the non-destructive workflow.
@eitantal726
@eitantal726 14 күн бұрын
PSA to my blender friends: 'Set-Origin to selected' is a tedious operation: Originally It's cursor to selected, then origin to cursor. There's a built-in addon called "pie menus". Enable it, and only enable the Ctrl+Alt+X. Then, using this shortcut, you can move the origin with ease.
@daggergblue
@daggergblue 14 күн бұрын
That is fantastic! I only wish I would have known this last night, as I spent untold amounts of time setting the origin to the bottom of a whole slew of objects. Thank you so very much!
@eitantal726
@eitantal726 13 күн бұрын
@@daggergblue Happy to help! Glad I posted this
@eitantal726
@eitantal726 11 күн бұрын
@@daggergblue While we're on the subject, Ever been in a situation where you rotate 90 degrees on Z, only to realize you need to go the other way? Instead of esc, then r-z-270, just type '-'. It'll interpret it as minus 90
@ArtisansofVaul
@ArtisansofVaul 10 күн бұрын
Good tip 👍🏻
@dnomyarg32
@dnomyarg32 14 күн бұрын
I wish I had known this one a while ago. I’ve been building gyroid like repetitive surfaces where I want to separate a number of faces so they can be edited and arrayed separately from the geometry they attach to, but then I want to have the ability to subdivide to get smooth surfaces across the boundaries. This modifier looks to be perfect for that use case.
@ArtisansofVaul
@ArtisansofVaul 13 күн бұрын
Great you've got something to help with it now.
@johnlynnbeck
@johnlynnbeck 14 күн бұрын
Hah! Man, always a new thing to learn in Blender... Thanks for this!
@ArtisansofVaul
@ArtisansofVaul 14 күн бұрын
😅 Isn't it always the way. Hopefully it's useful though 👍🏻
@azinpark98
@azinpark98 14 күн бұрын
This IS really helpful! Thanks for the video.
@ArtisansofVaul
@ArtisansofVaul 14 күн бұрын
😁 Cheers!
@jimmyzimms
@jimmyzimms 14 күн бұрын
Huh.... isn't that a thing. Finally a reason to use it
@ArtisansofVaul
@ArtisansofVaul 14 күн бұрын
Haha. Yeah, with the merge functions it's not needed a huge amount but hopefully this shows off the reasons its still helpful.
@xlor756
@xlor756 10 күн бұрын
Can you cover topic on mesh tools inbuilt addon with details of use case
@ArtisansofVaul
@ArtisansofVaul 10 күн бұрын
Sounds like a good idea. 👍🏻😁
@xlor756
@xlor756 10 күн бұрын
@@ArtisansofVaul 👌 good you thinking atleast
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